/*
 * Mesa 3-D graphics library
 *
 * Copyright (c) 2011 VMware, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#include "colormac.h"
#include "format_unpack.h"
#include "macros.h"
#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"


/**
 * Convert an 8-bit sRGB value from non-linear space to a
 * linear RGB value in [0, 1].
 * Implemented with a 256-entry lookup table.
 */
static inline GLfloat
nonlinear_to_linear(GLubyte cs8)
{
   static GLfloat table[256];
   static GLboolean tableReady = GL_FALSE;
   if (!tableReady) {
      /* compute lookup table now */
      GLuint i;
      for (i = 0; i < 256; i++) {
         const GLfloat cs = UBYTE_TO_FLOAT(i);
         if (cs <= 0.04045) {
            table[i] = cs / 12.92f;
         }
         else {
            table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
         }
      }
      tableReady = GL_TRUE;
   }
   return table[cs8];
}


typedef void (*unpack_rgba_func)(const void *src, GLfloat dst[4]);


static void
unpack_RGBA8888(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
   dst[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
   dst[BCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
   dst[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
}

static void
unpack_RGBA8888_REV(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
   dst[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
   dst[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
   dst[ACOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
}

static void
unpack_ARGB8888(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
   dst[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
   dst[BCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
   dst[ACOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
}

static void
unpack_ARGB8888_REV(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
   dst[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
   dst[BCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
   dst[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
}

static void
unpack_XRGB8888(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
   dst[GCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
   dst[BCOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff );
   dst[ACOMP] = 1.0f;
}

static void
unpack_XRGB8888_REV(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = UBYTE_TO_FLOAT( (s >>  8) & 0xff );
   dst[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
   dst[BCOMP] = UBYTE_TO_FLOAT( (s >> 24)        );
   dst[ACOMP] = 1.0f;
}

static void
unpack_RGB888(const void *src, GLfloat dst[4])
{
   const GLubyte *s = (const GLubyte *) src;
   dst[RCOMP] = UBYTE_TO_FLOAT( s[2] );
   dst[GCOMP] = UBYTE_TO_FLOAT( s[1] );
   dst[BCOMP] = UBYTE_TO_FLOAT( s[0] );
   dst[ACOMP] = 1.0F;
}

static void
unpack_BGR888(const void *src, GLfloat dst[4])
{
   const GLubyte *s = (const GLubyte *) src;
   dst[RCOMP] = UBYTE_TO_FLOAT( s[0] );
   dst[GCOMP] = UBYTE_TO_FLOAT( s[1] );
   dst[BCOMP] = UBYTE_TO_FLOAT( s[2] );
   dst[ACOMP] = 1.0F;
}

static void
unpack_RGB565(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
   dst[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F);
   dst[BCOMP] = ((s      ) & 0x1f) * (1.0F / 31.0F);
   dst[ACOMP] = 1.0F;
}

static void
unpack_RGB565_REV(const void *src, GLfloat dst[4])
{
   GLushort s = *((const GLushort *) src);
   s = (s >> 8) | (s << 8); /* byte swap */
   dst[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
   dst[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >>  9) & 0x3) );
   dst[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >>  2) & 0x7) );
   dst[ACOMP] = 1.0F;
}

static void
unpack_ARGB4444(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] = ((s >>  8) & 0xf) * (1.0F / 15.0F);
   dst[GCOMP] = ((s >>  4) & 0xf) * (1.0F / 15.0F);
   dst[BCOMP] = ((s      ) & 0xf) * (1.0F / 15.0F);
   dst[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
}

static void
unpack_ARGB4444_REV(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] = ((s      ) & 0xf) * (1.0F / 15.0F);
   dst[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
   dst[BCOMP] = ((s >>  8) & 0xf) * (1.0F / 15.0F);
   dst[ACOMP] = ((s >>  4) & 0xf) * (1.0F / 15.0F);
}

static void
unpack_RGBA5551(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
   dst[GCOMP] = ((s >>  6) & 0x1f) * (1.0F / 31.0F);
   dst[BCOMP] = ((s >>  1) & 0x1f) * (1.0F / 31.0F);
   dst[ACOMP] = ((s      ) & 0x01) * 1.0F;
}

static void
unpack_ARGB1555(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
   dst[GCOMP] = ((s >>  5) & 0x1f) * (1.0F / 31.0F);
   dst[BCOMP] = ((s >>  0) & 0x1f) * (1.0F / 31.0F);
   dst[ACOMP] = ((s >> 15) & 0x01) * 1.0F;
}

static void
unpack_ARGB1555_REV(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] = UBYTE_TO_FLOAT( ((s >>  7) & 0xf8) | ((s >> 12) & 0x7) );
   dst[GCOMP] = UBYTE_TO_FLOAT( ((s >>  2) & 0xf8) | ((s >>  7) & 0x7) );
   dst[BCOMP] = UBYTE_TO_FLOAT( ((s <<  3) & 0xf8) | ((s >>  2) & 0x7) );
   dst[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 );
}

static void
unpack_AL44(const void *src, GLfloat dst[4])
{
   const GLubyte s = *((const GLubyte *) src);
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = (s & 0xf) * (1.0F / 15.0F);
   dst[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
}

static void
unpack_AL88(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] = 
   dst[GCOMP] = 
   dst[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
   dst[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
}

static void
unpack_AL88_REV(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] = 
   dst[GCOMP] = 
   dst[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
   dst[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
}

static void
unpack_AL1616(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = USHORT_TO_FLOAT( s & 0xffff );
   dst[ACOMP] = USHORT_TO_FLOAT( s >> 16 );
}

static void
unpack_AL1616_REV(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = USHORT_TO_FLOAT( s >> 16 );
   dst[ACOMP] = USHORT_TO_FLOAT( s & 0xffff );
}

static void
unpack_RGB332(const void *src, GLfloat dst[4])
{
   const GLubyte s = *((const GLubyte *) src);
   dst[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F);
   dst[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F);
   dst[BCOMP] = ((s     ) & 0x3) * (1.0F / 3.0F);
   dst[ACOMP] = 1.0F;
}


static void
unpack_A8(const void *src, GLfloat dst[4])
{
   const GLubyte s = *((const GLubyte *) src);
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = 0.0F;
   dst[ACOMP] = UBYTE_TO_FLOAT(s);
}

static void
unpack_A16(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = 0.0F;
   dst[ACOMP] = USHORT_TO_FLOAT(s);
}

static void
unpack_L8(const void *src, GLfloat dst[4])
{
   const GLubyte s = *((const GLubyte *) src);
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = UBYTE_TO_FLOAT(s);
   dst[ACOMP] = 1.0F;
}

