Import('*') env = env.Clone() env.Prepend(CPPPATH = [ '#src/mapi', '#src/mesa', ]) env.AppendUnique(CPPDEFINES = [ '_GDI32_', # prevent wgl* being declared __declspec(dllimport) 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers ]) if not env['gles']: # prevent _glapi_* from being declared __declspec(dllimport) env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS']) env.Prepend(LIBS = [ glapi, mesa, glsl, 'gdi32', 'user32', 'kernel32', ]) sources = [ 'mesa.def', 'wgl.c', 'wmesa.c', ] mesagdi = env.SharedLibrary( target = 'opengl32', source = sources, ) env.Alias('mesagdi', mesagdi)