/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ /* * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * (C) Copyright IBM Corporation 2004, 2006 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL, IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* This file is only included by glapi.c and is used for * the GetProcAddress() function */ typedef struct { GLint Name_offset; #if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) _glapi_proc Address; #endif GLuint Offset; } glprocs_table_t; #if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) # define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } #elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) # define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } #elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) # define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } #elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) # define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } #endif static const char gl_string_table[] = "glNewList\0" "glEndList\0" "glCallList\0" "glCallLists\0" "glDeleteLists\0" "glGenLists\0" "glListBase\0" "glBegin\0" "glBitmap\0" "glColor3b\0" "glColor3bv\0" "glColor3d\0" "glColor3dv\0" "glColor3f\0" "glColor3fv\0" "glColor3i\0" "glColor3iv\0" "glColor3s\0" "glColor3sv\0" "glColor3ub\0" "glColor3ubv\0" "glColor3ui\0" "glColor3uiv\0" "glColor3us\0" "glColor3usv\0" "glColor4b\0" "glColor4bv\0" "glColor4d\0" "glColor4dv\0" "glColor4f\0" "glColor4fv\0" "glColor4i\0" "glColor4iv\0" "glColor4s\0" "glColor4sv\0" "glColor4ub\0" "glColor4ubv\0" "glColor4ui\0" "glColor4uiv\0" "glColor4us\0" "glColor4usv\0" "glEdgeFlag\0" "glEdgeFlagv\0" "glEnd\0" "glIndexd\0" "glIndexdv\0" "glIndexf\0" "glIndexfv\0" "glIndexi\0" "glIndexiv\0" "glIndexs\0" "glIndexsv\0" "glNormal3b\0" "glNormal3bv\0" "glNormal3d\0" "glNormal3dv\0" "glNormal3f\0" "glNormal3fv\0" "glNormal3i\0" "glNormal3iv\0" "glNormal3s\0" "glNormal3sv\0" "glRasterPos2d\0" "glRasterPos2dv\0" "glRasterPos2f\0" "glRasterPos2fv\0" "glRasterPos2i\0" "glRasterPos2iv\0" "glRasterPos2s\0" "glRasterPos2sv\0" "glRasterPos3d\0" "glRasterPos3dv\0" "glRasterPos3f\0" "glRasterPos3fv\0" "glRasterPos3i\0" "glRasterPos3iv\0" "glRasterPos3s\0" "glRasterPos3sv\0" "glRasterPos4d\0" "glRasterPos4dv\0" "glRasterPos4f\0" "glRasterPos4fv\0" "glRasterPos4i\0" "glRasterPos4iv\0" "glRasterPos4s\0" "glRasterPos4sv\0" "glRectd\0" "glRectdv\0" "glRectf\0" "glRectfv\0" "glRecti\0" "glRectiv\0" "glRects\0" "glRectsv\0" "glTexCoord1d\0" "glTexCoord1dv\0" "glTexCoord1f\0" "glTexCoord1fv\0" "glTexCoord1i\0" "glTexCoord1iv\0" "glTexCoord1s\0" "glTexCoord1sv\0" "glTexCoord2d\0" "glTexCoord2dv\0" "glTexCoord2f\0" "glTexCoord2fv\0" "glTexCoord2i\0" "glTexCoord2iv\0" "glTexCoord2s\0" "glTexCoord2sv\0" "glTexCoord3d\0" "glTexCoord3dv\0" "glTexCoord3f\0" "glTexCoord3fv\0" "glTexCoord3i\0" "glTexCoord3iv\0" "glTexCoord3s\0" "glTexCoord3sv\0" "glTexCoord4d\0" "glTexCoord4dv\0" "glTexCoord4f\0" "glTexCoord4fv\0" "glTexCoord4i\0" "glTexCoord4iv\0" "glTexCoord4s\0" "glTexCoord4sv\0" "glVertex2d\0" "glVertex2dv\0" "glVertex2f\0" "glVertex2fv\0" "glVertex2i\0" "glVertex2iv\0" "glVertex2s\0" "glVertex2sv\0" "glVertex3d\0" "glVertex3dv\0" "glVertex3f\0" "glVertex3fv\0" "glVertex3i\0" "glVertex3iv\0" "glVertex3s\0" "glVertex3sv\0" "glVertex4d\0" "glVertex4dv\0" "glVertex4f\0" "glVertex4fv\0" "glVertex4i\0" "glVertex4iv\0" "glVertex4s\0" "glVertex4sv\0" "glClipPlane\0" "glColorMaterial\0" "glCullFace\0" "glFogf\0" "glFogfv\0" "glFogi\0" "glFogiv\0" "glFrontFace\0" "glHint\0" "glLightf\0" "glLightfv\0" "glLighti\0" "glLightiv\0" "glLightModelf\0" "glLightModelfv\0" "glLightModeli\0" "glLightModeliv\0" "glLineStipple\0" "glLineWidth\0" "glMaterialf\0" "glMaterialfv\0" "glMateriali\0" "glMaterialiv\0" "glPointSize\0" "glPolygonMode\0" "glPolygonStipple\0" "glScissor\0" "glShadeModel\0" "glTexParameterf\0" "glTexParameterfv\0" "glTexParameteri\0" "glTexParameteriv\0" "glTexImage1D\0" "glTexImage2D\0" "glTexEnvf\0" "glTexEnvfv\0" "glTexEnvi\0" "glTexEnviv\0" "glTexGend\0" "glTexGendv\0" "glTexGenf\0" "glTexGenfv\0" "glTexGeni\0" "glTexGeniv\0" "glFeedbackBuffer\0" "glSelectBuffer\0" "glRenderMode\0" "glInitNames\0" "glLoadName\0" "glPassThrough\0" "glPopName\0" "glPushName\0" "glDrawBuffer\0" "glClear\0" "glClearAccum\0" "glClearIndex\0" "glClearColor\0" "glClearStencil\0" "glClearDepth\0" "glStencilMask\0" "glColorMask\0" "glDepthMask\0" "glIndexMask\0" "glAccum\0" "glDisable\0" "glEnable\0" "glFinish\0" "glFlush\0" "glPopAttrib\0" "glPushAttrib\0" "glMap1d\0" "glMap1f\0" "glMap2d\0" "glMap2f\0" "glMapGrid1d\0" "glMapGrid1f\0" "glMapGrid2d\0" "glMapGrid2f\0" "glEvalCoord1d\0" "glEvalCoord1dv\0" "glEvalCoord1f\0" "glEvalCoord1fv\0" "glEvalCoord2d\0" "glEvalCoord2dv\0" "glEvalCoord2f\0" "glEvalCoord2fv\0" "glEvalMesh1\0" "glEvalPoint1\0" "glEvalMesh2\0" "glEvalPoint2\0" "glAlphaFunc\0" "glBlendFunc\0" "glLogicOp\0" "glStencilFunc\0" "glStencilOp\0" "glDepthFunc\0" "glPixelZoom\0" "glPixelTransferf\0" "glPixelTransferi\0" "glPixelStoref\0" "glPixelStorei\0" "glPixelMapfv\0" "glPixelMapuiv\0" "glPixelMapusv\0" "glReadBuffer\0" "glCopyPixels\0" "glReadPixels\0" "glDrawPixels\0" "glGetBooleanv\0" "glGetClipPlane\0" "glGetDoublev\0" "glGetError\0" "glGetFloatv\0" "glGetIntegerv\0" "glGetLightfv\0" "glGetLightiv\0" "glGetMapdv\0" "glGetMapfv\0" "glGetMapiv\0" "glGetMaterialfv\0" "glGetMaterialiv\0" "glGetPixelMapfv\0" "glGetPixelMapuiv\0" "glGetPixelMapusv\0" "glGetPolygonStipple\0" "glGetString\0" "glGetTexEnvfv\0" "glGetTexEnviv\0" "glGetTexGendv\0" "glGetTexGenfv\0" "glGetTexGeniv\0" "glGetTexImage\0" "glGetTexParameterfv\0" "glGetTexParameteriv\0" "glGetTexLevelParameterfv\0" "glGetTexLevelParameteriv\0" "glIsEnabled\0" "glIsList\0" "glDepthRange\0" "glFrustum\0" "glLoadIdentity\0" "glLoadMatrixf\0" "glLoadMatrixd\0" "glMatrixMode\0" "glMultMatrixf\0" "glMultMatrixd\0" "glOrtho\0" "glPopMatrix\0" "glPushMatrix\0" "glRotated\0" "glRotatef\0" "glScaled\0" "glScalef\0" "glTranslated\0" "glTranslatef\0" "glViewport\0" "glArrayElement\0" "glBindTexture\0" "glColorPointer\0" "glDisableClientState\0" "glDrawArrays\0" "glDrawElements\0" "glEdgeFlagPointer\0" "glEnableClientState\0" "glIndexPointer\0" "glIndexub\0" "glIndexubv\0" "glInterleavedArrays\0" "glNormalPointer\0" "glPolygonOffset\0" "glTexCoordPointer\0" "glVertexPointer\0" "glAreTexturesResident\0" "glCopyTexImage1D\0" "glCopyTexImage2D\0" "glCopyTexSubImage1D\0" "glCopyTexSubImage2D\0" "glDeleteTextures\0" "glGenTextures\0" "glGetPointerv\0" "glIsTexture\0" "glPrioritizeTextures\0" "glTexSubImage1D\0" "glTexSubImage2D\0" "glPopClientAttrib\0" "glPushClientAttrib\0" "glBlendColor\0" "glBlendEquation\0" "glDrawRangeElements\0" "glColorTable\0" "glColorTableParameterfv\0" "glColorTableParameteriv\0" "glCopyColorTable\0" "glGetColorTable\0" "glGetColorTableParameterfv\0" "glGetColorTableParameteriv\0" "glColorSubTable\0" "glCopyColorSubTable\0" "glConvolutionFilter1D\0" "glConvolutionFilter2D\0" "glConvolutionParameterf\0" "glConvolutionParameterfv\0" "glConvolutionParameteri\0" "glConvolutionParameteriv\0" "glCopyConvolutionFilter1D\0" "glCopyConvolutionFilter2D\0" "glGetConvolutionFilter\0" "glGetConvolutionParameterfv\0" "glGetConvolutionParameteriv\0" "glGetSeparableFilter\0" "glSeparableFilter2D\0" "glGetHistogram\0" "glGetHistogramParameterfv\0" "glGetHistogramParameteriv\0" "glGetMinmax\0" "glGetMinmaxParameterfv\0" "glGetMinmaxParameteriv\0" "glHistogram\0" "glMinmax\0" "glResetHistogram\0" "glResetMinmax\0" "glTexImage3D\0" "glTexSubImage3D\0" "glCopyTexSubImage3D\0" "glActiveTexture\0" "glClientActiveTexture