/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "imports.h" #include "bufferobj.h" #include "context.h" #include "enable.h" #include "enums.h" #include "hash.h" #include "image.h" #include "macros.h" #include "mtypes.h" #include "varray.h" #include "arrayobj.h" #include "main/dispatch.h" /** Used to do error checking for GL_EXT_vertex_array_bgra */ #define BGRA_OR_4 5 /** Used to indicate which GL datatypes are accepted by each of the * glVertex/Color/Attrib/EtcPointer() functions. */ #define BOOL_BIT 0x1 #define BYTE_BIT 0x2 #define UNSIGNED_BYTE_BIT 0x4 #define SHORT_BIT 0x8 #define UNSIGNED_SHORT_BIT 0x10 #define INT_BIT 0x20 #define UNSIGNED_INT_BIT 0x40 #define HALF_BIT 0x80 #define FLOAT_BIT 0x100 #define DOUBLE_BIT 0x200 #define FIXED_ES_BIT 0x400 #define FIXED_GL_BIT 0x800 #define UNSIGNED_INT_2_10_10_10_REV_BIT 0x1000 #define INT_2_10_10_10_REV_BIT 0x2000 #define UNSIGNED_INT_10F_11F_11F_REV_BIT 0x4000 /** Convert GL datatype enum into a _BIT value seen above */ static GLbitfield type_to_bit(const struct gl_context *ctx, GLenum type) { switch (type) { case GL_BOOL: return BOOL_BIT; case GL_BYTE: return BYTE_BIT; case GL_UNSIGNED_BYTE: return UNSIGNED_BYTE_BIT; case GL_SHORT: return SHORT_BIT; case GL_UNSIGNED_SHORT: return UNSIGNED_SHORT_BIT; case GL_INT: return INT_BIT; case GL_UNSIGNED_INT: return UNSIGNED_INT_BIT; case GL_HALF_FLOAT: if (ctx->Extensions.ARB_half_float_vertex) return HALF_BIT; else return 0x0; case GL_FLOAT: return FLOAT_BIT; case GL_DOUBLE: return DOUBLE_BIT; case GL_FIXED: return _mesa_is_desktop_gl(ctx) ? FIXED_GL_BIT : FIXED_ES_BIT; case GL_UNSIGNED_INT_2_10_10_10_REV: return UNSIGNED_INT_2_10_10_10_REV_BIT; case GL_INT_2_10_10_10_REV: return INT_2_10_10_10_REV_BIT; case GL_UNSIGNED_INT_10F_11F_11F_REV: return UNSIGNED_INT_10F_11F_11F_REV_BIT; default: return 0; } } /** * Sets the VertexBinding field in the vertex attribute given by attribIndex. */ static void vertex_attrib_binding(struct gl_context *ctx, GLuint attribIndex, GLuint bindingIndex) { struct gl_vertex_array_object *vao = ctx->Array.VAO; struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex]; if (array->VertexBinding != bindingIndex) { const GLbitfield64 array_bit = VERT_BIT(attribIndex); FLUSH_VERTICES(ctx, _NEW_ARRAY); vao->VertexBinding[array->VertexBinding]._BoundArrays &= ~array_bit; vao->VertexBinding[bindingIndex]._BoundArrays |= array_bit; array->VertexBinding = bindingIndex; vao->NewArrays |= array_bit; } } /** * Binds a buffer object to the vertex buffer binding point given by index, * and sets the Offset and Stride fields. */ static void bind_vertex_buffer(struct gl_context *ctx, GLuint index, struct gl_buffer_object *vbo, GLintptr offset, GLsizei stride) { struct gl_vertex_array_object *vao = ctx->Array.VAO; struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index]; if (binding->BufferObj != vbo || binding->Offset != offset || binding->Stride != stride) { FLUSH_VERTICES(ctx, _NEW_ARRAY); _mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo); binding->Offset = offset; binding->Stride = stride; vao->NewArrays |= binding->_BoundArrays; } } /** * Sets the InstanceDivisor field in the vertex buffer binding point * given by bindingIndex. */ static void vertex_binding_divisor(struct gl_context *ctx, GLuint bindingIndex, GLuint divisor) { struct gl_vertex_array_object *vao = ctx->Array.VAO; struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[bindingIndex]; if (binding->InstanceDivisor != divisor) { FLUSH_VERTICES(ctx, _NEW_ARRAY); binding->InstanceDivisor = divisor; vao->NewArrays |= binding->_BoundArrays; } } /** * Does error checking and updates the format in an attrib array. * * Called by update_array() and VertexAttrib*Format(). * * \param func Name of calling function used for error reporting * \param attrib The index of the attribute array * \param legalTypes Bitmask of *_BIT above indicating legal datatypes * \param sizeMin Min allowable size value * \param sizeMax Max allowable size value (may also be BGRA_OR_4) * \param size Components per element (1, 2, 3 or 4) * \param type Datatype of each component (GL_FLOAT, GL_INT, etc) * \param normalized Whether integer types are converted to floats in [-1, 1] * \param integer Integer-valued values (will not be normalized to [-1, 1]) * \param relativeOffset Offset of the first element relative to the binding offset. */ static bool update_array_format(struct gl_context *ctx, const char *func, GLuint attrib, GLbitfield legalTypesMask, GLint sizeMin, GLint sizeMax, GLint size, GLenum type, GLboolean normalized, GLboolean integer, GLuint relativeOffset) { struct gl_vertex_attrib_array *array; GLbitfield typeBit; GLuint elementSize; GLenum format = GL_RGBA; if (_mesa_is_gles(ctx)) { legalTypesMask &= ~(FIXED_GL_BIT | DOUBLE_BIT | UNSIGNED_INT_10F_11F_11F_REV_BIT); /* GL_INT and GL_UNSIGNED_INT data is not allowed in OpenGL ES until * 3.0. The 2_10_10_10 types are added in OpenGL ES 3.0 or * GL_OES_vertex_type_10_10_10_2. GL_HALF_FLOAT data is not allowed * until 3.0 or with the GL_OES_vertex_half float extension, which isn't * quite as trivial as we'd like because it uses a different enum value * for GL_HALF_FLOAT_OES. */ if (ctx->Version < 30) { legalTypesMask &= ~(UNSIGNED_INT_BIT | INT_BIT | UNSIGNED_INT_2_10_10_10_REV_BIT | INT_2_10_10_10_REV_BIT | HALF_BIT); } /* BGRA ordering is not supported in ES contexts. */ if (sizeMax == BGRA_OR_4) sizeMax = 4; } else { legalTypesMask &= ~FIXED_ES_BIT; if (!ctx->Extensions.ARB_ES2_compatibility) legalTypesMask &= ~FIXED_GL_BIT; if (!ctx->Extensions.ARB_vertex_type_2_10_10_10_rev) legalTypesMask &= ~(UNSIGNED_INT_2_10_10_10_REV_BIT | INT_2_10_10_10_REV_BIT); if (!ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev) legalTypesMask &= ~UNSIGNED_INT_10F_11F_11F_REV_BIT; } typeBit = type_to_bit(ctx, type); if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", func, _mesa_lookup_enum_by_nr(type)); return false; } /* Do size parameter checking. * If sizeMax = BGRA_OR_4 it means that size = GL_BGRA is legal and * must be handled specially. */ if (ctx->Extensions.EXT_vertex_array_bgra && sizeMax == BGRA_OR_4 && size == GL_BGRA) { /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says: * * "An INVALID_OPERATION error is generated under any of the following * conditions: * ... * • size is BGRA and type is not UNSIGNED_BYTE, INT_2_10_10_10_REV * or UNSIGNED_INT_2_10_10_10_REV; * ... * • size is BGRA and normalized is FALSE;" */ bool bgra_error = false; if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev) { if (type != GL_UNSIGNED_INT_2_10_10_10_REV && type != GL_INT_2_10_10_10_REV && type != GL_UNSIGNED_BYTE) bgra_error = true; } else if (type != GL_UNSIGNED_BYTE) bgra_error = true; if (bgra_error) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=GL_BGRA and type=%s)", func, _mesa_lookup_enum_by_nr(type)); return false; } if (!normalized) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=GL_BGRA and normalized=GL_FALSE)", func); return false; } format = GL_BGRA; size = 4; } else if (size < sizeMin || size > sizeMax || size > 4) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size); return false; } if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev && (type == GL_UNSIGNED_INT_2_10_10_10_REV || type == GL_INT_2_10_10_10_REV) && size != 4) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size); return false; } /* The ARB_vertex_attrib_binding_spec says: * * An INVALID_VALUE error is generated if is larger than * the value of MAX_VERTEX_ATTRIB_RELATIVE_OFFSET. */ if (relativeOffset > ctx->Const.MaxVertexAttribRelativeOffset) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(relativeOffset=%d > " "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)", func, relativeOffset); return false; } if (ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev && type == GL_UNSIGNED_INT_10F_11F_11F_REV && size != 3) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size); return false; } ASSERT(size <= 4); elementSize = _mesa_bytes_per_vertex_attrib(size, type); assert(elementSize != -1); array = &ctx->Array.VAO->VertexAttrib[attrib]; array->Size = size; array->Type = type; array->Format = format; array->Normalized = normalized; array->Integer = integer; array->RelativeOffset = relativeOffset; array->_ElementSize = elementSize; ctx->Array.VAO->NewArrays |= VERT_BIT(attrib); ctx->NewState |= _NEW_ARRAY; return true; } /** * Do error checking and update state for glVertex/Color/TexCoord/...Pointer * functions. * * \param func name of calling function used for error reporting * \param attrib the attribute array index to update * \param legalTypes bitmask of *_BIT above indicating legal datatypes * \param sizeMin min allowable size value * \param sizeMax max allowable size value (may also be BGRA_OR_4) * \param size components per element (1, 2, 3 or 4) * \param type datatype of each component (GL_FLOAT, GL_INT, etc) * \param stride stride between elements, in elements * \param normalized are integer types converted to floats in [-1, 1]? * \param integer integer-valued values (will not be normalized to [-1,1]) * \param ptr the address (or offset inside VBO) of the array data */ static void update_array(struct gl_context *ctx, const char *func, GLuint attrib, GLbitfield legalTypesMask, GLint sizeMin, GLint sizeMax, GLint size, GLenum type, GLsizei stride, GLboolean normalized, GLboolean integer, const GLvoid *ptr) { struct gl_vertex_attrib_array *array; GLsizei effectiveStride; /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says: * * "Client vertex arrays - all vertex array attribute pointers must * refer to buffer objects (section 2.9.2). The default vertex array * object (the name zero) is also deprecated. Calling * VertexAttribPointer when no buffer object or no vertex array object * is bound will generate an INVALID_OPERATION error..." * * The check for VBOs is handled below. */ if (ctx->API == API_OPENGL_CORE && (ctx->Array.VAO == ctx->Array.DefaultVAO)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)", func); return; } if (stride < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride ); return; } /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says: * * "An INVALID_OPERATION error is generated under any of the following * conditions: * * ... * * * any of the *Pointer commands specifying the location and * organization of vertex array data are called while zero is bound * to the ARRAY_BUFFER buffer object binding point (see section * 2.9.6), and the pointer argument is not NULL." */ if (ptr != NULL && ctx->Array.VAO->ARBsemantics && !