/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Brian Paul */ #include #include "st_context.h" #include "st_atom.h" #include "st_cb_bitmap.h" #include "st_cb_fbo.h" #include "st_texture.h" #include "pipe/p_context.h" #include "cso_cache/cso_context.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_format.h" /** * Update framebuffer size. * * We need to derive pipe_framebuffer size from the bound pipe_surfaces here * instead of copying gl_framebuffer size because for certain target types * (like PIPE_TEXTURE_1D_ARRAY) gl_framebuffer::Height has the number of layers * instead of 1. */ static void update_framebuffer_size(struct pipe_framebuffer_state *framebuffer, struct pipe_surface *surface) { assert(surface); assert(surface->width < UINT_MAX); assert(surface->height < UINT_MAX); framebuffer->width = MIN2(framebuffer->width, surface->width); framebuffer->height = MIN2(framebuffer->height, surface->height); } /** * Update framebuffer state (color, depth, stencil, etc. buffers) */ static void update_framebuffer_state( struct st_context *st ) { struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; struct gl_framebuffer *fb = st->ctx->DrawBuffer; struct st_renderbuffer *strb; GLuint i; st_flush_bitmap_cache(st); st->state.fb_orientation = st_fb_orientation(fb); framebuffer->width = UINT_MAX; framebuffer->height = UINT_MAX; /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/ /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state * to determine which surfaces to draw to */ framebuffer->nr_cbufs = fb->_NumColorDrawBuffers; for (i = 0; i < fb->_NumColorDrawBuffers; i++) { pipe_surface_reference(&framebuffer->cbufs[i], NULL); strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); if (strb) { if (strb->is_rtt || (strb->texture && _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB)) { /* rendering to a GL texture, may have to update surface */ st_update_renderbuffer_surface(st, strb); } if (strb->surface) { pipe_surface_reference(&framebuffer->cbufs[i], strb->surface); update_framebuffer_size(framebuffer, strb->surface); } strb->defined = GL_TRUE; /* we'll be drawing something */ } } for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { pipe_surface_reference(&framebuffer->cbufs[i], NULL); } /* * Depth/Stencil renderbuffer/surface. */ strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); if (strb) { if (strb->is_rtt) { /* rendering to a GL texture, may have to update surface */ st_update_renderbuffer_surface(st, strb); } pipe_surface_reference(&framebuffer->zsbuf, strb->surface); update_framebuffer_size(framebuffer, strb->surface); } else { strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); if (strb) { assert(strb->surface); pipe_surface_reference(&framebuffer->zsbuf, strb->surface); update_framebuffer_size(framebuffer, strb->surface); } else pipe_surface_reference(&framebuffer->zsbuf, NULL); } #ifdef DEBUG /* Make sure the resource binding flags were set properly */ for (i = 0; i < framebuffer->nr_cbufs; i++) { assert(!framebuffer->cbufs[i] || framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); } if (framebuffer->zsbuf) { assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); } #endif /* _mesa_test_framebuffer_completeness refuses framebuffers with no * attachments, so this should never happen. */ assert(framebuffer->width != UINT_MAX); assert(framebuffer->height != UINT_MAX); cso_set_framebuffer(st->cso_context, framebuffer); } const struct st_tracked_state st_update_framebuffer = { "st_update_framebuffer", /* name */ { /* dirty */ _NEW_BUFFERS, /* mesa */ ST_NEW_FRAMEBUFFER, /* st */ }, update_framebuffer_state /* update */ };