/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "main/glheader.h" #include "main/context.h" #include "main/macros.h" #include "main/multisample.h" #include "main/mtypes.h" #include "main/fbobject.h" /** * Called via glSampleCoverageARB */ void GLAPIENTRY _mesa_SampleCoverage(GLclampf value, GLboolean invert) { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0); ctx->Multisample.SampleCoverageInvert = invert; ctx->NewState |= _NEW_MULTISAMPLE; } /** * Initialize the context's multisample state. * \param ctx the GL context. */ void _mesa_init_multisample(struct gl_context *ctx) { ctx->Multisample.Enabled = GL_TRUE; ctx->Multisample.SampleAlphaToCoverage = GL_FALSE; ctx->Multisample.SampleAlphaToOne = GL_FALSE; ctx->Multisample.SampleCoverage = GL_FALSE; ctx->Multisample.SampleCoverageValue = 1.0; ctx->Multisample.SampleCoverageInvert = GL_FALSE; /* ARB_texture_multisample / GL3.2 additions */ ctx->Multisample.SampleMask = GL_FALSE; ctx->Multisample.SampleMaskValue = ~(GLbitfield)0; } void GLAPIENTRY _mesa_GetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) { GET_CURRENT_CONTEXT(ctx); switch (pname) { case GL_SAMPLE_POSITION: { if (index >= ctx->DrawBuffer->Visual.samples) { _mesa_error( ctx, GL_INVALID_VALUE, "glGetMultisamplefv(index)" ); return; } ctx->Driver.GetSamplePosition(ctx, ctx->DrawBuffer, index, val); /* winsys FBOs are upside down */ if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) val[1] = 1 - val[1]; return; } default: _mesa_error( ctx, GL_INVALID_ENUM, "glGetMultisamplefv(pname)" ); return; } } void GLAPIENTRY _mesa_SampleMaski(GLuint index, GLbitfield mask) { GET_CURRENT_CONTEXT(ctx); if (!ctx->Extensions.ARB_texture_multisample) { _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMaski"); return; } if (index != 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glSampleMaski(index)"); return; } FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); ctx->Multisample.SampleMaskValue = mask; }