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func); return; } if (!update_array_format(ctx, func, attrib, legalTypesMask, sizeMin, sizeMax, size, type, normalized, integer, 0)) { return; } /* Reset the vertex attrib binding */ vertex_attrib_binding(ctx, attrib, attrib); /* The Stride and Ptr fields are not set by update_array_format() */ array = &ctx->Array.VAO->VertexAttrib[attrib]; array->Stride = stride; array->Ptr = (const GLvoid *) ptr; /* Update the vertex buffer binding */ effectiveStride = stride != 0 ? stride : array->_ElementSize; bind_vertex_buffer(ctx, attrib, ctx->Array.ArrayBufferObj, (GLintptr) ptr, effectiveStride); } void GLAPIENTRY _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { GET_CURRENT_CONTEXT(ctx); GLbitfield legalTypes = (ctx->API == API_OPENGLES) ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT) : (SHORT_BIT | INT_BIT | FLOAT_BIT | DOUBLE_BIT | HALF_BIT | UNSIGNED_INT_2_10_10_10_REV_BIT | INT_2_10_10_10_REV_BIT); FLUSH_VERTICES(ctx, 0); update_array(ctx, "glVertexPointer", VERT_ATTRIB_POS, legalTypes, 2, 4, size, type, stride, GL_FALSE, GL_FALSE, ptr); } void GLAPIENTRY _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) { GET_CURRENT_CONTEXT(ctx); const GLbitfield legalTypes = (ctx->API == API_OPENGLES) ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT) : (BYTE_BIT | SHORT_BIT | INT_BIT | HALF_BIT | FLOAT_BIT | DOUBLE_BIT | UNSIGNED_INT_2_10_10_10_REV_BIT | INT_2_10_10_10_REV_BIT); FLUSH_VERTICES(ctx, 0); update_array(ctx, "glNormalPointer", VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3, type, stride, GL_TRUE, GL_FALSE, ptr); } void GLAPIENTRY _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { GET_CURRENT_CONTEXT(ctx); const GLbitfield legalTypes = (ctx->API == API_OPENGLES) ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT) : (BYTE_BIT | UNSIGNED_BYTE_BIT | SHORT_BIT | UNSIGNED_SHORT_BIT | INT_BIT | UNSIGNED_INT_BIT | HALF_BIT | FLOAT_BIT | DOUBLE_BIT | UNSIGNED_INT_2_10_10_10_REV_BIT | INT_2_10_10_10_REV_BIT); const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3; FLUSH_VERTICES(ctx, 0); update_array(ctx, "glColorPointer", VERT_ATTRIB_COLOR0, legalTypes, sizeMin, BGRA_OR_4, size, type, stride, GL_TRUE, GL_FALSE, ptr); } void GLAPIENTRY _mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr) { const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT); GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); update_array(ctx, "glFogCoordPointer", VERT_ATTRIB_FOG, legalTypes, 1, 1, 1, type, stride, GL_FALSE, GL_FALSE, ptr); } void GLAPIENTRY _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) { const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT | FLOAT_BIT | DOUBLE_BIT); GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); update_array(ctx, "glIndexPointer", VERT_ATTRIB_COLOR_INDEX, legalTypes, 1, 1, 1, type, stride, GL_FALSE, GL_FALSE, ptr); } void GLAPIENTRY _mesa_SecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT | SHORT_BIT | UNSIGNED_SHORT_BIT | INT_BIT | UNSIGNED_INT_BIT | HALF_BIT | FLOAT_BIT | DOUBLE_BIT | UNSIGNED_INT_2_10_10_10_REV_BIT | INT_2_10_10_10_REV_BIT); GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); update_array(ctx, "glSecondaryColorPointer", VERT_ATTRIB_COLOR1, legalTypes, 3, BGRA_OR_4, size, type, stride, GL_TRUE, GL_FALSE, ptr); } void GLAPIENTRY _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { GET_CURRENT_CONTEXT(ctx); GLbitfield legalTypes = (ctx->API == API_OPENGLES) ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT) : (SHORT_BIT | INT_BIT | HALF_BIT | FLOAT_BIT | DOUBLE_BIT | UNSIGNED_INT_2_10_10_10_REV_BIT | INT_2_10_10_10_REV_BIT); const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1; const GLuint unit = ctx->Array.ActiveTexture; FLUSH_VERTICES(ctx, 0); update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit), legalTypes, sizeMin, 4, size, type, stride, GL_FALSE, GL_FALSE, ptr); } void GLAPIENTRY _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr) { const GLbitfield legalTypes = UNSIGNED_BYTE_BIT; /* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */ const GLboolean integer = GL_TRUE; GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); update_array(ctx, "glEdgeFlagPointer", VERT_ATTRIB_EDGEFLAG, legalTypes, 1, 1, 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr); } void GLAPIENTRY _mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr) { const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT); GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); if (ctx->API != API_OPENGLES) { _mesa_error(ctx, GL_INVALID_OPERATION, "glPointSizePointer(ES 1.x only)"); return; } update_array(ctx, "glPointSizePointer", VERT_ATTRIB_POINT_SIZE, legalTypes, 1, 1, 1, type, stride, GL_FALSE, GL_FALSE, ptr); } /** * Set a generic vertex attribute array. * Note that these arrays DO NOT alias the conventional GL vertex arrays * (position, normal, color, fog, texcoord, etc). */ void GLAPIENTRY _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr) { const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT | SHORT_BIT | UNSIGNED_SHORT_BIT | INT_BIT | UNSIGNED_INT_BIT | HALF_BIT | FLOAT_BIT | DOUBLE_BIT | FIXED_ES_BIT | FIXED_GL_BIT | UNSIGNED_INT_2_10_10_10_REV_BIT | INT_2_10_10_10_REV_BIT | UNSIGNED_INT_10F_11F_11F_REV_BIT); GET_CURRENT_CONTEXT(ctx); if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)"); return; } update_array(ctx, "glVertexAttribPointer", VERT_ATTRIB_GENERIC(index), legalTypes, 1, BGRA_OR_4, size, type, stride, normalized, GL_FALSE, ptr); } /** * GL_EXT_gpu_shader4 / GL 3.0. * Set an integer-valued vertex