MHMAKESLNFILE=mesavc10.sln BUILDCMD=MSBuild.exe $(MHMAKESLNFILE) /t:Build ifdef IS64 TARGETDIR=x64 else TARGETDIR=Win32 endif DBGBUILDCMD=$(BUILDCMD) /p:Configuration=Debug /p:Platform=$(TARGETDIR) RELBUILDCMD=$(BUILDCMD) /p:Configuration=Release /p:Platform=$(TARGETDIR) DEPS:=$(wildcard ..\..\..\src\mesa\swrast\*.c) \ $(wildcard ..\..\..\src\mesa\swrast\*.h) \ $(wildcard ..\..\..\src\mesa\swrast_setup\*.c) \ $(wildcard ..\..\..\src\mesa\swrast_setup\*.h) \ $(wildcard ..\..\..\src\mesa\main\*.c) \ $(wildcard ..\..\..\src\mesa\main\*.h) \ $(wildcard ..\..\..\src\mesa\math\*.c) \ $(wildcard ..\..\..\src\mesa\math\*.h) \ $(wildcard ..\..\..\src\mesa\program\*.c) \ $(wildcard ..\..\..\src\mesa\program\*.cpp) \ $(wildcard ..\..\..\src\mesa\program\*.h) \ $(wildcard ..\..\..\src\mesa\shader\*.c) \ $(wildcard ..\..\..\src\mesa\shader\*.h) \ $(wildcard ..\..\..\src\mesa\shader\slang\*.c) \ $(wildcard ..\..\..\src\mesa\shader\slang\*.h) \ $(wildcard ..\..\..\src\mesa\shader\slang\library\*.c) \ $(wildcard ..\..\..\src\mesa\shader\slang\library\*.h) \ $(wildcard ..\..\..\src\mesa\glapi\*.c) \ $(wildcard ..\..\..\src\mesa\glapi\*.h) \ $(wildcard ..\..\..\src\mesa\math\*.c) \ $(wildcard ..\..\..\src\mesa\math\*.h) \ $(wildcard ..\..\..\src\mesa\tnl\*.c) \ $(wildcard ..\..\..\src\mesa\tnl\*.h) \ $(wildcard ..\..\..\src\mesa\vbo\*.c) \ $(wildcard ..\..\..\src\mesa\vbo\*.h) \ $(wildcard ..\..\..\src\glsl\glcpp\*.c) \ $(wildcard ..\..\..\src\glsl\glcpp\*.h) \ $(wildcard ..\..\..\src\glsl\*.c) \ $(wildcard ..\..\..\src\glsl\*.h) \ $(wildcard ..\..\..\src\glsl\*.cpp) \ $(wildcard ..\..\..\src\mesa\drivers\dri\swrast\*.c) \ $(wildcard ..\..\..\src\mesa\drivers\dri\swrast\*.h) \ $(wildcard ..\..\..\src\mesa\drivers\dri\common\*.c) \ $(wildcard ..\..\..\src\mesa\drivers\dri\common\*.h) \ $(wildcard ..\..\..\src\mesa\drivers\common\*.c) \ $(wildcard ..\..\..\src\mesa\drivers\common\*.h) \ ..\..\..\src\mesa\main\dispatch.h \ ..\..\..\src\mesa\main\glapitable.h \ ..\..\..\src\mesa\main\enums.c \ ..\..\..\src\mesa\main\api_exec.c \ ..\..\..\src\mesa\main\get_hash.h \ ..\..\..\src\mesa\main\remap_helper.h all: $(TARGETDIR)\Release\swrast_dri.dll $(TARGETDIR)\Debug\swrast_dri.dll ..\..\..\src\mesa\main\dispatch.h: $(wildcard ..\..\..\src\mapi\glapi\gen\*.xml) ..\..\..\src\mapi\glapi\gen\gl_table.py cd ..\..\..\src\mapi\glapi\gen & python gl_table.py -f gl_and_es_API.xml -m remap_table > ..\..\..\mesa\main\dispatch.h ..\..\..\src\mesa\main\glapitable.h: $(wildcard ..\..\..\src\mapi\glapi\gen\*.xml) ..\..\..\src\mapi\glapi\gen\gl_table.py cd ..\..\..\src\mapi\glapi\gen & python gl_table.py -f gl_and_es_API.xml > ..\..\..\mesa\main\glapitable.h ..\..\..\src\mesa\main\enums.c: $(wildcard ..\..\..\src\mapi\glapi\gen\*.xml) ..\..\..\src\mapi\glapi\gen\gl_enums.py cd ..\..\..\src\mapi\glapi\gen & python gl_enums.py -f gl_and_es_API.xml > ..\..\..\mesa\main\enums.c ..\..\..\src\mesa\main\api_exec.c: $(wildcard ..\..\..\src\mapi\glapi\gen\*.xml) ..\..\..\src\mapi\glapi\gen\gl_genexec.py cd ..\..\..\src\mapi\glapi\gen & python gl_genexec.py -f gl_and_es_API.xml > ..\..\..\mesa\main\api_exec.c GET_HASH_GEN = ..\..\..\src\mesa\main\get_hash_generator.py ..\..\..\src\mesa\main\get_hash.h: ..\..\..\src\mapi\glapi\gen\gl_and_es_API.xml ..\..\..\src\mesa\main\get_hash_params.py $(GET_HASH_GEN) python $(GET_HASH_GEN) -f $< > $@ REMAP_HELPER = ..\..\..\src\mapi\glapi\gen\remap_helper.py ..\..\..\src\mesa\main\remap_helper.h: ..\..\..\src\mapi\glapi\gen\gl_and_es_API.xml $(REMAP_HELPER) python $(REMAP_HELPER) -f $< > $@ $(TARGETDIR)\Debug\swrast_dri.dll: $(DEPS) $(DBGBUILDCMD) $(TARGETDIR)\Release\swrast_dri.dll: $(DEPS) $(RELBUILDCMD) clean: cleanthis cleanthis: del -e Debug del -e Release