static void
unpack_L16(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = USHORT_TO_FLOAT(s);
   dst[ACOMP] = 1.0F;
}

static void
unpack_I8(const void *src, GLfloat dst[4])
{
   const GLubyte s = *((const GLubyte *) src);
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] =
   dst[ACOMP] = UBYTE_TO_FLOAT(s);
}

static void
unpack_I16(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] =
   dst[ACOMP] = USHORT_TO_FLOAT(s);
}

static void
unpack_YCBCR(const void *src, GLfloat dst[4])
{
   const GLuint i = 0;
   const GLushort *src0 = (const GLushort *) src;
   const GLushort *src1 = src0 + 1;                               /* odd */
   const GLubyte y0 = (*src0 >> 8) & 0xff;  /* luminance */
   const GLubyte cb = *src0 & 0xff;         /* chroma U */
   const GLubyte y1 = (*src1 >> 8) & 0xff;  /* luminance */
   const GLubyte cr = *src1 & 0xff;         /* chroma V */
   const GLubyte y = (i & 1) ? y1 : y0;     /* choose even/odd luminance */
   GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
   GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
   GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
   r *= (1.0F / 255.0F);
   g *= (1.0F / 255.0F);
   b *= (1.0F / 255.0F);
   dst[RCOMP] = CLAMP(r, 0.0F, 1.0F);
   dst[GCOMP] = CLAMP(g, 0.0F, 1.0F);
   dst[BCOMP] = CLAMP(b, 0.0F, 1.0F);
   dst[ACOMP] = 1.0F;
}

static void
unpack_YCBCR_REV(const void *src, GLfloat dst[4])
{
   const GLuint i = 0;
   const GLushort *src0 = (const GLushort *) src;
   const GLushort *src1 = src0 + 1;                               /* odd */
   const GLubyte y0 = *src0 & 0xff;         /* luminance */
   const GLubyte cr = (*src0 >> 8) & 0xff;  /* chroma V */
   const GLubyte y1 = *src1 & 0xff;         /* luminance */
   const GLubyte cb = (*src1 >> 8) & 0xff;  /* chroma U */
   const GLubyte y = (i & 1) ? y1 : y0;     /* choose even/odd luminance */
   GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
   GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
   GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
   r *= (1.0F / 255.0F);
   g *= (1.0F / 255.0F);
   b *= (1.0F / 255.0F);
   dst[RCOMP] = CLAMP(r, 0.0F, 1.0F);
   dst[GCOMP] = CLAMP(g, 0.0F, 1.0F);
   dst[BCOMP] = CLAMP(b, 0.0F, 1.0F);
   dst[ACOMP] = 1.0F;
}

static void
unpack_R8(const void *src, GLfloat dst[4])
{
   const GLubyte s = *((const GLubyte *) src);
   dst[0] = UBYTE_TO_FLOAT(s);
   dst[1] = dst[2] = 0.0F;
   dst[3] = 1.0F;
}

static void
unpack_RG88(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
   dst[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
   dst[BCOMP] = 0.0;
   dst[ACOMP] = 1.0;
}

static void
unpack_RG88_REV(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
   dst[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
   dst[BCOMP] = 0.0;
   dst[ACOMP] = 1.0;
}

static void
unpack_R16(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] = USHORT_TO_FLOAT(s);
   dst[GCOMP] = 0.0;
   dst[BCOMP] = 0.0;
   dst[ACOMP] = 1.0;
}

static void
unpack_RG1616(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = USHORT_TO_FLOAT( s & 0xffff );
   dst[GCOMP] = USHORT_TO_FLOAT( s >> 16 );
   dst[BCOMP] = 0.0;
   dst[ACOMP] = 1.0;
}

static void
unpack_RG1616_REV(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = USHORT_TO_FLOAT( s >> 16 );
   dst[GCOMP] = USHORT_TO_FLOAT( s & 0xffff );
   dst[BCOMP] = 0.0;
   dst[ACOMP] = 1.0;
}

static void
unpack_ARGB2101010(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F);
   dst[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F);
   dst[BCOMP] = ((s >>  0) & 0x3ff) * (1.0F / 1023.0F);
   dst[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F);
}


static void
unpack_Z24_S8(const void *src, GLfloat dst[4])
{
   /* only return Z, not stencil data */
   const GLuint s = *((const GLuint *) src);
   const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
   dst[0] = dst[1] = dst[2] = (s >> 8) * scale;
   dst[3] = 1.0F;
   ASSERT(dst[0] >= 0.0F);
   ASSERT(dst[0] <= 1.0F);
}

static void
unpack_S8_Z24(const void *src, GLfloat dst[4])
{
   /* only return Z, not stencil data */
   const GLuint s = *((const GLuint *) src);
   const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
   dst[0] = dst[1] = dst[2] = (s & 0x00ffffff) * scale;
   dst[3] = 1.0F;
   ASSERT(dst[0] >= 0.0F);
   ASSERT(dst[0] <= 1.0F);
}

static void
unpack_Z16(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[0] = dst[1] = dst[2] = s * (1.0F / 65535.0F);
   dst[3] = 1.0F;
}

static void
unpack_X8_Z24(const void *src, GLfloat dst[4])
{
   unpack_S8_Z24(src, dst);
}

static void
unpack_Z24_X8(const void *src, GLfloat dst[4])
{
   unpack_Z24_S8(src, dst);
}

static void
unpack_Z32(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[0] = dst[1] = dst[2] = s * (1.0F / 0xffffffff);
   dst[3] = 1.0F;
}

static void
unpack_Z32_FLOAT(const void *src, GLfloat dst[4])
{
   const GLfloat s = *((const GLfloat *) src);
   dst[0] = dst[1] = dst[2] = s;
   dst[3] = 1.0F;
}

static void
unpack_Z32_FLOAT_X24S8(const void *src, GLfloat dst[4])
{
   const GLfloat s = *((const GLfloat *) src);
   dst[0] = dst[1] = dst[2] = s;
   dst[3] = 1.0F;
}


static void
unpack_S8(const void *src, GLfloat dst[4])
{
   /* should never be used */
   dst[0] = dst[1] = dst[2] = 0.0F;
   dst[3] = 1.0F;
}


static void
unpack_SRGB8(const void *src, GLfloat dst[4])
{
   const GLubyte *s = (const GLubyte *) src;
   dst[RCOMP] = nonlinear_to_linear(s[2]);
   dst[GCOMP] = nonlinear_to_linear(s[1]);
   dst[BCOMP] = nonlinear_to_linear(s[0]);
   dst[ACOMP] = 1.0F;
}