attribute array. * Note that these arrays DO NOT alias the conventional GL vertex arrays * (position, normal, color, fog, texcoord, etc). */ void GLAPIENTRY _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT | SHORT_BIT | UNSIGNED_SHORT_BIT | INT_BIT | UNSIGNED_INT_BIT); const GLboolean normalized = GL_FALSE; const GLboolean integer = GL_TRUE; GET_CURRENT_CONTEXT(ctx); if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)"); return; } update_array(ctx, "glVertexAttribIPointer", VERT_ATTRIB_GENERIC(index), legalTypes, 1, 4, size, type, stride, normalized, integer, ptr); } void GLAPIENTRY _mesa_EnableVertexAttribArray(GLuint index) { struct gl_vertex_array_object *vao; GET_CURRENT_CONTEXT(ctx); if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glEnableVertexAttribArrayARB(index)"); return; } vao = ctx->Array.VAO; ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib)); if (!vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) { /* was disabled, now being enabled */ FLUSH_VERTICES(ctx, _NEW_ARRAY); vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE; vao->_Enabled |= VERT_BIT_GENERIC(index); vao->NewArrays |= VERT_BIT_GENERIC(index); } } void GLAPIENTRY _mesa_DisableVertexAttribArray(GLuint index) { struct gl_vertex_array_object *vao; GET_CURRENT_CONTEXT(ctx); if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexAttribArrayARB(index)"); return; } vao = ctx->Array.VAO; ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib)); if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) { /* was enabled, now being disabled */ FLUSH_VERTICES(ctx, _NEW_ARRAY); vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE; vao->_Enabled &= ~VERT_BIT_GENERIC(index); vao->NewArrays |= VERT_BIT_GENERIC(index); } } /** * Return info for a vertex attribute array (no alias with legacy * vertex attributes (pos, normal, color, etc)). This function does * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query. */ static GLuint get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname, const char *caller) { const struct gl_vertex_array_object *vao = ctx->Array.VAO; const struct gl_vertex_attrib_array *array; if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index); return 0; } ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->VertexAttrib)); array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)]; switch (pname) { case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB: return array->Enabled; case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB: return array->Size; case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB: return array->Stride; case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB: return array->Type; case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB: return array->Normalized; case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: return vao->VertexBinding[array->VertexBinding].BufferObj->Name; case GL_VERTEX_ATTRIB_ARRAY_INTEGER: if ((_mesa_is_desktop_gl(ctx) && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4)) || _mesa_is_gles3(ctx)) { return array->Integer; } goto error; case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB: if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays) || _mesa_is_gles3(ctx)) { return vao->VertexBinding[array->VertexBinding].InstanceDivisor; } goto error; case GL_VERTEX_ATTRIB_BINDING: if (_mesa_is_desktop_gl(ctx)) { return array->VertexBinding - VERT_ATTRIB_GENERIC0; } goto error; case GL_VERTEX_ATTRIB_RELATIVE_OFFSET: if (_mesa_is_desktop_gl(ctx)) { return array->RelativeOffset; } goto error; default: ; /* fall-through */ } error: _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname); return 0; } static const GLfloat * get_current_attrib(struct gl_context *ctx, GLuint index, const char *function) { if (index == 0) { /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES * 2.0. Note that we cannot just check for API_OPENGL_CORE here because * that will erroneously allow this usage in a 3.0 forward-compatible * context too. */ if ((ctx->API != API_OPENGL_CORE || ctx->Version < 31) && ctx->API != API_OPENGLES2) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function); return NULL; } } else if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function); return NULL; } ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->_VertexAttrib)); FLUSH_CURRENT(ctx, 0); return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)]; } void GLAPIENTRY _mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) { GET_CURRENT_CONTEXT(ctx); if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) { const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv"); if (v != NULL) { COPY_4V(params, v); } } else { params[0] = (GLfloat) get_vertex_array_attrib(ctx, index, pname, "glGetVertexAttribfv"); } } void GLAPIENTRY _mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) { GET_CURRENT_CONTEXT(ctx); if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) { const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv"); if (v != NULL) { params[0] = (GLdouble) v[0]; params[1] = (GLdouble) v[1]; params[2] = (GLdouble) v[2]; params[3] = (GLdouble) v[3]; } } else { params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname, "glGetVertexAttribdv"); } } void GLAPIENTRY _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) { const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv"); if (v != NULL) { /* XXX