import common Import('*') from sys import executable as python_cmd env = env.Clone() env.Prepend(CPPPATH = [ '#include', '#src/mapi', '#src/mesa', '#src/glsl', '#src/glsl/glcpp', ]) # Make glcpp/glcpp-parse.h and glsl_parser.h reacheable from the include path env.Append(CPPPATH = [Dir('.').abspath]) env.Append(YACCFLAGS = '-d') parser_env = env.Clone() parser_env.Append(YACCFLAGS = [ '--defines=%s' % File('glsl_parser.h').abspath, '-p', '_mesa_glsl_', ]) glcpp_lexer = env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l') glcpp_parser = env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y') glsl_lexer = parser_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll') glsl_parser = parser_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy') glsl_sources = [ glcpp_lexer, glcpp_parser[0], 'glcpp/pp.c', 'ast_expr.cpp', 'ast_function.cpp', 'ast_to_hir.cpp', 'ast_type.cpp', glsl_lexer, glsl_parser[0], 'glsl_parser_extras.cpp', 'glsl_types.cpp', 'glsl_symbol_table.cpp', 'hir_field_selection.cpp', 'ir_basic_block.cpp', 'ir_clone.cpp', 'ir_constant_expression.cpp', 'ir.cpp', 'ir_expression_flattening.cpp', 'ir_function_can_inline.cpp', 'ir_function_detect_recursion.cpp', 'ir_function.cpp', 'ir_hierarchical_visitor.cpp', 'ir_hv_accept.cpp', 'ir_import_prototypes.cpp', 'ir_print_visitor.cpp', 'ir_reader.cpp', 'ir_rvalue_visitor.cpp', 'ir_set_program_inouts.cpp', 'ir_validate.cpp', 'ir_variable.cpp', 'ir_variable_refcount.cpp', 'linker.cpp', 'link_functions.cpp', 'link_uniforms.cpp', 'loop_analysis.cpp', 'loop_controls.cpp', 'loop_unroll.cpp', 'lower_clip_distance.cpp', 'lower_discard.cpp', 'lower_if_to_cond_assign.cpp', 'lower_instructions.cpp', 'lower_jumps.cpp', 'lower_mat_op_to_vec.cpp', 'lower_noise.cpp', 'lower_variable_index_to_cond_assign.cpp', 'lower_vec_index_to_cond_assign.cpp', 'lower_vec_index_to_swizzle.cpp', 'lower_vector.cpp', 'opt_algebraic.cpp', 'opt_constant_folding.cpp', 'opt_constant_propagation.cpp', 'opt_constant_variable.cpp', 'opt_copy_propagation.cpp', 'opt_copy_propagation_elements.cpp', 'opt_dead_code.cpp', 'opt_dead_code_local.cpp', 'opt_dead_functions.cpp', 'opt_discard_simplification.cpp', 'opt_function_inlining.cpp', 'opt_if_simplification.cpp', 'opt_noop_swizzle.cpp', 'opt_redundant_jumps.cpp', 'opt_structure_splitting.cpp', 'opt_swizzle_swizzle.cpp', 'opt_tree_grafting.cpp', 'ralloc.c', 's_expression.cpp', 'standalone_scaffolding.cpp', 'strtod.c', ] if env['msvc']: env.Prepend(CPPPATH = ['#/src/getopt']) env.PrependUnique(LIBS = [getopt]) if env['crosscompile'] and not env['embedded']: Import('builtin_glsl_function') else: # Copy these files to avoid generation object files into src/mesa/program env.Prepend(CPPPATH = ['#src/mesa/program']) env.Command('hash_table.c', '#src/mesa/program/hash_table.c', Copy('$TARGET', '$SOURCE')) env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE')) main_obj = env.StaticObject('main.cpp') mesa_objs = env.StaticObject([ 'hash_table.c', 'symbol_table.c', ]) builtin_compiler = env.Program( target = 'builtin_compiler', source = main_obj + glsl_sources + ['builtin_stubs.cpp'] + mesa_objs, ) # SCons builtin dependency scanner doesn't detect that glsl_lexer.ll # depends on glsl_parser.h env.Depends(builtin_compiler, glsl_parser) builtin_glsl_function = env.CodeGenerate( target = 'builtin_function.cpp', script = 'builtins/tools/generate_builtins.py', source = builtin_compiler, command = python_cmd + ' $SCRIPT $SOURCE > $TARGET' ) env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*')) Export('builtin_glsl_function') if env['hostonly']: Return() glsl_sources += builtin_glsl_function glsl = env.ConvenienceLibrary( target = 'glsl', source = glsl_sources, ) # SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on # glsl_parser.h env.Depends(glsl, glsl_parser) Export('glsl') # Skip building these programs as they will cause SCons error "Two environments # with different actions were specified for the same target" if env['crosscompile'] or env['embedded']: Return() env = env.Clone() if env['platform'] == 'windows': env.PrependUnique(LIBS = [ 'user32', ]) env.Prepend(LIBS = [glsl]) glsl2 = env.Program( target = 'glsl2', source = main_obj + mesa_objs, ) env.Alias('glsl2', glsl2) glcpp = env.Program( target = 'glcpp/glcpp', source = ['glcpp/glcpp.c'] + mesa_objs, ) env.Alias('glcpp', glcpp)