/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #else #include "glheader.h" #endif #include <string.h> #include <assert.h> #include "glxserver.h" #include <GL/glxtokens.h> #include <unpack.h> #include <pixmapstr.h> #include <windowstr.h> #include "glxutil.h" #include "glxext.h" #include "glapitable.h" #include "glapi.h" #include "glthread.h" #include "dispatch.h" #include "indirect_dispatch.h" #include "indirect_table.h" #include "indirect_util.h" static int validGlxScreen(ClientPtr client, int screen, __GLXscreen **pGlxScreen, int *err) { /* ** Check if screen exists. */ if (screen >= screenInfo.numScreens) { client->errorValue = screen; *err = BadValue; return FALSE; } *pGlxScreen = glxGetScreen(screenInfo.screens[screen]); return TRUE; } static int validGlxFBConfig(ClientPtr client, __GLXscreen *pGlxScreen, XID id, __GLXconfig **config, int *err) { __GLXconfig *m; for (m = pGlxScreen->fbconfigs; m != NULL; m = m->next) if (m->fbconfigID == id) { *config = m; return TRUE; } client->errorValue = id; *err = __glXError(GLXBadFBConfig); return FALSE; } static int validGlxVisual(ClientPtr client, __GLXscreen *pGlxScreen, XID id, __GLXconfig **config, int *err) { int i; for (i = 0; i < pGlxScreen->numVisuals; i++) if (pGlxScreen->visuals[i]->visualID == id) { *config = pGlxScreen->visuals[i]; return TRUE; } client->errorValue = id; *err = BadValue; return FALSE; } static int validGlxFBConfigForWindow(ClientPtr client, __GLXconfig *config, DrawablePtr pDraw, int *err) { ScreenPtr pScreen = pDraw->pScreen; VisualPtr pVisual = NULL; XID vid; int i; vid = wVisual((WindowPtr)pDraw); for (i = 0; i < pScreen->numVisuals; i++) { if (pScreen->visuals[i].vid == vid) { pVisual = &pScreen->visuals[i]; break; } } /* FIXME: What exactly should we check here... */ if (pVisual->class != glxConvertToXVisualType(config->visualType) || !(config->drawableType & GLX_WINDOW_BIT)) { client->errorValue = pDraw->id; *err = BadMatch; return FALSE; } return TRUE; } static int validGlxContext(ClientPtr client, XID id, int access_mode, struct glx_context **context, int *err) { *err = dixLookupResourceByType((pointer *) context, id, __glXContextRes, client, access_mode); if (*err != Success) { client->errorValue = id; if (*err == BadValue) *err = __glXError(GLXBadContext); return FALSE; } return TRUE; } static int validGlxDrawable(ClientPtr client, XID id, int type, int access_mode, __GLXdrawable **drawable, int *err) { int rc; rc = dixLookupResourceByType((pointer *) drawable, id, __glXDrawableRes, client, access_mode); if (rc != Success && rc != BadValue) { *err = rc; client->errorValue = id; return FALSE; } /* If the ID of the glx drawable we looked up doesn't match the id * we looked for, it's because we looked it up under the X * drawable ID (see DoCreateGLXDrawable). */ if (rc == BadValue || (*drawable)->drawId != id || (type != GLX_DRAWABLE_ANY && type != (*drawable)->type)) { client->errorValue = id; switch (type) { case GLX_DRAWABLE_WINDOW: *err = __glXError(GLXBadWindow); return FALSE; case GLX_DRAWABLE_PIXMAP: *err = __glXError(GLXBadPixmap); return FALSE; case GLX_DRAWABLE_PBUFFER: *err = __glXError(GLXBadPbuffer); return FALSE; case GLX_DRAWABLE_ANY: *err = __glXError(GLXBadDrawable); return FALSE; } } return TRUE; } void __glXContextDestroy(struct glx_context *context) { __glXFlushContextCache(); } static void __glXdirectContextDestroy(struct glx_context *context) { __glXContextDestroy(context); free(context); } static struct glx_context *__glXdirectContextCreate(__GLXscreen *screen, __GLXconfig *modes, struct glx_context *shareContext) { struct glx_context *context; context = calloc(1, sizeof (struct glx_context)); if (context == NULL) return NULL; context->destroy = __glXdirectContextDestroy; return context; } /** * Create a GL context with the given properties. This routine is used * to implement \c glXCreateContext, \c glXCreateNewContext, and * \c glXCreateContextWithConfigSGIX. This works becuase of the hack way * that GLXFBConfigs are implemented. Basically, the FBConfigID is the * same as the VisualID. */ static int DoCreateContext(__GLXclientState *cl, GLXContextID gcId, GLXContextID shareList, __GLXconfig *config, __GLXscreen *pGlxScreen, GLboolean isDirect) { ClientPtr client = cl->client; struct glx_context *glxc, *shareglxc; int err; LEGAL_NEW_RESOURCE(gcId, client); /* ** Find the display list space that we want to share. ** ** NOTE: In a multithreaded X server, we would need to keep a reference ** count for each display list so that if one client detroyed a list that ** another client was using, the list would not really be freed until it ** was no longer in use. Since this sample implementation has no support ** for multithreaded servers, we don't do this. */ if (shareList == None) { shareglxc = 0; } else { if (!validGlxContext(client, shareList, DixReadAccess, &shareglxc, &err)) return err; if (shareglxc->isDirect) { /* ** NOTE: no support for sharing display lists between direct ** contexts, even if they are in the same address space. */ #if 0 /* Disabling this code seems to allow shared display lists * and texture objects to work. We'll leave it disabled for now. */ client->errorValue = shareList; return BadMatch; #endif } else { /* ** Create an indirect context regardless of what the client asked ** for; this way we can share display list space with shareList. */ isDirect = GL_FALSE; } } /* ** Allocate memory for the new context */ if (!isDirect) glxc = pGlxScreen->createContext(pGlxScreen, config, shareglxc); else glxc = __glXdirectContextCreate(pGlxScreen, config, shareglxc); if (!glxc) { return BadAlloc; } /* ** Initially, setup the part of the context that could be used by ** a GL core that needs windowing information (e.g., Mesa). */ glxc->pGlxScreen = pGlxScreen; glxc->config = config; /* ** Register this context as a resource. */ if (!AddResource(gcId, __glXContextRes, (pointer)glxc)) { (*glxc->destroy)(glxc); client->errorValue = gcId; return BadAlloc; } /* ** Finally, now that everything is working, setup the rest of the ** context. */ glxc->id = gcId; glxc->share_id = shareList; glxc->idExists = GL_TRUE; glxc->isCurrent = GL_FALSE; glxc->isDirect = isDirect; glxc->renderMode = GL_RENDER; __glXAddToContextList(glxc); return Success; } int __glXDisp_CreateContext(__GLXclientState *cl, GLbyte *pc) { xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc; __GLXconfig *config; __GLXscreen *pGlxScreen; int err; if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) return err; if (!validGlxVisual(cl->client, pGlxScreen, req->visual, &config, &err)) return err; return DoCreateContext(cl, req->context, req->shareList, config, pGlxScreen, req->isDirect); } int __glXDisp_CreateNewContext(__GLXclientState *cl, GLbyte *pc) { xGLXCreateNewContextReq *req = (xGLXCreateNewContextReq *) pc; __GLXconfig *config; __GLXscreen *pGlxScreen; int err; if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) return err; if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err)) return err; return DoCreateContext(cl, req->context, req->shareList, config, pGlxScreen, req->isDirect); } int __glXDisp_CreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc) { xGLXCreateContextWithConfigSGIXReq *req = (xGLXCreateContextWithConfigSGIXReq *) pc; __GLXconfig *config; __GLXscreen *pGlxScreen; int err; if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) return err; if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err)) return err; return DoCreateContext(cl, req->context, req->shareList, config, pGlxScreen, req->isDirect); } int __glXDisp_DestroyContext(__GLXclientState *cl, GLbyte *pc) { xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc; struct glx_context *glxc; int err; if (!validGlxContext(cl->client, req->context, DixDestroyAccess, &glxc, &err)) return err; FreeResourceByType(req->context, __glXContextRes, FALSE); return Success; } /*****************************************************************************/ /* ** For each client, the server keeps a table of all the contexts that are ** current for that client (each thread of a client may have its own current ** context). These routines add, change, and lookup contexts in the table. */ /* ** Add a current context, and return the tag that will be used to refer to it. */ static int AddCurrentContext(__GLXclientState *cl, struct glx_context *glxc) { int i; int num = cl->numCurrentContexts; struct glx_context **table = cl->currentContexts; if (!glxc) return -1; /* ** Try to find an empty slot and use it. */ for (i=0; i < num; i++) { if (!table[i]) { table[i] = glxc; return i+1; } } /* ** Didn't find a free slot, so we'll have to grow the table. */ if (!num) { table = (struct glx_context **) malloc(sizeof(struct glx_context *)); } else { table = (struct glx_context **) realloc(table, (num+1)*sizeof(struct glx_context *)); } table[num] = glxc; cl->currentContexts = table; cl->numCurrentContexts++; return num+1; } /* ** Given a tag, change the current context for the corresponding entry. */ static void ChangeCurrentContext(__GLXclientState *cl, struct glx_context *glxc, GLXContextTag tag) { struct glx_context **table = cl->currentContexts; table[tag-1] = glxc; } /* ** For this implementation we have chosen to simply use the index of the ** context's entry in the table as the context tag. A tag must be greater ** than 0. */ struct glx_context *__glXLookupContextByTag(__GLXclientState *cl, GLXContextTag tag) { int num = cl->numCurrentContexts; if (tag < 1 || tag > num) { return 0; } else { return cl->currentContexts[tag-1]; } } /*****************************************************************************/ static void StopUsingContext(struct glx_context *glxc) { if (glxc) { if (glxc == __glXLastContext) { /* Tell server GL library */ __glXLastContext = 0; } glxc->isCurrent = GL_FALSE; if (!glxc->idExists) { __glXFreeContext(glxc); } } } static void StartUsingContext(__GLXclientState *cl, struct glx_context *glxc) { glxc->isCurrent = GL_TRUE; __glXLastContext = glxc; } /** * This is a helper function to handle the legacy (pre GLX 1.3) cases * where passing an X window to glXMakeCurrent is valid. Given a * resource ID, look up the GLX drawable if available, otherwise, make * sure it's an X window and create a GLX drawable one the fly. */ static __GLXdrawable * __glXGetDrawable(struct glx_context *glxc, GLXDrawable drawId, ClientPtr client, int *error) { DrawablePtr pDraw; __GLXdrawable *pGlxDraw; int rc; if (validGlxDrawable(client, drawId, GLX_DRAWABLE_ANY, DixWriteAccess, &pGlxDraw, &rc)) { if (glxc != NULL && pGlxDraw->config != glxc->config) { client->errorValue = drawId; *error = BadMatch; return NULL; } return pGlxDraw; } /* No active context and an unknown drawable, bail. */ if (glxc == NULL) { client->errorValue = drawId; *error = BadMatch; return NULL; } /* The drawId wasn't a GLX drawable. Make sure it's a window and * create a GLXWindow for it. Check that the drawable screen * matches the context screen and that the context fbconfig is * compatible with the window visual. */ rc = dixLookupDrawable(&pDraw, drawId, client, 0, DixGetAttrAccess); if (rc != Success || pDraw->type != DRAWABLE_WINDOW) { client->errorValue = drawId; *error = __glXError(GLXBadDrawable); return NULL; } if (!glxc || pDraw->pScreen != glxc->pGlxScreen->pScreen) { client->errorValue = pDraw->pScreen->myNum; *error = BadMatch; return NULL; } if (!validGlxFBConfigForWindow(client, glxc->config, pDraw, error)) return NULL; pGlxDraw = glxc->pGlxScreen->createDrawable(client, glxc->pGlxScreen, pDraw, drawId, GLX_DRAWABLE_WINDOW, drawId, glxc->config); /* since we are creating the drawablePrivate, drawId should be new */ if (!AddResource(drawId, __glXDrawableRes, pGlxDraw)) { pGlxDraw->destroy (pGlxDraw); *error = BadAlloc; return NULL; } return pGlxDraw; } /*****************************************************************************/ /* ** Make an OpenGL context and drawable current. */ static int DoMakeCurrent(__GLXclientState *cl, GLXDrawable drawId, GLXDrawable readId, GLXContextID contextId, GLXContextTag tag) { ClientPtr client = cl->client; xGLXMakeCurrentReply reply; struct glx_context *glxc, *prevglxc; __GLXdrawable *drawPriv = NULL; __GLXdrawable *readPriv = NULL; int error; GLuint mask; /* ** If one is None and the other isn't, it's a bad match. */ mask = (drawId == None) ? (1 << 0) : 0; mask |= (readId == None) ? (1 << 1) : 0; mask |= (contextId == None) ? (1 << 2) : 0; if ( (mask != 0x00) && (mask != 0x07) ) { return BadMatch; } /* ** Lookup old context. If we have one, it must be in a usable state. */ if (tag != 0) { prevglxc = __glXLookupContextByTag(cl, tag); if (!prevglxc) { /* ** Tag for previous context is invalid. */ return __glXError(GLXBadContextTag); } if (prevglxc->renderMode != GL_RENDER) { /* Oops. Not in render mode render. */ client->errorValue = prevglxc->id; return __glXError(GLXBadContextState); } } else { prevglxc = 0; } /* ** Lookup new context. It must not be current for someone else. */ if (contextId != None) { int status; if (!validGlxContext(client, contextId, DixUseAccess, &glxc, &error)) return error; if ((glxc != prevglxc) && glxc->isCurrent) { /* Context is current to somebody else */ return BadAccess; } assert( drawId != None ); assert( readId != None ); drawPriv = __glXGetDrawable(glxc, drawId, client, &status); if (drawPriv == NULL) return status; readPriv = __glXGetDrawable(glxc, readId, client, &status); if (readPriv == NULL) return status; } else { /* Switching to no context. Ignore new drawable. */ glxc = 0; drawPriv = 0; readPriv = 0; } if (prevglxc) { /* ** Flush the previous context if needed. */ if (__GLX_HAS_UNFLUSHED_CMDS(prevglxc)) { if (__glXForceCurrent(cl, tag, (int *)&error)) { CALL_Flush( GET_DISPATCH(), () ); __GLX_NOTE_FLUSHED_CMDS(prevglxc); } else { return error; } } /* ** Make the previous context not current. */ if (!