should floats in[0,1] be scaled to full int range? */ params[0] = (GLint) v[0]; params[1] = (GLint) v[1]; params[2] = (GLint) v[2]; params[3] = (GLint) v[3]; } } else { params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname, "glGetVertexAttribiv"); } } /** GL 3.0 */ void GLAPIENTRY _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) { const GLint *v = (const GLint *) get_current_attrib(ctx, index, "glGetVertexAttribIiv"); if (v != NULL) { COPY_4V(params, v); } } else { params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname, "glGetVertexAttribIiv"); } } /** GL 3.0 */ void GLAPIENTRY _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) { GET_CURRENT_CONTEXT(ctx); if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) { const GLuint *v = (const GLuint *) get_current_attrib(ctx, index, "glGetVertexAttribIuiv"); if (v != NULL) { COPY_4V(params, v); } } else { params[0] = get_vertex_array_attrib(ctx, index, pname, "glGetVertexAttribIuiv"); } } void GLAPIENTRY _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) { GET_CURRENT_CONTEXT(ctx); if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)"); return; } if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)"); return; } ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->_VertexAttrib)); *pointer = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr; } void GLAPIENTRY _mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) { (void) count; _mesa_VertexPointer(size, type, stride, ptr); } void GLAPIENTRY _mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) { (void) count; _mesa_NormalPointer(type, stride, ptr); } void GLAPIENTRY _mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) { (void) count; _mesa_ColorPointer(size, type, stride, ptr); } void GLAPIENTRY _mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) { (void) count; _mesa_IndexPointer(type, stride, ptr); } void GLAPIENTRY _mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) { (void) count; _mesa_TexCoordPointer(size, type, stride, ptr); } void GLAPIENTRY _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) { (void) count; _mesa_EdgeFlagPointer(stride, ptr); } void GLAPIENTRY _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) { GET_CURRENT_CONTEXT(ctx); GLboolean tflag, cflag, nflag; /* enable/disable flags */ GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */ GLenum ctype = 0; /* color type */ GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */ const GLint toffset = 0; /* always zero */ GLint defstride; /* default stride */ GLint c, f; FLUSH_VERTICES(ctx, 0); f = sizeof(GLfloat); c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f); if (stride < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" ); return; } switch (format) { case GL_V2F: tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE; tcomps = 0; ccomps = 0; vcomps = 2; voffset = 0; defstride = 2*f; break; case GL_V3F: tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE; tcomps = 0; ccomps = 0; vcomps = 3; voffset = 0; defstride = 3*f; break; case GL_C4UB_V2F: tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE; tcomps = 0; ccomps = 4; vcomps = 2; ctype = GL_UNSIGNED_BYTE; coffset = 0; voffset = c; defstride = c + 2*f; break; case GL_C4UB_V3F: tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE; tcomps = 0; ccomps = 4; vcomps = 3; ctype = GL_UNSIGNED_BYTE; coffset = 0; voffset = c; defstride = c + 3*f; break; case GL_C3F_V3F: tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE; tcomps = 0; ccomps = 3; vcomps = 3; ctype = GL_FLOAT; coffset = 0; voffset = 3*f; defstride = 6*f; break; case GL_N3F_V3F: tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE; tcomps = 0; ccomps = 0; vcomps = 3; noffset = 0; voffset = 3*f; defstride = 6*f; break; case GL_C4F_N3F_V3F: tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE; tcomps = 0; ccomps = 4; vcomps = 3; ctype = GL_FLOAT; coffset = 0; noffset = 4*f; voffset = 7*f; defstride = 10*f; break; case GL_T2F_V3F: tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE; tcomps = 2; ccomps = 0; vcomps = 3; voffset = 2*f; defstride = 5*f; break; case GL_T4F_V4F: tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE; tcomps = 4; ccomps = 0; vcomps = 4; voffset = 4*f; defstride = 8*f; break; case GL_T2F_C4UB_V3F: tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE; tcomps = 2; ccomps = 4; vcomps = 3; ctype = GL_UNSIGNED_BYTE; coffset = 2*f; voffset = c+2*f; defstride = c+5*f; break; case GL_T2F_C3F_V3F: tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE; tcomps = 2; ccomps = 3; vcomps = 3; ctype = GL_FLOAT; coffset = 2*f; voffset = 5*f; defstride = 8*f; break; case GL_T2F_N3F_V3F: tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE; tcomps = 2; ccomps = 0; vcomps = 3; noffset = 2*f; voffset = 5*f; defstride = 8*f; break; case GL_T2F_C4F_N3F_V3F: tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE; tcomps = 2; ccomps = 4; vcomps = 3; ctype = GL_FLOAT; coffset = 2*f; noffset = 6*f; voffset = 9*f; defstride = 12*f; break; case GL_T4F_C4F_N3F_V4F: tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE; tcomps = 4; ccomps = 4; vcomps = 4; ctype = GL_FLOAT; coffset = 4*f; noffset = 8*f; voffset = 11*f; defstride = 15*f; break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" ); return; } if (stride==0) { stride = defstride; } _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY ); _mesa_DisableClientState( GL_INDEX_ARRAY ); /* XXX also disable secondary color and generic arrays? */ /* Texcoords */ if (tflag) { _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY ); _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride, (GLubyte *) pointer + toffset ); } else { _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY ); } /* Color */ if (cflag) { _mesa_EnableClientState( GL_COLOR_ARRAY ); _mesa_ColorPointer( ccomps, ctype, stride, (GLubyte *) pointer + coffset ); } else { _mesa_DisableClientState( GL_COLOR_ARRAY ); } /* Normals */ if (nflag) { _mesa_EnableClientState( GL_NORMAL_ARRAY ); _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset ); } else { _mesa_DisableClientState( GL_NORMAL_ARRAY ); } /* Vertices */ _mesa_EnableClientState( GL_VERTEX_ARRAY ); _mesa_VertexPointer( vcomps, GL_FLOAT, stride, (GLubyte *) pointer + voffset ); } void GLAPIENTRY _mesa_LockArraysEXT(GLint first, GLsizei count) { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glLockArrays %d %d\n", first, count); if (first < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" ); return; } if (count <= 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" ); return; } if (ctx->Array.LockCount != 0) { _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" ); return; } ctx->Array.LockFirst = first; ctx->Array.LockCount = count; ctx->NewState |= _NEW_ARRAY; } void GLAPIENTRY _mesa_UnlockArraysEXT( void ) { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glUnlockArrays\n"); if (ctx->Array.LockCount == 0) { _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" ); return; } ctx->Array.LockFirst = 0; ctx->Array.LockCount = 0; ctx->NewState |= _NEW_ARRAY; } /* GL_EXT_multi_draw_arrays */ void GLAPIENTRY _mesa_MultiDrawArrays( GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount ) { GET_CURRENT_CONTEXT(ctx); GLint i; FLUSH_VERTICES(ctx, 0); for (i = 0; i < primcount; i++) { if (count[i] > 0) { CALL_DrawArrays(ctx->Exec, (mode, first[i], count[i])); } } } /* GL_IBM_multimode_draw_arrays */ void GLAPIENTRY _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride ) { GET_CURRENT_CONTEXT(ctx); GLint i; FLUSH_VERTICES(ctx, 0); for ( i = 0 ; i < primcount ; i++ ) { if ( count[i] > 0 ) { GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride)); CALL_DrawArrays(ctx->Exec, ( m, first[i], count[i] )); } } } /* GL_IBM_multimode_draw_arrays */ void GLAPIENTRY _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride ) { GET_CURRENT_CONTEXT(ctx); GLint i; FLUSH_VERTICES(ctx, 0); /* XXX not sure about ARB_vertex_buffer_object handling here */ for ( i = 0 ; i < primcount ; i++ ) { if ( count[i] > 0 ) { GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride)); CALL_DrawElements(ctx->Exec, ( m, count[i], type, indices[i] )); } } } /** * GL_NV_primitive_restart and GL 3.1 */ void GLAPIENTRY _mesa_PrimitiveRestartIndex(GLuint index) { GET_CURRENT_CONTEXT(ctx); if (!ctx->Extensions.NV_primitive_restart && ctx->Version < 31) { _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndexNV()"); return; } if (ctx->Array.RestartIndex != index) { FLUSH_VERTICES(ctx, _NEW_TRANSFORM); ctx->Array.RestartIndex = index; } } /** * See GL_ARB_instanced_arrays. * Note that the instance divisor only applies to generic arrays, not * the legacy vertex arrays. */ void GLAPIENTRY _mesa_VertexAttribDivisor(GLuint index, GLuint divisor) { GET_CURRENT_CONTEXT(ctx); const GLuint genericIndex = VERT_ATTRIB_GENERIC(index); if (!ctx->Extensions.ARB_instanced_arrays) { _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribDivisor()"); return; } if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribDivisor(index = %u)", index); return; } ASSERT(genericIndex < Elements(ctx->Array.VAO->VertexAttrib)); /* The ARB_vertex_attrib_binding spec says: * * "The command * * void VertexAttribDivisor(uint index, uint divisor); * * is equivalent to (assuming no errors are generated): * * VertexAttribBinding(index, index); * VertexBindingDivisor(index, divisor);" */ vertex_attrib_binding(ctx, genericIndex, genericIndex); vertex_binding_divisor(ctx, genericIndex, divisor); } unsigned _mesa_primitive_restart_index(const struct gl_context *ctx, GLenum ib_type) { /* From the OpenGL 4.3 core specification, page 302: * "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are * enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX * is used." */ if (ctx->Array.PrimitiveRestartFixedIndex) { switch (ib_type) { case GL_UNSIGNED_BYTE: return 0xff; case GL_UNSIGNED_SHORT: return 0xffff; case GL_UNSIGNED_INT: return 0xffffffff; default: assert(!"