static void
unpack_SRGBA8(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = nonlinear_to_linear( (s >> 24) );
   dst[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
   dst[BCOMP] = nonlinear_to_linear( (s >>  8) & 0xff );
   dst[ACOMP] = UBYTE_TO_FLOAT( (s      ) & 0xff ); /* linear! */
}

static void
unpack_SARGB8(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
   dst[GCOMP] = nonlinear_to_linear( (s >>  8) & 0xff );
   dst[BCOMP] = nonlinear_to_linear( (s      ) & 0xff );
   dst[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */
}

static void
unpack_SL8(const void *src, GLfloat dst[4])
{
   const GLubyte s = *((const GLubyte *) src);
   dst[RCOMP] = 
   dst[GCOMP] = 
   dst[BCOMP] = nonlinear_to_linear(s);
   dst[ACOMP] = 1.0F;
}

static void
unpack_SLA8(const void *src, GLfloat dst[4])
{
   const GLubyte *s = (const GLubyte *) src;
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = nonlinear_to_linear(s[0]);
   dst[ACOMP] = UBYTE_TO_FLOAT(s[1]); /* linear */
}

static void
unpack_SRGB_DXT1(const void *src, GLfloat dst[4])
{
}

static void
unpack_SRGBA_DXT1(const void *src, GLfloat dst[4])
{
}

static void
unpack_SRGBA_DXT3(const void *src, GLfloat dst[4])
{
}

static void
unpack_SRGBA_DXT5(const void *src, GLfloat dst[4])
{
}

static void
unpack_RGB_FXT1(const void *src, GLfloat dst[4])
{
}

static void
unpack_RGBA_FXT1(const void *src, GLfloat dst[4])
{
}

static void
unpack_RGB_DXT1(const void *src, GLfloat dst[4])
{
}

static void
unpack_RGBA_DXT1(const void *src, GLfloat dst[4])
{
}

static void
unpack_RGBA_DXT3(const void *src, GLfloat dst[4])
{
}

static void
unpack_RGBA_DXT5(const void *src, GLfloat dst[4])
{
}


static void
unpack_RGBA_FLOAT32(const void *src, GLfloat dst[4])
{
   const GLfloat *s = (const GLfloat *) src;
   dst[RCOMP] = s[0];
   dst[GCOMP] = s[1];
   dst[BCOMP] = s[2];
   dst[ACOMP] = s[3];
}

static void
unpack_RGBA_FLOAT16(const void *src, GLfloat dst[4])
{
   const GLhalfARB *s = (const GLhalfARB *) src;
   dst[RCOMP] = _mesa_half_to_float(s[0]);
   dst[GCOMP] = _mesa_half_to_float(s[1]);
   dst[BCOMP] = _mesa_half_to_float(s[2]);
   dst[ACOMP] = _mesa_half_to_float(s[3]);
}

static void
unpack_RGB_FLOAT32(const void *src, GLfloat dst[4])
{
   const GLfloat *s = (const GLfloat *) src;
   dst[RCOMP] = s[0];
   dst[GCOMP] = s[1];
   dst[BCOMP] = s[2];
   dst[ACOMP] = 1.0F;
}

static void
unpack_RGB_FLOAT16(const void *src, GLfloat dst[4])
{
   const GLhalfARB *s = (const GLhalfARB *) src;
   dst[RCOMP] = _mesa_half_to_float(s[0]);
   dst[GCOMP] = _mesa_half_to_float(s[1]);
   dst[BCOMP] = _mesa_half_to_float(s[2]);
   dst[ACOMP] = 1.0F;
}

static void
unpack_ALPHA_FLOAT32(const void *src, GLfloat dst[4])
{
   const GLfloat *s = (const GLfloat *) src;
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = 0.0F;
   dst[ACOMP] = s[0];
}

static void
unpack_ALPHA_FLOAT16(const void *src, GLfloat dst[4])
{
   const GLhalfARB *s = (const GLhalfARB *) src;
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = 0.0F;
   dst[ACOMP] = _mesa_half_to_float(s[0]);
}

static void
unpack_LUMINANCE_FLOAT32(const void *src, GLfloat dst[4])
{
   const GLfloat *s = (const GLfloat *) src;
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = s[0];
   dst[ACOMP] = 1.0F;
}

static void
unpack_LUMINANCE_FLOAT16(const void *src, GLfloat dst[4])
{
   const GLhalfARB *s = (const GLhalfARB *) src;
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = _mesa_half_to_float(s[0]);
   dst[ACOMP] = 1.0F;
}

static void
unpack_LUMINANCE_ALPHA_FLOAT32(const void *src, GLfloat dst[4])
{
   const GLfloat *s = (const GLfloat *) src;
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = s[0];
   dst[ACOMP] = s[1];
}

static void
unpack_LUMINANCE_ALPHA_FLOAT16(const void *src, GLfloat dst[4])
{
   const GLhalfARB *s = (const GLhalfARB *) src;
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = _mesa_half_to_float(s[0]);
   dst[ACOMP] = _mesa_half_to_float(s[1]);
}

static void
unpack_INTENSITY_FLOAT32(const void *src, GLfloat dst[4])
{
   const GLfloat *s = (const GLfloat *) src;
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] =
   dst[ACOMP] = s[0];
}

static void
unpack_INTENSITY_FLOAT16(const void *src, GLfloat dst[4])
{
   const GLhalfARB *s = (const GLhalfARB *) src;
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] =
   dst[ACOMP] = s[0];
}

static void
unpack_R_FLOAT32(const void *src, GLfloat dst[4])
{
   const GLfloat *s = (const GLfloat *) src;
   dst[RCOMP] = s[0];
   dst[GCOMP] = 0.0F;
   dst[BCOMP] = 0.0F;
   dst[ACOMP] = 1.0F;
}

static void
unpack_R_FLOAT16(const void *src, GLfloat dst[4])
{
   const GLhalfARB *s = (const GLhalfARB *) src;
   dst[RCOMP] = _mesa_half_to_float(s[0]);
   dst[GCOMP] = 0.0F;
   dst[BCOMP] = 0.0F;
   dst[ACOMP] = 1.0F;
}

static void
unpack_RG_FLOAT32(const void *src, GLfloat dst[4])
{
   const GLfloat *s = (const GLfloat *) src;
   dst[RCOMP] = s[0];
   dst[GCOMP] = s[1];
   dst[BCOMP] = 0.0F;
   dst[ACOMP] = 1.0F;
}

static void
unpack_RG_FLOAT16(const void *src, GLfloat dst[4])
{
   const GLhalfARB *s = (const GLhalfARB *) src;
   dst[RCOMP] = _mesa_half_to_float(s[0]);
   dst[GCOMP] = _mesa_half_to_float(s[1]);
   dst[BCOMP] = 0.0F;
   dst[ACOMP] = 1.0F;
}


static void
unpack_RGBA_INT8(const void *src, GLfloat dst[4])
{
   const GLbyte *s = (const GLbyte *) src;
   dst[RCOMP] = (GLfloat) s[0];
   dst[GCOMP] = (GLfloat) s[1];
   dst[BCOMP] = (GLfloat) s[2];
   dst[ACOMP] = (GLfloat) s[3];
}

static void
unpack_RGBA_INT16(const void *src, GLfloat dst[4])
{
   const GLshort *s = (const GLshort *) src;
   dst[RCOMP] = (GLfloat) s[0];
   dst[GCOMP] = (GLfloat) s[1];
   dst[BCOMP] = (GLfloat) s[2];
   dst[ACOMP] = (GLfloat) s[3];
}

static void
unpack_RGBA_INT32(const void *src, GLfloat dst[4])
{
   const GLint *s = (const GLint *) src;
   dst[RCOMP] = (GLfloat) s[0];
   dst[GCOMP] = (GLfloat) s[1];
   dst[BCOMP] = (GLfloat) s[2];
   dst[ACOMP] = (GLfloat) s[3];
}

static void
unpack_RGBA_UINT8(const void *src, GLfloat dst[4])
{
   const GLubyte *s = (const GLubyte *) src;
   dst[RCOMP] = (GLfloat) s[0];
   dst[GCOMP] = (GLfloat) s[1];
   dst[BCOMP] = (GLfloat) s[2];
   dst[ACOMP] = (GLfloat) s[3];
}

static void
unpack_RGBA_UINT16(const void *src, GLfloat dst[4])
{
   const GLushort *s = (const GLushort *) src;
   dst[RCOMP] = (GLfloat) s[0];
   dst[GCOMP] = (GLfloat) s[1];
   dst[BCOMP] = (GLfloat) s[2];
   dst[ACOMP] = (GLfloat) s[3];
}

static void
unpack_RGBA_UINT32(const void *src, GLfloat dst[4])
{
   const GLuint *s = (const GLuint *) src;
   dst[RCOMP] = (GLfloat) s[0];
   dst[GCOMP] = (GLfloat) s[1];
   dst[BCOMP] = (GLfloat) s[2];
   dst[ACOMP] = (GLfloat) s[3];
}

static void
unpack_DUDV8(const void *src, GLfloat dst[4])
{
   const GLbyte *s = (const GLbyte *) src;
   dst[RCOMP] = BYTE_TO_FLOAT(s[0]);
   dst[GCOMP] = BYTE_TO_FLOAT(s[1]);
   dst[BCOMP] = 0;
   dst[ACOMP] = 0;
}

static void
unpack_SIGNED_R8(const void *src, GLfloat dst[4])
{
   const GLbyte s = *((const GLbyte *) src);
   dst[RCOMP] = BYTE_TO_FLOAT_TEX( s );
   dst[GCOMP] = 0.0F;
   dst[BCOMP] = 0.0F;
   dst[ACOMP] = 1.0F;
}

static void
unpack_SIGNED_RG88_REV(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLushort *) src);
   dst[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
   dst[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
   dst[BCOMP] = 0.0F;
   dst[ACOMP] = 1.0F;
}

static void
unpack_SIGNED_RGBX8888(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
   dst[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
   dst[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >>  8) );
   dst[ACOMP] = 1.0f;
}

static void
unpack_SIGNED_RGBA8888(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
   dst[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
   dst[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >>  8) );
   dst[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s      ) );
}

static void
unpack_SIGNED_RGBA8888_REV(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s      ) );
   dst[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >>  8) );
   dst[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
   dst[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
}

static void
unpack_SIGNED_R16(const void *src, GLfloat dst[4])
{
   const GLshort s = *((const GLshort *) src);
   dst[RCOMP] = SHORT_TO_FLOAT_TEX( s );
   dst[GCOMP] = 0.0F;
   dst[BCOMP] = 0.0F;
   dst[ACOMP] = 1.0F;
}

static void
unpack_SIGNED_GR1616(const void *src, GLfloat dst[4])
{
   const GLuint s = *((const GLuint *) src);
   dst[RCOMP] = SHORT_TO_FLOAT_TEX( s & 0xffff );
   dst[GCOMP] = SHORT_TO_FLOAT_TEX( s >> 16 );
   dst[BCOMP] = 0.0F;
   dst[ACOMP] = 1.0F;
}

static void
unpack_SIGNED_RGB_16(const void *src, GLfloat dst[4])
{
   const GLshort *s = (const GLshort *) src;
   dst[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
   dst[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
   dst[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
   dst[ACOMP] = 1.0F;
}

static void
unpack_SIGNED_RGBA_16(const void *src, GLfloat dst[4])
{
   const GLshort *s = (const GLshort *) src;
   dst[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
   dst[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
   dst[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
   dst[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] );
}

static void
unpack_RGBA_16(const void *src, GLfloat dst[4])
{
   const GLushort *s = (const GLushort *) src;
   dst[RCOMP] = USHORT_TO_FLOAT( s[0] );
   dst[GCOMP] = USHORT_TO_FLOAT( s[1] );
   dst[BCOMP] = USHORT_TO_FLOAT( s[2] );
   dst[ACOMP] = USHORT_TO_FLOAT( s[3] );
}

static void
unpack_RED_RGTC1(const void *src, GLfloat dst[4])
{
   /* XXX to do */
}

static void
unpack_SIGNED_RED_RGTC1(const void *src, GLfloat dst[4])
{
   /* XXX to do */
}

static void
unpack_RG_RGTC2(const void *src, GLfloat dst[4])
{
   /* XXX to do */
}

static void
unpack_SIGNED_RG_RGTC2(const void *src, GLfloat dst[4])
{
   /* XXX to do */
}

static void
unpack_L_LATC1(const void *src, GLfloat dst[4])
{
   /* XXX to do */
}

static void
unpack_SIGNED_L_LATC1(const void *src, GLfloat dst[4])
{
   /* XXX to do */
}

static void
unpack_LA_LATC2(const void *src, GLfloat dst[4])
{
   /* XXX to do */
}

static void
unpack_SIGNED_LA_LATC2(const void *src, GLfloat dst[4])
{
   /* XXX to do */
}