(*prevglxc->loseCurrent)(prevglxc)) { return __glXError(GLXBadContext); } __glXFlushContextCache(); if (!prevglxc->isDirect) { prevglxc->drawPriv = NULL; prevglxc->readPriv = NULL; } } if ((glxc != 0) && !glxc->isDirect) { glxc->drawPriv = drawPriv; glxc->readPriv = readPriv; /* make the context current */ if (!(*glxc->makeCurrent)(glxc)) { glxc->drawPriv = NULL; glxc->readPriv = NULL; return __glXError(GLXBadContext); } glxc->isCurrent = GL_TRUE; } if (prevglxc) { ChangeCurrentContext(cl, glxc, tag); StopUsingContext(prevglxc); } else { tag = AddCurrentContext(cl, glxc); } if (glxc) { StartUsingContext(cl, glxc); reply.contextTag = tag; } else { reply.contextTag = 0; } reply.length = 0; reply.type = X_Reply; reply.sequenceNumber = client->sequence; if (client->swapped) { __glXSwapMakeCurrentReply(client, &reply); } else { WriteToClient(client, sz_xGLXMakeCurrentReply, (char *)&reply); } return Success; } int __glXDisp_MakeCurrent(__GLXclientState *cl, GLbyte *pc) { xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc; return DoMakeCurrent( cl, req->drawable, req->drawable, req->context, req->oldContextTag ); } int __glXDisp_MakeContextCurrent(__GLXclientState *cl, GLbyte *pc) { xGLXMakeContextCurrentReq *req = (xGLXMakeContextCurrentReq *) pc; return DoMakeCurrent( cl, req->drawable, req->readdrawable, req->context, req->oldContextTag ); } int __glXDisp_MakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc) { xGLXMakeCurrentReadSGIReq *req = (xGLXMakeCurrentReadSGIReq *) pc; return DoMakeCurrent( cl, req->drawable, req->readable, req->context, req->oldContextTag ); } int __glXDisp_IsDirect(__GLXclientState *cl, GLbyte *pc) { ClientPtr client = cl->client; xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc; xGLXIsDirectReply reply; struct glx_context *glxc; int err; if (!validGlxContext(cl->client, req->context, DixReadAccess, &glxc, &err)) return err; reply.isDirect = glxc->isDirect; reply.length = 0; reply.type = X_Reply; reply.sequenceNumber = client->sequence; if (client->swapped) { __glXSwapIsDirectReply(client, &reply); } else { WriteToClient(client, sz_xGLXIsDirectReply, (char *)&reply); } return Success; } int __glXDisp_QueryVersion(__GLXclientState *cl, GLbyte *pc) { ClientPtr client = cl->client; xGLXQueryVersionReq *req = (xGLXQueryVersionReq *) pc; xGLXQueryVersionReply reply; GLuint major, minor; major = req->majorVersion; minor = req->minorVersion; (void)major; (void)minor; /* ** Server should take into consideration the version numbers sent by the ** client if it wants to work with older clients; however, in this ** implementation the server just returns its version number. */ reply.majorVersion = glxMajorVersion; reply.minorVersion = glxMinorVersion; reply.length = 0; reply.type = X_Reply; reply.sequenceNumber = client->sequence; if (client->swapped) { __glXSwapQueryVersionReply(client, &reply); } else { WriteToClient(client, sz_xGLXQueryVersionReply, (char *)&reply); } return Success; } int __glXDisp_WaitGL(__GLXclientState *cl, GLbyte *pc) { xGLXWaitGLReq *req = (xGLXWaitGLReq *)pc; GLXContextTag tag = req->contextTag; struct glx_context *glxc = NULL; int error; if (tag) { glxc = __glXLookupContextByTag(cl, tag); if (!glxc) return __glXError(GLXBadContextTag); if (!__glXForceCurrent(cl, req->contextTag, &error)) return error; CALL_Finish( GET_DISPATCH(), () ); } if (glxc && glxc->drawPriv->waitGL) (*glxc->drawPriv->waitGL)(glxc->drawPriv); return Success; } int __glXDisp_WaitX(__GLXclientState *cl, GLbyte *pc) { xGLXWaitXReq *req = (xGLXWaitXReq *)pc; GLXContextTag tag = req->contextTag; struct glx_context *glxc = NULL; int error; if (tag) { glxc = __glXLookupContextByTag(cl, tag); if (!glxc) return __glXError(GLXBadContextTag); if (!__glXForceCurrent(cl, req->contextTag, &error)) return error; } if (glxc && glxc->drawPriv->waitX) (*glxc->drawPriv->waitX)(glxc->drawPriv); return Success; } int __glXDisp_CopyContext(__GLXclientState *cl, GLbyte *pc) { ClientPtr client = cl->client; xGLXCopyContextReq *req = (xGLXCopyContextReq *) pc; GLXContextID source = req->source; GLXContextID dest = req->dest; GLXContextTag tag = req->contextTag; unsigned long mask = req->mask; struct glx_context *src, *dst; int error; if (!validGlxContext(cl->client, source, DixReadAccess, &src, &error)) return error; if (!validGlxContext(cl->client, dest, DixWriteAccess, &dst, &error)) return error; /* ** They must be in the same address space, and same screen. ** NOTE: no support for direct rendering contexts here. */ if (src->isDirect || dst->isDirect || (src->pGlxScreen != dst->pGlxScreen)) { client->errorValue = source; return BadMatch; } /* ** The destination context must not be current for any client. */ if (dst->isCurrent) { client->errorValue = dest; return BadAccess; } if (tag) { struct glx_context *tagcx = __glXLookupContextByTag(cl, tag); if (!tagcx) { return __glXError(GLXBadContextTag); } if (tagcx != src) { /* ** This would be caused by a faulty implementation of the client ** library. */ return BadMatch; } /* ** In this case, glXCopyContext is in both GL and X streams, in terms ** of sequentiality. */ if (__glXForceCurrent(cl, tag, &error)) { /* ** Do whatever is needed to make sure that all preceding requests ** in both streams are completed before the copy is executed. */ CALL_Finish( GET_DISPATCH(), () ); __GLX_NOTE_FLUSHED_CMDS(tagcx); } else { return error; } } /* ** Issue copy. The only reason for failure is a bad mask. */ if (!