/* * Copyright (C) 2011 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file texcompress_etc.c * GL_OES_compressed_ETC1_RGB8_texture support. */ #include "mfeatures.h" #include "texcompress.h" #include "texcompress_etc.h" #include "texstore.h" #include "macros.h" #include "swrast/s_context.h" GLboolean _mesa_texstore_etc1_rgb8(TEXSTORE_PARAMS) { /* GL_ETC1_RGB8_OES is only valid in glCompressedTexImage2D */ ASSERT(0); return GL_FALSE; } /* define etc1_parse_block and etc. */ #define UINT8_TYPE GLubyte #define TAG(x) x #include "texcompress_etc_tmp.h" #undef TAG #undef UINT8_TYPE void _mesa_fetch_texel_2d_f_etc1_rgb8(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { struct etc1_block block; GLubyte dst[3]; const GLubyte *src; src = (const GLubyte *) texImage->Map + (((texImage->RowStride + 3) / 4) * (j / 4) + (i / 4)) * 8; etc1_parse_block(&block, src); etc1_fetch_texel(&block, i % 4, j % 4, dst); texel[RCOMP] = UBYTE_TO_FLOAT(dst[0]); texel[GCOMP] = UBYTE_TO_FLOAT(dst[1]); texel[BCOMP] = UBYTE_TO_FLOAT(dst[2]); texel[ACOMP] = 1.0f; }