#src/glsl/pp/Makefile TOP = ../.. include $(TOP)/configs/current LIBNAME = glsl GLSL_SRCDIR=. include Makefile.sources GLCPP_SOURCES = \ $(LIBGLCPP_GENERATED_FILES) \ $(LIBGLCPP_FILES) \ ralloc.c \ glcpp/glcpp.c C_SOURCES = \ $(LIBGLCPP_GENERATED_FILES) \ $(LIBGLCPP_FILES) \ $(LIBGLSL_FILES) # common sources for builtin_compiler and libglsl CXX_SOURCES = \ $(BUILTIN_COMPILER_GENERATED_CXX_FILES) \ $(LIBGLSL_CXX_FILES) LIBS = \ $(TOP)/src/glsl/libglsl.a APPS = glsl_compiler glsl_test glcpp/glcpp GLSL2_C_SOURCES = \ ../mesa/program/hash_table.c \ ../mesa/program/symbol_table.c GLSL2_CXX_SOURCES = \ $(GLSL_COMPILER_CXX_FILES) GLSL2_OBJECTS = \ $(GLSL2_C_SOURCES:.c=.o) \ $(GLSL2_CXX_SOURCES:.cpp=.o) TEST_C_SOURCES = \ ../mesa/program/hash_table.c \ ../mesa/program/symbol_table.c TEST_CXX_SOURCES = \ standalone_scaffolding.cpp \ test.cpp \ test_optpass.cpp TEST_OBJECTS = \ $(TEST_C_SOURCES:.c=.o) \ $(TEST_CXX_SOURCES:.cpp=.o) ### Basic defines ### DEFINES += \ $(LIBRARY_DEFINES) \ $(API_DEFINES) GLCPP_OBJECTS = \ $(GLCPP_SOURCES:.c=.o) \ ../mesa/program/hash_table.o OBJECTS = \ $(C_SOURCES:.c=.o) \ $(CXX_SOURCES:.cpp=.o) INCLUDES = \ -I. \ -I../mesa \ -I../mapi \ -I../../include \ $(LIBRARY_INCLUDES) ALL_SOURCES = \ $(C_SOURCES) \ $(CXX_SOURCES) \ $(GLSL2_CXX_SOURCES) \ $(GLSL2_C_SOURCES) \ $(TEST_CXX_SOURCES) \ $(TEST_C_SOURCES) ##### TARGETS ##### default: depend lib$(LIBNAME).a $(APPS) lib$(LIBNAME).a: $(OBJECTS) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) builtin_function.o depend: $(ALL_SOURCES) Makefile rm -f depend touch depend $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null # Remove .o and backup files clean: rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(TEST_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler -rm -f $(APPS) # Dummy target install: @echo -n "" ##### RULES ##### glsl_compiler: $(GLSL2_OBJECTS) libglsl.a $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@ glsl_test: $(TEST_OBJECTS) libglsl.a $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(TEST_OBJECTS) $(LIBS) -o $@ glcpp: glcpp/glcpp glcpp/glcpp: $(GLCPP_OBJECTS) $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) -o $@ .cpp.o: $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@ .c.o: $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ glsl_lexer.cpp: glsl_lexer.ll $(FLEX) --nounistd -o$@ $< glsl_parser.cpp: glsl_parser.yy $(BISON) -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $< glcpp/glcpp-lex.c: glcpp/glcpp-lex.l $(FLEX) --nounistd -o$@ $< glcpp/glcpp-parse.c: glcpp/glcpp-parse.y $(BISON) -v -o "$@" --defines=glcpp/glcpp-parse.h $< builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o $(APP_CXX) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o $@ builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/glsl/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler @echo Regenerating builtin_function.cpp... $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp -include depend