(*dst->copy)(dst, src, mask)) { client->errorValue = mask; return BadValue; } return Success; } enum { GLX_VIS_CONFIG_UNPAIRED = 18, GLX_VIS_CONFIG_PAIRED = 20 }; enum { GLX_VIS_CONFIG_TOTAL = GLX_VIS_CONFIG_UNPAIRED + GLX_VIS_CONFIG_PAIRED }; int __glXDisp_GetVisualConfigs(__GLXclientState *cl, GLbyte *pc) { xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc; ClientPtr client = cl->client; xGLXGetVisualConfigsReply reply; __GLXscreen *pGlxScreen; __GLXconfig *modes; CARD32 buf[GLX_VIS_CONFIG_TOTAL]; int p, i, err; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) return err; reply.numVisuals = pGlxScreen->numVisuals; reply.numProps = GLX_VIS_CONFIG_TOTAL; reply.length = (reply.numVisuals * __GLX_SIZE_CARD32 * GLX_VIS_CONFIG_TOTAL) >> 2; reply.type = X_Reply; reply.sequenceNumber = client->sequence; if (client->swapped) { __GLX_SWAP_SHORT(&reply.sequenceNumber); __GLX_SWAP_INT(&reply.length); __GLX_SWAP_INT(&reply.numVisuals); __GLX_SWAP_INT(&reply.numProps); } WriteToClient(client, sz_xGLXGetVisualConfigsReply, (char *)&reply); for (i = 0; i < pGlxScreen->numVisuals; i++) { modes = pGlxScreen->visuals[i]; p = 0; buf[p++] = modes->visualID; buf[p++] = glxConvertToXVisualType( modes->visualType ); buf[p++] = (modes->renderType & GLX_RGBA_BIT) ? GL_TRUE : GL_FALSE; buf[p++] = modes->redBits; buf[p++] = modes->greenBits; buf[p++] = modes->blueBits; buf[p++] = modes->alphaBits; buf[p++] = modes->accumRedBits; buf[p++] = modes->accumGreenBits; buf[p++] = modes->accumBlueBits; buf[p++] = modes->accumAlphaBits; buf[p++] = modes->doubleBufferMode; buf[p++] = modes->stereoMode; buf[p++] = modes->rgbBits; buf[p++] = modes->depthBits; buf[p++] = modes->stencilBits; buf[p++] = modes->numAuxBuffers; buf[p++] = modes->level; assert(p == GLX_VIS_CONFIG_UNPAIRED); /* ** Add token/value pairs for extensions. */ buf[p++] = GLX_VISUAL_CAVEAT_EXT; buf[p++] = modes->visualRating; buf[p++] = GLX_TRANSPARENT_TYPE; buf[p++] = modes->transparentPixel; buf[p++] = GLX_TRANSPARENT_RED_VALUE; buf[p++] = modes->transparentRed; buf[p++] = GLX_TRANSPARENT_GREEN_VALUE; buf[p++] = modes->transparentGreen; buf[p++] = GLX_TRANSPARENT_BLUE_VALUE; buf[p++] = modes->transparentBlue; buf[p++] = GLX_TRANSPARENT_ALPHA_VALUE; buf[p++] = modes->transparentAlpha; buf[p++] = GLX_TRANSPARENT_INDEX_VALUE; buf[p++] = modes->transparentIndex; buf[p++] = GLX_SAMPLES_SGIS; buf[p++] = modes->samples; buf[p++] = GLX_SAMPLE_BUFFERS_SGIS; buf[p++] = modes->sampleBuffers; buf[p++] = 0; /* copy over visualSelectGroup (GLX_VISUAL_SELECT_GROUP_SGIX)? */ buf[p++] = 0; assert(p == GLX_VIS_CONFIG_TOTAL); if (client->swapped) { __GLX_SWAP_INT_ARRAY(buf, p); } WriteToClient(client, __GLX_SIZE_CARD32 * p, (char *)buf); } return Success; } #define __GLX_TOTAL_FBCONFIG_ATTRIBS (36) #define __GLX_FBCONFIG_ATTRIBS_LENGTH (__GLX_TOTAL_FBCONFIG_ATTRIBS * 2) /** * Send the set of GLXFBConfigs to the client. There is not currently * and interface into the driver on the server-side to get GLXFBConfigs, * so we "invent" some based on the \c __GLXvisualConfig structures that * the driver does supply. * * The reply format for both \c glXGetFBConfigs and \c glXGetFBConfigsSGIX * is the same, so this routine pulls double duty. */ static int DoGetFBConfigs(__GLXclientState *cl, unsigned screen) { ClientPtr client = cl->client; xGLXGetFBConfigsReply reply; __GLXscreen *pGlxScreen; CARD32 buf[__GLX_FBCONFIG_ATTRIBS_LENGTH]; int p, err; __GLXconfig *modes; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; if (!validGlxScreen(cl->client, screen, &pGlxScreen, &err)) return err; reply.numFBConfigs = pGlxScreen->numFBConfigs; reply.numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS; reply.length = (__GLX_FBCONFIG_ATTRIBS_LENGTH * reply.numFBConfigs); reply.type = X_Reply; reply.sequenceNumber = client->sequence; if (client->swapped) { __GLX_SWAP_SHORT(&reply.sequenceNumber); __GLX_SWAP_INT(&reply.length); __GLX_SWAP_INT(&reply.numFBConfigs); __GLX_SWAP_INT(&reply.numAttribs); } WriteToClient(client, sz_xGLXGetFBConfigsReply, (char *)&reply); for (modes = pGlxScreen->fbconfigs; modes != NULL; modes = modes->next) { p = 0; #define WRITE_PAIR(tag,value) \ do { buf[p++] = tag ; buf[p++] = value ; } while( 0 ) WRITE_PAIR( GLX_VISUAL_ID, modes->visualID ); WRITE_PAIR( GLX_FBCONFIG_ID, modes->fbconfigID ); WRITE_PAIR( GLX_X_RENDERABLE, GL_TRUE ); WRITE_PAIR( GLX_RGBA, (modes->renderType & GLX_RGBA_BIT) ? GL_TRUE : GL_FALSE ); WRITE_PAIR( GLX_RENDER_TYPE, modes->renderType ); WRITE_PAIR( GLX_DOUBLEBUFFER, modes->doubleBufferMode ); WRITE_PAIR( GLX_STEREO, modes->stereoMode ); WRITE_PAIR( GLX_BUFFER_SIZE, modes->rgbBits ); WRITE_PAIR( GLX_LEVEL, modes->level ); WRITE_PAIR( GLX_AUX_BUFFERS, modes->numAuxBuffers ); WRITE_PAIR( GLX_RED_SIZE, modes->redBits ); WRITE_PAIR( GLX_GREEN_SIZE, modes->greenBits ); WRITE_PAIR( GLX_BLUE_SIZE, modes->blueBits ); WRITE_PAIR( GLX_ALPHA_SIZE, modes->alphaBits ); WRITE_PAIR( GLX_ACCUM_RED_SIZE, modes->accumRedBits ); WRITE_PAIR( GLX_ACCUM_GREEN_SIZE, modes->accumGreenBits ); WRITE_PAIR( GLX_ACCUM_BLUE_SIZE, modes->accumBlueBits ); WRITE_PAIR( GLX_ACCUM_ALPHA_SIZE, modes->accumAlphaBits ); WRITE_PAIR( GLX_DEPTH_SIZE, modes->depthBits ); WRITE_PAIR( GLX_STENCIL_SIZE, modes->stencilBits ); WRITE_PAIR( GLX_X_VISUAL_TYPE, modes->visualType ); WRITE_PAIR( GLX_CONFIG_CAVEAT, modes->visualRating ); WRITE_PAIR( GLX_TRANSPARENT_TYPE, modes->transparentPixel ); WRITE_PAIR( GLX_TRANSPARENT_RED_VALUE, modes->transparentRed ); WRITE_PAIR( GLX_TRANSPARENT_GREEN_VALUE, modes->transparentGreen ); WRITE_PAIR( GLX_TRANSPARENT_BLUE_VALUE, modes->transparentBlue ); WRITE_PAIR( GLX_TRANSPARENT_ALPHA_VALUE, modes->transparentAlpha ); WRITE_PAIR( GLX_TRANSPARENT_INDEX_VALUE, modes->transparentIndex ); WRITE_PAIR( GLX_SWAP_METHOD_OML, modes->swapMethod ); WRITE_PAIR( GLX_SAMPLES_SGIS, modes->samples ); WRITE_PAIR( GLX_SAMPLE_BUFFERS_SGIS, modes->sampleBuffers ); /* GLX_VISUAL_SELECT_GROUP_SGIX ? */ WRITE_PAIR( GLX_DRAWABLE_TYPE, modes->drawableType ); WRITE_PAIR( GLX_BIND_TO_TEXTURE_RGB_EXT, modes->bindToTextureRgb ); WRITE_PAIR( GLX_BIND_TO_TEXTURE_RGBA_EXT, modes->bindToTextureRgba ); WRITE_PAIR( GLX_BIND_TO_MIPMAP_TEXTURE_EXT, modes->bindToMipmapTexture ); WRITE_PAIR( GLX_BIND_TO_TEXTURE_TARGETS_EXT, modes->bindToTextureTargets ); if (client->swapped) { __GLX_SWAP_INT_ARRAY(buf, __GLX_FBCONFIG_ATTRIBS_LENGTH); } WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_FBCONFIG_ATTRIBS_LENGTH, (char *)buf); } return Success; } int __glXDisp_GetFBConfigs(__GLXclientState *cl, GLbyte *pc) { xGLXGetFBConfigsReq *req = (xGLXGetFBConfigsReq *) pc; return DoGetFBConfigs(cl, req->screen); } int __glXDisp_GetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc) { xGLXGetFBConfigsSGIXReq *req = (xGLXGetFBConfigsSGIXReq *) pc; return DoGetFBConfigs(cl, req->screen); } GLboolean __glXDrawableInit(__GLXdrawable *drawable, __GLXscreen *screen, DrawablePtr pDraw, int type, XID drawId, __GLXconfig *config) { drawable->pDraw = pDraw; drawable->type = type; drawable->drawId = drawId; drawable->config = config; drawable->eventMask = 0; return GL_TRUE; } void __glXDrawableRelease(__GLXdrawable *drawable) { } static int DoCreateGLXDrawable(ClientPtr client, __GLXscreen *pGlxScreen, __GLXconfig *config, DrawablePtr pDraw, XID drawableId, XID