/*
 * Mesa 3-D graphics library
 * Version:  6.5.2
 *
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/*
 * Thread support for gl dispatch.
 *
 * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu)
 *                and Christoph Poliwoda (poliwoda@volumegraphics.com)
 * Revised by Keith Whitwell
 * Adapted for new gl dispatcher by Brian Paul
 *
 *
 *
 * DOCUMENTATION
 *
 * This thread module exports the following types:
 *   _glthread_TSD     Thread-specific data area
 *   _glthread_Thread  Thread datatype
 *   _glthread_Mutex   Mutual exclusion lock
 *
 * Macros:
 *   _glthread_DECLARE_STATIC_MUTEX(name)   Declare a non-local mutex
 *   _glthread_INIT_MUTEX(name)             Initialize a mutex
 *   _glthread_LOCK_MUTEX(name)             Lock a mutex
 *   _glthread_UNLOCK_MUTEX(name)           Unlock a mutex
 *
 * Functions:
 *   _glthread_GetID(v)      Get integer thread ID
 *   _glthread_InitTSD()     Initialize thread-specific data
 *   _glthread_GetTSD()      Get thread-specific data
 *   _glthread_SetTSD()      Set thread-specific data
 *
 */

/*
 * If this file is accidentally included by a non-threaded build,
 * it should not cause the build to fail, or otherwise cause problems.
 * In general, it should only be included when needed however.
 */

#ifndef GLTHREAD_H
#define GLTHREAD_H


#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)
#ifndef THREADS
#define THREADS
#endif
#endif


/*
 * POSIX threads. This should be your choice in the Unix world
 * whenever possible.  When building with POSIX threads, be sure
 * to enable any compiler flags which will cause the MT-safe
 * libc (if one exists) to be used when linking, as well as any
 * header macros for MT-safe errno, etc.  For Solaris, this is the -mt
 * compiler flag.  On Solaris with gcc, use -D_REENTRANT to enable
 * proper compiling for MT-safe libc etc.
 */
#if defined(PTHREADS)
#include <pthread.h> /* POSIX threads headers */

typedef struct {
   pthread_key_t  key;
   int initMagic;
} _glthread_TSD;

typedef pthread_t _glthread_Thread;

typedef pthread_mutex_t _glthread_Mutex;

#define _glthread_DECLARE_STATIC_MUTEX(name) \
   static _glthread_Mutex name = PTHREAD_MUTEX_INITIALIZER

#define _glthread_INIT_MUTEX(name) \
   pthread_mutex_init(&(name), NULL)

#define _glthread_DESTROY_MUTEX(name) \
   pthread_mutex_destroy(&(name))

#define _glthread_LOCK_MUTEX(name) \
   (void) pthread_mutex_lock(&(name))

#define _glthread_UNLOCK_MUTEX(name) \
   (void) pthread_mutex_unlock(&(name))

#endif /* PTHREADS */


/*
 * Windows threads. Should work with Windows NT and 95.
 * IMPORTANT: Link with multithreaded runtime library when THREADS are
 * used!
 */
#ifdef WIN32_THREADS
#include <windows.h>

typedef struct {
   DWORD key;
   int   initMagic;
} _glthread_TSD;

typedef HANDLE _glthread_Thread;

typedef CRITICAL_SECTION _glthread_Mutex;

#define _glthread_DECLARE_STATIC_MUTEX(name) \
   /* static */ _glthread_Mutex name = { 0, 0, 0, 0, 0, 0 }

#define _glthread_INIT_MUTEX(name) \
   InitializeCriticalSection(&name)

#define _glthread_DESTROY_MUTEX(name) \
   DeleteCriticalSection(&name)

#define _glthread_LOCK_MUTEX(name) \
   EnterCriticalSection(&name)

#define _glthread_UNLOCK_MUTEX(name) \
   LeaveCriticalSection(&name)

#endif /* WIN32_THREADS */


/*
 * BeOS threads. R5.x required.
 */
#ifdef BEOS_THREADS

/* Problem with OS.h and this file on haiku */
#ifndef __HAIKU__
#include <kernel/OS.h>
#endif

#include <support/TLS.h>

/* The only two typedefs required here
 * this is cause of the OS.h problem
 */
#ifdef __HAIKU__
typedef int32 thread_id;
typedef int32 sem_id;
#endif

typedef struct {
   int32        key;
   int          initMagic;
} _glthread_TSD;

typedef thread_id _glthread_Thread;

/* Use Benaphore, aka speeder semaphore */
typedef struct {
    int32   lock;
    sem_id  sem;
} benaphore;
typedef benaphore _glthread_Mutex;

#define _glthread_DECLARE_STATIC_MUTEX(name) \
   static _glthread_Mutex name = { 0, 0 }

#define _glthread_INIT_MUTEX(name) \
   name.sem = create_sem(0, #name"_benaphore"), \
   name.lock = 0

#define _glthread_DESTROY_MUTEX(name) \
   delete_sem(name.sem), \
   name.lock = 0

#define _glthread_LOCK_MUTEX(name) \
   if (name.sem == 0) \
      _glthread_INIT_MUTEX(name); \
   if (atomic_add(&(name.lock), 1) >= 1) \
      acquire_sem(name.sem)

#define _glthread_UNLOCK_MUTEX(name) \
   if (atomic_add(&(name.lock), -1) > 1) \
      release_sem(name.sem)

#endif /* BEOS_THREADS */


/*
 * THREADS not defined
 */
#ifndef THREADS

typedef unsigned _glthread_TSD;

typedef unsigned _glthread_Thread;

typedef unsigned _glthread_Mutex;

#define _glthread_DECLARE_STATIC_MUTEX(name)  static _glthread_Mutex name = 0

#define _glthread_INIT_MUTEX(name)  (void) name

#define _glthread_DESTROY_MUTEX(name)  (void) name

#define _glthread_LOCK_MUTEX(name)  (void) name

#define _glthread_UNLOCK_MUTEX(name)  (void) name

#endif /* THREADS */



/*
 * Platform independent thread specific data API.
 */

extern unsigned long
_glthread_GetID(void);


extern void
_glthread_InitTSD(_glthread_TSD *);


extern void
_glthread_DestroyTSD(_glthread_TSD *); /* WIN32 only */


extern void *
_glthread_GetTSD(_glthread_TSD *);


extern void
_glthread_SetTSD(_glthread_TSD *, void *);


#endif /* THREADS_H */