/* WARNING: This file is generated by combine.pl from combine.inc. Please edit one of those files rather than this one. */ #line 1 "pixman-combine.c.template" #define COMPONENT_SIZE 16 #define MASK 0xffffULL #define ONE_HALF 0x8000ULL #define A_SHIFT 16 * 3 #define R_SHIFT 16 * 2 #define G_SHIFT 16 #define A_MASK 0xffff000000000000ULL #define R_MASK 0xffff00000000ULL #define G_MASK 0xffff0000ULL #define RB_MASK 0xffff0000ffffULL #define AG_MASK 0xffff0000ffff0000ULL #define RB_ONE_HALF 0x800000008000ULL #define RB_MASK_PLUS_ONE 0x10000000010000ULL #define ALPHA_16(x) ((x) >> A_SHIFT) #define RED_16(x) (((x) >> R_SHIFT) & MASK) #define GREEN_16(x) (((x) >> G_SHIFT) & MASK) #define BLUE_16(x) ((x) & MASK) /* * Helper macros. */ #define MUL_UN16(a, b, t) \ ((t) = (a) * (b) + ONE_HALF, ((((t) >> G_SHIFT ) + (t) ) >> G_SHIFT )) #define DIV_UN16(a, b) \ (((uint32_t) (a) * MASK) / (b)) #define ADD_UN16(x, y, t) \ ((t) = x + y, \ (uint64_t) (uint16_t) ((t) | (0 - ((t) >> G_SHIFT)))) #define DIV_ONE_UN16(x) \ (((x) + ONE_HALF + (((x) + ONE_HALF) >> G_SHIFT)) >> G_SHIFT) /* * The methods below use some tricks to be able to do two color * components at the same time. */ /* * x_rb = (x_rb * a) / 255 */ #define UN16_rb_MUL_UN16(x, a, t) \ do \ { \ t = ((x) & RB_MASK) * (a); \ t += RB_ONE_HALF; \ x = (t + ((t >> G_SHIFT) & RB_MASK)) >> G_SHIFT; \ x &= RB_MASK; \ } while (0) /* * x_rb = min (x_rb + y_rb, 255) */ #define UN16_rb_ADD_UN16_rb(x, y, t) \ do \ { \ t = ((x) + (y)); \ t |= RB_MASK_PLUS_ONE - ((t >> G_SHIFT) & RB_MASK); \ x = (t & RB_MASK); \ } while (0) /* * x_rb = (x_rb * a_rb) / 255 */ #define UN16_rb_MUL_UN16_rb(x, a, t) \ do \ { \ t = (x & MASK) * (a & MASK); \ t |= (x & R_MASK) * ((a >> R_SHIFT) & MASK); \ t += RB_ONE_HALF; \ t = (t + ((t >> G_SHIFT) & RB_MASK)) >> G_SHIFT; \ x = t & RB_MASK; \ } while (0) /* * x_c = (x_c * a) / 255 */ #define UN16x4_MUL_UN16(x, a) \ do \ { \ uint64_t r1, r2, t; \ \ r1 = (x); \ UN16_rb_MUL_UN16 (r1, a, t); \ \ r2 = (x) >> G_SHIFT; \ UN16_rb_MUL_UN16 (r2, a, t); \ \ x = r1 | (r2 << G_SHIFT); \ } while (0) /* * x_c = (x_c * a) / 255 + y_c */ #define UN16x4_MUL_UN16_ADD_UN16x4(x, a, y) \ do \ { \ uint64_t r1, r2, r3, t; \ \ r1 = (x); \ r2 = (y) & RB_MASK; \ UN16_rb_MUL_UN16 (r1, a, t); \ UN16_rb_ADD_UN16_rb (r1, r2, t); \ \ r2 = (x) >> G_SHIFT; \ r3 = ((y) >> G_SHIFT) & RB_MASK; \ UN16_rb_MUL_UN16 (r2, a, t); \ UN16_rb_ADD_UN16_rb (r2, r3, t); \ \ x = r1 | (r2 << G_SHIFT); \ } while (0) /* * x_c = (x_c * a + y_c * b) / 255 */ #define UN16x4_MUL_UN16_ADD_UN16x4_MUL_UN16(x, a, y, b) \ do \ { \ uint64_t r1, r2, r3, t; \ \ r1 = x; \ r2 = y; \ UN16_rb_MUL_UN16 (r1, a, t); \ UN16_rb_MUL_UN16 (r2, b, t); \ UN16_rb_ADD_UN16_rb (r1, r2, t); \ \ r2 = (x >> G_SHIFT); \ r3 = (y >> G_SHIFT); \ UN16_rb_MUL_UN16 (r2, a, t); \ UN16_rb_MUL_UN16 (r3, b, t); \ UN16_rb_ADD_UN16_rb (r2, r3, t); \ \ x = r1 | (r2 << G_SHIFT); \ } while (0) /* * x_c = (x_c * a_c) / 255 */ #define UN16x4_MUL_UN16x4(x, a) \ do \ { \ uint64_t r1, r2, r3, t; \ \ r1 = x; \ r2 = a; \ UN16_rb_MUL_UN16_rb (r1, r2, t); \ \ r2 = x >> G_SHIFT; \ r3 = a >> G_SHIFT; \ UN16_rb_MUL_UN16_rb (r2, r3, t); \ \ x = r1 | (r2 << G_SHIFT); \ } while (0) /* * x_c = (x_c * a_c) / 255 + y_c */ #define UN16x4_MUL_UN16x4_ADD_UN16x4(x, a, y) \ do \ { \ uint64_t r1, r2, r3, t; \ \ r1 = x; \ r2 = a; \ UN16_rb_MUL_UN16_rb (r1, r2, t); \ r2 = y & RB_MASK; \ UN16_rb_ADD_UN16_rb (r1, r2, t); \ \ r2 = (x >> G_SHIFT); \ r3 = (a >> G_SHIFT); \ UN16_rb_MUL_UN16_rb (r2, r3, t); \ r3 = (y >> G_SHIFT) & RB_MASK; \ UN16_rb_ADD_UN16_rb (r2, r3, t); \ \ x = r1 | (r2 << G_SHIFT); \ } while (0) /* * x_c = (x_c * a_c + y_c * b) / 255 */ #define UN16x4_MUL_UN16x4_ADD_UN16x4_MUL_UN16(x, a, y, b) \ do \ { \ uint64_t r1, r2, r3, t; \ \ r1 = x; \ r2 = a; \ UN16_rb_MUL_UN16_rb (r1, r2, t); \ r2 = y; \ UN16_rb_MUL_UN16 (r2, b, t); \ UN16_rb_ADD_UN16_rb (r1, r2, t); \ \ r2 = x >> G_SHIFT; \ r3 = a >> G_SHIFT; \ UN16_rb_MUL_UN16_rb (r2, r3, t); \ r3 = y >> G_SHIFT; \ UN16_rb_MUL_UN16 (r3, b, t); \ UN16_rb_ADD_UN16_rb (r2, r3, t); \ \ x = r1 | (r2 << G_SHIFT); \ } while (0) /* x_c = min(x_c + y_c, 255) */ #define UN16x4_ADD_UN16x4(x, y) \ do \ { \ uint64_t r1, r2, r3, t; \ \ r1 = x & RB_MASK; \ r2 = y & RB_MASK; \ UN16_rb_ADD_UN16_rb (r1, r2, t); \ \ r2 = (x >> G_SHIFT) & RB_MASK; \ r3 = (y >> G_SHIFT) & RB_MASK; \ UN16_rb_ADD_UN16_rb (r2, r3, t); \ \ x = r1 | (r2 << G_SHIFT); \ } while (0)