static void
unpack_SIGNED_A8(const void *src, GLfloat dst[4])
{
   const GLbyte s = *((const GLbyte *) src);
   dst[RCOMP] = 0.0F;
   dst[GCOMP] = 0.0F;
   dst[BCOMP] = 0.0F;
   dst[ACOMP] = BYTE_TO_FLOAT_TEX( s );
}

static void
unpack_SIGNED_L8(const void *src, GLfloat dst[4])
{
   const GLbyte s = *((const GLbyte *) src);
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = BYTE_TO_FLOAT_TEX( s );
   dst[ACOMP] = 1.0F;
}

static void
unpack_SIGNED_AL88(const void *src, GLfloat dst[4])
{
   const GLushort s = *((const GLshort *) src);
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
   dst[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
}

static void
unpack_SIGNED_I8(const void *src, GLfloat dst[4])
{
   const GLbyte s = *((const GLbyte *) src);
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] =
   dst[ACOMP] = BYTE_TO_FLOAT_TEX( s );
}

static void
unpack_SIGNED_A16(const void *src, GLfloat dst[4])
{
   const GLshort s = *((const GLshort *) src);
   dst[RCOMP] = 0.0F;
   dst[GCOMP] = 0.0F;
   dst[BCOMP] = 0.0F;
   dst[ACOMP] = SHORT_TO_FLOAT_TEX( s );
}

static void
unpack_SIGNED_L16(const void *src, GLfloat dst[4])
{
   const GLshort s = *((const GLshort *) src);
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = SHORT_TO_FLOAT_TEX( s );
   dst[ACOMP] = 1.0F;
}

static void
unpack_SIGNED_AL1616(const void *src, GLfloat dst[4])
{
   const GLshort *s = (const GLshort *) src;
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
   dst[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] );
}

static void
unpack_SIGNED_I16(const void *src, GLfloat dst[4])
{
   const GLshort s = *((const GLshort *) src);
   dst[RCOMP] =
   dst[GCOMP] =
   dst[BCOMP] =
   dst[ACOMP] = SHORT_TO_FLOAT_TEX( s );
}

static void
unpack_RGB9_E5_FLOAT(const void *src, GLfloat dst[4])
{
   const GLuint *s = (const GLuint *) src;
   rgb9e5_to_float3(*s, dst);
   dst[ACOMP] = 1.0F;
}

static void
unpack_R11_G11_B10_FLOAT(const void *src, GLfloat dst[4])
{
   const GLuint *s = (const GLuint *) src;
   r11g11b10f_to_float3(*s, dst);
   dst[ACOMP] = 1.0F;
}


/**
 * Return the unpacker function for the given format.
 */
static unpack_rgba_func
get_unpack_rgba_function(gl_format format)
{
   static unpack_rgba_func table[MESA_FORMAT_COUNT];
   static GLboolean initialized = GL_FALSE;

   if (!initialized) {
      table[MESA_FORMAT_NONE] = NULL;

      table[MESA_FORMAT_RGBA8888] = unpack_RGBA8888;
      table[MESA_FORMAT_RGBA8888_REV] = unpack_RGBA8888_REV;
      table[MESA_FORMAT_ARGB8888] = unpack_ARGB8888;
      table[MESA_FORMAT_ARGB8888_REV] = unpack_ARGB8888_REV;
      table[MESA_FORMAT_XRGB8888] = unpack_XRGB8888;
      table[MESA_FORMAT_XRGB8888_REV] = unpack_XRGB8888_REV;
      table[MESA_FORMAT_RGB888] = unpack_RGB888;
      table[MESA_FORMAT_BGR888] = unpack_BGR888;
      table[MESA_FORMAT_RGB565] = unpack_RGB565;
      table[MESA_FORMAT_RGB565_REV] = unpack_RGB565_REV;
      table[MESA_FORMAT_ARGB4444] = unpack_ARGB4444;
      table[MESA_FORMAT_ARGB4444_REV] = unpack_ARGB4444_REV;
      table[MESA_FORMAT_RGBA5551] = unpack_RGBA5551;
      table[MESA_FORMAT_ARGB1555] = unpack_ARGB1555;
      table[MESA_FORMAT_ARGB1555_REV] = unpack_ARGB1555_REV;
      table[MESA_FORMAT_AL44] = unpack_AL44;
      table[MESA_FORMAT_AL88] = unpack_AL88;
      table[MESA_FORMAT_AL88_REV] = unpack_AL88_REV;
      table[MESA_FORMAT_AL1616] = unpack_AL1616;
      table[MESA_FORMAT_AL1616_REV] = unpack_AL1616_REV;
      table[MESA_FORMAT_RGB332] = unpack_RGB332;
      table[MESA_FORMAT_A8] = unpack_A8;
      table[MESA_FORMAT_A16] = unpack_A16;
      table[MESA_FORMAT_L8] = unpack_L8;
      table[MESA_FORMAT_L16] = unpack_L16;
      table[MESA_FORMAT_I8] = unpack_I8;
      table[MESA_FORMAT_I16] = unpack_I16;
      table[MESA_FORMAT_YCBCR] = unpack_YCBCR;
      table[MESA_FORMAT_YCBCR_REV] = unpack_YCBCR_REV;
      table[MESA_FORMAT_R8] = unpack_R8;
      table[MESA_FORMAT_RG88] = unpack_RG88;
      table[MESA_FORMAT_RG88_REV] = unpack_RG88_REV;
      table[MESA_FORMAT_R16] = unpack_R16;
      table[MESA_FORMAT_RG1616] = unpack_RG1616;
      table[MESA_FORMAT_RG1616_REV] = unpack_RG1616_REV;
      table[MESA_FORMAT_ARGB2101010] = unpack_ARGB2101010;
      table[MESA_FORMAT_Z24_S8] = unpack_Z24_S8;
      table[MESA_FORMAT_S8_Z24] = unpack_S8_Z24;
      table[MESA_FORMAT_Z16] = unpack_Z16;
      table[MESA_FORMAT_X8_Z24] = unpack_X8_Z24;
      table[MESA_FORMAT_Z24_X8] = unpack_Z24_X8;
      table[MESA_FORMAT_Z32] = unpack_Z32;
      table[MESA_FORMAT_S8] = unpack_S8;
      table[MESA_FORMAT_SRGB8] = unpack_SRGB8;
      table[MESA_FORMAT_SRGBA8] = unpack_SRGBA8;
      table[MESA_FORMAT_SARGB8] = unpack_SARGB8;
      table[MESA_FORMAT_SL8] = unpack_SL8;
      table[MESA_FORMAT_SLA8] = unpack_SLA8;
      table[MESA_FORMAT_SRGB_DXT1] = unpack_SRGB_DXT1;
      table[MESA_FORMAT_SRGBA_DXT1] = unpack_SRGBA_DXT1;
      table[MESA_FORMAT_SRGBA_DXT3] = unpack_SRGBA_DXT3;
      table[MESA_FORMAT_SRGBA_DXT5] = unpack_SRGBA_DXT5;

