/************************************************************************** * * Copyright 2014 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "util/u_tests.h" #include "util/u_draw_quad.h" #include "util/u_format.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/u_simple_shaders.h" #include "util/u_surface.h" #include "util/u_string.h" #include "util/u_tile.h" #include "tgsi/tgsi_strings.h" #include "tgsi/tgsi_text.h" #include "cso_cache/cso_context.h" #include #define TOLERANCE 0.01 static struct pipe_resource * util_create_texture2d(struct pipe_screen *screen, unsigned width, unsigned height, enum pipe_format format) { struct pipe_resource templ = {{0}}; templ.target = PIPE_TEXTURE_2D; templ.width0 = width; templ.height0 = height; templ.depth0 = 1; templ.array_size = 1; templ.format = format; templ.usage = PIPE_USAGE_DEFAULT; templ.bind = PIPE_BIND_SAMPLER_VIEW | (util_format_is_depth_or_stencil(format) ? PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET); return screen->resource_create(screen, &templ); } static void util_set_framebuffer_cb0(struct cso_context *cso, struct pipe_context *ctx, struct pipe_resource *tex) { struct pipe_surface templ = {{0}}, *surf; struct pipe_framebuffer_state fb = {0}; templ.format = tex->format; surf = ctx->create_surface(ctx, tex, &templ); fb.width = tex->width0; fb.height = tex->height0; fb.cbufs[0] = surf; fb.nr_cbufs = 1; cso_set_framebuffer(cso, &fb); pipe_surface_reference(&surf, NULL); } static void util_set_blend_normal(struct cso_context *cso) { struct pipe_blend_state blend = {0}; blend.rt[0].colormask = PIPE_MASK_RGBA; cso_set_blend(cso, &blend); } static void util_set_dsa_disable(struct cso_context *cso) { struct pipe_depth_stencil_alpha_state dsa = {{0}}; cso_set_depth_stencil_alpha(cso, &dsa); } static void util_set_rasterizer_normal(struct cso_context *cso) { struct pipe_rasterizer_state rs = {0}; rs.half_pixel_center = 1; rs.bottom_edge_rule = 1; rs.depth_clip = 1; cso_set_rasterizer(cso, &rs); } static void util_set_max_viewport(struct cso_context *cso, struct pipe_resource *tex) { struct pipe_viewport_state viewport; viewport.scale[0] = 0.5f * tex->width0; viewport.scale[1] = 0.5f * tex->height0; viewport.scale[2] = 1.0f; viewport.translate[0] = 0.5f * tex->width0; viewport.translate[1] = 0.5f * tex->height0; viewport.translate[2] = 0.0f; cso_set_viewport(cso, &viewport); } static void util_set_interleaved_vertex_elements(struct cso_context *cso, unsigned num_elements) { int i; struct pipe_vertex_element *velem = calloc(1, num_elements * sizeof(struct pipe_vertex_element)); for (i = 0; i < num_elements; i++) { velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; velem[i].src_offset = i * 16; } cso_set_vertex_elements(cso, num_elements, velem); free(velem); } static void * util_set_passthrough_vertex_shader(struct cso_context *cso, struct pipe_context *ctx, bool window_space) { static const uint vs_attribs[] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC }; static const uint vs_indices[] = {0, 0}; void *vs; vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, window_space); cso_set_vertex_shader_handle(cso, vs); return vs; } static void util_set_common_states_and_clear(struct cso_context *cso, struct pipe_context *ctx, struct pipe_resource *cb) { static const float clear_color[] = {0.1, 0.1, 0.1, 0.1}; util_set_framebuffer_cb0(cso, ctx, cb); util_set_blend_normal(cso); util_set_dsa_disable(cso); util_set_rasterizer_normal(cso); util_set_max_viewport(cso, cb); ctx->clear(ctx, PIPE_CLEAR_COLOR0, (void*)clear_color, 0, 0); } static void util_draw_fullscreen_quad(struct cso_context *cso) { static