glxDrawableId, int type) { __GLXdrawable *pGlxDraw; if (pGlxScreen->pScreen != pDraw->pScreen) return BadMatch; pGlxDraw = pGlxScreen->createDrawable(client, pGlxScreen, pDraw, drawableId, type, glxDrawableId, config); if (pGlxDraw == NULL) return BadAlloc; if (!AddResource(glxDrawableId, __glXDrawableRes, pGlxDraw)) { pGlxDraw->destroy (pGlxDraw); return BadAlloc; } /* Add the glx drawable under the XID of the underlying X drawable * too. That way we'll get a callback in DrawableGone and can * clean up properly when the drawable is destroyed. */ if (drawableId != glxDrawableId && !AddResource(pDraw->id, __glXDrawableRes, pGlxDraw)) { pGlxDraw->destroy (pGlxDraw); return BadAlloc; } return Success; } static int DoCreateGLXPixmap(ClientPtr client, __GLXscreen *pGlxScreen, __GLXconfig *config, XID drawableId, XID glxDrawableId) { DrawablePtr pDraw; int err; LEGAL_NEW_RESOURCE(glxDrawableId, client); err = dixLookupDrawable(&pDraw, drawableId, client, 0, DixAddAccess); if (err != Success) { client->errorValue = drawableId; return err; } if (pDraw->type != DRAWABLE_PIXMAP) { client->errorValue = drawableId; return BadPixmap; } err = DoCreateGLXDrawable(client, pGlxScreen, config, pDraw, drawableId, glxDrawableId, GLX_DRAWABLE_PIXMAP); return err; } static void determineTextureTarget(ClientPtr client, XID glxDrawableID, CARD32 *attribs, CARD32 numAttribs) { GLenum target = 0; GLenum format = 0; int i, err; __GLXdrawable *pGlxDraw; if (!validGlxDrawable(client, glxDrawableID, GLX_DRAWABLE_PIXMAP, DixWriteAccess, &pGlxDraw, &err)) /* We just added it in CreatePixmap, so we should never get here. */ return; for (i = 0; i < numAttribs; i++) { if (attribs[2 * i] == GLX_TEXTURE_TARGET_EXT) { switch (attribs[2 * i + 1]) { case GLX_TEXTURE_2D_EXT: target = GL_TEXTURE_2D; break; case GLX_TEXTURE_RECTANGLE_EXT: target = GL_TEXTURE_RECTANGLE_ARB; break; } } if (attribs[2 * i] == GLX_TEXTURE_FORMAT_EXT) format = attribs[2 * i + 1]; } if (!target) { int w = pGlxDraw->pDraw->width, h = pGlxDraw->pDraw->height; if (h & (h - 1) || w & (w - 1)) target = GL_TEXTURE_RECTANGLE_ARB; else target = GL_TEXTURE_2D; } pGlxDraw->target = target; pGlxDraw->format = format; } int __glXDisp_CreateGLXPixmap(__GLXclientState *cl, GLbyte *pc) { xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc; __GLXconfig *config; __GLXscreen *pGlxScreen; int err; if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) return err; if (!validGlxVisual(cl->client, pGlxScreen, req->visual, &config, &err)) return err; return DoCreateGLXPixmap(cl->client, pGlxScreen, config, req->pixmap, req->glxpixmap); } int __glXDisp_CreatePixmap(__GLXclientState *cl, GLbyte *pc) { xGLXCreatePixmapReq *req = (xGLXCreatePixmapReq *) pc; __GLXconfig *config; __GLXscreen *pGlxScreen; int err; if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) return err; if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err)) return err; err = DoCreateGLXPixmap(cl->client, pGlxScreen, config, req->pixmap, req->glxpixmap); if (err != Success) return err; determineTextureTarget(cl->client, req->glxpixmap, (CARD32*) (req + 1), req->numAttribs); return Success; } int __glXDisp_CreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc) { xGLXCreateGLXPixmapWithConfigSGIXReq *req = (xGLXCreateGLXPixmapWithConfigSGIXReq *) pc; __GLXconfig *config; __GLXscreen *pGlxScreen; int err; if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) return err; if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err)) return err; return DoCreateGLXPixmap(cl->client, pGlxScreen, config, req->pixmap, req->glxpixmap); } static int DoDestroyDrawable(__GLXclientState *cl, XID glxdrawable, int type) { __GLXdrawable *pGlxDraw; int err; if (!validGlxDrawable(cl->client, glxdrawable, type, DixDestroyAccess, &pGlxDraw, &err)) return err; FreeResource(glxdrawable, FALSE); return Success; } int __glXDisp_DestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc) { xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc; return DoDestroyDrawable(cl, req->glxpixmap, GLX_DRAWABLE_PIXMAP); } int __glXDisp_DestroyPixmap(__GLXclientState *cl, GLbyte *pc) { xGLXDestroyPixmapReq *req = (xGLXDestroyPixmapReq *) pc; return DoDestroyDrawable(cl, req->glxpixmap, GLX_DRAWABLE_PIXMAP); } static int DoCreatePbuffer(ClientPtr client, int screenNum, XID fbconfigId, int width, int height, XID glxDrawableId) { __GLXconfig *config; __GLXscreen *pGlxScreen; PixmapPtr pPixmap; int err; LEGAL_NEW_RESOURCE(glxDrawableId, client); if (!validGlxScreen(client, screenNum, &pGlxScreen, &err)) return err; if (!validGlxFBConfig(client, pGlxScreen, fbconfigId, &config, &err)) return err; __glXenterServer(GL_FALSE); pPixmap = (*pGlxScreen->pScreen->CreatePixmap) (pGlxScreen->pScreen, width, height, config->rgbBits, 0); __glXleaveServer(GL_FALSE); /* Assign the pixmap the same id as the pbuffer and add it as a * resource so it and the DRI2 drawable will be reclaimed when the * pbuffer is destroyed. */ pPixmap->drawable.id = glxDrawableId; if (!AddResource(pPixmap->drawable.id, RT_PIXMAP, pPixmap)) return BadAlloc; return DoCreateGLXDrawable(client, pGlxScreen, config, &pPixmap->drawable, glxDrawableId, glxDrawableId, GLX_DRAWABLE_PBUFFER); } int __glXDisp_CreatePbuffer(__GLXclientState *cl, GLbyte *pc) { xGLXCreatePbufferReq *req = (xGLXCreatePbufferReq *) pc; CARD32 *attrs; int width, height, i; attrs = (CARD32 *) (req + 1); width = 0; height = 0; for (i = 0; i < req->numAttribs; i++) { switch (attrs[i * 2]) { case GLX_PBUFFER_WIDTH: width = attrs[i * 2 + 1]; break; case GLX_PBUFFER_HEIGHT: height = attrs[i * 2 + 1]; break; case GLX_LARGEST_PBUFFER: case GLX_PRESERVED_CONTENTS: /* FIXME: huh... */ break; } } return DoCreatePbuffer(cl->client, req->screen, req->fbconfig, width, height, req->pbuffer); } int __glXDisp_CreateGLXPbufferSGIX(__GLXclientState *cl, GLbyte *pc) { xGLXCreateGLXPbufferSGIXReq *req = (xGLXCreateGLXPbufferSGIXReq *) pc; return DoCreatePbuffer(cl->client, req->screen, req->fbconfig, req->width, req->height, req->pbuffer); } int __glXDisp_DestroyPbuffer(__GLXclientState *cl, GLbyte *pc) { xGLXDestroyPbufferReq *req = (xGLXDestroyPbufferReq *) pc; return DoDestroyDrawable(cl, req->pbuffer, GLX_DRAWABLE_PBUFFER); } int __glXDisp_DestroyGLXPbufferSGIX(__GLXclientState *cl, GLbyte *pc) { xGLXDestroyGLXPbufferSGIXReq *req = (xGLXDestroyGLXPbufferSGIXReq *) pc; return DoDestroyDrawable(cl, req->pbuffer, GLX_DRAWABLE_PBUFFER); } static int DoChangeDrawableAttributes(ClientPtr client, XID glxdrawable, int numAttribs, CARD32 *attribs) { __GLXdrawable *pGlxDraw; int i, err; if (!validGlxDrawable(client, glxdrawable, GLX_DRAWABLE_ANY, DixSetAttrAccess, &pGlxDraw, &err)) return