_mesa_primitive_restart_index: Invalid index buffer type."); } } return ctx->Array.RestartIndex; } /** * GL_ARB_vertex_attrib_binding */ void GLAPIENTRY _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset, GLsizei stride) { GET_CURRENT_CONTEXT(ctx); const struct gl_vertex_array_object *vao = ctx->Array.VAO; struct gl_buffer_object *vbo; ASSERT_OUTSIDE_BEGIN_END(ctx); /* The ARB_vertex_attrib_binding spec says: * * "An INVALID_OPERATION error is generated if no vertex array object * is bound." */ if (ctx->API == API_OPENGL_CORE && ctx->Array.VAO == ctx->Array.DefaultVAO) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBindVertexBuffer(No array object bound)"); return; } /* The ARB_vertex_attrib_binding spec says: * * "An INVALID_VALUE error is generated if is greater than * the value of MAX_VERTEX_ATTRIB_BINDINGS." */ if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindVertexBuffer(bindingindex=%u > " "GL_MAX_VERTEX_ATTRIB_BINDINGS)", bindingIndex); return; } /* The ARB_vertex_attrib_binding spec says: * * "The error INVALID_VALUE is generated if or * are negative." */ if (offset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindVertexBuffer(offset=%lld < 0)", (long long)offset); return; } if (stride < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindVertexBuffer(stride=%d < 0)", stride); return; } if (buffer == vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) { vbo = vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj; } else if (buffer != 0) { vbo = _mesa_lookup_bufferobj(ctx, buffer); /* From the GL_ARB_vertex_attrib_array spec: * * "[Core profile only:] * An INVALID_OPERATION error is generated if buffer is not zero or a * name returned from a previous call to GenBuffers, or if such a name * has since been deleted with DeleteBuffers. * * Otherwise, we fall back to the same compat profile behavior as other * object references (automatically gen it). */ if (!_mesa_handle_bind_buffer_gen(ctx, GL_ARRAY_BUFFER, buffer, &vbo, "glBindVertexBuffer")) return; } else { /* The ARB_vertex_attrib_binding spec says: * * "If is zero, any buffer object attached to this * bindpoint is detached." */ vbo = ctx->Shared->NullBufferObj; } bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(bindingIndex), vbo, offset, stride); } void GLAPIENTRY _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type, GLboolean normalized, GLuint relativeOffset) { const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT | SHORT_BIT | UNSIGNED_SHORT_BIT | INT_BIT | UNSIGNED_INT_BIT | HALF_BIT | FLOAT_BIT | DOUBLE_BIT | FIXED_GL_BIT | UNSIGNED_INT_2_10_10_10_REV_BIT | INT_2_10_10_10_REV_BIT | UNSIGNED_INT_10F_11F_11F_REV_BIT); GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); /* The ARB_vertex_attrib_binding spec says: * * "An INVALID_OPERATION error is generated under any of the following * conditions: * - if no vertex array object is currently bound (see section 2.10); * - ..." */ if (ctx->API == API_OPENGL_CORE && ctx->Array.VAO == ctx->Array.DefaultVAO) { _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribFormat(No array object bound)"); return; } /* The ARB_vertex_attrib_binding spec says: * * "The error INVALID_VALUE is generated if index is greater than or equal * to the value of MAX_VERTEX_ATTRIBS." */ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribFormat(attribindex=%u > " "GL_MAX_VERTEX_ATTRIBS)", attribIndex); return; } FLUSH_VERTICES(ctx, 0); update_array_format(ctx, "glVertexAttribFormat", VERT_ATTRIB_GENERIC(attribIndex), legalTypes, 1, BGRA_OR_4, size, type, normalized, GL_FALSE, relativeOffset); } void GLAPIENTRY _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type, GLuint relativeOffset) { const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT | SHORT_BIT | UNSIGNED_SHORT_BIT | INT_BIT | UNSIGNED_INT_BIT); GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); /* The ARB_vertex_attrib_binding spec says: * * "An INVALID_OPERATION error is generated under any of the following * conditions: * - if no vertex array object is currently bound (see section 2.10); * - ..." */ if (ctx->API == API_OPENGL_CORE && ctx->Array.VAO == ctx->Array.DefaultVAO) { _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribIFormat(No array object bound)"); return; } /* The ARB_vertex_attrib_binding spec says: * * "The error INVALID_VALUE is generated if index is greater than * or equal to the value of MAX_VERTEX_ATTRIBS." */ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIFormat(attribindex=%u > " "GL_MAX_VERTEX_ATTRIBS)", attribIndex); return; } FLUSH_VERTICES(ctx, 0); update_array_format(ctx, "glVertexAttribIFormat", VERT_ATTRIB_GENERIC(attribIndex), legalTypes, 1, 4, size, type, GL_FALSE, GL_TRUE, relativeOffset); } void GLAPIENTRY _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type, GLuint relativeOffset) { const GLbitfield legalTypes = DOUBLE_BIT; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says: * * "An INVALID_OPERATION error is generated under any of the following * conditions: * • if no vertex array object is currently bound (see section 10.4); * • ..." * * This language is missing from the extension spec, but we assume * that this is an oversight. */ if (ctx->API == API_OPENGL_CORE && ctx->Array.VAO == ctx->Array.DefaultVAO) { _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribLFormat(No array object bound)"); return; } /* The ARB_vertex_attrib_binding spec says: * * "The error INVALID_VALUE is generated if is greater than * or equal to the value of MAX_VERTEX_ATTRIBS." */ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribLFormat(attribindex=%u > " "GL_MAX_VERTEX_ATTRIBS)", attribIndex); return; } FLUSH_VERTICES(ctx, 0); update_array_format(ctx, "glVertexAttribLFormat", VERT_ATTRIB_GENERIC(attribIndex), legalTypes, 1, 4, size, type, GL_FALSE, GL_FALSE, relativeOffset); } void GLAPIENTRY _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); /* The ARB_vertex_attrib_binding spec says: * * "An INVALID_OPERATION error is generated if no vertex array object * is bound." */ if (ctx->API == API_OPENGL_CORE && ctx->Array.VAO == ctx->Array.DefaultVAO) { _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribBinding(No array