<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 6.5.2 Release Notes / December 2, 2006</h1> <p> Mesa 6.5.2 is a 6.5 follow-on development release with a few new features but mostly consisting of bug fixes. </p> <h2>MD5 checksums</h2> <pre> 11a033b078e090b3caaeb467234fe299 MesaLib-6.5.2.tar.gz e4d894181f1859651658b3704633e10d MesaLib-6.5.2.tar.bz2 63bf1d444fa738cca52ce1043e284021 MesaLib-6.5.2.zip 2b8f1375d16bda5f5a2304174cd5bcf7 MesaDemos-6.5.2.tar.gz e870efe98d3a50be01ab211b9b2e25d9 MesaDemos-6.5.2.tar.bz2 d92cc6f5fee5ca75af0be04f9f4908f0 MesaDemos-6.5.2.zip 8d4d77e3a7132f4217bbc7c1ab157030 MesaGLUT-6.5.2.tar.gz e84edbb11c69c8e408dfadd2ed08e95b MesaGLUT-6.5.2.tar.bz2 c6d7134843ed5faf11f6686ecb5d2a2e MesaGLUT-6.5.2.zip </pre> <h2>New features</h2> <ul> <li>New DRI memory manager system. Currently used by the i915tex driver. Other DRI drivers will be updated to use the new memory manager in coming months. <br> To use the new driver you'll need the most recent DRM library and drivers (version 2.2 or later) and a recent xf86-video-intel driver module from X.org. <br> New features resulting from this work include: <ul> <li>EXT_framebuffer_objects, render to texture <li>ARB_pixel_buffer_objects <li>Accelerated CopyTexSubimage, DrawPixels, ReadPixels, CopyPixels <li>Accelerated texture uploads from pixel buffer objects <li>Potentially texturing directly from the pixel buffer object (zero copy texturing). </ul> <li>New Intel i965 DRI driver <li>New <code>minstall</code> script to replace normal install program <li>Faster fragment program execution in software <li>Added (or fixed) support for <a href="http://www.opengl.org/registry/specs/SGI/make_current_read.txt"> GLX_SGI_make_current_read</a> to the following drivers: <ul> <li>radeon</li> <li>savage</li> <li>mga</li> <li>tdfx</li> </ul> <li>Added support for ARB_occlusion_query to the tdfx driver (Ian Romanick).</li> </ul> <h2>Bug fixes</h2> <ul> <li>fixed invalid memory read while rendering textured points (bug 8320) <li>fixed problems with freebsd-dri configuration (bug 8344) <li>Mesa's fake glxGetCurrentContext() wasn't thread-aware <li>OPTION NV_position_invariant didn't work in NV vertex programs <li>glDrawPixels into a user-created framebuffer object could crash Xlib driver <li>Line clipping was broken in some circumstances <li>fragment.fogcoord register didn't always contain the correct value <li>RGBA logicops didn't work reliably in some DRI drivers <li>Fixed broken RGBA LogicOps in Intel DRI drivers <li>Fixed some fragment program bugs in Intel i915 DRI driver <li>Fixed glGetVertexAttribfvARB bug 8883 <li>Implemented glGetUniform[fi]vARB() functions <li>Fixed glDrawPixels(GL_COLOR_INDEX, GL_BITMAP) segfault (bug 9044) <li>Fixed some gluBuild2DMipmaps() bugs (Greg McGarragh) <li>Fixed broken "mgl" name mangling <li>Indirect rending was broken for glMap* functions (bug 8899) </ul> <h2>Internal code changes</h2> <ul> <li>The device driver functions ResizeBuffers and GetBufferSize have been decprecated. <li>OpenGL 2.0 and 2.1 support is nearly done. We need to do quite a bit more testing of the shading language functions. </ul> <h2>To Do (someday) items</h2> <ul> <li>Switch to freeglut <li>Increase MAX_DRAWBUFFERS <li>Fix linux-glide target/driver. <li>Improved lambda and derivative calculation for frag progs. </ul> <h2>Driver Status</h2> <pre> Driver Status ---------------------- ---------------------- DRI drivers varies with the driver XMesa/GLX (on Xlib) implements OpenGL 1.5 OSMesa (off-screen) implements OpenGL 1.5 Glide (3dfx Voodoo1/2) implements OpenGL 1.3 SVGA implements OpenGL 1.3 Wind River UGL implements OpenGL 1.3 Windows/Win32 implements OpenGL 1.5 DJGPP implements OpenGL 1.5 GGI implements OpenGL 1.3 BeOS implements OpenGL 1.5 Allegro needs updating D3D needs updating </pre> </div> </body> </html>