float vertices[] = { -1, -1, 0, 1, 0, 0, 0, 0, -1, 1, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 1, -1, 0, 1, 1, 0, 0, 0 }; util_set_interleaved_vertex_elements(cso, 2); util_draw_user_vertex_buffer(cso, vertices, PIPE_PRIM_QUADS, 4, 2); } /** * Probe and test if the rectangle contains the expected color. * * If "num_expected_colors" > 1, at least one expected color must match * the probed color. "expected" should be an array of 4*num_expected_colors * floats. */ static bool util_probe_rect_rgba_multi(struct pipe_context *ctx, struct pipe_resource *tex, unsigned offx, unsigned offy, unsigned w, unsigned h, const float *expected, unsigned num_expected_colors) { struct pipe_transfer *transfer; void *map; float *pixels = malloc(w * h * 4 * sizeof(float)); int x,y,e,c; bool pass = true; map = pipe_transfer_map(ctx, tex, 0, 0, PIPE_TRANSFER_READ, offx, offy, w, h, &transfer); pipe_get_tile_rgba(transfer, map, 0, 0, w, h, pixels); pipe_transfer_unmap(ctx, transfer); for (e = 0; e < num_expected_colors; e++) { for (y = 0; y < h; y++) { for (x = 0; x < w; x++) { float *probe = &pixels[(y*w + x)*4]; for (c = 0; c < 4; c++) { if (fabs(probe[c] - expected[e*4+c]) >= TOLERANCE) { if (e < num_expected_colors-1) goto next_color; /* test the next expected color */ printf("Probe color at (%i,%i), ", offx+x, offy+y); printf("Expected: %.3f, %.3f, %.3f, %.3f, ", expected[e*4], expected[e*4+1], expected[e*4+2], expected[e*4+3]); printf("Got: %.3f, %.3f, %.3f, %.3f\n", probe[0], probe[1], probe[2], probe[2]); pass = false; goto done; } } } } break; /* this color was successful */ next_color:; } done: free(pixels); return pass; } static bool util_probe_rect_rgba(struct pipe_context *ctx, struct pipe_resource *tex, unsigned offx, unsigned offy, unsigned w, unsigned h, const float *expected) { return util_probe_rect_rgba_multi(ctx, tex, offx, offy, w, h, expected, 1); } enum { SKIP = -1, FAIL = 0, /* also "false" */ PASS = 1 /* also "true" */ }; static void util_report_result_helper(int status, const char *name, ...) { char buf[256]; va_list ap; va_start(ap, name); util_vsnprintf(buf, sizeof(buf), name, ap); va_end(ap); printf("Test(%s) = %s\n", buf, status == SKIP ? "skip" : status == PASS ? "pass" : "fail"); } #define util_report_result(status) util_report_result_helper(status, __func__) /** * Test TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION. * * The viewport state is set as usual, but it should have no effect. * Clipping should also be disabled. * * POSITION.xyz should already be multiplied by 1/w and POSITION.w should * contain 1/w. By setting w=0, we can test that POSITION.xyz isn't * multiplied by 1/w (otherwise nothing would be rendered). * * TODO: Whether the value of POSITION.w is correctly interpreted as 1/w * during perspective interpolation is not tested. */ static void tgsi_vs_window_space_position(struct pipe_context *ctx) { struct cso_context *cso; struct pipe_resource *cb; void *fs, *vs; bool pass = true; static const float red[] = {1, 0, 0, 1}; if (!ctx->screen->get_param(ctx->screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION)) { util_report_result(SKIP); return; } cso = cso_create_context(ctx); cb = util_create_texture2d(ctx->screen, 256, 256, PIPE_FORMAT_R8G8B8A8_UNORM); util_set_common_states_and_clear(cso, ctx, cb); /* Fragment shader. */ fs = util_make_fragment_passthrough_shader(ctx, TGSI_SEMANTIC_GENERIC, TGSI_INTERPOLATE_LINEAR, TRUE); cso_set_fragment_shader_handle(cso, fs); /* Vertex shader. */ vs = util_set_passthrough_vertex_shader(cso, ctx, true); /* Draw. */ { static float vertices[] = { 0, 0, 0, 0, 1, 0, 0, 1, 0, 256, 0, 0, 1, 0, 