object bound)"); return; } /* The ARB_vertex_attrib_binding spec says: * * " must be less than the value of MAX_VERTEX_ATTRIBS and * must be less than the value of * MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE * is generated." */ if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribBinding(attribindex=%u >= " "GL_MAX_VERTEX_ATTRIBS)", attribIndex); return; } if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribBinding(bindingindex=%u >= " "GL_MAX_VERTEX_ATTRIB_BINDINGS)", bindingIndex); return; } ASSERT(VERT_ATTRIB_GENERIC(attribIndex) < Elements(ctx->Array.VAO->VertexAttrib)); vertex_attrib_binding(ctx, VERT_ATTRIB_GENERIC(attribIndex), VERT_ATTRIB_GENERIC(bindingIndex)); } void GLAPIENTRY _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (!ctx->Extensions.ARB_instanced_arrays) { _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexBindingDivisor()"); return; } /* The ARB_vertex_attrib_binding spec says: * * "An INVALID_OPERATION error is generated if no vertex array object * is bound." */ if (ctx->API == API_OPENGL_CORE && ctx->Array.VAO == ctx->Array.DefaultVAO) { _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexBindingDivisor(No array object bound)"); return; } /* The ARB_vertex_attrib_binding spec says: * * "An INVALID_VALUE error is generated if is greater * than or equal to the value of MAX_VERTEX_ATTRIB_BINDINGS." */ if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexBindingDivisor(bindingindex=%u > " "GL_MAX_VERTEX_ATTRIB_BINDINGS)", bindingIndex); return; } vertex_binding_divisor(ctx, VERT_ATTRIB_GENERIC(bindingIndex), divisor); } /** * Copy one client vertex array to another. */ void _mesa_copy_client_array(struct gl_context *ctx, struct gl_client_array *dst, struct gl_client_array *src) { dst->Size = src->Size; dst->Type = src->Type; dst->Format = src->Format; dst->Stride = src->Stride; dst->StrideB = src->StrideB; dst->Ptr = src->Ptr; dst->Enabled = src->Enabled; dst->Normalized = src->Normalized; dst->Integer = src->Integer; dst->InstanceDivisor = src->InstanceDivisor; dst->_ElementSize = src->_ElementSize; _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj); dst->_MaxElement = src->_MaxElement; } void _mesa_copy_vertex_attrib_array(struct gl_context *ctx, struct gl_vertex_attrib_array *dst, const struct gl_vertex_attrib_array *src) { dst->Size = src->Size; dst->Type = src->Type; dst->Format = src->Format; dst->VertexBinding = src->VertexBinding; dst->RelativeOffset = src->RelativeOffset; dst->Format = src->Format; dst->Integer = src->Integer; dst->Normalized = src->Normalized; dst->Ptr = src->Ptr; dst->Enabled = src->Enabled; dst->_ElementSize = src->_ElementSize; } void _mesa_copy_vertex_buffer_binding(struct gl_context *ctx, struct gl_vertex_buffer_binding *dst, const struct gl_vertex_buffer_binding *src) { dst->Offset = src->Offset; dst->Stride = src->Stride; dst->InstanceDivisor = src->InstanceDivisor; dst->_BoundArrays = src->_BoundArrays; _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj); } /** * Print vertex array's fields. */ static void print_array(const char *name, GLint index, const struct gl_client_array *array) { if (index >= 0) printf(" %s[%d]: ", name, index); else printf(" %s: ", name); printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu), MaxElem=%u\n", array->Ptr, array->Type, array->Size, array->_ElementSize, array->StrideB, array->BufferObj->Name, (unsigned long) array->BufferObj->Size, array->_MaxElement); } /** * Print current vertex object/array info. For debug. */ void _mesa_print_arrays(struct gl_context *ctx) { struct gl_vertex_array_object *vao = ctx->Array.VAO; GLuint i; _mesa_update_vao_max_element(ctx, vao); printf("Array Object %u\n", vao->Name); if (vao->_VertexAttrib[VERT_ATTRIB_POS].Enabled) print_array("Vertex", -1, &vao->_VertexAttrib[VERT_ATTRIB_POS]); if (vao->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) print_array("Normal", -1, &vao->_VertexAttrib[VERT_ATTRIB_NORMAL]); if (vao->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) print_array("Color", -1, &vao->_VertexAttrib[VERT_ATTRIB_COLOR0]); for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) if (vao->_VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled) print_array("TexCoord", i, &vao->_VertexAttrib[VERT_ATTRIB_TEX(i)]); for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) if (vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled) print_array("Attrib", i, &vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)]); printf(" _MaxElement = %u\n", vao->_MaxElement); } /** * Initialize vertex array state for given context. */ void _mesa_init_varray(struct gl_context *ctx) { ctx->Array.DefaultVAO = ctx->Driver.NewArrayObject(ctx, 0); _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO); ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ ctx->Array.Objects = _mesa_NewHashTable(); } /** * Callback for deleting an array object. Called by _mesa_HashDeleteAll(). */ static void delete_arrayobj_cb(GLuint id, void *data, void *userData) { struct gl_vertex_array_object *vao = (struct gl_vertex_array_object *) data; struct gl_context *ctx = (struct gl_context *) userData; _mesa_delete_vao(ctx, vao); } /** * Free vertex array state for given context. */ void _mesa_free_varray_data(struct gl_context *ctx) { _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx); _mesa_DeleteHashTable(ctx->Array.Objects); }