/* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef API_LOOPBACK_H #define API_LOOPBACK_H #include "main/compiler.h" #include "main/mfeatures.h" #include "main/glheader.h" // ? #include "main/macros.h" // ? #include "main/mtypes.h" // ? #include "glapi/glapi.h" // ? #include "glapi/glthread.h" // ? #include "main/dispatch.h" // ? #include "main/mfeatures.h" // ? #include "main/context.h" // ? struct _glapi_table; struct gl_context; extern void _mesa_loopback_init_api_table(const struct gl_context *ctx, struct _glapi_table *dest); void GLAPIENTRY loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ); void GLAPIENTRY loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue ); void GLAPIENTRY loopback_Color3i_f( GLint red, GLint green, GLint blue ); void GLAPIENTRY loopback_Color3s_f( GLshort red, GLshort green, GLshort blue ); void GLAPIENTRY loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue ); void GLAPIENTRY loopback_Color3us_f( GLushort red, GLushort green, GLushort blue ); void GLAPIENTRY loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue ); void GLAPIENTRY loopback_Color3bv_f( const GLbyte *v ); void GLAPIENTRY loopback_Color3dv_f( const GLdouble *v ); void GLAPIENTRY loopback_Color3iv_f( const GLint *v ); void GLAPIENTRY loopback_Color3sv_f( const GLshort *v ); void GLAPIENTRY loopback_Color3uiv_f( const GLuint *v ); void GLAPIENTRY loopback_Color3usv_f( const GLushort *v ); void GLAPIENTRY loopback_Color3ubv_f( const GLubyte *v ); void GLAPIENTRY loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); void GLAPIENTRY loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); void GLAPIENTRY loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha ); void GLAPIENTRY loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, GLshort alpha ); void GLAPIENTRY loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha ); void GLAPIENTRY loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha ); void GLAPIENTRY loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); void GLAPIENTRY loopback_Color4iv_f( const GLint *v ); void GLAPIENTRY loopback_Color4bv_f( const GLbyte *v ); void GLAPIENTRY loopback_Color4dv_f( const GLdouble *v ); void GLAPIENTRY loopback_Color4sv_f( const GLshort *v); void GLAPIENTRY loopback_Color4uiv_f( const GLuint *v); void GLAPIENTRY loopback_Color4usv_f( const GLushort *v); void GLAPIENTRY loopback_Color4ubv_f( const GLubyte *v); void GLAPIENTRY loopback_FogCoorddEXT( GLdouble d ); void GLAPIENTRY loopback_FogCoorddvEXT( const GLdouble *v ); void GLAPIENTRY loopback_Indexd( GLdouble c ); void GLAPIENTRY loopback_Indexi( GLint c ); void GLAPIENTRY loopback_Indexs( GLshort c ); void GLAPIENTRY loopback_Indexub( GLubyte c ); void GLAPIENTRY loopback_Indexdv( const GLdouble *c ); void GLAPIENTRY loopback_Indexiv( const GLint *c ); void GLAPIENTRY loopback_Indexsv( const GLshort *c ); void GLAPIENTRY loopback_Indexubv( const GLubyte *c ); void GLAPIENTRY loopback_EdgeFlagv(const GLboolean *flag); void GLAPIENTRY loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ); void GLAPIENTRY loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ); void GLAPIENTRY loopback_Normal3i( GLint nx, GLint ny, GLint nz ); void GLAPIENTRY loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz ); void GLAPIENTRY loopback_Normal3bv( const GLbyte *v ); void GLAPIENTRY loopback_Normal3dv( const GLdouble *v ); void GLAPIENTRY loopback_Normal3iv( const GLint *v ); void GLAPIENTRY loopback_Normal3sv( const GLshort *v ); void GLAPIENTRY loopback_TexCoord1d( GLdouble s ); void GLAPIENTRY loopback_TexCoord1i( GLint s ); void GLAPIENTRY loopback_TexCoord1s( GLshort s ); void GLAPIENTRY loopback_TexCoord2d( GLdouble s, GLdouble t ); void GLAPIENTRY loopback_TexCoord2s( GLshort s, GLshort t ); void GLAPIENTRY loopback_TexCoord2i( GLint s, GLint t ); void GLAPIENTRY loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ); void GLAPIENTRY loopback_TexCoord3i( GLint s, GLint t, GLint r ); void GLAPIENTRY loopback_TexCoord3s( GLshort s, GLshort t, GLshort r ); void GLAPIENTRY loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); void GLAPIENTRY loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q ); void GLAPIENTRY loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); void GLAPIENTRY loopback_TexCoord1dv( const GLdouble *v ); void GLAPIENTRY loopback_TexCoord1iv( const GLint *v ); void GLAPIENTRY loopback_TexCoord1sv( const GLshort *v ); void GLAPIENTRY loopback_TexCoord2dv( const GLdouble *v ); void GLAPIENTRY loopback_TexCoord2iv( const GLint *v ); void GLAPIENTRY loopback_TexCoord2sv( const GLshort *v ); void GLAPIENTRY loopback_TexCoord3dv( const GLdouble *v ); void GLAPIENTRY loopback_TexCoord3iv( const GLint *v ); void GLAPIENTRY loopback_TexCoord3sv( const GLshort *v ); void GLAPIENTRY loopback_TexCoord4dv( const GLdouble *v ); void GLAPIENTRY loopback_TexCoord4iv( const GLint *v ); void GLAPIENTRY