\0" "glMultiTexCoord1d\0" "glMultiTexCoord1dv\0" "glMultiTexCoord1fARB\0" "glMultiTexCoord1fvARB\0" "glMultiTexCoord1i\0" "glMultiTexCoord1iv\0" "glMultiTexCoord1s\0" "glMultiTexCoord1sv\0" "glMultiTexCoord2d\0" "glMultiTexCoord2dv\0" "glMultiTexCoord2fARB\0" "glMultiTexCoord2fvARB\0" "glMultiTexCoord2i\0" "glMultiTexCoord2iv\0" "glMultiTexCoord2s\0" "glMultiTexCoord2sv\0" "glMultiTexCoord3d\0" "glMultiTexCoord3dv\0" "glMultiTexCoord3fARB\0" "glMultiTexCoord3fvARB\0" "glMultiTexCoord3i\0" "glMultiTexCoord3iv\0" "glMultiTexCoord3s\0" "glMultiTexCoord3sv\0" "glMultiTexCoord4d\0" "glMultiTexCoord4dv\0" "glMultiTexCoord4fARB\0" "glMultiTexCoord4fvARB\0" "glMultiTexCoord4i\0" "glMultiTexCoord4iv\0" "glMultiTexCoord4s\0" "glMultiTexCoord4sv\0" "glCompressedTexImage1D\0" "glCompressedTexImage2D\0" "glCompressedTexImage3D\0" "glCompressedTexSubImage1D\0" "glCompressedTexSubImage2D\0" "glCompressedTexSubImage3D\0" "glGetCompressedTexImage\0" "glLoadTransposeMatrixd\0" "glLoadTransposeMatrixf\0" "glMultTransposeMatrixd\0" "glMultTransposeMatrixf\0" "glSampleCoverage\0" "glBlendFuncSeparate\0" "glFogCoordPointer\0" "glFogCoordd\0" "glFogCoorddv\0" "glMultiDrawArrays\0" "glPointParameterf\0" "glPointParameterfv\0" "glPointParameteri\0" "glPointParameteriv\0" "glSecondaryColor3b\0" "glSecondaryColor3bv\0" "glSecondaryColor3d\0" "glSecondaryColor3dv\0" "glSecondaryColor3i\0" "glSecondaryColor3iv\0" "glSecondaryColor3s\0" "glSecondaryColor3sv\0" "glSecondaryColor3ub\0" "glSecondaryColor3ubv\0" "glSecondaryColor3ui\0" "glSecondaryColor3uiv\0" "glSecondaryColor3us\0" "glSecondaryColor3usv\0" "glSecondaryColorPointer\0" "glWindowPos2d\0" "glWindowPos2dv\0" "glWindowPos2f\0" "glWindowPos2fv\0" "glWindowPos2i\0" "glWindowPos2iv\0" "glWindowPos2s\0" "glWindowPos2sv\0" "glWindowPos3d\0" "glWindowPos3dv\0" "glWindowPos3f\0" "glWindowPos3fv\0" "glWindowPos3i\0" "glWindowPos3iv\0" "glWindowPos3s\0" "glWindowPos3sv\0" "glBeginQuery\0" "glBindBuffer\0" "glBufferData\0" "glBufferSubData\0" "glDeleteBuffers\0" "glDeleteQueries\0" "glEndQuery\0" "glGenBuffers\0" "glGenQueries\0" "glGetBufferParameteriv\0" "glGetBufferPointerv\0" "glGetBufferSubData\0" "glGetQueryObjectiv\0" "glGetQueryObjectuiv\0" "glGetQueryiv\0" "glIsBuffer\0" "glIsQuery\0" "glMapBuffer\0" "glUnmapBuffer\0" "glAttachShader\0" "glBindAttribLocation\0" "glBlendEquationSeparate\0" "glCompileShader\0" "glCreateProgram\0" "glCreateShader\0" "glDeleteProgram\0" "glDeleteShader\0" "glDetachShader\0" "glDisableVertexAttribArray\0" "glDrawBuffers\0" "glEnableVertexAttribArray\0" "glGetActiveAttrib\0" "glGetActiveUniform\0" "glGetAttachedShaders\0" "glGetAttribLocation\0" "glGetProgramInfoLog\0" "glGetProgramiv\0" "glGetShaderInfoLog\0" "glGetShaderSource\0" "glGetShaderiv\0" "glGetUniformLocation\0" "glGetUniformfv\0" "glGetUniformiv\0" "glGetVertexAttribPointerv\0" "glGetVertexAttribdv\0" "glGetVertexAttribfv\0" "glGetVertexAttribiv\0" "glIsProgram\0" "glIsShader\0" "glLinkProgram\0" "glShaderSource\0" "glStencilFuncSeparate\0" "glStencilMaskSeparate\0" "glStencilOpSeparate\0" "glUniform1f\0" "glUniform1fv\0" "glUniform1i\0" "glUniform1iv\0" "glUniform2f\0" "glUniform2fv\0" "glUniform2i\0" "glUniform2iv\0" "glUniform3f\0" "glUniform3fv\0" "glUniform3i\0" "glUniform3iv\0" "glUniform4f\0" "glUniform4fv\0" "glUniform4i\0" "glUniform4iv\0" "glUniformMatrix2fv\0" "glUniformMatrix3fv\0" "glUniformMatrix4fv\0" "glUseProgram\0" "glValidateProgram\0" "glVertexAttrib1d\0" "glVertexAttrib1dv\0" "glVertexAttrib1s\0" "glVertexAttrib1sv\0" "glVertexAttrib2d\0" "glVertexAttrib2dv\0" "glVertexAttrib2s\0" "glVertexAttrib2sv\0" "glVertexAttrib3d\0" "glVertexAttrib3dv\0" "glVertexAttrib3s\0" "glVertexAttrib3sv\0" "glVertexAttrib4Nbv\0" "glVertexAttrib4Niv\0" "glVertexAttrib4Nsv\0" "glVertexAttrib4Nub\0" "glVertexAttrib4Nubv\0" "glVertexAttrib4Nuiv\0" "glVertexAttrib4Nusv\0" "glVertexAttrib4bv\0" "glVertexAttrib4d\0" "glVertexAttrib4dv\0" "glVertexAttrib4iv\0" "glVertexAttrib4s\0" "glVertexAttrib4sv\0" "glVertexAttrib4ubv\0" "glVertexAttrib4uiv\0" "glVertexAttrib4usv\0" "glVertexAttribPointer\0" "glUniformMatrix2x3fv\0" "glUniformMatrix2x4fv\0" "glUniformMatrix3x2fv\0" "glUniformMatrix3x4fv\0" "glUniformMatrix4x2fv\0" "glUniformMatrix4x3fv\0" "glBeginConditionalRender\0" "glBeginTransformFeedback\0" "glBindBufferBase\0" "glBindBufferRange\0" "glBindFragDataLocation\0" "glClampColor\0" "glClearBufferfi\0" "glClearBufferfv\0" "glClearBufferiv\0" "glClearBufferuiv\0" "glColorMaski\0" "glDisablei\0" "glEnablei\0" "glEndConditionalRender\0" "glEndTransformFeedback\0" "glGetBooleani_v\0" "glGetFragDataLocation\0" "glGetIntegeri_v\0" "glGetStringi\0" "glGetTexParameterIiv\0" "glGetTexParameterIuiv\0" "glGetTransformFeedbackVarying\0" "glGetUniformuiv\0" "glGetVertexAttribIiv\0" "glGetVertexAttribIuiv\0" "glIsEnabledi\0" "glTexParameterIiv\0" "glTexParameterIuiv\0" "glTransformFeedbackVaryings\0" "glUniform1ui\0" "glUniform1uiv\0" "glUniform2ui\0" "glUniform2uiv\0" "glUniform3ui\0" "glUniform3uiv\0" "glUniform4ui\0" "glUniform4uiv\0" "glVertexAttribI1iv\0" "glVertexAttribI1uiv\0" "glVertexAttribI4bv\0" "glVertexAttribI4sv\0" "glVertexAttribI4ubv\0" "glVertexAttribI4usv\0" "glVertexAttribIPointer\0" "glPrimitiveRestartIndex\0" "glTexBuffer\0" "glFramebufferTexture\0" "glGetBufferParameteri64v\0" "glGetInteger64i_v\0" "glVertexAttribDivisor\0" "glBindProgramARB\0" "glDeleteProgramsARB\0" "glGenProgramsARB\0" "glGetProgramEnvParameterdvARB\0" "glGetProgramEnvParameterfvARB\0" "glGetProgramLocalParameterdvARB\0" "glGetProgramLocalParameterfvARB\0" "glGetProgramStringARB\0" "glGetProgramivARB\0" "glIsProgramARB\0" "glProgramEnvParameter4dARB\0" "glProgramEnvParameter4dvARB\0" "glProgramEnvParameter4fARB\0" "glProgramEnvParameter4fvARB\0" "glProgramLocalParameter4dARB\0" "glProgramLocalParameter4dvARB\0" "glProgramLocalParameter4fARB\0" "glProgramLocalParameter4fvARB\0" "glProgramStringARB\0" "glVertexAttrib1fARB\0" "glVertexAttrib1fvARB\0" "glVertexAttrib2fARB\0" "glVertexAttrib2fvARB\0" "glVertexAttrib3fARB\0" "glVertexAttrib3fvARB\0" "glVertexAttrib4fARB\0" "glVertexAttrib4fvARB\0" "glAttachObjectARB\0" "glCreateProgramObjectARB\0" "glCreateShaderObjectARB\0" "glDeleteObjectARB\0" "glDetachObjectARB\0" "glGetAttachedObjectsARB\0" "glGetHandleARB\0" "glGetInfoLogARB\0" "glGetObjectParameterfvARB\0" "glGetObjectParameterivARB\0" "glDrawArraysInstancedARB\0" "glDrawElementsInstancedARB\0" "glBindFramebuffer\0" "glBindRenderbuffer\0" "glBlitFramebuffer\0" "glCheckFramebufferStatus\0" "glDeleteFramebuffers\0" "glDeleteRenderbuffers\0" "glFramebufferRenderbuffer\0" "glFramebufferTexture1D\0" "glFramebufferTexture2D\0" "glFramebufferTexture3D\0" "glFramebufferTextureLayer\0" "glGenFramebuffers\0" "glGenRenderbuffers\0" "glGenerateMipmap\0" "glGetFramebufferAttachmentParameteriv\0" "glGetRenderbufferParameteriv\0" "glIsFramebuffer\0" "glIsRenderbuffer\0" "glRenderbufferStorage\0" "glRenderbufferStorageMultisample\0" "glFramebufferTextureFaceARB\0" "glFlushMappedBufferRange\0" "glMapBufferRange\0" "glBindVertexArray\0" "glDeleteVertexArrays\0" "glGenVertexArrays\0" "glIsVertexArray\0" "glGetActiveUniformBlockName\0" "glGetActiveUniformBlockiv\0" "glGetActiveUniformName\0" "glGetActiveUniformsiv\0" "glGetUniformBlockIndex\0" "glGetUniformIndices\0" "glUniformBlockBinding\0" "glCopyBufferSubData\0" "glClientWaitSync\0" "glDeleteSync\0" "glFenceSync\0" "glGetInteger64v\0" "glGetSynciv\0" "glIsSync\0" "glWaitSync\0" "glDrawElementsBaseVertex\0" "glDrawElementsInstancedBaseVertex\0" "glDrawRangeElementsBaseVertex\0" "glMultiDrawElementsBaseVertex\0" "glProvokingVertex\0" "glGetMultisamplefv\0" "glSampleMaski\0" "glTexImage2DMultisample\0" "glTexImage3DMultisample\0" "glBlendEquationSeparateiARB\0" "glBlendEquationiARB\0" "glBlendFuncSeparateiARB\0" "glBlendFunciARB\0" "glBindFragDataLocationIndexed\0" "glGetFragDataIndex\0" "glBindSampler\0" "glDeleteSamplers\0" "glGenSamplers\0" "glGetSamplerParameterIiv\0" "glGetSamplerParameterIuiv\0" "glGetSamplerParameterfv\0" "glGetSamplerParameteriv\0" "glIsSampler\0" "glSamplerParameterIiv\0" "glSamplerParameterIuiv\0" "glSamplerParameterf\0" "glSamplerParameterfv\0" "glSamplerParameteri\0" "glSamplerParameteriv\0" "glGetQueryObjecti64v\0" "glGetQueryObjectui64v\0" "glQueryCounter\0" "glColorP3ui\0" "glColorP3uiv\0" "glColorP4ui\0" "glColorP4uiv\0" "glMultiTexCoordP1ui\0" "glMultiTexCoordP1uiv\0" "glMultiTexCoordP2ui\0" "glMultiTexCoordP2uiv\0" "glMultiTexCoordP3ui\0" "glMultiTexCoordP3uiv\0" "glMultiTexCoordP4ui\0" "glMultiTexCoordP4uiv\0" "glNormalP3ui\0" "glNormalP3uiv\0" "glSecondaryColorP3ui\0" "glSecondaryColorP3uiv\0" "glTexCoordP1ui\0" "glTexCoordP1uiv\0" "glTexCoordP2ui\0" "glTexCoordP2uiv\0" "glTexCoordP3ui\0" "glTexCoordP3uiv\0" "glTexCoordP4ui\0" "glTexCoordP4uiv\0" "glVertexAttribP1ui\0" "glVertexAttribP1uiv\0" "glVertexAttribP2ui\0" "glVertexAttribP2uiv\0" "glVertexAttribP3ui\0" "glVertexAttribP3uiv\0" "glVertexAttribP4ui\0" "glVertexAttribP4uiv\0" "glVertexP2ui\0" "glVertexP2uiv\0" "glVertexP3ui\0" "glVertexP3uiv\0" "glVertexP4ui\0" "glVertexP4uiv\0" "glBindTransformFeedback\0" "glDeleteTransformFeedbacks\0" "glDrawTransformFeedback\0" "glGenTransformFeedbacks\0" "glIsTransformFeedback\0" "glPauseTransformFeedback\0" "glResumeTransformFeedback\0" "glBeginQueryIndexed\0" "glDrawTransformFeedbackStream\0" "glEndQueryIndexed\0" "glGetQueryIndexediv\0" "glClearDepthf\0" "glDepthRangef\0" "glGetShaderPrecisionFormat\0" "glReleaseShaderCompiler\0" "glShaderBinary\0" "glGetProgramBinary\0" "glProgramBinary\0" "glProgramParameteri\0" "glDebugMessageCallbackARB\0" "glDebugMessageControlARB\0" "glDebugMessageInsertARB\0" "glGetDebugMessageLogARB\0" "glGetGraphicsResetStatusARB\0" "glGetnColorTableARB\0" "glGetnCompressedTexImageARB\0" "glGetnConvolutionFilterARB\0" "glGetnHistogramARB\0" "glGetnMapdvARB\0" "glGetnMapfvARB\0" "glGetnMapivARB\0" "glGetnMinmaxARB\0" "glGetnPixelMapfvARB\0" "glGetnPixelMapuivARB\0" "glGetnPixelMapusvARB\0" "glGetnPolygonStippleARB\0" "glGetnSeparableFilterARB\0" "glGetnTexImageARB\0" "glGetnUniformdvARB\0" "glGetnUniformfvARB\0" "glGetnUniformivARB\0" "glGetnUniformuivARB\0" "glReadnPixelsARB\0" "glDrawArraysInstancedBaseInstance\0" "glDrawElementsInstancedBaseInstance\0" "glDrawElementsInstancedBaseVertexBaseInstance\0" "glDrawTransformFeedbackInstanced\0" "glDrawTransformFeedbackStreamInstanced\0" "glGetInternalformativ\0" "glTexStorage1D\0" "glTexStorage2D\0" "glTexStorage3D\0" "glTextureStorage1DEXT\0" "glTextureStorage2DEXT\0" "glTextureStorage3DEXT\0" "glTexBufferRange\0" "glTexStorage2DMultisample\0" "glTexStorage3DMultisample\0" "glInvalidateBufferData\0" "glInvalidateBufferSubData\0" "glInvalidateFramebuffer\0" "glInvalidateSubFramebuffer\0" "glInvalidateTexImage\0" "glInvalidateTexSubImage\0" "glPolygonOffsetEXT\0" "glDrawTexfOES\0" "glDrawTexfvOES\0" "glDrawTexiOES\0" "glDrawTexivOES\0" "glDrawTexsOES\0" "glDrawTexsvOES\0" "glDrawTexxOES\0" "glDrawTexxvOES\0" "glPointSizePointerOES\0" "glQueryMatrixxOES\0" "glSampleMaskSGIS\0" "glSamplePatternSGIS\0" "glColorPointerEXT\0" "glEdgeFlagPointerEXT\0" "glIndexPointerEXT\0" "glNormalPointerEXT\0" "glTexCoordPointerEXT\0" "glVertexPointerEXT\0" "glDiscardFramebufferEXT\0" "glLockArraysEXT\0" "glUnlockArraysEXT\0" "glSecondaryColor3fEXT\0" "glSecondaryColor3fvEXT\0" "glMultiDrawElementsEXT\0" "glFogCoordfEXT\0" "glFogCoordfvEXT\0" "glResizeBuffersMESA\0" "glWindowPos4dMESA\0" "glWindowPos4dvMESA\0" "glWindowPos4fMESA\0" "glWindowPos4fvMESA\0" "glWindowPos4iMESA\0" "glWindowPos4ivMESA\0" "glWindowPos4sMESA\0" "glWindowPos4svMESA\0" "glMultiModeDrawArraysIBM\0" "glMultiModeDrawElementsIBM\0" "glAreProgramsResidentNV\0" "glExecuteProgramNV\0" "glGetProgramParameterdvNV\0" "glGetProgramParameterfvNV\0" "glGetProgramStringNV\0" "glGetProgramivNV\0" "glGetTrackMatrixivNV\0" "glGetVertexAttribdvNV\0" "glGetVertexAttribfvNV\0" "glGetVertexAttribivNV\0" "glLoadProgramNV\0" "glProgramParameters4dvNV\0" "glProgramParameters4fvNV\0" "glRequestResidentProgramsNV\0" "glTrackMatrixNV\0" "glVertexAttrib1dNV\0" "glVertexAttrib1dvNV\0" "glVertexAttrib1fNV\0" "glVertexAttrib1fvNV\0" "glVertexAttrib1sNV\0" "glVertexAttrib1svNV\0" "glVertexAttrib2dNV\0" "glVertexAttrib2dvNV\0" "glVertexAttrib2fNV\0" "glVertexAttrib2fvNV\0" "glVertexAttrib2sNV\0" "glVertexAttrib2svNV\0" "glVertexAttrib3dNV\0" "glVertexAttrib3dvNV\0" "glVertexAttrib3fNV\0" "glVertexAttrib3fvNV\0" "glVertexAttrib3sNV\0" "glVertexAttrib3svNV\0" "glVertexAttrib4dNV\0" "glVertexAttrib4dvNV\0" "glVertexAttrib4fNV\0" "glVertexAttrib4fvNV\0" "glVertexAttrib4sNV\0" "glVertexAttrib4svNV\0" "glVertexAttrib4ubNV\0" "glVertexAttrib4ubvNV\0" "glVertexAttribPointerNV\0" "glVertexAttribs1dvNV\0" "glVertexAttribs1fvNV\0" "glVertexAttribs1svNV\0" "glVertexAttribs2dvNV\0" "glVertexAttribs2fvNV\0" "glVertexAttribs2svNV\0" "glVertexAttribs3dvNV\0" "glVertexAttribs3fvNV\0" "glVertexAttribs3svNV\0" "glVertexAttribs4dvNV\0" "glVertexAttribs4fvNV\0" "glVertexAttribs4svNV\0" "glVertexAttribs4ubvNV\0" "glGetTexBumpParameterfvATI\0" "glGetTexBumpParameterivATI\0" "glTexBumpParameterfvATI\0" "glTexBumpParameterivATI\0" "glAlphaFragmentOp1ATI\0" "glAlphaFragmentOp2ATI\0" "glAlphaFragmentOp3ATI\0" "glBeginFragmentShaderATI\0" "glBindFragmentShaderATI\0" "glColorFragmentOp1ATI\0" "glColorFragmentOp2ATI\0" "glColorFragmentOp3ATI\0" "glDeleteFragmentShaderATI\0" "glEndFragmentShaderATI\0" "glGenFragmentShadersATI\0" "glPassTexCoordATI\0" "glSampleMapATI\0" "glSetFragmentShaderConstantATI\0" "glActiveStencilFaceEXT\0" "glBindVertexArrayAPPLE\0" "glGenVertexArraysAPPLE\0" "glGetProgramNamedParameterdvNV\0" "glGetProgramNamedParameterfvNV\0" "glProgramNamedParameter4dNV\0" "glProgramNamedParameter4dvNV\0" "glProgramNamedParameter4fNV\0" "glProgramNamedParameter4fvNV\0" "glPrimitiveRestartNV\0" "glGetTexGenxvOES\0" "glTexGenxOES\0" "glTexGenxvOES\0" "glDepthBoundsEXT\0" "glBufferParameteriAPPLE\0" "glFlushMappedBufferRangeAPPLE\0" "glVertexAttribI1iEXT\0" "glVertexAttribI1uiEXT\0" "glVertexAttribI2iEXT\0" "glVertexAttribI2ivEXT\0" "glVertexAttribI2uiEXT\0" "glVertexAttribI2uivEXT\0" "glVertexAttribI3iEXT\0" "glVertexAttribI3ivEXT\0" "glVertexAttribI3uiEXT\0" "glVertexAttribI3uivEXT\0" "glVertexAttribI4iEXT\0" "glVertexAttribI4ivEXT\0" "glVertexAttribI4uiEXT\0" "glVertexAttribI4uivEXT\0" "glClearColorIiEXT\0" "glClearColorIuiEXT\0" "glBindBufferOffsetEXT\0" "glGetObjectParameterivAPPLE\0" "glObjectPurgeableAPPLE\0" "glObjectUnpurgeableAPPLE\0" "glActiveProgramEXT\0" "glCreateShaderProgramEXT\0" "glUseShaderProgramEXT\0" "glTextureBarrierNV\0" "glStencilFuncSeparateATI\0" "glProgramEnvParameters4fvEXT\0" "glProgramLocalParameters4fvEXT\0" "glEGLImageTargetRenderbufferStorageOES\0" "glEGLImageTargetTexture2DOES\0" "glAlphaFuncx\0" "glClearColorx\0" "glClearDepthx\0" "glColor4x\0" "glDepthRangex\0" "glFogx\0" "glFogxv\0" "glFrustumf\0" "glFrustumx\0" "glLightModelx\0" "glLightModelxv\0" "glLightx\0" "glLightxv\0" "glLineWidthx\0" "glLoadMatrixx\0" "glMaterialx\0" "glMaterialxv\0" "glMultMatrixx\0" "glMultiTexCoord4x\0" "glNormal3x\0" "glOrthof\0" "glOrthox\0" "glPointSizex\0" "glPolygonOffsetx\0" "glRotatex\0" "glSampleCoveragex\0" "glScalex\0" "glTexEnvx\0" "glTexEnvxv\0" "glTexParameterx\0" "glTranslatex\0" "glClipPlanef\0" "glClipPlanex\0" "glGetClipPlanef\0" "glGetClipPlanex\0" "glGetFixedv\0" "glGetLightxv\0" "glGetMaterialxv\0" "glGetTexEnvxv\0" "glGetTexParameterxv\0" "glPointParameterx\0" "glPointParameterxv\0" "glTexParameterxv\0" "glTexGenfOES\0" "glTexGenfvOES\0" "glTexGeniOES\0" "glTexGenivOES\0" "glReadBufferNV\0" "glGetTexGenfvOES\0" "glGetTexGenivOES\0" "glArrayElementEXT\0" "glBindTextureEXT\0" "glDrawArraysEXT\0" "glAreTexturesResidentEXT\0" "glCopyTexImage1DEXT\0" "glCopyTexImage2DEXT\0" "glCopyTexSubImage1DEXT\0" "glCopyTexSubImage2DEXT\0" "glDeleteTexturesEXT\0" "glGenTexturesEXT\0" "glGetPointervEXT\0" "glIsTextureEXT\0" "glPrioritizeTexturesEXT\0" "glTexSubImage1DEXT\0" "glTexSubImage2DEXT\0" "glBlendColorEXT\0" "glBlendEquationEXT\0" "glBlendEquationOES\0" "glDrawRangeElementsEXT\0" "glColorTableSGI\0" "glColorTableEXT\0" "glColorTableParameterfvSGI\0" "glColorTableParameterivSGI\0" "glCopyColorTableSGI\0" "glGetColorTableSGI\0" "glGetColorTableEXT\0" "glGetColorTableParameterfvSGI\0" "glGetColorTableParameterfvEXT\0" "glGetColorTableParameterivSGI\0" "glGetColorTableParameterivEXT\0" "glColorSubTableEXT\0" "glCopyColorSubTableEXT\0" "glConvolutionFilter1DEXT\0" "glConvolutionFilter2DEXT\0" "glConvolutionParameterfEXT\0" "glConvolutionParameterfvEXT\0" "glConvolutionParameteriEXT\0" "glConvolutionParameterivEXT\0" "glCopyConvolutionFilter1DEXT\0" "glCopyConvolutionFilter2DEXT\0" "glGetConvolutionFilterEXT\0" "glGetConvolutionParameterfvEXT\0" "glGetConvolutionParameterivEXT\0" "glGetSeparableFilterEXT\0" "glSeparableFilter2DEXT\0" "glGetHistogramEXT\0" "glGetHistogramParameterfvEXT\0" "glGetHistogramParameterivEXT\0" "glGetMinmaxEXT\0" "glGetMinmaxParameterfvEXT\0" "glGetMinmaxParameterivEXT\0" "glHistogramEXT\0" "glMinmaxEXT\0" "glResetHistogramEXT\0" "glResetMinmaxEXT\0" "glTexImage3DEXT\0" "glTexImage3DOES\0" "glTexSubImage3DEXT\0" "glTexSubImage3DOES\0" "glCopyTexSubImage3DEXT\0" "glCopyTexSubImage3DOES\0" "glActiveTextureARB\0" "glClientActiveTextureARB\0" "glMultiTexCoord1dARB\0" "glMultiTexCoord1dvARB\0" "glMultiTexCoord1f\0" "glMultiTexCoord1fv\0" "glMultiTexCoord1iARB\0" "glMultiTexCoord1ivARB\0" "glMultiTexCoord1sARB\0" "glMultiTexCoord1svARB\0" "glMultiTexCoord2dARB\0" "glMultiTexCoord2dvARB\0" "glMultiTexCoord2f\0" "glMultiTexCoord2fv\0" "glMultiTexCoord2iARB\0" "glMultiTexCoord2ivARB\0" "glMultiTexCoord2sARB\0" "glMultiTexCoord2svARB\0" "glMultiTexCoord3dARB\0" "glMultiTexCoord3dvARB\0" "glMultiTexCoord3f\0" "glMultiTexCoord3fv\0" "glMultiTexCoord3iARB\0" "glMultiTexCoord3ivARB\0" "glMultiTexCoord3sARB\0" "glMultiTexCoord3svARB\0" "glMultiTexCoord4dARB\0" "glMultiTexCoord4dvARB\0" "glMultiTexCoord4f\0" "glMultiTexCoord4fv\0" "glMultiTexCoord4iARB\0" "glMultiTexCoord4ivARB\0" "glMultiTexCoord4sARB\0" "glMultiTexCoord4svARB\0" "glCompressedTexImage1DARB\0" "glCompressedTexImage2DARB\0" "glCompressedTexImage3DARB\0" "glCompressedTexImage3DOES\0" "glCompressedTexSubImage1DARB\0" "glCompressedTexSubImage2DARB\0" "glCompressedTexSubImage3DARB\0" "glCompressedTexSubImage3DOES\0" "glGetCompressedTexImageARB\0" "glLoadTransposeMatrixdARB\0" "glLoadTransposeMatrixfARB\0" "glMultTransposeMatrixdARB\0" "glMultTransposeMatrixfARB\0" "glSampleCoverageARB\0" "glBlendFuncSeparateEXT\0" "glBlendFuncSeparateINGR\0" "glBlendFuncSeparateOES\0" "glFogCoordPointerEXT\0" "glFogCoorddEXT\0" "glFogCoorddvEXT\0" "glMultiDrawArraysEXT\0" "glPointParameterfARB\0" "glPointParameterfEXT\0" "glPointParameterfSGIS\0" "glPointParameterfvARB\0" "glPointParameterfvEXT\0" "glPointParameterfvSGIS\0" "glPointParameteriNV\0" "glPointParameterivNV\0" "glSecondaryColor3bEXT\0" "glSecondaryColor3bvEXT\0" "glSecondaryColor3dEXT\0" "glSecondaryColor3dvEXT\0" "glSecondaryColor3iEXT\0" "glSecondaryColor3ivEXT\0" "glSecondaryColor3sEXT\0" "glSecondaryColor3svEXT\0" "glSecondaryColor3ubEXT\0" "glSecondaryColor3ubvEXT\0" "glSecondaryColor3uiEXT\0" "glSecondaryColor3uivEXT\0" "glSecondaryColor3usEXT\0" "glSecondaryColor3usvEXT\0" "glSecondaryColorPointerEXT\0" "glWindowPos2dARB\0" "glWindowPos2dMESA\0" "glWindowPos2dvARB\0" "glWindowPos2dvMESA\0" "glWindowPos2fARB\0" "glWindowPos2fMESA\0" "glWindowPos2fvARB\0" "glWindowPos2fvMESA\0" "glWindowPos2iARB\0" "glWindowPos2iMESA\0" "glWindowPos2ivARB\0" "glWindowPos2ivMESA\0" "glWindowPos2sARB\0" "glWindowPos2sMESA\0" "glWindowPos2svARB\0" "glWindowPos2svMESA\0" "glWindowPos3dARB\0" "glWindowPos3dMESA\0" "glWindowPos3dvARB\0" "glWindowPos3dvMESA\0" "glWindowPos3fARB\0" "glWindowPos3fMESA\0" "glWindowPos3fvARB\0" "glWindowPos3fvMESA\0" "glWindowPos3iARB\0" "glWindowPos3iMESA\0" "glWindowPos3ivARB\0" "glWindowPos3ivMESA\0" "glWindowPos3sARB\0" "glWindowPos3sMESA\0" "glWindowPos3svARB\0" "glWindowPos3svMESA\0" "glBeginQueryARB\0" "glBindBufferARB\0" "glBufferDataARB\0" "glBufferSubDataARB\0" "glDeleteBuffersARB\0" "glDeleteQueriesARB\0" "glEndQueryARB\0" "glGenBuffersARB\0" "glGenQueriesARB\0" "glGetBufferParameterivARB\0" "glGetBufferPointervARB\0" "glGetBufferPointervOES\0" "glGetBufferSubDataARB\0" "glGetQueryObjectivARB\0" "glGetQueryObjectuivARB\0" "glGetQueryivARB\0" "glIsBufferARB\0" "glIsQueryARB\0" "glMapBufferARB\0" "glMapBufferOES\0" "glUnmapBufferARB\0" "glUnmapBufferOES\0" "glBindAttribLocationARB\0" "glBlendEquationSeparateEXT\0" "glBlendEquationSeparateATI\0" "glBlendEquationSeparateOES\0" "glCompileShaderARB\0" "glDisableVertexAttribArrayARB\0" "glDrawBuffersARB\0" "glDrawBuffersATI\0" "glDrawBuffersNV\0" "glEnableVertexAttribArrayARB\0" "glGetActiveAttribARB\0" "glGetActiveUniformARB\0" "glGetAttribLocationARB\0" "glGetShaderSourceARB\0" "glGetUniformLocationARB\0" "glGetUniformfvARB\0" "glGetUniformivARB\0" "glGetVertexAttribPointervARB\0" "glGetVertexAttribPointervNV\0" "glGetVertexAttribdvARB\0" "glGetVertexAttribfvARB\0" "glGetVertexAttribivARB\0" "glLinkProgramARB\0" "glShaderSourceARB\0" "glStencilOpSeparateATI\0" "glUniform1fARB\0" "glUniform1fvARB\0" "glUniform1iARB\0" "glUniform1ivARB\0" "glUniform2fARB\0" "glUniform2fvARB\0" "glUniform2iARB\0" "glUniform2ivARB\0" "glUniform3fARB\0" "glUniform3fvARB\0" "glUniform3iARB\0" "glUniform3ivARB\0" "glUniform4fARB\0" "glUniform4fvARB\0" "glUniform4iARB\0" "glUniform4ivARB\0" "glUniformMatrix2fvARB\0" "glUniformMatrix3fvARB\0" "glUniformMatrix4fvARB\0" "glUseProgramObjectARB\0" "glValidateProgramARB\0" "glVertexAttrib1dARB\0" "glVertexAttrib1dvARB\0" "glVertexAttrib1sARB\0" "glVertexAttrib1svARB\0" "glVertexAttrib2dARB\0" "glVertexAttrib2dvARB\0" "glVertexAttrib2sARB\0" "glVertexAttrib2svARB\0" "glVertexAttrib3dARB\0" "glVertexAttrib3dvARB\0" "glVertexAttrib3sARB\0" "glVertexAttrib3svARB\0" "glVertexAttrib4NbvARB\0" "glVertexAttrib4NivARB\0" "glVertexAttrib4NsvARB\0" "glVertexAttrib4NubARB\0" "glVertexAttrib4NubvARB\0" "glVertexAttrib4NuivARB\0" "glVertexAttrib4NusvARB\0" "glVertexAttrib4bvARB\0" "glVertexAttrib4dARB\0" "glVertexAttrib4dvARB\0" "glVertexAttrib4ivARB\0" "glVertexAttrib4sARB\0" "glVertexAttrib4svARB\0" "glVertexAttrib4ubvARB\0" "glVertexAttrib4uivARB\0" "glVertexAttrib4usvARB\0" "glVertexAttribPointerARB\0" "glBeginConditionalRenderNV\0" "glBeginTransformFeedbackEXT\0" "glBindBufferBaseEXT\0" "glBindBufferRangeEXT\0" "glBindFragDataLocationEXT\0" "glClampColorARB\0" "glColorMaskIndexedEXT\0" "glDisableIndexedEXT\0" "glEnableIndexedEXT\0" "glEndConditionalRenderNV\0" "glEndTransformFeedbackEXT\0" "glGetBooleanIndexedvEXT\0" "glGetFragDataLocationEXT\0" "glGetIntegerIndexedvEXT\0" "glGetTexParameterIivEXT\0" "glGetTexParameterIuivEXT\0" "glGetTransformFeedbackVaryingEXT\0" "glGetUniformuivEXT\0" "glGetVertexAttribIivEXT\0" "glGetVertexAttribIuivEXT\0" "glIsEnabledIndexedEXT\0" "glTexParameterIivEXT\0" "glTexParameterIuivEXT\0" "glTransformFeedbackVaryingsEXT\0" "glUniform1uiEXT\0" "glUniform1uivEXT\0" "glUniform2uiEXT\0" "glUniform2uivEXT\0" "glUniform3uiEXT\0" "glUniform3uivEXT\0" "glUniform4uiEXT\0" "glUniform4uivEXT\0" "glVertexAttribI1ivEXT\0" "glVertexAttribI1uivEXT\0" "glVertexAttribI4bvEXT\0" "glVertexAttribI4svEXT\0" "glVertexAttribI4ubvEXT\0" "glVertexAttribI4usvEXT\0" "glVertexAttribIPointerEXT\0" "glPrimitiveRestartIndexNV\0" "glTexBufferARB\0" "glFramebufferTextureARB\0" "glVertexAttribDivisorARB\0" "glBindProgramNV\0" "glDeleteProgramsNV\0" "glGenProgramsNV\0" "glIsProgramNV\0" "glProgramParameter4dNV\0" "glProgramParameter4dvNV\0" "glProgramParameter4fNV\0" "glProgramParameter4fvNV\0" "glVertexAttrib1f\0" "glVertexAttrib1fv\0" "glVertexAttrib2f\0" "glVertexAttrib2fv\0" "glVertexAttrib3f\0" "glVertexAttrib3fv\0" "glVertexAttrib4f\0" "glVertexAttrib4fv\0" "glDrawArraysInstancedEXT\0" "glDrawArraysInstanced\0" "glDrawElementsInstancedEXT\0" "glDrawElementsInstanced\0" "glBindFramebufferEXT\0" "glBindFramebufferOES\0" "glBindRenderbufferEXT\0" "glBindRenderbufferOES\0" "glBlitFramebufferEXT\0" "glCheckFramebufferStatusEXT\0" "glCheckFramebufferStatusOES\0" "glDeleteFramebuffersEXT\0" "glDeleteFramebuffersOES\0" "glDeleteRenderbuffersEXT\0" "glDeleteRenderbuffersOES\0" "glFramebufferRenderbufferEXT\0" "glFramebufferRenderbufferOES\0" "glFramebufferTexture1DEXT\0" "glFramebufferTexture2DEXT\0" "glFramebufferTexture2DOES\0" "glFramebufferTexture3DEXT\0" "glFramebufferTexture3DOES\0" "glFramebufferTextureLayerARB\0" "glFramebufferTextureLayerEXT\0" "glGenFramebuffersEXT\0" "glGenFramebuffersOES\0" "glGenRenderbuffersEXT\0" "glGenRenderbuffersOES\0" "glGenerateMipmapEXT\0" "glGenerateMipmapOES\0" "glGetFramebufferAttachmentParameterivEXT\0" "glGetFramebufferAttachmentParameterivOES\0" "glGetRenderbufferParameterivEXT\0" "glGetRenderbufferParameterivOES\0" "glIsFramebufferEXT\0" "glIsFramebufferOES\0" "glIsRenderbufferEXT\0" "glIsRenderbufferOES\0" "glRenderbufferStorageEXT\0" "glRenderbufferStorageOES\0" "glRenderbufferStorageMultisampleEXT\0" "glFlushMappedBufferRangeEXT\0" "glMapBufferRangeEXT\0" "glBindVertexArrayOES\0" "glDeleteVertexArraysAPPLE\0" "glDeleteVertexArraysOES\0" "glGenVertexArraysOES\0" "glIsVertexArrayAPPLE\0" "glIsVertexArrayOES\0" "glProvokingVertexEXT\0" "glBlendEquationSeparateIndexedAMD\0" "glBlendEquationIndexedAMD\0" "glBlendFuncSeparateIndexedAMD\0" "glBlendFuncIndexedAMD\0" "glGetQueryObjecti64vEXT\0" "glGetQueryObjectui64vEXT\0" "glClearDepthfOES\0" "glDepthRangefOES\0" "glGetProgramBinaryOES\0" "glProgramBinaryOES\0" "glProgramParameteriARB\0" "glSampleMaskEXT\0" "glSamplePatternEXT\0" "glSecondaryColor3f\0" "glSecondaryColor3fv\0" "glMultiDrawElements\0" "glFogCoordf\0" "glFogCoordfv\0" "glVertexAttribI1i\0" "glVertexAttribI1ui\0" "glVertexAttribI2i\0" "glVertexAttribI2iv\0" "glVertexAttribI2ui\0" "glVertexAttribI2uiv\0" "glVertexAttribI3i\0" "glVertexAttribI3iv\0" "glVertexAttribI3ui\0" "glVertexAttribI3uiv\0" "glVertexAttribI4i\0" "glVertexAttribI4iv\0" "glVertexAttribI4ui\0" "glVertexAttribI4uiv\0" "glAlphaFuncxOES\0" "glClearColorxOES\0" "glClearDepthxOES\0" "glColor4xOES\0" "glDepthRangexOES\0" "glFogxOES\0" "glFogxvOES\0" "glFrustumfOES\0" "glFrustumxOES\0" "glLightModelxOES\0" "glLightModelxvOES\0" "glLightxOES\0" "glLightxvOES\0" "glLineWidthxOES\0" "glLoadMatrixxOES\0" "glMaterialxOES\0" "glMaterialxvOES\0" "glMultMatrixxOES\0" "glMultiTexCoord4xOES\0" "glNormal3xOES\0" "glOrthofOES\0" "glOrthoxOES\0" "glPointSizexOES\0" "glPolygonOffsetxOES\0" "glRotatexOES\0" "glSampleCoveragexOES\0" "glScalexOES\0" "glTexEnvxOES\0" "glTexEnvxvOES\0" "glTexParameterxOES\0" "glTranslatexOES\0" "glClipPlanefOES\0" "glClipPlanexOES\0" "glGetClipPlanefOES\0" "glGetClipPlanexOES\0" "glGetFixedvOES\0" "glGetLightxvOES\0" "glGetMaterialxvOES\0" "glGetTexEnvxvOES\0" "glGetTexParameterxvOES\0" "glPointParameterxOES\0" "glPointParameterxvOES\0" "glTexParameterxvOES\0" ; #ifdef USE_MGL_NAMESPACE #define gl_dispatch_stub_343 mgl_dispatch_stub_343 #define gl_dispatch_stub_344 mgl_dispatch_stub_344 #define gl_dispatch_stub_345 mgl_dispatch_stub_345 #define gl_dispatch_stub_356 mgl_dispatch_stub_356 #define gl_dispatch_stub_357 mgl_dispatch_stub_357 #define gl_dispatch_stub_358 mgl_dispatch_stub_358 #define gl_dispatch_stub_359 mgl_dispatch_stub_359 #define gl_dispatch_stub_361 mgl_dispatch_stub_361 #define gl_dispatch_stub_362 mgl_dispatch_stub_362 #define gl_dispatch_stub_363 mgl_dispatch_stub_363 #define gl_dispatch_stub_364 mgl_dispatch_stub_364 #define gl_dispatch_stub_365 mgl_dispatch_stub_365 #define gl_dispatch_stub_366 mgl_dispatch_stub_366 #define gl_dispatch_stub_730 mgl_dispatch_stub_730 #define gl_dispatch_stub_731 mgl_dispatch_stub_731 #define gl_dispatch_stub_732 mgl_dispatch_stub_732 #define gl_dispatch_stub_819 mgl_dispatch_stub_819 #define gl_dispatch_stub_836 mgl_dispatch_stub_836 #define gl_dispatch_stub_837 mgl_dispatch_stub_837 #define gl_dispatch_stub_838 mgl_dispatch_stub_838 #define gl_dispatch_stub_839 mgl_dispatch_stub_839 #define gl_dispatch_stub_840 mgl_dispatch_stub_840 #define gl_dispatch_stub_841 mgl_dispatch_stub_841 #define gl_dispatch_stub_842 mgl_dispatch_stub_842 #define gl_dispatch_stub_843 mgl_dispatch_stub_843 #define gl_dispatch_stub_844 mgl_dispatch_stub_844 #define gl_dispatch_stub_845 mgl_dispatch_stub_845 #define gl_dispatch_stub_846 mgl_dispatch_stub_846 #define gl_dispatch_stub_847 mgl_dispatch_stub_847 #define gl_dispatch_stub_854 mgl_dispatch_stub_854 #define gl_dispatch_stub_871 mgl_dispatch_stub_871 #define gl_dispatch_stub_872 mgl_dispatch_stub_872 #define gl_dispatch_stub_946 mgl_dispatch_stub_946 #define gl_dispatch_stub_947 mgl_dispatch_stub_947 #define gl_dispatch_stub_948 mgl_dispatch_stub_948 #define gl_dispatch_stub_956 mgl_dispatch_stub_956 #define gl_dispatch_stub_957 mgl_dispatch_stub_957 #define gl_dispatch_stub_958 mgl_dispatch_stub_958 #define gl_dispatch_stub_959 mgl_dispatch_stub_959 #define gl_dispatch_stub_960 mgl_dispatch_stub_960 #define gl_dispatch_stub_961 mgl_dispatch_stub_961 #define gl_dispatch_stub_986 mgl_dispatch_stub_986 #define gl_dispatch_stub_987 mgl_dispatch_stub_987 #define gl_dispatch_stub_988 mgl_dispatch_stub_988 #define gl_dispatch_stub_991 mgl_dispatch_stub_991 #define gl_dispatch_stub_992 mgl_dispatch_stub_992 #define gl_dispatch_stub_993 mgl_dispatch_stub_993 #define gl_dispatch_stub_994 mgl_dispatch_stub_994 #define gl_dispatch_stub_995 mgl_dispatch_stub_995 #define gl_dispatch_stub_996 mgl_dispatch_stub_996 #define gl_dispatch_stub_997 mgl_dispatch_stub_997 #define gl_dispatch_stub_998 mgl_dispatch_stub_998 #define gl_dispatch_stub_999 mgl_dispatch_stub_999 #define gl_dispatch_stub_1000 mgl_dispatch_stub_1000 #define gl_dispatch_stub_1001 mgl_dispatch_stub_1001 #define gl_dispatch_stub_1002 mgl_dispatch_stub_1002 #define gl_dispatch_stub_1003 mgl_dispatch_stub_1003 #define gl_dispatch_stub_1004 mgl_dispatch_stub_1004 #define gl_dispatch_stub_1005 mgl_dispatch_stub_1005 #define gl_dispatch_stub_1006 mgl_dispatch_stub_1006 #define gl_dispatch_stub_1007 mgl_dispatch_stub_1007 #define gl_dispatch_stub_1008 mgl_dispatch_stub_1008 #define gl_dispatch_stub_1009 mgl_dispatch_stub_1009 #define gl_dispatch_stub_1010 mgl_dispatch_stub_1010 #define gl_dispatch_stub_1011 mgl_dispatch_stub_1011 #define gl_dispatch_stub_1012 mgl_dispatch_stub_1012 #define gl_dispatch_stub_1013 mgl_dispatch_stub_1013 #define gl_dispatch_stub_1014 mgl_dispatch_stub_1014 #define gl_dispatch_stub_1015 mgl_dispatch_stub_1015 #define gl_dispatch_stub_1016 mgl_dispatch_stub_1016 #define gl_dispatch_stub_1017 mgl_dispatch_stub_1017 #define gl_dispatch_stub_1018 mgl_dispatch_stub_1018 #define gl_dispatch_stub_1019 mgl_dispatch_stub_1019 #define gl_dispatch_stub_1020 mgl_dispatch_stub_1020 #define gl_dispatch_stub_1021 mgl_dispatch_stub_1021 #define gl_dispatch_stub_1022 mgl_dispatch_stub_1022 #define gl_dispatch_stub_1023 mgl_dispatch_stub_1023 #define gl_dispatch_stub_1024 mgl_dispatch_stub_1024 #define gl_dispatch_stub_1025 mgl_dispatch_stub_1025 #define gl_dispatch_stub_1026 mgl_dispatch_stub_1026 #define gl_dispatch_stub_1027 mgl_dispatch_stub_1027 #define gl_dispatch_stub_1028 mgl_dispatch_stub_1028 #define gl_dispatch_stub_1029 mgl_dispatch_stub_1029 #define gl_dispatch_stub_1030 mgl_dispatch_stub_1030 #define gl_dispatch_stub_1031 mgl_dispatch_stub_1031 #define gl_dispatch_stub_1032 mgl_dispatch_stub_1032 #define gl_dispatch_stub_1033 mgl_dispatch_stub_1033 #endif /* USE_MGL_NAMESPACE */ #if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); void GLAPIENTRY gl_dispatch_stub_730(GLuint id, GLenum pname, GLint64 * params); void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLuint64 * params); void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum target); void GLAPIENTRY gl_dispatch_stub_819(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); void GLAPIENTRY gl_dispatch_stub_836(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); void GLAPIENTRY gl_dispatch_stub_837(const GLfloat * coords); void GLAPIENTRY gl_dispatch_stub_838(GLint x, GLint y, GLint z, GLint width, GLint height); void GLAPIENTRY gl_dispatch_stub_839(const GLint * coords); void GLAPIENTRY gl_dispatch_stub_840(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); void GLAPIENTRY gl_dispatch_stub_841(const GLshort * coords); void GLAPIENTRY gl_dispatch_stub_842(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); void GLAPIENTRY gl_dispatch_stub_843(const GLfixed * coords); void GLAPIENTRY gl_dispatch_stub_844(GLenum type, GLsizei stride, const GLvoid * pointer); GLbitfield GLAPIENTRY gl_dispatch_stub_845(GLfixed * mantissa, GLint * exponent); void GLAPIENTRY gl_dispatch_stub_846(GLclampf value, GLboolean invert); void GLAPIENTRY gl_dispatch_stub_847(GLenum pattern); void GLAPIENTRY gl_dispatch_stub_854(GLenum target, GLsizei numAttachments, const GLenum * attachments); void GLAPIENTRY gl_dispatch_stub_871(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); void GLAPIENTRY gl_dispatch_stub_872(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); void GLAPIENTRY gl_dispatch_stub_946(GLenum face); void GLAPIENTRY gl_dispatch_stub_947(GLuint array); void GLAPIENTRY gl_dispatch_stub_948(GLsizei n, GLuint * arrays); void GLAPIENTRY gl_dispatch_stub_956(GLenum coord, GLenum pname, GLfixed * params); void GLAPIENTRY gl_dispatch_stub_957(GLenum coord, GLenum pname, GLint param); void GLAPIENTRY gl_dispatch_stub_958(GLenum coord, GLenum pname, const GLfixed * params); void GLAPIENTRY gl_dispatch_stub_959(GLclampd zmin, GLclampd zmax); void GLAPIENTRY gl_dispatch_stub_960(GLenum target, GLenum pname, GLint param); void GLAPIENTRY gl_dispatch_stub_961(GLenum target, GLintptr offset, GLsizeiptr size); void GLAPIENTRY gl_dispatch_stub_986(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); void GLAPIENTRY gl_dispatch_stub_987(GLenum target, GLuint index, GLsizei count, const GLfloat * params); void GLAPIENTRY gl_dispatch_stub_988(GLenum target, GLuint index, GLsizei count, const GLfloat * params); void GLAPIENTRY gl_dispatch_stub_991(GLenum func, GLclampx ref); void GLAPIENTRY gl_dispatch_stub_992(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); void GLAPIENTRY gl_dispatch_stub_993(GLclampx depth); void GLAPIENTRY gl_dispatch_stub_994(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); void GLAPIENTRY gl_dispatch_stub_995(GLclampx zNear, GLclampx zFar); void GLAPIENTRY gl_dispatch_stub_996(GLenum pname, GLfixed param); void GLAPIENTRY gl_dispatch_stub_997(GLenum pname, const GLfixed * params); void GLAPIENTRY gl_dispatch_stub_998(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void GLAPIENTRY gl_dispatch_stub_999(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void GLAPIENTRY gl_dispatch_stub_1000(GLenum pname, GLfixed param); void GLAPIENTRY gl_dispatch_stub_1001(GLenum pname, const GLfixed * params); void GLAPIENTRY gl_dispatch_stub_1002(GLenum light, GLenum pname, GLfixed param); void GLAPIENTRY gl_dispatch_stub_1003(GLenum light, GLenum pname, const GLfixed * params); void GLAPIENTRY gl_dispatch_stub_1004(GLfixed width); void GLAPIENTRY gl_dispatch_stub_1005(const GLfixed * m); void GLAPIENTRY gl_dispatch_stub_1006(GLenum face, GLenum pname, GLfixed param); void GLAPIENTRY gl_dispatch_stub_1007(GLenum face, GLenum pname, const GLfixed * params); void GLAPIENTRY gl_dispatch_stub_1008(const GLfixed * m); void GLAPIENTRY gl_dispatch_stub_1009(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); void GLAPIENTRY gl_dispatch_stub_1010(GLfixed nx, GLfixed ny, GLfixed nz); void GLAPIENTRY gl_dispatch_stub_1011(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void GLAPIENTRY gl_dispatch_stub_1012(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void GLAPIENTRY gl_dispatch_stub_1013(GLfixed size); void GLAPIENTRY gl_dispatch_stub_1014(GLfixed factor, GLfixed units); void GLAPIENTRY gl_dispatch_stub_1015(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); void GLAPIENTRY gl_dispatch_stub_1016(GLclampx value, GLboolean invert); void GLAPIENTRY gl_dispatch_stub_1017(GLfixed x, GLfixed y, GLfixed z); void GLAPIENTRY gl_dispatch_stub_1018(GLenum target, GLenum pname, GLfixed param); void GLAPIENTRY gl_dispatch_stub_1019(GLenum target, GLenum pname, const GLfixed * params); void GLAPIENTRY gl_dispatch_stub_1020(GLenum target, GLenum pname, GLfixed param); void GLAPIENTRY gl_dispatch_stub_1021(GLfixed x, GLfixed y, GLfixed z); void GLAPIENTRY gl_dispatch_stub_1022(GLenum plane, const GLfloat * equation); void GLAPIENTRY gl_dispatch_stub_1023(GLenum plane, const GLfixed * equation); void GLAPIENTRY gl_dispatch_stub_1024(GLenum plane, GLfloat * equation); void GLAPIENTRY gl_dispatch_stub_1025(GLenum plane, GLfixed * equation); void GLAPIENTRY gl_dispatch_stub_1026(GLenum pname, GLfixed * params); void GLAPIENTRY gl_dispatch_stub_1027(GLenum light, GLenum pname, GLfixed * params); void GLAPIENTRY gl_dispatch_stub_1028(GLenum face, GLenum pname, GLfixed * params); void GLAPIENTRY gl_dispatch_stub_1029(GLenum target, GLenum pname, GLfixed * params); void GLAPIENTRY gl_dispatch_stub_1030(GLenum target, GLenum pname, GLfixed * params); void GLAPIENTRY gl_dispatch_stub_1031(GLenum pname, GLfixed param); void GLAPIENTRY gl_dispatch_stub_1032(GLenum pname, const GLfixed * params); void GLAPIENTRY gl_dispatch_stub_1033(GLenum target, GLenum pname, const GLfixed * params); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374), NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375), NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419), NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421), NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422), NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423), NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425), NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426), NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427), NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428), NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444), NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445), NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446), NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447), NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448), NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449), NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450), NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451), NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452), NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453), NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454), NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455), NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456), NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457), NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458), NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459), NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460), NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461), NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462), NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463), NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464), NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465), NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466), NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467), NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468), NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471), NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474), NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475), NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476), NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477), NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478), NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479), NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480), NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482), NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483), NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484), NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485), NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486), NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487), NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489), NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492), NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493), NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494), NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495), NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496), NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497), NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498), NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499), NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500), NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501), NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502), NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507), NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508), NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509), NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510), NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511), NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512), NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514), NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515), NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516), NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517), NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518), NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519), NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520), NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521), NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522), NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523), NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524), NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525), NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526), NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527), NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528), NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529), NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533), NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534), NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564), NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565), NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566), NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567), NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568), NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569), NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572), NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573), NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575), NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576), NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577), NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578), NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579), NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580), NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581), NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582), NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583), NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585), NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588), NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592), NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595), NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596), NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599), NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600), NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601), NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602), NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603), NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604), NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605), NAME_FUNC_OFFSET( 9165, glUniform4uiv, glUniform4uiv, NULL, 606), NAME_FUNC_OFFSET( 9179, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), NAME_FUNC_OFFSET( 9198, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), NAME_FUNC_OFFSET( 9218, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), NAME_FUNC_OFFSET( 9237, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), NAME_FUNC_OFFSET( 9256, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), NAME_FUNC_OFFSET( 9276, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), NAME_FUNC_OFFSET( 9296, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), NAME_FUNC_OFFSET( 9319, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), NAME_FUNC_OFFSET( 9343, glTexBuffer, glTexBuffer, NULL, 615), NAME_FUNC_OFFSET( 9355, glFramebufferTexture, glFramebufferTexture, NULL, 616), NAME_FUNC_OFFSET( 9376, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 617), NAME_FUNC_OFFSET( 9401, glGetInteger64i_v, glGetInteger64i_v, NULL, 618), NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), NAME_FUNC_OFFSET( 9441, glBindProgramARB, glBindProgramARB, NULL, 620), NAME_FUNC_OFFSET( 9458, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621), NAME_FUNC_OFFSET( 9478, glGenProgramsARB, glGenProgramsARB, NULL, 622), NAME_FUNC_OFFSET( 9495, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 623), NAME_FUNC_OFFSET( 9525, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 624), NAME_FUNC_OFFSET( 9555, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 625), NAME_FUNC_OFFSET( 