<?xml version="1.0"?> <!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd"> <!-- OpenGL and OpenGL ES 2.x APIs --> <OpenGLAPI> <xi:include href="base1_API.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> <!-- base subset of OpenGL 2.0 --> <category name="base2.0"> <enum name="BLEND_EQUATION_RGB" count="1" value="0x8009"> <!-- same as BLEND_EQUATION --> <size name="Get" mode="get"/> </enum> <enum name="VERTEX_ATTRIB_ARRAY_ENABLED" count="1" value="0x8622"> <size name="GetVertexAttribdv" mode="get"/> <size name="GetVertexAttribfv" mode="get"/> <size name="GetVertexAttribiv" mode="get"/> </enum> <enum name="VERTEX_ATTRIB_ARRAY_SIZE" count="1" value="0x8623"> <size name="GetVertexAttribdv" mode="get"/> <size name="GetVertexAttribfv" mode="get"/> <size name="GetVertexAttribiv" mode="get"/> </enum> <enum name="VERTEX_ATTRIB_ARRAY_STRIDE" count="1" value="0x8624"> <size name="GetVertexAttribdv" mode="get"/> <size name="GetVertexAttribfv" mode="get"/> <size name="GetVertexAttribiv" mode="get"/> </enum> <enum name="VERTEX_ATTRIB_ARRAY_TYPE" count="1" value="0x8625"> <size name="GetVertexAttribdv" mode="get"/> <size name="GetVertexAttribfv" mode="get"/> <size name="GetVertexAttribiv" mode="get"/> </enum> <enum name="CURRENT_VERTEX_ATTRIB" count="1" value="0x8626"> <size name="GetVertexAttribdv" mode="get"/> <size name="GetVertexAttribfv" mode="get"/> <size name="GetVertexAttribiv" mode="get"/> </enum> <enum name="VERTEX_ATTRIB_ARRAY_POINTER" value="0x8645"/> <enum name="STENCIL_BACK_FUNC" count="1" value="0x8800"> <size name="Get" mode="get"/> </enum> <enum name="STENCIL_BACK_FAIL" count="1" value="0x8801"> <size name="Get" mode="get"/> </enum> <enum name="STENCIL_BACK_PASS_DEPTH_FAIL" count="1" value="0x8802"> <size name="Get" mode="get"/> </enum> <enum name="STENCIL_BACK_PASS_DEPTH_PASS" count="1" value="0x8803"> <size name="Get" mode="get"/> </enum> <enum name="BLEND_EQUATION_ALPHA" count="1" value="0x883D"> <size name="Get" mode="get"/> </enum> <enum name="MAX_VERTEX_ATTRIBS" count="1" value="0x8869"> <size name="Get" mode="get"/> </enum> <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED" value="0x886A"/> <enum name="MAX_TEXTURE_IMAGE_UNITS" count="1" value="0x8872"> <size name="Get" mode="get"/> </enum> <enum name="FRAGMENT_SHADER" value="0x8B30"/> <enum name="VERTEX_SHADER" value="0x8B31"/> <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS" value="0x8B4C"/> <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS" value="0x8B4D"/> <enum name="SHADER_TYPE" value="0x8B4F"/> <enum name="FLOAT_VEC2" value="0x8B50"/> <enum name="FLOAT_VEC3" value="0x8B51"/> <enum name="FLOAT_VEC4" value="0x8B52"/> <enum name="INT_VEC2" value="0x8B53"/> <enum name="INT_VEC3" value="0x8B54"/> <enum name="INT_VEC4" value="0x8B55"/> <enum name="BOOL" value="0x8B56"/> <enum name="BOOL_VEC2" value="0x8B57"/> <enum name="BOOL_VEC3" value="0x8B58"/> <enum name="BOOL_VEC4" value="0x8B59"/> <enum name="FLOAT_MAT2" value="0x8B5A"/> <enum name="FLOAT_MAT3" value="0x8B5B"/> <enum name="FLOAT_MAT4" value="0x8B5C"/> <enum name="SAMPLER_2D" value="0x8B5E"/> <enum name="SAMPLER_CUBE" value="0x8B60"/> <enum name="DELETE_STATUS" value="0x8B80"/> <enum name="COMPILE_STATUS" value="0x8B81"/> <enum name="LINK_STATUS" value="0x8B82"/> <enum name="VALIDATE_STATUS" value="0x8B83"/> <enum name="INFO_LOG_LENGTH" value="0x8B84"/> <enum name="ATTACHED_SHADERS" value="0x8B85"/> <enum name="ACTIVE_UNIFORMS" value="0x8B86"/> <enum name="ACTIVE_UNIFORM_MAX_LENGTH" value="0x8B87"/> <enum name="SHADER_SOURCE_LENGTH" value="0x8B88"/> <enum name="ACTIVE_ATTRIBUTES" value="0x8B89"/> <enum name="ACTIVE_ATTRIBUTE_MAX_LENGTH" value="0x8B8A"/> <enum name="SHADING_LANGUAGE_VERSION" value="0x8B8C"/> <enum name="CURRENT_PROGRAM" value="0x8B8D"/> <enum name="STENCIL_BACK_REF" value="0x8CA3"/> <enum name="STENCIL_BACK_VALUE_MASK" value="0x8CA4"/> <enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/> <type name="char" size="1" glx_name="CARD8"/> <function name="AttachShader" offset="assign"> <param name="program" type="GLuint"/> <param name="shader" type="GLuint"/> <glx ignore="true"/> </function> <function name="BindAttribLocation" offset="assign"> <param name="program" type="GLuint"/> <param name="index" type="GLuint"/> <param name="name" type="const GLchar *"/> <glx ignore="true"/> </function> <function name="BlendEquationSeparate" offset="assign"> <param name="modeRGB" type="GLenum"/> <param name="modeA" type="GLenum"/> <glx