/************************************************************************** * * Copyright 2014 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "util/u_tests.h" #include "util/u_draw_quad.h" #include "util/u_format.h" #include "util/u_inlines.h" #include "util/u_simple_shaders.h" #include "util/u_surface.h" #include "util/u_tile.h" #include "cso_cache/cso_context.h" #include #define TOLERANCE 0.01 static struct pipe_resource * util_create_texture2d(struct pipe_screen *screen, unsigned width, unsigned height, enum pipe_format format) { struct pipe_resource templ = {{0}}; templ.target = PIPE_TEXTURE_2D; templ.width0 = width; templ.height0 = height; templ.depth0 = 1; templ.array_size = 1; templ.format = format; templ.usage = PIPE_USAGE_DEFAULT; templ.bind = PIPE_BIND_SAMPLER_VIEW | (util_format_is_depth_or_stencil(format) ? PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET); return screen->resource_create(screen, &templ); } static void util_set_framebuffer_cb0(struct cso_context *cso, struct pipe_context *ctx, struct pipe_resource *tex) { struct pipe_surface templ = {{0}}, *surf; struct pipe_framebuffer_state fb = {0}; templ.format = tex->format; surf = ctx->create_surface(ctx, tex, &templ); fb.width = tex->width0; fb.height = tex->height0; fb.cbufs[0] = surf; fb.nr_cbufs = 1; cso_set_framebuffer(cso, &fb); pipe_surface_reference(&surf, NULL); } static void util_set_blend_normal(struct cso_context *cso) { struct pipe_blend_state blend = {0}; blend.rt[0].colormask = PIPE_MASK_RGBA; cso_set_blend(cso, &blend); } static void util_set_dsa_disable(struct cso_context *cso) { struct pipe_depth_stencil_alpha_state dsa = {{0}}; cso_set_depth_stencil_alpha(cso, &dsa); } static void util_set_rasterizer_normal(struct cso_context *cso) { struct pipe_rasterizer_state rs = {0}; rs.half_pixel_center = 1; rs.bottom_edge_rule = 1; rs.depth_clip = 1; cso_set_rasterizer(cso, &rs); } static void util_set_max_viewport(struct cso_context *cso, struct pipe_resource *tex) { struct pipe_viewport_state viewport; viewport.scale[0] = 0.5f * tex->width0; viewport.scale[1] = 0.5f * tex->height0; viewport.scale[2] = 1.0f; viewport.translate[0] = 0.5f * tex->width0; viewport.translate[1] = 0.5f * tex->height0; viewport.translate[2] = 0.0f; cso_set_viewport(cso, &viewport); } static void util_set_interleaved_vertex_elements(struct cso_context *cso, unsigned num_elements) { int i; struct pipe_vertex_element *velem = calloc(1, num_elements * sizeof(struct pipe_vertex_element)); for (i = 0; i < num_elements; i++) { velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; velem[i].src_offset = i * 16; } cso_set_vertex_elements(cso, num_elements, velem); free(velem); } static bool util_probe_rect_rgba(struct pipe_context *ctx, struct pipe_resource *tex, unsigned offx, unsigned offy, unsigned w, unsigned h, const float *expected) { struct pipe_transfer *transfer; void *map; float *pixels = malloc(w * h * 4 * sizeof(float)); int x,y,c; bool pass = true; map = pipe_transfer_map(ctx, tex, 0, 0, PIPE_TRANSFER_READ, offx, offy, w, h, &transfer); pipe_get_tile_rgba(transfer, map, 0, 0, w, h, pixels); pipe_transfer_unmap(ctx, transfer); for (y = 0; y < h; y++) { for (x = 0; x < w; x++) { float *probe = &pixels[(y*w + x)*4]; for (c = 0; c < 4; c++) if (fabs(probe[c] - expected[c]) >= TOLERANCE) { printf("Probe color at (%i,%i), ", offx+x, offy+y); printf("Expected: %.3f, %.3f, %.3f, %.3f, ", expected[0], expected[1], expected[2], expected[3]); printf("Got: %.3f, %.3f, %.3f, %.3f\n", probe[0], probe[1], probe[2], probe[2]); pass = false; goto done; } } } done: free(pixels); return pass; } /** * Test TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION. * * The viewport state is set as usual, but it should have no effect. * Clipping should also be disabled. * * POSITION.xyz should already be multiplied by 1/w and POSITION.w should * contain 1/w. By setting w=0, we can test that POSITION.xyz isn't * multiplied by 1/w (otherwise nothing would be rendered). * * TODO: Whether the value of POSITION.w is correctly interpreted as 1/w * during perspective interpolation is not tested. */ static void tgsi_vs_window_space_position(struct pipe_context *ctx) { struct cso_context *cso; struct pipe_resource *cb; void *fs, *vs; bool pass = true; static uint vs_attribs[] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC }; static uint vs_indices[] = {0, 0}; static float vertices[] = { 0, 0, 0, 0, 1, 0, 0, 1, 0, 256, 0, 0, 1, 0, 0, 1, 256, 256, 0, 0, 1, 0, 0, 1, 256, 0, 0, 0, 1, 0, 0, 1, }; static float red[] = {1, 0, 0, 1}; static float clear_color[] = {0.1, 0.1, 0.1, 0.1}; if (!ctx->screen->get_param(ctx->screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION)) { printf("Test(%s) = skip\n", __func__); return; } cso = cso_create_context(ctx); cb = util_create_texture2d(ctx->screen, 256, 256, PIPE_FORMAT_R8G8B8A8_UNORM); /* Set states. */ util_set_framebuffer_cb0(cso, ctx, cb); util_set_blend_normal(cso); util_set_dsa_disable(cso); util_set_rasterizer_normal(cso); util_set_max_viewport(cso, cb); util_set_interleaved_vertex_elements(cso, 2); /* Fragment shader. */ fs = util_make_fragment_passthrough_shader(ctx, TGSI_SEMANTIC_GENERIC, TGSI_INTERPOLATE_LINEAR, TRUE); cso_set_fragment_shader_handle(cso, fs); /* Vertex shader. */ vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, TRUE); cso_set_vertex_shader_handle(cso, vs); /* Clear and draw. */ ctx->clear(ctx, PIPE_CLEAR_COLOR0, (void*)clear_color, 0, 0); util_draw_user_vertex_buffer(cso, vertices, PIPE_PRIM_QUADS, 4, 2); /* Probe pixels. */ pass = pass && util_probe_rect_rgba(ctx, cb, 0, 0, cb->width0, cb->height0, red); /* Cleanup. */ cso_destroy_context(cso); ctx->delete_vs_state(ctx, vs); ctx->delete_fs_state(ctx, fs); pipe_resource_reference(&cb, NULL); printf("Test(%s) = %s\n", __func__, pass ? "pass" : "fail"); } /** * Run all tests. This should be run with a clean context after * context_create. */ void util_run_tests(struct pipe_context *ctx) { tgsi_vs_window_space_position(ctx); }