#!/usr/bin/python2 # -*- Mode: Python; py-indent-offset: 8 -*- # (C) Copyright Zack Rusin 2005. All Rights Reserved. # Copyright (C) 2015 Intel Corporation # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # on the rights to use, copy, modify, merge, publish, distribute, sub # license, and/or sell copies of the Software, and to permit persons to whom # the Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice (including the next # paragraph) shall be included in all copies or substantial portions of the # Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL # IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. # # Authors: # Zack Rusin import argparse import license import gl_XML import sys, getopt class PrintGlEnums(gl_XML.gl_print_base): def __init__(self): gl_XML.gl_print_base.__init__(self) self.name = "gl_enums.py (from Mesa)" self.license = license.bsd_license_template % ( \ """Copyright (C) 1999-2005 Brian Paul All Rights Reserved.""", "BRIAN PAUL") self.enum_table = {} def printRealHeader(self): print '#include "main/glheader.h"' print '#include "main/enums.h"' print '#include "main/imports.h"' print '#include "main/mtypes.h"' print '' print 'typedef struct PACKED {' print ' uint16_t offset;' print ' int n;' print '} enum_elt;' print '' return def print_code(self): print """ typedef int (*cfunc)(const void *, const void *); /** * Compare a key enum value to an element in the \c enum_string_table_offsets array. * * \c bsearch always passes the key as the first parameter and the pointer * to the array element as the second parameter. We can elimiate some * extra work by taking advantage of that fact. * * \param a Pointer to the desired enum name. * \param b Pointer into the \c enum_string_table_offsets array. */ static int compar_nr( const int *a, enum_elt *b ) { return a[0] - b->n; } static char token_tmp[20]; const char *_mesa_lookup_enum_by_nr( int nr ) { enum_elt *elt; STATIC_ASSERT(sizeof(enum_string_table) < (1 << 16)); elt = bsearch(& nr, enum_string_table_offsets, ARRAY_SIZE(enum_string_table_offsets), sizeof(enum_string_table_offsets[0]), (cfunc) compar_nr); if (elt != NULL) { return &enum_string_table[elt->offset]; } else { /* this is not re-entrant safe, no big deal here */ _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr); token_tmp[sizeof(token_tmp) - 1] = '\\0'; return token_tmp; } } /** * Primitive names */ static const char *prim_names[PRIM_MAX+3] = { "GL_POINTS", "GL_LINES", "GL_LINE_LOOP", "GL_LINE_STRIP", "GL_TRIANGLES", "GL_TRIANGLE_STRIP", "GL_TRIANGLE_FAN", "GL_QUADS", "GL_QUAD_STRIP", "GL_POLYGON", "GL_LINES_ADJACENCY", "GL_LINE_STRIP_ADJACENCY", "GL_TRIANGLES_ADJACENCY", "GL_TRIANGLE_STRIP_ADJACENCY", "outside begin/end", "unknown state" }; /* Get the name of an enum given that it is a primitive type. Avoids * GL_FALSE/GL_POINTS ambiguity and others. */ const char * _mesa_lookup_prim_by_nr(GLuint nr) { if (nr < ARRAY_SIZE(prim_names)) return prim_names[nr]; else return "invalid mode"; } """ return def printBody(self, api_list): self.enum_table = {} for api in api_list: self.process_enums( api ) enum_table = [] for enum in sorted(self.enum_table.keys()): low_pri = 9 best_name = '' for [name, pri] in self.enum_table[ enum ]: if pri < low_pri: low_pri = pri best_name = name enum_table.append((enum, best_name)) string_offsets = {} i = 0; print '#if defined(__GNUC__)' print '# define LONGSTRING __extension__' print '#else' print '# define LONGSTRING' print '#endif' print '' print 'LONGSTRING static const char enum_string_table[] = ' for enum, name in enum_table: print ' "%s\\0"' % (name) string_offsets[ enum ] = i i += len(name) + 1 print ' ;' print '' print 'static const enum_elt enum_string_table_offsets[%u] =' % (len(enum_table)) print '{' for enum, name in enum_table: print ' { %5u, 0x%08X }, /* %s */' % (string_offsets[enum], enum, name) print '};' print '' self.print_code() return def process_enums(self, api): for obj in api.enumIterateByName(): if obj.value not in self.enum_table: self.enum_table[ obj.value ] = [] enum = self.enum_table[ obj.value ] name = "GL_" + obj.name priority = obj.priority() already_in = False; for n, p in enum: if n == name: already_in = True if not already_in: enum.append( [name, priority] ) def _parser(): parser = argparse.ArgumentParser() parser.add_argument('-f', '--input_file', required=True, help="Choose an xml file to parse.") return parser.parse_args() def main(): args = _parser() api_list = [gl_XML.parse_GL_API(args.input_file)] printer = PrintGlEnums() printer.Print(api_list) if __name__ == '__main__': main()