rop="4228"/> </function> <function name="CompileShader" offset="assign"> <param name="shader" type="GLuint"/> <glx ignore="true"/> </function> <function name="CreateProgram" offset="assign"> <return type="GLuint"/> <glx ignore="true"/> </function> <function name="CreateShader" offset="assign"> <param name="type" type="GLenum"/> <return type="GLuint"/> <glx ignore="true"/> </function> <function name="DeleteProgram" offset="assign"> <param name="program" type="GLuint"/> <glx ignore="true"/> </function> <function name="DeleteShader" offset="assign"> <param name="program" type="GLuint"/> <glx ignore="true"/> </function> <function name="DetachShader" offset="assign"> <param name="program" type="GLuint"/> <param name="shader" type="GLuint"/> <glx ignore="true"/> </function> <function name="DisableVertexAttribArray" offset="assign"> <param name="index" type="GLuint"/> <glx ignore="true"/> </function> <function name="EnableVertexAttribArray" offset="assign"> <param name="index" type="GLuint"/> <glx ignore="true"/> </function> <function name="GetActiveAttrib" offset="assign"> <param name="program" type="GLuint"/> <param name="index" type="GLuint"/> <param name="bufSize" type="GLsizei "/> <param name="length" type="GLsizei *" output="true"/> <param name="size" type="GLint *" output="true"/> <param name="type" type="GLenum *" output="true"/> <param name="name" type="GLchar *" output="true"/> <glx ignore="true"/> </function> <function name="GetActiveUniform" offset="assign"> <param name="program" type="GLuint"/> <param name="index" type="GLuint"/> <param name="bufSize" type="GLsizei"/> <param name="length" type="GLsizei *" output="true"/> <param name="size" type="GLint *" output="true"/> <param name="type" type="GLenum *" output="true"/> <param name="name" type="GLchar *" output="true"/> <glx ignore="true"/> </function> <function name="GetAttachedShaders" offset="assign"> <param name="program" type="GLuint"/> <param name="maxCount" type="GLsizei"/> <param name="count" type="GLsizei *" output="true"/> <param name="obj" type="GLuint *" output="true"/> <glx ignore="true"/> </function> <function name="GetAttribLocation" offset="assign"> <param name="program" type="GLuint"/> <param name="name" type="const GLchar *"/> <return type="GLint"/> <glx ignore="true"/> </function> <function name="GetProgramiv" offset="assign"> <param name="program" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> <glx ignore="true"/> </function> <function name="GetProgramInfoLog" offset="assign"> <param name="program" type="GLuint"/> <param name="bufSize" type="GLsizei"/> <param name="length" type="GLsizei *"/> <param name="infoLog" type="GLchar *"/> <glx ignore="true"/> </function> <function name="GetShaderiv" offset="assign"> <param name="shader" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> <glx ignore="true"/> </function> <function name="GetShaderInfoLog" offset="assign"> <param name="shader" type="GLuint"/> <param name="bufSize" type="GLsizei"/> <param name="length" type="GLsizei *"/> <param name="infoLog" type="GLchar *"/> <glx ignore="true"/> </function> <function name="GetShaderSource" offset="assign"> <param name="shader" type="GLuint"/> <param name="bufSize" type="GLsizei"/> <param name="length" type="GLsizei *" output="true"/> <param name="source" type="GLchar *" output="true"/> <glx ignore="true"/> </function> <function name="GetUniformfv" offset="assign"> <param name="program" type="GLuint"/> <param name="location" type="GLint"/> <param name="params" type="GLfloat *" output="true"/> <glx ignore="true"/> </function> <function name="GetUniformiv" offset="assign"> <param name="program" type="GLuint"/> <param name="location" type="GLint"/> <param name="params" type="GLint *"/> <glx ignore="true"/> </function> <function name="GetUniformLocation" offset="assign"> <param name="program" type="GLuint"/> <param name="name" type="const GLchar *"/> <return type="GLint"/> <glx ignore="true"/> </function> <function name="GetVertexAttribfv" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> <function name="GetVertexAttribiv" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> <function name="GetVertexAttribPointerv" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="pointer" type="GLvoid **" output="true"/> <glx ignore="true"/> </function> <function name="IsProgram" offset="assign"> <param name="program" type="GLuint"/> <return type="GLboolean"/> <glx ignore="true"/> </function> <function name="IsShader" offset="assign"> <param