loopback_TexCoord4sv( const GLshort *v ); void GLAPIENTRY loopback_Vertex2d( GLdouble x, GLdouble y ); void GLAPIENTRY loopback_Vertex2i( GLint x, GLint y ); void GLAPIENTRY loopback_Vertex2s( GLshort x, GLshort y ); void GLAPIENTRY loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z ); void GLAPIENTRY loopback_Vertex3i( GLint x, GLint y, GLint z ); void GLAPIENTRY loopback_Vertex3s( GLshort x, GLshort y, GLshort z ); void GLAPIENTRY loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void GLAPIENTRY loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w ); void GLAPIENTRY loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); void GLAPIENTRY loopback_Vertex2dv( const GLdouble *v ); void GLAPIENTRY loopback_Vertex2iv( const GLint *v ); void GLAPIENTRY loopback_Vertex2sv( const GLshort *v ); void GLAPIENTRY loopback_Vertex3dv( const GLdouble *v ); void GLAPIENTRY loopback_Vertex3iv( const GLint *v ); void GLAPIENTRY loopback_Vertex3sv( const GLshort *v ); void GLAPIENTRY loopback_Vertex4dv( const GLdouble *v ); void GLAPIENTRY loopback_Vertex4iv( const GLint *v ); void GLAPIENTRY loopback_Vertex4sv( const GLshort *v ); void GLAPIENTRY loopback_MultiTexCoord1dARB(GLenum target, GLdouble s); void GLAPIENTRY loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v); void GLAPIENTRY loopback_MultiTexCoord1iARB(GLenum target, GLint s); void GLAPIENTRY loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v); void GLAPIENTRY loopback_MultiTexCoord1sARB(GLenum target, GLshort s); void GLAPIENTRY loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v); void GLAPIENTRY loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); void GLAPIENTRY loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v); void GLAPIENTRY loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t); void GLAPIENTRY loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v); void GLAPIENTRY loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); void GLAPIENTRY loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v); void GLAPIENTRY loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); void GLAPIENTRY loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v); void GLAPIENTRY loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); void GLAPIENTRY loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v); void GLAPIENTRY loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); void GLAPIENTRY loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v); void GLAPIENTRY loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void GLAPIENTRY loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v); void GLAPIENTRY loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); void GLAPIENTRY loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v); void GLAPIENTRY loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); void GLAPIENTRY loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v); void GLAPIENTRY loopback_EvalCoord2dv( const GLdouble *u ); void GLAPIENTRY loopback_EvalCoord2fv( const GLfloat *u ); void GLAPIENTRY loopback_EvalCoord2d( GLdouble u, GLdouble v ); void GLAPIENTRY loopback_EvalCoord1dv( const GLdouble *u ); void GLAPIENTRY loopback_EvalCoord1fv( const GLfloat *u ); void GLAPIENTRY loopback_EvalCoord1d( GLdouble u ); void GLAPIENTRY loopback_Materialf( GLenum face, GLenum pname, GLfloat param ); void GLAPIENTRY loopback_Materiali(GLenum face, GLenum pname, GLint param ); void GLAPIENTRY loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ); void GLAPIENTRY loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void GLAPIENTRY loopback_Rectdv(const GLdouble *v1, const GLdouble *v2); void GLAPIENTRY loopback_Rectfv(const GLfloat *v1, const GLfloat *v2); void GLAPIENTRY loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2); void GLAPIENTRY loopback_Rectiv(const GLint *v1, const GLint *v2); void GLAPIENTRY loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void GLAPIENTRY loopback_Rectsv(const GLshort *v1, const GLshort *v2); void GLAPIENTRY loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ); void GLAPIENTRY loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue ); void GLAPIENTRY loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ); void GLAPIENTRY loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ); void GLAPIENTRY loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ); void GLAPIENTRY loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ); void GLAPIENTRY loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue ); void GLAPIENTRY loopback_SecondaryColor3bvEXT_f( const GLbyte *v ); void GLAPIENTRY loopback_SecondaryColor3dvEXT_f( const GLdouble *v ); void GLAPIENTRY loopback_SecondaryColor3ivEXT_f( const GLint *v ); void GLAPIENTRY loopback_SecondaryColor3svEXT_f( const GLshort *v ); void GLAPIENTRY loopback_SecondaryColor3uivEXT_f( const GLuint *v ); void GLAPIENTRY loopback_SecondaryColor3usvEXT_f( const GLushort *v ); void GLAPIENTRY loopback_SecondaryColor3ubvEXT_f( const GLubyte *v ); void GLAPIENTRY loopback_VertexAttrib1sNV(GLuint index, GLshort x); void GLAPIENTRY loopback_VertexAttrib1dNV(GLuint index, GLdouble x); void GLAPIENTRY loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y); void GLAPIENTRY loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); void GLAPIENTRY loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); void GLAPIENTRY loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); void GLAPIENTRY loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void GLAPIENTRY loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void GLAPIENTRY loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void GLAPIENTRY loopback_VertexAttrib1svNV(GLuint index, const GLshort *v); void GLAPIENTRY loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v); void GLAPIENTRY loopback_VertexAttrib2svNV(GLuint index, const GLshort *v); void GLAPIENTRY loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v); void GLAPIENTRY loopback_VertexAttrib3svNV(GLuint index, const GLshort *v); void GLAPIENTRY loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v); void GLAPIENTRY loopback_VertexAttrib4svNV(GLuint index, const GLshort *v); void GLAPIENTRY loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v); void GLAPIENTRY loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v); void GLAPIENTRY loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v); void GLAPIENTRY loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v); void GLAPIENTRY loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v); void GLAPIENTRY loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v); void GLAPIENTRY loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v); void GLAPIENTRY loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v); void GLAPIENTRY loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v); void GLAPIENTRY loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v); void GLAPIENTRY loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v); void GLAPIENTRY loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v); void GLAPIENTRY loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v); void GLAPIENTRY loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v); void GLAPIENTRY loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v); void GLAPIENTRY loopback_VertexAttrib1sARB(GLuint index, GLshort x); void GLAPIENTRY loopback_VertexAttrib1dARB(GLuint index, GLdouble x); void GLAPIENTRY loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y); void GLAPIENTRY loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); void GLAPIENTRY loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); void GLAPIENTRY loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); void GLAPIENTRY loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void GLAPIENTRY loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void GLAPIENTRY loopback_VertexAttrib1svARB(GLuint index, const GLshort *v); void GLAPIENTRY loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v); void GLAPIENTRY loopback_VertexAttrib2svARB(GLuint index, const GLshort *v); void GLAPIENTRY loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v); void GLAPIENTRY loopback_VertexAttrib3svARB(GLuint index, const GLshort *v); void GLAPIENTRY loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v); void GLAPIENTRY loopback_VertexAttrib4svARB(GLuint index, const GLshort *v); void GLAPIENTRY loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v); void GLAPIENTRY loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v); void GLAPIENTRY loopback_VertexAttrib4ivARB(GLuint index, const GLint * v); void GLAPIENTRY loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v); void GLAPIENTRY loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v); void GLAPIENTRY loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v); void GLAPIENTRY loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v); void GLAPIENTRY loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v); void GLAPIENTRY loopback_VertexAttrib4NivARB(GLuint index, const GLint * v); void GLAPIENTRY loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void GLAPIENTRY loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v); void GLAPIENTRY loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v); void GLAPIENTRY loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v); void GLAPIENTRY loopback_VertexAttribI1iv(GLuint index, const GLint *v); void GLAPIENTRY loopback_VertexAttribI1uiv(GLuint index, const GLuint *v); void GLAPIENTRY loopback_VertexAttribI4bv(GLuint index, const GLbyte *v); void GLAPIENTRY loopback_VertexAttribI4sv(GLuint index, const GLshort *v); void GLAPIENTRY loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v); void GLAPIENTRY loopback_VertexAttribI4usv(GLuint index, const GLushort *v); #endif /* API_LOOPBACK_H */