/* * Mesa 3-D graphics library * * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. * Copyright © 2010, 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "main/core.h" #include "ir.h" #include "../glsl/program.h" extern "C" { #include "main/shaderapi.h" #include "main/shaderobj.h" #include "uniforms.h" } extern "C" void GLAPIENTRY _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *nameOut) { GET_CURRENT_CONTEXT(ctx); struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); const struct gl_program_parameter *param; if (!shProg) return; if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); return; } param = get_uniform_parameter(shProg, index); if (!param) return; const struct gl_uniform *const uni = &shProg->Uniforms->Uniforms[index]; if (nameOut) { _mesa_copy_string(nameOut, maxLength, length, param->Name); } if (size) { GLint typeSize = _mesa_sizeof_glsl_type(uni->Type->gl_type); if ((GLint) param->Size > typeSize) { /* This is an array. * Array elements are placed on vector[4] boundaries so they're * a multiple of four floats. We round typeSize up to next multiple * of four to get the right size below. */ typeSize = (typeSize + 3) & ~3; } /* Note that the returned size is in units of the , not bytes */ *size = param->Size / typeSize; } if (type) { *type = uni->Type->gl_type; } }