      table[MESA_FORMAT_RGB_FXT1] = unpack_RGB_FXT1;
      table[MESA_FORMAT_RGBA_FXT1] = unpack_RGBA_FXT1;
      table[MESA_FORMAT_RGB_DXT1] = unpack_RGB_DXT1;
      table[MESA_FORMAT_RGBA_DXT1] = unpack_RGBA_DXT1;
      table[MESA_FORMAT_RGBA_DXT3] = unpack_RGBA_DXT3;
      table[MESA_FORMAT_RGBA_DXT5] = unpack_RGBA_DXT5;

      table[MESA_FORMAT_RGBA_FLOAT32] = unpack_RGBA_FLOAT32;
      table[MESA_FORMAT_RGBA_FLOAT16] = unpack_RGBA_FLOAT16;
      table[MESA_FORMAT_RGB_FLOAT32] = unpack_RGB_FLOAT32;
      table[MESA_FORMAT_RGB_FLOAT16] = unpack_RGB_FLOAT16;
      table[MESA_FORMAT_ALPHA_FLOAT32] = unpack_ALPHA_FLOAT32;
      table[MESA_FORMAT_ALPHA_FLOAT16] = unpack_ALPHA_FLOAT16;
      table[MESA_FORMAT_LUMINANCE_FLOAT32] = unpack_LUMINANCE_FLOAT32;
      table[MESA_FORMAT_LUMINANCE_FLOAT16] = unpack_LUMINANCE_FLOAT16;
      table[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = unpack_LUMINANCE_ALPHA_FLOAT32;
      table[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = unpack_LUMINANCE_ALPHA_FLOAT16;
      table[MESA_FORMAT_INTENSITY_FLOAT32] = unpack_INTENSITY_FLOAT32;
      table[MESA_FORMAT_INTENSITY_FLOAT16] = unpack_INTENSITY_FLOAT16;
      table[MESA_FORMAT_R_FLOAT32] = unpack_R_FLOAT32;
      table[MESA_FORMAT_R_FLOAT16] = unpack_R_FLOAT16;
      table[MESA_FORMAT_RG_FLOAT32] = unpack_RG_FLOAT32;
      table[MESA_FORMAT_RG_FLOAT16] = unpack_RG_FLOAT16;

      table[MESA_FORMAT_RGBA_INT8] = unpack_RGBA_INT8;
      table[MESA_FORMAT_RGBA_INT16] = unpack_RGBA_INT16;
      table[MESA_FORMAT_RGBA_INT32] = unpack_RGBA_INT32;
      table[MESA_FORMAT_RGBA_UINT8] = unpack_RGBA_UINT8;
      table[MESA_FORMAT_RGBA_UINT16] = unpack_RGBA_UINT16;
      table[MESA_FORMAT_RGBA_UINT32] = unpack_RGBA_UINT32;

      table[MESA_FORMAT_DUDV8] = unpack_DUDV8;
      table[MESA_FORMAT_SIGNED_R8] = unpack_SIGNED_R8;
      table[MESA_FORMAT_SIGNED_RG88_REV] = unpack_SIGNED_RG88_REV;
      table[MESA_FORMAT_SIGNED_RGBX8888] = unpack_SIGNED_RGBX8888;
      table[MESA_FORMAT_SIGNED_RGBA8888] = unpack_SIGNED_RGBA8888;
      table[MESA_FORMAT_SIGNED_RGBA8888_REV] = unpack_SIGNED_RGBA8888_REV;
      table[MESA_FORMAT_SIGNED_R16] = unpack_SIGNED_R16;
      table[MESA_FORMAT_SIGNED_GR1616] = unpack_SIGNED_GR1616;
      table[MESA_FORMAT_SIGNED_RGB_16] = unpack_SIGNED_RGB_16;
      table[MESA_FORMAT_SIGNED_RGBA_16] = unpack_SIGNED_RGBA_16;
      table[MESA_FORMAT_RGBA_16] = unpack_RGBA_16;

      table[MESA_FORMAT_RED_RGTC1] = unpack_RED_RGTC1;
      table[MESA_FORMAT_SIGNED_RED_RGTC1] = unpack_SIGNED_RED_RGTC1;
      table[MESA_FORMAT_RG_RGTC2] = unpack_RG_RGTC2;
      table[MESA_FORMAT_SIGNED_RG_RGTC2] = unpack_SIGNED_RG_RGTC2;

      table[MESA_FORMAT_L_LATC1] = unpack_L_LATC1;
      table[MESA_FORMAT_SIGNED_L_LATC1] = unpack_SIGNED_L_LATC1;
      table[MESA_FORMAT_LA_LATC2] = unpack_LA_LATC2;
      table[MESA_FORMAT_SIGNED_LA_LATC2] = unpack_SIGNED_LA_LATC2;

      table[MESA_FORMAT_SIGNED_A8] = unpack_SIGNED_A8;
      table[MESA_FORMAT_SIGNED_L8] = unpack_SIGNED_L8;
      table[MESA_FORMAT_SIGNED_AL88] = unpack_SIGNED_AL88;
      table[MESA_FORMAT_SIGNED_I8] = unpack_SIGNED_I8;
      table[MESA_FORMAT_SIGNED_A16] = unpack_SIGNED_A16;
      table[MESA_FORMAT_SIGNED_L16] = unpack_SIGNED_L16;
      table[MESA_FORMAT_SIGNED_AL1616] = unpack_SIGNED_AL1616;
      table[MESA_FORMAT_SIGNED_I16] = unpack_SIGNED_I16;

      table[MESA_FORMAT_RGB9_E5_FLOAT] = unpack_RGB9_E5_FLOAT;
      table[MESA_FORMAT_R11_G11_B10_FLOAT] = unpack_R11_G11_B10_FLOAT;

      table[MESA_FORMAT_Z32_FLOAT] = unpack_Z32_FLOAT;
      table[MESA_FORMAT_Z32_FLOAT_X24S8] = unpack_Z32_FLOAT_X24S8;

      initialized = GL_TRUE;
   }

   return table[format];
}


void
_mesa_unpack_rgba_row(gl_format format, GLuint n,
                      const void *src, GLfloat dst[][4])
{
   unpack_rgba_func unpack = get_unpack_rgba_function(format);
   GLuint srcStride = _mesa_get_format_bytes(format);
   const GLubyte *srcPtr = (GLubyte *) src;
   GLuint i;