err; for (i = 0; i < numAttribs; i++) { switch(attribs[i * 2]) { case GLX_EVENT_MASK: /* All we do is to record the event mask so we can send it * back when queried. We never actually clobber the * pbuffers, so we never need to send out the event. */ pGlxDraw->eventMask = attribs[i * 2 + 1]; break; } } return Success; } int __glXDisp_ChangeDrawableAttributes(__GLXclientState *cl, GLbyte *pc) { xGLXChangeDrawableAttributesReq *req = (xGLXChangeDrawableAttributesReq *) pc; return DoChangeDrawableAttributes(cl->client, req->drawable, req->numAttribs, (CARD32 *) (req + 1)); } int __glXDisp_ChangeDrawableAttributesSGIX(__GLXclientState *cl, GLbyte *pc) { xGLXChangeDrawableAttributesSGIXReq *req = (xGLXChangeDrawableAttributesSGIXReq *)pc; return DoChangeDrawableAttributes(cl->client, req->drawable, req->numAttribs, (CARD32 *) (req + 1)); } int __glXDisp_CreateWindow(__GLXclientState *cl, GLbyte *pc) { xGLXCreateWindowReq *req = (xGLXCreateWindowReq *) pc; __GLXconfig *config; __GLXscreen *pGlxScreen; ClientPtr client = cl->client; DrawablePtr pDraw; int err; LEGAL_NEW_RESOURCE(req->glxwindow, client); if (!validGlxScreen(client, req->screen, &pGlxScreen, &err)) return err; if (!validGlxFBConfig(client, pGlxScreen, req->fbconfig, &config, &err)) return err; err = dixLookupDrawable(&pDraw, req->window, client, 0, DixAddAccess); if (err != Success || pDraw->type != DRAWABLE_WINDOW) { client->errorValue = req->window; return BadWindow; } if (!validGlxFBConfigForWindow(client, config, pDraw, &err)) return err; return DoCreateGLXDrawable(client, pGlxScreen, config, pDraw, req->window, req->glxwindow, GLX_DRAWABLE_WINDOW); } int __glXDisp_DestroyWindow(__GLXclientState *cl, GLbyte *pc) { xGLXDestroyWindowReq *req = (xGLXDestroyWindowReq *) pc; return DoDestroyDrawable(cl, req->glxwindow, GLX_DRAWABLE_WINDOW); } /*****************************************************************************/ /* ** NOTE: There is no portable implementation for swap buffers as of ** this time that is of value. Consequently, this code must be ** implemented by somebody other than SGI. */ int __glXDisp_SwapBuffers(__GLXclientState *cl, GLbyte *pc) { ClientPtr client = cl->client; xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc; GLXContextTag tag = req->contextTag; XID drawId = req->drawable; struct glx_context *glxc = NULL; __GLXdrawable *pGlxDraw; int error; if (tag) { glxc = __glXLookupContextByTag(cl, tag); if (!glxc) { return __glXError(GLXBadContextTag); } /* ** The calling thread is swapping its current drawable. In this case, ** glxSwapBuffers is in both GL and X streams, in terms of ** sequentiality. */ if (__glXForceCurrent(cl, tag, &error)) { /* ** Do whatever is needed to make sure that all preceding requests ** in both streams are completed before the swap is executed. */ CALL_Finish( GET_DISPATCH(), () ); __GLX_NOTE_FLUSHED_CMDS(glxc); } else { return error; } } pGlxDraw = __glXGetDrawable(glxc, drawId, client, &error); if (pGlxDraw == NULL) return error; if (pGlxDraw->type == DRAWABLE_WINDOW && (*pGlxDraw->swapBuffers)(cl->client, pGlxDraw) == GL_FALSE) return __glXError(GLXBadDrawable); return Success; } static int DoQueryContext(__GLXclientState *cl, GLXContextID gcId) { ClientPtr client = cl->client; struct glx_context *ctx; xGLXQueryContextInfoEXTReply reply; int nProps; int *sendBuf, *pSendBuf; int nReplyBytes; int err; if (!validGlxContext(cl->client, gcId, DixReadAccess, &ctx, &err)) return err; nProps = 3; reply.length = nProps << 1; reply.type = X_Reply; reply.sequenceNumber = client->sequence; reply.n = nProps; nReplyBytes = reply.length << 2; sendBuf = (int *)malloc((size_t)nReplyBytes); if (sendBuf == NULL) { return __glXError(GLXBadContext); /* XXX: Is this correct? */ } pSendBuf = sendBuf; *pSendBuf++ = GLX_SHARE_CONTEXT_EXT; *pSendBuf++ = (int)(ctx->share_id); *pSendBuf++ = GLX_VISUAL_ID_EXT; *pSendBuf++ = (int)(ctx->config->visualID); *pSendBuf++ = GLX_SCREEN_EXT; *pSendBuf++ = (int)(ctx->pGlxScreen->pScreen->myNum); if (client->swapped) { __glXSwapQueryContextInfoEXTReply(client, &reply, sendBuf); } else { WriteToClient(client, sz_xGLXQueryContextInfoEXTReply, (char *)&reply); WriteToClient(client, nReplyBytes, (char *)sendBuf); } free((char *)sendBuf); return Success; } int __glXDisp_QueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc) { xGLXQueryContextInfoEXTReq *req = (xGLXQueryContextInfoEXTReq *) pc; return DoQueryContext(cl, req->context); } int __glXDisp_QueryContext(__GLXclientState *cl, GLbyte *pc) { xGLXQueryContextReq *req = (xGLXQueryContextReq *) pc; return DoQueryContext(cl, req->context); } int __glXDisp_BindTexImageEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc; ClientPtr client = cl->client; struct glx_context *context; __GLXdrawable *pGlxDraw; GLXDrawable drawId; int buffer; int error; pc += __GLX_VENDPRIV_HDR_SIZE; drawId = *((CARD32 *) (pc)); buffer = *((INT32 *) (pc + 4)); if (buffer != GLX_FRONT_LEFT_EXT) return __glXError(GLXBadPixmap); context = __glXForceCurrent (cl, req->contextTag, &error); if (!context) return error; if (!validGlxDrawable(client, drawId, GLX_DRAWABLE_PIXMAP, DixReadAccess, &pGlxDraw, &error)) return error; if (!context->textureFromPixmap) return __glXError(GLXUnsupportedPrivateRequest); return context->textureFromPixmap->bindTexImage(context, buffer, pGlxDraw); } int __glXDisp_ReleaseTexImageEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc; ClientPtr client = cl->client; __GLXdrawable *pGlxDraw; struct glx_context *context; GLXDrawable drawId; int buffer; int error; pc += __GLX_VENDPRIV_HDR_SIZE; drawId = *((CARD32 *) (pc)); buffer = *((INT32 *) (pc + 4)); context = __glXForceCurrent (cl, req->contextTag, &error); if (!context) return error; if (!validGlxDrawable(client, drawId, GLX_DRAWABLE_PIXMAP, DixReadAccess, &pGlxDraw, &error)) return error; if (!context->textureFromPixmap) return __glXError(GLXUnsupportedPrivateRequest); return context->textureFromPixmap->releaseTexImage(context, buffer, pGlxDraw); } int __glXDisp_CopySubBufferMESA(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc; GLXContextTag tag = req->contextTag; struct glx_context *glxc = NULL; __GLXdrawable *pGlxDraw; ClientPtr client = cl->client; GLXDrawable drawId; int error; int x, y, width, height; (void) client; (void) req; pc += __GLX_VENDPRIV_HDR_SIZE; drawId = *((CARD32 *) (pc)); x = *((INT32 *) (pc + 4)); y = *((INT32 *) (pc + 8)); width = *((INT32 *) (pc + 12)); height = *((INT32 *) (pc + 16)); if (tag) { glxc = __glXLookupContextByTag(cl, tag); if (!glxc) { return __glXError(GLXBadContextTag); } /* ** The calling thread is swapping its current drawable. In this