0, 1, 256, 256, 0, 0, 1, 0, 0, 1, 256, 0, 0, 0, 1, 0, 0, 1, }; util_set_interleaved_vertex_elements(cso, 2); util_draw_user_vertex_buffer(cso, vertices, PIPE_PRIM_QUADS, 4, 2); } /* Probe pixels. */ pass = pass && util_probe_rect_rgba(ctx, cb, 0, 0, cb->width0, cb->height0, red); /* Cleanup. */ cso_destroy_context(cso); ctx->delete_vs_state(ctx, vs); ctx->delete_fs_state(ctx, fs); pipe_resource_reference(&cb, NULL); util_report_result(pass); } static void null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target) { struct cso_context *cso; struct pipe_resource *cb; void *fs, *vs; bool pass = true; /* 2 expected colors: */ static const float expected_tex[] = {0, 0, 0, 1, 0, 0, 0, 0}; static const float expected_buf[] = {0, 0, 0, 0}; const float *expected = tgsi_tex_target == TGSI_TEXTURE_BUFFER ? expected_buf : expected_tex; unsigned num_expected = tgsi_tex_target == TGSI_TEXTURE_BUFFER ? 1 : 2; if (tgsi_tex_target == TGSI_TEXTURE_BUFFER && !ctx->screen->get_param(ctx->screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) { util_report_result_helper(SKIP, "%s: %s", __func__, tgsi_texture_names[tgsi_tex_target]); return; } cso = cso_create_context(ctx); cb = util_create_texture2d(ctx->screen, 256, 256, PIPE_FORMAT_R8G8B8A8_UNORM); util_set_common_states_and_clear(cso, ctx, cb); ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, NULL); /* Fragment shader. */ fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target, TGSI_INTERPOLATE_LINEAR); cso_set_fragment_shader_handle(cso, fs); /* Vertex shader. */ vs = util_set_passthrough_vertex_shader(cso, ctx, false); util_draw_fullscreen_quad(cso); /* Probe pixels. */ pass = pass && util_probe_rect_rgba_multi(ctx, cb, 0, 0, cb->width0, cb->height0, expected, num_expected); /* Cleanup. */ cso_destroy_context(cso); ctx->delete_vs_state(ctx, vs); ctx->delete_fs_state(ctx, fs); pipe_resource_reference(&cb, NULL); util_report_result_helper(pass, "%s: %s", __func__, tgsi_texture_names[tgsi_tex_target]); } static void null_constant_buffer(struct pipe_context *ctx) { struct cso_context *cso; struct pipe_resource *cb; void *fs, *vs; bool pass = true; static const float zero[] = {0, 0, 0, 0}; cso = cso_create_context(ctx); cb = util_create_texture2d(ctx->screen, 256, 256, PIPE_FORMAT_R8G8B8A8_UNORM); util_set_common_states_and_clear(cso, ctx, cb); ctx->set_constant_buffer(ctx, PIPE_SHADER_FRAGMENT, 0, NULL); /* Fragment shader. */ { static const char *text = /* I don't like ureg... */ "FRAG\n" "DCL CONST[0]\n" "DCL OUT[0], COLOR\n" "MOV OUT[0], CONST[0]\n" "END\n"; struct tgsi_token tokens[1000]; struct pipe_shader_state state = {tokens}; if (!tgsi_text_translate(text, tokens, Elements(tokens))) { puts("Can't compile a fragment shader."); util_report_result(FAIL); return; } fs = ctx->create_fs_state(ctx, &state); cso_set_fragment_shader_handle(cso, fs); } /* Vertex shader. */ vs = util_set_passthrough_vertex_shader(cso, ctx, false); util_draw_fullscreen_quad(cso); /* Probe pixels. */ pass = pass && util_probe_rect_rgba(ctx, cb, 0, 0, cb->width0, cb->height0, zero); /* Cleanup. */ cso_destroy_context(cso); ctx->delete_vs_state(ctx, vs); ctx->delete_fs_state(ctx, fs); pipe_resource_reference(&cb, NULL); util_report_result(pass); } /** * Run all tests. This should be run with a clean context after * context_create. */ void util_run_tests(struct pipe_screen *screen) { struct pipe_context *ctx = screen->context_create(screen, NULL); tgsi_vs_window_space_position(ctx); null_sampler_view(ctx, TGSI_TEXTURE_2D); null_sampler_view(ctx, TGSI_TEXTURE_BUFFER); null_constant_buffer(ctx); ctx->destroy(ctx); puts("Done. Exiting.."); exit(0); }