   for (i = 0; i < n; i++) {
      unpack(srcPtr, dst[i]);
      srcPtr += srcStride;
   }
}

static void
unpack_int_rgba_RGBA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
{
   memcpy(dst, src, n * 4 * sizeof(GLuint));
}

static void
unpack_int_rgba_RGB_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
{
   unsigned int i;

   for (i = 0; i < n; i++) {
      dst[i][0] = src[i * 3 + 0];
      dst[i][1] = src[i * 3 + 1];
      dst[i][2] = src[i * 3 + 2];
      dst[i][3] = 1;
   }
}

static void
unpack_int_rgba_RG_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
{
   unsigned int i;

   for (i = 0; i < n; i++) {
      dst[i][0] = src[i * 2 + 0];
      dst[i][1] = src[i * 2 + 1];
      dst[i][2] = 0;
      dst[i][3] = 1;
   }
}

static void
unpack_int_rgba_R_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
{
   unsigned int i;

   for (i = 0; i < n; i++) {
      dst[i][0] = src[i];
      dst[i][1] = 0;
      dst[i][2] = 0;
      dst[i][3] = 1;
   }
}

static void
unpack_int_rgba_LUMINANCE_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
{
   unsigned int i;

   for (i = 0; i < n; i++) {
      dst[i][0] = dst[i][1] = dst[i][2] = src[i];
      dst[i][3] = 1;
   }
}

static void
unpack_int_rgba_LUMINANCE_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
{
   unsigned int i;

   for (i = 0; i < n; i++) {
      dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
      dst[i][3] = src[i * 2 + 1];
   }
}

static void
unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
{
   unsigned int i;

   for (i = 0; i < n; i++) {
      dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
   }
}

void
_mesa_unpack_int_rgba_row(gl_format format, GLuint n,
			  const void *src, GLuint dst[][4])
{
   switch (format) {
      /* Since there won't be any sign extension happening, there's no need to
       * make separate paths for 32-bit-to-32-bit integer unpack.
       */
   case MESA_FORMAT_RGBA_UINT32:
   case MESA_FORMAT_RGBA_INT32:
      unpack_int_rgba_RGBA_UINT32(src, dst, n);
      break;
   case MESA_FORMAT_RGB_UINT32:
   case MESA_FORMAT_RGB_INT32:
      unpack_int_rgba_RGB_UINT32(src, dst, n);
      break;
   case MESA_FORMAT_RG_UINT32:
   case MESA_FORMAT_RG_INT32:
      unpack_int_rgba_RG_UINT32(src, dst, n);
      break;
   case MESA_FORMAT_R_UINT32:
   case MESA_FORMAT_R_INT32:
      unpack_int_rgba_R_UINT32(src, dst, n);
      break;

   case MESA_FORMAT_LUMINANCE_UINT32:
   case MESA_FORMAT_LUMINANCE_INT32:
      unpack_int_rgba_LUMINANCE_UINT32(src, dst, n);
      break;
   case MESA_FORMAT_LUMINANCE_ALPHA_UINT32:
   case MESA_FORMAT_LUMINANCE_ALPHA_INT32:
      unpack_int_rgba_LUMINANCE_ALPHA_UINT32(src, dst, n);
      break;
   case MESA_FORMAT_INTENSITY_UINT32:
   case MESA_FORMAT_INTENSITY_INT32:
      unpack_int_rgba_INTENSITY_UINT32(src, dst, n);
      break;

   default:
      _mesa_problem(NULL, "%s: bad format %s", __FUNCTION__,
                    _mesa_get_format_name(format));
      return;
   }
}

/**
 * Unpack a 2D rect of pixels returning float RGBA colors.
 * \param format  the source image format
 * \param src  start address of the source image
 * \param srcRowStride  source image row stride in bytes
 * \param dst  start address of the dest image
 * \param dstRowStride  dest image row stride in bytes
 * \param x  source image start X pos
 * \param y  source image start Y pos
 * \param width  width of rect region to convert
 * \param height  height of rect region to convert
 */
void
_mesa_unpack_rgba_block(gl_format format,
                        const void *src, GLint srcRowStride,
                        GLfloat dst[][4], GLint dstRowStride,
                        GLuint x, GLuint y, GLuint width, GLuint height)
{
   unpack_rgba_func unpack = get_unpack_rgba_function(format);
   const GLuint srcPixStride = _mesa_get_format_bytes(format);
   const GLuint dstPixStride = 4 * sizeof(GLfloat);
   const GLubyte *srcRow, *srcPix;
   GLubyte *dstRow;
   GLfloat *dstPix;
   GLuint i, j;

   /* XXX needs to be fixed for compressed formats */

   srcRow = ((const GLubyte *) src) + srcRowStride * y + srcPixStride * x;
   dstRow = ((GLubyte *) dst) + dstRowStride * y + dstPixStride * x;

   for (i = 0; i < height; i++) {
      srcPix = srcRow;
      dstPix = (GLfloat *) dstRow;

      for (j = 0; j < width; j++) {
         unpack(srcPix, dstPix);
         srcPix += srcPixStride;
         dstPix += dstPixStride;
      }

      dstRow += dstRowStride;
      srcRow += srcRowStride;
   }
}




typedef void (*unpack_float_z_func)(const void *src, GLfloat *dst);

static void
unpack_float_z_Z24_S8(const void *src, GLfloat *dst)
{
   /* only return Z, not stencil data */
   const GLuint s = *((const GLuint *) src);
   const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
   *dst = (s >> 8) * scale;
   ASSERT(*dst >= 0.0F);
   ASSERT(*dst <= 1.0F);
}

static void
unpack_float_z_S8_Z24(const void *src, GLfloat *dst)
{
   /* only return Z, not stencil data */
   const GLuint s = *((const GLuint *) src);
   const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
   *dst = (s & 0x00ffffff) * scale;
   ASSERT(*dst >= 0.0F);
   ASSERT(*dst <= 1.0F);
}

static void
unpack_float_z_Z16(const void *src, GLfloat *dst)
{
   const GLushort s = *((const GLushort *) src);
   *dst = s * (1.0F / 65535.0F);
}

static void
unpack_float_z_X8_Z24(const void *src, GLfloat *dst)
{
   unpack_float_z_S8_Z24(src, dst);
}

static void
unpack_float_z_Z24_X8(const void *src, GLfloat *dst)
{
   unpack_float_z_Z24_S8(src, dst);
}