case, ** glxSwapBuffers is in both GL and X streams, in terms of ** sequentiality. */ if (__glXForceCurrent(cl, tag, &error)) { /* ** Do whatever is needed to make sure that all preceding requests ** in both streams are completed before the swap is executed. */ CALL_Finish( GET_DISPATCH(), () ); __GLX_NOTE_FLUSHED_CMDS(glxc); } else { return error; } } pGlxDraw = __glXGetDrawable(glxc, drawId, client, &error); if (!pGlxDraw) return error; if (pGlxDraw == NULL || pGlxDraw->type != GLX_DRAWABLE_WINDOW || pGlxDraw->copySubBuffer == NULL) return __glXError(GLXBadDrawable); (*pGlxDraw->copySubBuffer)(pGlxDraw, x, y, width, height); return Success; } /* ** Get drawable attributes */ static int DoGetDrawableAttributes(__GLXclientState *cl, XID drawId) { ClientPtr client = cl->client; xGLXGetDrawableAttributesReply reply; __GLXdrawable *pGlxDraw; CARD32 attributes[6]; int numAttribs, error; if (!validGlxDrawable(client, drawId, GLX_DRAWABLE_ANY, DixGetAttrAccess, &pGlxDraw, &error)) return error; numAttribs = 3; reply.length = numAttribs << 1; reply.type = X_Reply; reply.sequenceNumber = client->sequence; reply.numAttribs = numAttribs; attributes[0] = GLX_TEXTURE_TARGET_EXT; attributes[1] = pGlxDraw->target == GL_TEXTURE_2D ? GLX_TEXTURE_2D_EXT : GLX_TEXTURE_RECTANGLE_EXT; attributes[2] = GLX_Y_INVERTED_EXT; attributes[3] = GL_FALSE; attributes[4] = GLX_EVENT_MASK; attributes[5] = pGlxDraw->eventMask; if (client->swapped) { __glXSwapGetDrawableAttributesReply(client, &reply, attributes); } else { WriteToClient(client, sz_xGLXGetDrawableAttributesReply, (char *)&reply); WriteToClient(client, reply.length * sizeof (CARD32), (char *)attributes); } return Success; } int __glXDisp_GetDrawableAttributes(__GLXclientState *cl, GLbyte *pc) { xGLXGetDrawableAttributesReq *req = (xGLXGetDrawableAttributesReq *)pc; return DoGetDrawableAttributes(cl, req->drawable); } int __glXDisp_GetDrawableAttributesSGIX(__GLXclientState *cl, GLbyte *pc) { xGLXGetDrawableAttributesSGIXReq *req = (xGLXGetDrawableAttributesSGIXReq *)pc; return DoGetDrawableAttributes(cl, req->drawable); } /************************************************************************/ /* ** Render and Renderlarge are not in the GLX API. They are used by the GLX ** client library to send batches of GL rendering commands. */ /* ** Execute all the drawing commands in a request. */ int __glXDisp_Render(__GLXclientState *cl, GLbyte *pc) { xGLXRenderReq *req; ClientPtr client= cl->client; int left, cmdlen, error; int commandsDone; CARD16 opcode; __GLXrenderHeader *hdr; struct glx_context *glxc; __GLX_DECLARE_SWAP_VARIABLES; req = (xGLXRenderReq *) pc; if (client->swapped) { __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->contextTag); } glxc = __glXForceCurrent(cl, req->contextTag, &error); if (!glxc) { return error; } commandsDone = 0; pc += sz_xGLXRenderReq; left = (req->length << 2) - sz_xGLXRenderReq; while (left > 0) { __GLXrenderSizeData entry; int extra; __GLXdispatchRenderProcPtr proc; int err; /* ** Verify that the header length and the overall length agree. ** Also, each command must be word aligned. */ hdr = (__GLXrenderHeader *) pc; if (client->swapped) { __GLX_SWAP_SHORT(&hdr->length); __GLX_SWAP_SHORT(&hdr->opcode); } cmdlen = hdr->length; opcode = hdr->opcode; /* ** Check for core opcodes and grab entry data. */ err = __glXGetProtocolSizeData(& Render_dispatch_info, opcode, & entry); proc = (__GLXdispatchRenderProcPtr) __glXGetProtocolDecodeFunction(& Render_dispatch_info, opcode, client->swapped); if ((err < 0) || (proc == NULL)) { client->errorValue = commandsDone; return __glXError(GLXBadRenderRequest); } if (entry.varsize) { /* variable size command */ extra = (*entry.varsize)(pc + __GLX_RENDER_HDR_SIZE, client->swapped); if (extra < 0) { extra = 0; } if (cmdlen != __GLX_PAD(entry.bytes + extra)) { return BadLength; } } else { /* constant size command */ if (cmdlen != __GLX_PAD(entry.bytes)) { return BadLength; } } if (left < cmdlen) { return BadLength; } /* ** Skip over the header and execute the command. We allow the ** caller to trash the command memory. This is useful especially ** for things that require double alignment - they can just shift ** the data towards lower memory (trashing the header) by 4 bytes ** and achieve the required alignment. */ (*proc)(pc + __GLX_RENDER_HDR_SIZE); pc += cmdlen; left -= cmdlen; commandsDone++; } __GLX_NOTE_UNFLUSHED_CMDS(glxc); return Success; } /* ** Execute a large rendering request (one that spans multiple X requests). */ int __glXDisp_RenderLarge(__GLXclientState *cl, GLbyte *pc) { xGLXRenderLargeReq *req; ClientPtr client= cl->client; size_t dataBytes; __GLXrenderLargeHeader *hdr; struct glx_context *glxc; int error; CARD16 opcode; __GLX_DECLARE_SWAP_VARIABLES; req = (xGLXRenderLargeReq *) pc; if (client->swapped) { __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->contextTag); __GLX_SWAP_INT(&req->dataBytes); __GLX_SWAP_SHORT(&req->requestNumber); __GLX_SWAP_SHORT(&req->requestTotal); } glxc = __glXForceCurrent(cl, req->contextTag, &error); if (!glxc) { /* Reset in case this isn't 1st request. */ __glXResetLargeCommandStatus(cl); return error; } dataBytes = req->dataBytes; /* ** Check the request length. */ if ((req->length << 2) != __GLX_PAD(dataBytes) + sz_xGLXRenderLargeReq) { client->errorValue = req->length; /* Reset in case this isn't 1st request. */ __glXResetLargeCommandStatus(cl); return BadLength; } pc += sz_xGLXRenderLargeReq; if (cl->largeCmdRequestsSoFar == 0) { __GLXrenderSizeData entry; int extra; size_t cmdlen; int err; /* ** This is the first request of a multi request command. ** Make enough space in the buffer, then copy the entire request. */ if (req->requestNumber != 1) { client->errorValue = req->requestNumber; return __glXError(GLXBadLargeRequest); } hdr = (__GLXrenderLargeHeader *) pc; if (client->swapped) { __GLX_SWAP_INT(&hdr->length); __GLX_SWAP_INT(&hdr->opcode); } cmdlen = hdr->length; opcode = hdr->opcode; /* ** Check for core opcodes and grab entry data. */ err = __glXGetProtocolSizeData(& Render_dispatch_info, opcode, & entry); if (err < 0) { client->errorValue = opcode; return __glXError(GLXBadLargeRequest); } if (entry.varsize) { /* ** If it's a variable-size command (a command whose length must ** be computed from its parameters), all the parameters needed ** will be in the 1st request, so it's okay to do this. */ extra = (*entry.varsize)(pc + __GLX_RENDER_LARGE_HDR_SIZE, client->swapped); if (extra < 0) { extra = 0; } /* large command's header is 4 bytes longer, so add 4 */ if (cmdlen != __GLX_PAD(entry.bytes + 4 + extra)) { return BadLength; } } else { /* constant size command */ if (cmdlen != __GLX_PAD(entry.bytes + 4)) { return BadLength; } } /* ** Make enough space in the buffer, then copy the entire request. */ if (cl->largeCmdBufSize < cmdlen) { if (!cl->largeCmdBuf) { cl->largeCmdBuf = (GLbyte *) malloc(cmdlen); } else { cl->largeCmdBuf = (GLbyte *) realloc(cl->largeCmdBuf, cmdlen); } if (!cl->largeCmdBuf) { return BadAlloc; } cl->largeCmdBufSize = cmdlen; } memcpy(cl->largeCmdBuf, pc, dataBytes); cl->largeCmdBytesSoFar = dataBytes; cl->largeCmdBytesTotal = cmdlen; cl->largeCmdRequestsSoFar = 1; cl->largeCmdRequestsTotal = req->requestTotal; return Success; } else { /* ** We are receiving subsequent (i.e. not the first) requests of a ** multi request command. */ /* ** Check the request number and the total request count. */ if (req->requestNumber != cl->largeCmdRequestsSoFar + 1) { client->errorValue = req->requestNumber; __glXResetLargeCommandStatus(cl); return __glXError(GLXBadLargeRequest); } if (req->requestTotal != cl->largeCmdRequestsTotal) { client->errorValue = req->requestTotal; __glXResetLargeCommandStatus(cl); return __glXError(GLXBadLargeRequest); } /* ** Check that we didn't get too much data. */ if ((cl->largeCmdBytesSoFar + dataBytes) > cl->largeCmdBytesTotal) { client->errorValue = dataBytes; __glXResetLargeCommandStatus(cl); return __glXError(GLXBadLargeRequest); } memcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar, pc, dataBytes); cl->largeCmdBytesSoFar += dataBytes; cl->largeCmdRequestsSoFar++; if (req->requestNumber == cl->largeCmdRequestsTotal) { __GLXdispatchRenderProcPtr proc; /* ** This is the last request; it must have enough bytes to complete ** the command. */ /* NOTE: the two pad macros have been added below; they are needed ** because the client library pads the total byte count, but not ** the per-request byte counts. The Protocol Encoding says the ** total byte count should not be padded, so a proposal will be ** made to the ARB to relax the padding constraint on the total ** byte count, thus preserving backward compatibility. Meanwhile, ** the padding done below fixes a bug that did not allow ** large commands of odd sizes to be accepted by the server. */ if (__GLX_PAD(cl->largeCmdBytesSoFar) != __GLX_PAD(cl->largeCmdBytesTotal)) { client->errorValue = dataBytes; __glXResetLargeCommandStatus(cl); return __glXError(GLXBadLargeRequest); } hdr = (__GLXrenderLargeHeader *) cl->largeCmdBuf; /* ** The opcode and length field in the header had already been ** swapped when the first request was received. ** ** Use the opcode to index into the procedure table. */ opcode = hdr->opcode; proc = (__GLXdispatchRenderProcPtr) __glXGetProtocolDecodeFunction(& Render_dispatch_info, opcode, client->swapped); if (proc == NULL) { client->errorValue = opcode; return __glXError(GLXBadLargeRequest); } /* ** Skip over the header and execute the command. */ (*proc)(cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE); __GLX_NOTE_UNFLUSHED_CMDS(glxc); /* ** Reset for the next RenderLarge series. */ __glXResetLargeCommandStatus(cl); } else { /* ** This is neither the first nor the last request. */ } return Success; } } /************************************************************************/ /* ** No support is provided for the vendor-private requests other than ** allocating the entry points in the dispatch table. */ int __glXDisp_VendorPrivate(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc; GLint vendorcode = req->vendorCode; __GLXdispatchVendorPrivProcPtr proc; proc = (__GLXdispatchVendorPrivProcPtr) __glXGetProtocolDecodeFunction(& VendorPriv_dispatch_info, vendorcode, 0); if (proc != NULL) { (*proc)(cl, (GLbyte*)req); return Success; } cl->client->errorValue = req->vendorCode; return __glXError(GLXUnsupportedPrivateRequest); } int __glXDisp_VendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc; GLint vendorcode = req->vendorCode; __GLXdispatchVendorPrivProcPtr proc; proc = (__GLXdispatchVendorPrivProcPtr) __glXGetProtocolDecodeFunction(& VendorPriv_dispatch_info, vendorcode, 0); if (proc != NULL) { return (*proc)(cl, (GLbyte*)req); } cl->client->errorValue = vendorcode; return __glXError(GLXUnsupportedPrivateRequest); } int __glXDisp_QueryExtensionsString(__GLXclientState *cl, GLbyte *pc) { ClientPtr client = cl->client; xGLXQueryExtensionsStringReq *req = (xGLXQueryExtensionsStringReq *) pc; xGLXQueryExtensionsStringReply reply; __GLXscreen *pGlxScreen; size_t n, length; char *buf; int err; if (!validGlxScreen(client, req->screen, &pGlxScreen, &err)) return err; n = strlen(pGlxScreen->GLXextensions) + 1; length = __GLX_PAD(n) >> 2; reply.type = X_Reply; reply.sequenceNumber = client->sequence; reply.length = length; reply.n = n; /* Allocate buffer to make sure it's a multiple of 4 bytes big.*/ buf = (char *) malloc(length << 2); if (buf == NULL) return BadAlloc; memcpy(buf, pGlxScreen->GLXextensions, n); if (client->swapped) { glxSwapQueryExtensionsStringReply(client, &reply, buf); } else { WriteToClient(client, sz_xGLXQueryExtensionsStringReply,(char *)&reply); WriteToClient(client, (int)(length << 2), (char *)buf); } free(buf); return Success; } int __glXDisp_QueryServerString(__GLXclientState *cl, GLbyte *pc) { ClientPtr client = cl->client; xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *) pc; xGLXQueryServerStringReply reply; size_t n, length; const char *ptr; char *buf; __GLXscreen *pGlxScreen; int err; char ver_str[16]; if (!validGlxScreen(client, req->screen, &pGlxScreen, &err)) return err; switch(req->name) { case GLX_VENDOR: ptr = pGlxScreen->GLXvendor; break; case GLX_VERSION: /* Return to the server version rather than the screen version * to prevent confusion when they do not match. */ snprintf(ver_str, 16, "%d.%d", glxMajorVersion, glxMinorVersion); ptr = ver_str; break; case GLX_EXTENSIONS: ptr = pGlxScreen->GLXextensions; break; default: return BadValue; } n = strlen(ptr) + 1; length = __GLX_PAD(n) >> 2; reply.type = X_Reply; reply.sequenceNumber = client->sequence; reply.length = length; reply.n = n; buf = (char *) malloc(length << 2); if (buf == NULL) { return BadAlloc; } memcpy(buf, ptr, n); if (client->swapped) { glxSwapQueryServerStringReply(client, &reply, buf); } else { WriteToClient(client, sz_xGLXQueryServerStringReply, (char *)&reply); WriteToClient(client, (int)(length << 2), buf); } free(buf); return Success; } int __glXDisp_ClientInfo(__GLXclientState *cl, GLbyte *pc) { xGLXClientInfoReq *req = (xGLXClientInfoReq *) pc; const char *buf; cl->GLClientmajorVersion = req->major; cl->GLClientminorVersion = req->minor; free(cl->GLClientextensions); buf = (const char *)(req+1); cl->GLClientextensions = strdup(buf); return Success; }