9587, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 626), NAME_FUNC_OFFSET( 9619, glGetProgramStringARB, glGetProgramStringARB, NULL, 627), NAME_FUNC_OFFSET( 9641, glGetProgramivARB, glGetProgramivARB, NULL, 628), NAME_FUNC_OFFSET( 9659, glIsProgramARB, glIsProgramARB, NULL, 629), NAME_FUNC_OFFSET( 9674, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630), NAME_FUNC_OFFSET( 9701, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631), NAME_FUNC_OFFSET( 9729, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632), NAME_FUNC_OFFSET( 9756, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633), NAME_FUNC_OFFSET( 9784, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 634), NAME_FUNC_OFFSET( 9813, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 635), NAME_FUNC_OFFSET( 9843, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 636), NAME_FUNC_OFFSET( 9872, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 637), NAME_FUNC_OFFSET( 9902, glProgramStringARB, glProgramStringARB, NULL, 638), NAME_FUNC_OFFSET( 9921, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639), NAME_FUNC_OFFSET( 9941, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640), NAME_FUNC_OFFSET( 9962, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641), NAME_FUNC_OFFSET( 9982, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642), NAME_FUNC_OFFSET(10003, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643), NAME_FUNC_OFFSET(10023, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644), NAME_FUNC_OFFSET(10044, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645), NAME_FUNC_OFFSET(10064, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646), NAME_FUNC_OFFSET(10085, glAttachObjectARB, glAttachObjectARB, NULL, 647), NAME_FUNC_OFFSET(10103, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 648), NAME_FUNC_OFFSET(10128, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 649), NAME_FUNC_OFFSET(10152, glDeleteObjectARB, glDeleteObjectARB, NULL, 650), NAME_FUNC_OFFSET(10170, glDetachObjectARB, glDetachObjectARB, NULL, 651), NAME_FUNC_OFFSET(10188, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 652), NAME_FUNC_OFFSET(10212, glGetHandleARB, glGetHandleARB, NULL, 653), NAME_FUNC_OFFSET(10227, glGetInfoLogARB, glGetInfoLogARB, NULL, 654), NAME_FUNC_OFFSET(10243, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 655), NAME_FUNC_OFFSET(10269, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 656), NAME_FUNC_OFFSET(10295, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657), NAME_FUNC_OFFSET(10320, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658), NAME_FUNC_OFFSET(10347, glBindFramebuffer, glBindFramebuffer, NULL, 659), NAME_FUNC_OFFSET(10365, glBindRenderbuffer, glBindRenderbuffer, NULL, 660), NAME_FUNC_OFFSET(10384, glBlitFramebuffer, glBlitFramebuffer, NULL, 661), NAME_FUNC_OFFSET(10402, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662), NAME_FUNC_OFFSET(10427, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663), NAME_FUNC_OFFSET(10448, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664), NAME_FUNC_OFFSET(10470, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665), NAME_FUNC_OFFSET(10496, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666), NAME_FUNC_OFFSET(10519, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667), NAME_FUNC_OFFSET(10542, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668), NAME_FUNC_OFFSET(10565, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669), NAME_FUNC_OFFSET(10591, glGenFramebuffers, glGenFramebuffers, NULL, 670), NAME_FUNC_OFFSET(10609, glGenRenderbuffers, glGenRenderbuffers, NULL, 671), NAME_FUNC_OFFSET(10628, glGenerateMipmap, glGenerateMipmap, NULL, 672), NAME_FUNC_OFFSET(10645, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673), NAME_FUNC_OFFSET(10683, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674), NAME_FUNC_OFFSET(10712, glIsFramebuffer, glIsFramebuffer, NULL, 675), NAME_FUNC_OFFSET(10728, glIsRenderbuffer, glIsRenderbuffer, NULL, 676), NAME_FUNC_OFFSET(10745, glRenderbufferStorage, glRenderbufferStorage, NULL, 677), NAME_FUNC_OFFSET(10767, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678), NAME_FUNC_OFFSET(10800, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 679), NAME_FUNC_OFFSET(10828, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680), NAME_FUNC_OFFSET(10853, glMapBufferRange, glMapBufferRange, NULL, 681), NAME_FUNC_OFFSET(10870, glBindVertexArray, glBindVertexArray, NULL, 682), NAME_FUNC_OFFSET(10888, glDeleteVertexArrays, 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gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997), NAME_FUNC_OFFSET(26843, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998), NAME_FUNC_OFFSET(26857, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999), NAME_FUNC_OFFSET(26871, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000), NAME_FUNC_OFFSET(26888, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001), NAME_FUNC_OFFSET(26906, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002), NAME_FUNC_OFFSET(26918, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003), NAME_FUNC_OFFSET(26931, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004), NAME_FUNC_OFFSET(26947, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005), NAME_FUNC_OFFSET(26964, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006), NAME_FUNC_OFFSET(26979, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007), NAME_FUNC_OFFSET(26995, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008), NAME_FUNC_OFFSET(27012, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009), NAME_FUNC_OFFSET(27033, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010), NAME_FUNC_OFFSET(27047, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011), NAME_FUNC_OFFSET(27059, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012), NAME_FUNC_OFFSET(27071, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013), NAME_FUNC_OFFSET(27087, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014), NAME_FUNC_OFFSET(27107, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015), NAME_FUNC_OFFSET(27120, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016), NAME_FUNC_OFFSET(27141, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017), NAME_FUNC_OFFSET(27153, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018), NAME_FUNC_OFFSET(27166, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019), NAME_FUNC_OFFSET(27180, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020), NAME_FUNC_OFFSET(27199, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021), NAME_FUNC_OFFSET(27215, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022), NAME_FUNC_OFFSET(27231, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023), NAME_FUNC_OFFSET(27247, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024), NAME_FUNC_OFFSET(27266, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025), NAME_FUNC_OFFSET(27285, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026), NAME_FUNC_OFFSET(27300, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027), NAME_FUNC_OFFSET(27316, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028), NAME_FUNC_OFFSET(27335, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029), NAME_FUNC_OFFSET(27352, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030), NAME_FUNC_OFFSET(27375, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031), NAME_FUNC_OFFSET(27396, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032), NAME_FUNC_OFFSET(27418, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; #undef NAME_FUNC_OFFSET