static void
unpack_float_z_Z32(const void *src, GLfloat *dst)
{
   const GLuint s = *((const GLuint *) src);
   *dst = s * (1.0F / 0xffffffff);
}

static void
unpack_float_z_Z32X24S8(const void *src, GLfloat *dst)
{
   *dst = *((const GLfloat *) src);
}



void
_mesa_unpack_float_z_row(gl_format format, GLuint n,
                         const void *src, GLfloat *dst)
{
   unpack_float_z_func unpack;
   GLuint srcStride = _mesa_get_format_bytes(format);
   const GLubyte *srcPtr = (GLubyte *) src;
   GLuint i;

   switch (format) {
   case MESA_FORMAT_Z24_S8:
      unpack = unpack_float_z_Z24_S8;
      break;
   case MESA_FORMAT_S8_Z24:
      unpack = unpack_float_z_S8_Z24;
      break;
   case MESA_FORMAT_Z16:
      unpack = unpack_float_z_Z16;
      break;
   case MESA_FORMAT_X8_Z24:
      unpack = unpack_float_z_X8_Z24;
      break;
   case MESA_FORMAT_Z24_X8:
      unpack = unpack_float_z_Z24_X8;
      break;
   case MESA_FORMAT_Z32:
      unpack = unpack_float_z_Z32;
      break;
   case MESA_FORMAT_Z32_FLOAT_X24S8:
      unpack = unpack_float_z_Z32X24S8;
      break;
   default:
      _mesa_problem(NULL, "bad format %s in _mesa_unpack_float_z_row",
                    _mesa_get_format_name(format));
      return;
   }

   for (i = 0; i < n; i++) {
      unpack(srcPtr, &dst[i]);
      srcPtr += srcStride;
   }
}



typedef void (*unpack_uint_z_func)(const void *src, GLuint *dst);

static void
unpack_uint_z_Z24_X8(const void *src, GLuint *dst)
{
   /* only return Z, not stencil data */
   const GLuint s = *((const GLuint *) src);
   *dst = (s & 0xffffff00) | (s >> 24);
}

static void
unpack_uint_z_X8_Z24(const void *src, GLuint *dst)
{
   /* only return Z, not stencil data */
   const GLuint s = *((const GLuint *) src);
   *dst = (s << 8) | ((s >> 16) & 0xff);
}

static void
unpack_uint_z_Z16(const void *src, GLuint *dst)
{
   const GLushort s = *((const GLushort *)src);
   *dst = (s << 16) | s;
}

static void
unpack_uint_z_Z32(const void *src, GLuint *dst)
{
   *dst = *((const GLuint *) src);
}


void
_mesa_unpack_uint_z_row(gl_format format, GLuint n,
                        const void *src, GLuint *dst)
{
   unpack_uint_z_func unpack;
   GLuint srcStride = _mesa_get_format_bytes(format);
   const GLubyte *srcPtr = (GLubyte *) src;
   GLuint i;

   switch (format) {
   case MESA_FORMAT_Z24_S8:
   case MESA_FORMAT_Z24_X8:
      unpack = unpack_uint_z_Z24_X8;
      break;
   case MESA_FORMAT_S8_Z24:
   case MESA_FORMAT_X8_Z24:
      unpack = unpack_uint_z_X8_Z24;
      break;
   case MESA_FORMAT_Z16:
      unpack = unpack_uint_z_Z16;
      break;
   case MESA_FORMAT_Z32:
      unpack = unpack_uint_z_Z32;
      break;
   default:
      _mesa_problem(NULL, "bad format %s in _mesa_unpack_uint_z_row",
                    _mesa_get_format_name(format));
      return;
   }

   for (i = 0; i < n; i++) {
      unpack(srcPtr, &dst[i]);
      srcPtr += srcStride;
   }
}

static void
unpack_ubyte_s_S8(const void *src, GLubyte *dst, GLuint n)
{
   memcpy(dst, src, n);
}

static void
unpack_ubyte_s_Z24_S8(const void *src, GLubyte *dst, GLuint n)
{
   GLuint i;
   const GLuint *src32 = src;

   for (i = 0; i < n; i++)
      dst[i] = src32[i] & 0xff;
}

static void
unpack_ubyte_s_S8_Z24(const void *src, GLubyte *dst, GLuint n)
{
   GLuint i;
   const GLuint *src32 = src;

   for (i = 0; i < n; i++)
      dst[i] = src32[i] >> 24;
}

static void
unpack_ubyte_s_Z32_FLOAT_X24S8(const void *src, GLubyte *dst, GLuint n)
{
   GLuint i;
   const GLuint *src32 = src;

   for (i = 0; i < n; i++)
      dst[i] = src32[i * 2 + 1] & 0xff;
}

void
_mesa_unpack_ubyte_stencil_row(gl_format format, GLuint n,
			       const void *src, GLubyte *dst)
{
   switch (format) {
   case MESA_FORMAT_S8:
      unpack_ubyte_s_S8(src, dst, n);
      break;
   case MESA_FORMAT_Z24_S8:
      unpack_ubyte_s_Z24_S8(src, dst, n);
      break;
   case MESA_FORMAT_S8_Z24:
      unpack_ubyte_s_S8_Z24(src, dst, n);
      break;
   case MESA_FORMAT_Z32_FLOAT_X24S8:
      unpack_ubyte_s_Z32_FLOAT_X24S8(src, dst, n);
      break;
   default:
      _mesa_problem(NULL, "bad format %s in _mesa_unpack_ubyte_s_row",
                    _mesa_get_format_name(format));
      return;
   }
}

static void
unpack_uint_24_8_depth_stencil_S8_Z24(const GLuint *src, GLuint *dst, GLuint n)
{
   GLuint i;

   for (i = 0; i < n; i++) {
      GLuint val = src[i];
      dst[i] = val >> 24 | val << 8;
   }
}

static void
unpack_uint_24_8_depth_stencil_Z24_S8(const GLuint *src, GLuint *dst, GLuint n)
{
   memcpy(dst, src, n * 4);
}

void
_mesa_unpack_uint_24_8_depth_stencil_row(gl_format format, GLuint n,
					 const void *src, GLuint *dst)
{
   switch (format) {
   case MESA_FORMAT_Z24_S8:
      unpack_uint_24_8_depth_stencil_Z24_S8(src, dst, n);
      break;
   case MESA_FORMAT_S8_Z24:
      unpack_uint_24_8_depth_stencil_S8_Z24(src, dst, n);
      break;
   default:
      _mesa_problem(NULL, "bad format %s in _mesa_unpack_ubyte_s_row",
                    _mesa_get_format_name(format));
      return;
   }
}