/* * General mechanism for wrapping up reading/writing of Windows * HANDLEs into a PuTTY Socket abstraction. */ #include #include #include #define DEFINE_PLUG_METHOD_MACROS #include "tree234.h" #include "putty.h" #include "network.h" typedef struct Socket_handle_tag *Handle_Socket; struct Socket_handle_tag { const struct socket_function_table *fn; /* the above variable absolutely *must* be the first in this structure */ HANDLE send_H, recv_H; struct handle *send_h, *recv_h; /* * Freezing one of these sockets is a slightly fiddly business, * because the reads from the handle are happening in a separate * thread as blocking system calls and so once one is in progress * it can't sensibly be interrupted. Hence, after the user tries * to freeze one of these sockets, it's unavoidable that we may * receive one more load of data before we manage to get * winhandl.c to stop reading. */ enum { UNFROZEN, /* reading as normal */ FREEZING, /* have been set to frozen but winhandl is still reading */ FROZEN, /* really frozen - winhandl has been throttled */ THAWING /* we're gradually releasing our remaining data */ } frozen; /* We buffer data here if we receive it from winhandl while frozen. */ bufchain inputdata; char *error; Plug plug; }; static int handle_gotdata(struct handle *h, void *data, int len) { Handle_Socket ps = (Handle_Socket) handle_get_privdata(h); if (len < 0) { return plug_closing(ps->plug, "Read error from handle", 0, 0); } else if (len == 0) { return plug_closing(ps->plug, NULL, 0, 0); } else { assert(ps->frozen != FREEZING && ps->frozen != THAWING); if (ps->frozen == FREEZING) { /* * If we've received data while this socket is supposed to * be frozen (because the read winhandl.c started before * sk_set_frozen was called has now returned) then buffer * the data for when we unfreeze. */ bufchain_add(&ps->inputdata, data, len); /* * And return a very large backlog, to prevent further * data arriving from winhandl until we unfreeze. */ return INT_MAX; } else { return plug_receive(ps->plug, 0, data, len); } } } static void handle_sentdata(struct handle *h, int new_backlog) { Handle_Socket ps = (Handle_Socket) handle_get_privdata(h); plug_sent(ps->plug, new_backlog); } static Plug sk_handle_plug(Socket s, Plug p) { Handle_Socket ps = (Handle_Socket) s; Plug ret = ps->plug; if (p) ps->plug = p; return ret; } static void sk_handle_close(Socket s) { Handle_Socket ps = (Handle_Socket) s; handle_free(ps->send_h); handle_free(ps->recv_h); CloseHandle(ps->send_H); if (ps->recv_H != ps->send_H) CloseHandle(ps->recv_H); bufchain_clear(&ps->inputdata); sfree(ps); } static int sk_handle_write(Socket s, const char *data, int len) { Handle_Socket ps = (Handle_Socket) s; return handle_write(ps->send_h, data, len); } static int sk_handle_write_oob(Socket s, const char *data, int len) { /* * oob data is treated as inband; nasty, but nothing really * better we can do */ return sk_handle_write(s, data, len); } static void sk_handle_write_eof(Socket s) { Handle_Socket ps = (Handle_Socket) s; handle_write_eof(ps->send_h); } static void sk_handle_flush(Socket s) { /* Handle_Socket ps = (Handle_Socket) s; */ /* do nothing */ } static void handle_socket_unfreeze(void *psv) { Handle_Socket ps = (Handle_Socket) psv; void *data; int len, new_backlog; /* * If we've been put into a state other than THAWING since the * last callback, then we're done. */ if (ps->frozen != THAWING) return; /* * Get some of the data we've buffered. */ bufchain_prefix(&ps->inputdata, &data, &len); assert(len > 0); /* * Hand it off to the plug. */ new_backlog = plug_receive(ps->plug, 0, data, len); if (bufchain_size(&ps->inputdata) > 0) { /* * If there's still data in our buffer, stay in THAWING state, * and reschedule ourself. */ queue_toplevel_callback(handle_socket_unfreeze, ps); } else { /* * Otherwise, we've successfully thawed! */ ps->frozen = UNFROZEN; handle_unthrottle(ps->recv_h, new_backlog); } } static void sk_handle_set_frozen(Socket s, int is_frozen) { Handle_Socket ps = (Handle_Socket) s; if (is_frozen) { switch (ps->frozen) { case FREEZING: case FROZEN: return; /* nothing to do */ case THAWING: /* * We were in the middle of emptying our bufchain, and got * frozen again. In that case, winhandl.c is already * throttled, so just return to FROZEN state. The toplevel * callback will notice and disable itself. */ ps->frozen = FROZEN; break; case UNFROZEN: /* * The normal case. Go to FREEZING, and expect one more * load of data from winhandl if we're unlucky. */ ps->frozen = FREEZING; break; } } else { switch (ps->frozen) { case UNFROZEN: case THAWING: return; /* nothing to do */ case FREEZING: /* * If winhandl didn't send us any data throughout the time * we were frozen, then we'll still be in this state and * can just unfreeze in the trivial way. */ assert(bufchain_size(&ps->inputdata) == 0); ps->frozen = UNFROZEN; break; case FROZEN: /* * If we have buffered data, go to THAWING and start * releasing it in top-level callbacks. */ ps->frozen = THAWING; queue_toplevel_callback(handle_socket_unfreeze, ps); } } } static const char *sk_handle_socket_error(Socket s) { Handle_Socket ps = (Handle_Socket) s; return ps->error; } Socket make_handle_socket(HANDLE send_H, HANDLE recv_H, Plug plug, int overlapped) { static const struct socket_function_table socket_fn_table = { sk_handle_plug, sk_handle_close, sk_handle_write, sk_handle_write_oob, sk_handle_write_eof, sk_handle_flush, sk_handle_set_frozen, sk_handle_socket_error }; Handle_Socket ret; int flags = (overlapped ? HANDLE_FLAG_OVERLAPPED : 0); ret = snew(struct Socket_handle_tag); ret->fn = &socket_fn_table; ret->plug = plug; ret->error = NULL; ret->frozen = UNFROZEN; bufchain_init(&ret->inputdata); ret->recv_H = recv_H; ret->recv_h = handle_input_new(ret->recv_H, handle_gotdata, ret, flags); ret->send_H = send_H; ret->send_h = handle_output_new(ret->send_H, handle_sentdata, ret, flags); return (Socket) ret; }