name="shader" type="GLuint"/> <return type="GLboolean"/> <glx ignore="true"/> </function> <function name="LinkProgram" offset="assign"> <param name="program" type="GLuint"/> <glx ignore="true"/> </function> <function name="ShaderSource" offset="assign"> <param name="shader" type="GLuint"/> <param name="count" type="GLsizei"/> <param name="string" type="const GLchar **"/> <param name="length" type="const GLint *"/> <glx ignore="true"/> </function> <function name="StencilFuncSeparate" offset="assign"> <param name="face" type="GLenum"/> <param name="func" type="GLenum"/> <param name="ref" type="GLint"/> <param name="mask" type="GLuint"/> <glx ignore="true"/> </function> <function name="StencilOpSeparate" offset="assign"> <param name="face" type="GLenum"/> <param name="sfail" type="GLenum"/> <param name="zfail" type="GLenum"/> <param name="zpass" type="GLenum"/> <glx ignore="true"/> </function> <function name="StencilMaskSeparate" offset="assign"> <param name="face" type="GLenum"/> <param name="mask" type="GLuint"/> <glx ignore="true"/> </function> <function name="Uniform1f" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <glx ignore="true"/> </function> <function name="Uniform1fv" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> <function name="Uniform1i" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <glx ignore="true"/> </function> <function name="Uniform1iv" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> </function> <function name="Uniform2f" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> <glx ignore="true"/> </function> <function name="Uniform2fv" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> <function name="Uniform2i" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> <glx ignore="true"/> </function> <function name="Uniform2iv" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> </function> <function name="Uniform3f" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> <param name="v2" type="GLfloat"/> <glx ignore="true"/> </function> <function name="Uniform3fv" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> <function name="Uniform3i" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> <param name="v2" type="GLint"/> <glx ignore="true"/> </function> <function name="Uniform3iv" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> </function> <function name="Uniform4f" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> <param name="v2" type="GLfloat"/> <param name="v3" type="GLfloat"/> <glx ignore="true"/> </function> <function name="Uniform4fv" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> <function name="Uniform4i" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> <param name="v2" type="GLint"/> <param name="v3" type="GLint"/> <glx ignore="true"/> </function> <function name="Uniform4iv" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> </function> <function name="UniformMatrix2fv" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> <function name="UniformMatrix3fv" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> <function name="UniformMatrix4fv" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> <function name="UseProgram" offset="assign"> <param name="program" type="GLuint"/> <glx ignore="true"/> </function> <function name="ValidateProgram" offset="assign"> <param name="program" type="GLuint"/> <glx ignore="true"/> </function> <function name="VertexAttrib1f" offset="assign"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> </function> <function name="VertexAttrib1fv" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *"/> </function> <function name="VertexAttrib2f" offset="assign"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> </function> <function name="VertexAttrib2fv" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *"/> </function> <function name="VertexAttrib3f" offset="assign"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> <function name="VertexAttrib3fv" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *"/> </function> <function name="VertexAttrib4f" offset="assign"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> </function> <function name="VertexAttrib4fv" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *"/> </function> <function name="VertexAttribPointer" offset="assign"> <param name="index" type="GLuint"/> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="normalized" type="GLboolean"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> </function> </category> </OpenGLAPI>