/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ /* * (C) Copyright IBM Corporation 2005 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #else #include "glheader.h" #endif #include <X11/Xmd.h> #include <GL/gl.h> #include <GL/glxproto.h> #include <inttypes.h> #include "indirect_size.h" #include "indirect_size_get.h" #include "indirect_dispatch.h" #include "glxserver.h" #include "glxbyteorder.h" #include "indirect_util.h" #include "singlesize.h" #include "glapi.h" #include "glapitable.h" #include "glthread.h" #include "dispatch.h" #define __GLX_PAD(x) (((x) + 3) & ~3) typedef struct { __GLX_PIXEL_3D_HDR; } __GLXpixel3DHeader; extern GLboolean __glXErrorOccured( void ); extern void __glXClearErrorOccured( void ); static const unsigned dummy_answer[2] = {0, 0}; int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { CALL_NewList( GET_DISPATCH(), ( *(GLuint *)(pc + 0), *(GLenum *)(pc + 4) ) ); error = Success; } return error; } int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { CALL_EndList( GET_DISPATCH(), () ); error = Success; } return error; } void __glXDisp_CallList(GLbyte * pc) { CALL_CallList( GET_DISPATCH(), ( *(GLuint *)(pc + 0) ) ); } void __glXDisp_CallLists(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 0); const GLenum type = *(GLenum *)(pc + 4); const GLvoid * lists = (const GLvoid *)(pc + 8); CALL_CallLists( GET_DISPATCH(), ( n, type, lists ) ); } int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { CALL_DeleteLists( GET_DISPATCH(), ( *(GLuint *)(pc + 0), *(GLsizei *)(pc + 4) ) ); error = Success; } return error; } int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { GLuint retval; retval = CALL_GenLists( GET_DISPATCH(), ( *(GLsizei *)(pc + 0) ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_ListBase(GLbyte * pc) { CALL_ListBase( GET_DISPATCH(), ( *(GLuint *)(pc + 0) ) ); } void __glXDisp_Begin(GLbyte * pc) { CALL_Begin( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_Bitmap(GLbyte * pc) { const GLubyte * const bitmap = (const GLubyte *) (pc + 44); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); CALL_Bitmap( GET_DISPATCH(), ( *(GLsizei *)(pc + 20), *(GLsizei *)(pc + 24), *(GLfloat *)(pc + 28), *(GLfloat *)(pc + 32), *(GLfloat *)(pc + 36), *(GLfloat *)(pc + 40), bitmap ) ); } void __glXDisp_Color3bv(GLbyte * pc) { CALL_Color3bv( GET_DISPATCH(), ( (const GLbyte *)(pc + 0) ) ); } void __glXDisp_Color3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_Color3dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_Color3fv(GLbyte * pc) { CALL_Color3fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_Color3iv(GLbyte * pc) { CALL_Color3iv( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_Color3sv(GLbyte * pc) { CALL_Color3sv( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_Color3ubv(GLbyte * pc) { CALL_Color3ubv( GET_DISPATCH(), ( (const GLubyte *)(pc + 0) ) ); } void __glXDisp_Color3uiv(GLbyte * pc) { CALL_Color3uiv( GET_DISPATCH(), ( (const GLuint *)(pc + 0) ) ); } void __glXDisp_Color3usv(GLbyte * pc) { CALL_Color3usv( GET_DISPATCH(), ( (const GLushort *)(pc + 0) ) ); } void __glXDisp_Color4bv(GLbyte * pc) { CALL_Color4bv( GET_DISPATCH(), ( (const GLbyte *)(pc + 0) ) ); } void __glXDisp_Color4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 32); pc -= 4; } #endif CALL_Color4dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_Color4fv(GLbyte * pc) { CALL_Color4fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_Color4iv(GLbyte * pc) { CALL_Color4iv( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_Color4sv(GLbyte * pc) { CALL_Color4sv( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_Color4ubv(GLbyte * pc) { CALL_Color4ubv( GET_DISPATCH(), ( (const GLubyte *)(pc + 0) ) ); } void __glXDisp_Color4uiv(GLbyte * pc) { CALL_Color4uiv( GET_DISPATCH(), ( (const GLuint *)(pc + 0) ) ); } void __glXDisp_Color4usv(GLbyte * pc) { CALL_Color4usv( GET_DISPATCH(), ( (const GLushort *)(pc + 0) ) ); } void __glXDisp_EdgeFlagv(GLbyte * pc) { CALL_EdgeFlagv( GET_DISPATCH(), ( (const GLboolean *)(pc + 0) ) ); } void __glXDisp_End(GLbyte * pc) { CALL_End( GET_DISPATCH(), () ); } void __glXDisp_Indexdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 8); pc -= 4; } #endif CALL_Indexdv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_Indexfv(GLbyte * pc) { CALL_Indexfv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_Indexiv(GLbyte * pc) { CALL_Indexiv( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_Indexsv(GLbyte * pc) { CALL_Indexsv( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_Normal3bv(GLbyte * pc) { CALL_Normal3bv( GET_DISPATCH(), ( (const GLbyte *)(pc + 0) ) ); } void __glXDisp_Normal3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_Normal3dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_Normal3fv(GLbyte * pc) { CALL_Normal3fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_Normal3iv(GLbyte * pc) { CALL_Normal3iv( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_Normal3sv(GLbyte * pc) { CALL_Normal3sv( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_RasterPos2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 16); pc -= 4; } #endif CALL_RasterPos2dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_RasterPos2fv(GLbyte * pc) { CALL_RasterPos2fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_RasterPos2iv(GLbyte * pc) { CALL_RasterPos2iv( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_RasterPos2sv(GLbyte * pc) { CALL_RasterPos2sv( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_RasterPos3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_RasterPos3dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_RasterPos3fv(GLbyte * pc) { CALL_RasterPos3fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_RasterPos3iv(GLbyte * pc) { CALL_RasterPos3iv( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_RasterPos3sv(GLbyte * pc) { CALL_RasterPos3sv( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_RasterPos4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 32); pc -= 4; } #endif CALL_RasterPos4dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_RasterPos4fv(GLbyte * pc) { CALL_RasterPos4fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_RasterPos4iv(GLbyte * pc) { CALL_RasterPos4iv( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_RasterPos4sv(GLbyte * pc) { CALL_RasterPos4sv( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_Rectdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 32); pc -= 4; } #endif CALL_Rectdv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0), (const GLdouble *)(pc + 16) ) ); } void __glXDisp_Rectfv(GLbyte * pc) { CALL_Rectfv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0), (const GLfloat *)(pc + 8) ) ); } void __glXDisp_Rectiv(GLbyte * pc) { CALL_Rectiv( GET_DISPATCH(), ( (const GLint *)(pc + 0), (const GLint *)(pc + 8) ) ); } void __glXDisp_Rectsv(GLbyte * pc) { CALL_Rectsv( GET_DISPATCH(), ( (const GLshort *)(pc + 0), (const GLshort *)(pc + 4) ) ); } void __glXDisp_TexCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 8); pc -= 4; } #endif CALL_TexCoord1dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_TexCoord1fv(GLbyte * pc) { CALL_TexCoord1fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_TexCoord1iv(GLbyte * pc) { CALL_TexCoord1iv( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_TexCoord1sv(GLbyte * pc) { CALL_TexCoord1sv( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_TexCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 16); pc -= 4; } #endif CALL_TexCoord2dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_TexCoord2fv(GLbyte * pc) { CALL_TexCoord2fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_TexCoord2iv(GLbyte * pc) { CALL_TexCoord2iv( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_TexCoord2sv(GLbyte * pc) { CALL_TexCoord2sv( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_TexCoord3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_TexCoord3dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_TexCoord3fv(GLbyte * pc) { CALL_TexCoord3fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_TexCoord3iv(GLbyte * pc) { CALL_TexCoord3iv( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_TexCoord3sv(GLbyte * pc) { CALL_TexCoord3sv( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_TexCoord4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 32); pc -= 4; } #endif CALL_TexCoord4dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_TexCoord4fv(GLbyte * pc) { CALL_TexCoord4fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_TexCoord4iv(GLbyte * pc) { CALL_TexCoord4iv( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_TexCoord4sv(GLbyte * pc) { CALL_TexCoord4sv( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_Vertex2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 16); pc -= 4; } #endif CALL_Vertex2dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_Vertex2fv(GLbyte * pc) { CALL_Vertex2fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_Vertex2iv(GLbyte * pc) { CALL_Vertex2iv( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_Vertex2sv(GLbyte * pc) { CALL_Vertex2sv( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_Vertex3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_Vertex3dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_Vertex3fv(GLbyte * pc) { CALL_Vertex3fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_Vertex3iv(GLbyte * pc) { CALL_Vertex3iv( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_Vertex3sv(GLbyte * pc) { CALL_Vertex3sv( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_Vertex4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 32); pc -= 4; } #endif CALL_Vertex4dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_Vertex4fv(GLbyte * pc) { CALL_Vertex4fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_Vertex4iv(GLbyte * pc) { CALL_Vertex4iv( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_Vertex4sv(GLbyte * pc) { CALL_Vertex4sv( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_ClipPlane(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 36); pc -= 4; } #endif CALL_ClipPlane( GET_DISPATCH(), ( *(GLenum *)(pc + 32), (const GLdouble *)(pc + 0) ) ); } void __glXDisp_ColorMaterial(GLbyte * pc) { CALL_ColorMaterial( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4) ) ); } void __glXDisp_CullFace(GLbyte * pc) { CALL_CullFace( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_Fogf(GLbyte * pc) { CALL_Fogf( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLfloat *)(pc + 4) ) ); } void __glXDisp_Fogfv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 0); const GLfloat * params; params = (const GLfloat *) (pc + 4); CALL_Fogfv( GET_DISPATCH(), ( pname, params ) ); } void __glXDisp_Fogi(GLbyte * pc) { CALL_Fogi( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4) ) ); } void __glXDisp_Fogiv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 0); const GLint * params; params = (const GLint *) (pc + 4); CALL_Fogiv( GET_DISPATCH(), ( pname, params ) ); } void __glXDisp_FrontFace(GLbyte * pc) { CALL_FrontFace( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_Hint(GLbyte * pc) { CALL_Hint( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4) ) ); } void __glXDisp_Lightf(GLbyte * pc) { CALL_Lightf( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLfloat *)(pc + 8) ) ); } void __glXDisp_Lightfv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLfloat * params; params = (const GLfloat *) (pc + 8); CALL_Lightfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_Lighti(GLbyte * pc) { CALL_Lighti( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8) ) ); } void __glXDisp_Lightiv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLint * params; params = (const GLint *) (pc + 8); CALL_Lightiv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_LightModelf(GLbyte * pc) { CALL_LightModelf( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLfloat *)(pc + 4) ) ); } void __glXDisp_LightModelfv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 0); const GLfloat * params; params = (const GLfloat *) (pc + 4); CALL_LightModelfv( GET_DISPATCH(), ( pname, params ) ); } void __glXDisp_LightModeli(GLbyte * pc) { CALL_LightModeli( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4) ) ); } void __glXDisp_LightModeliv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 0); const GLint * params; params = (const GLint *) (pc + 4); CALL_LightModeliv( GET_DISPATCH(), ( pname, params ) ); } void __glXDisp_LineStipple(GLbyte * pc) { CALL_LineStipple( GET_DISPATCH(), ( *(GLint *)(pc + 0), *(GLushort *)(pc + 4) ) ); } void __glXDisp_LineWidth(GLbyte * pc) { CALL_LineWidth( GET_DISPATCH(), ( *(GLfloat *)(pc + 0) ) ); } void __glXDisp_Materialf(GLbyte * pc) { CALL_Materialf( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLfloat *)(pc + 8) ) ); } void __glXDisp_Materialfv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLfloat * params; params = (const GLfloat *) (pc + 8); CALL_Materialfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_Materiali(GLbyte * pc) { CALL_Materiali( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8) ) ); } void __glXDisp_Materialiv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLint * params; params = (const GLint *) (pc + 8); CALL_Materialiv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_PointSize(GLbyte * pc) { CALL_PointSize( GET_DISPATCH(), ( *(GLfloat *)(pc + 0) ) ); } void __glXDisp_PolygonMode(GLbyte * pc) { CALL_PolygonMode( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4) ) ); } void __glXDisp_PolygonStipple(GLbyte * pc) { const GLubyte * const mask = (const GLubyte *) (pc + 20); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); CALL_PolygonStipple( GET_DISPATCH(), ( mask ) ); } void __glXDisp_Scissor(GLbyte * pc) { CALL_Scissor( GET_DISPATCH(), ( *(GLint *)(pc + 0), *(GLint *)(pc + 4), *(GLsizei *)(pc + 8), *(GLsizei *)(pc + 12) ) ); } void __glXDisp_ShadeModel(GLbyte * pc) { CALL_ShadeModel( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_TexParameterf(GLbyte * pc) { CALL_TexParameterf( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLfloat *)(pc + 8) ) ); } void __glXDisp_TexParameterfv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLfloat * params; params = (const GLfloat *) (pc + 8); CALL_TexParameterfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_TexParameteri(GLbyte * pc) { CALL_TexParameteri( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8) ) ); } void __glXDisp_TexParameteriv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLint * params; params = (const GLint *) (pc + 8); CALL_TexParameteriv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_TexImage1D(GLbyte * pc) { const GLvoid * const pixels = (const GLvoid *) (pc + 52); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); CALL_TexImage1D( GET_DISPATCH(), ( *(GLenum *)(pc + 20), *(GLint *)(pc + 24), *(GLint *)(pc + 28), *(GLsizei *)(pc + 32), *(GLint *)(pc + 40), *(GLenum *)(pc + 44), *(GLenum *)(pc + 48), pixels ) ); } void __glXDisp_TexImage2D(GLbyte * pc) { const GLvoid * const pixels = (const GLvoid *) (pc + 52); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); CALL_TexImage2D( GET_DISPATCH(), ( *(GLenum *)(pc + 20), *(GLint *)(pc + 24), *(GLint *)(pc + 28), *(GLsizei *)(pc + 32), *(GLsizei *)(pc + 36), *(GLint *)(pc + 40), *(GLenum *)(pc + 44), *(GLenum *)(pc + 48), pixels ) ); } void __glXDisp_TexEnvf(GLbyte * pc) { CALL_TexEnvf( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLfloat *)(pc + 8) ) ); } void __glXDisp_TexEnvfv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLfloat * params; params = (const GLfloat *) (pc + 8); CALL_TexEnvfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_TexEnvi(GLbyte * pc) { CALL_TexEnvi( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8) ) ); } void __glXDisp_TexEnviv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLint * params; params = (const GLint *) (pc + 8); CALL_TexEnviv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_TexGend(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 16); pc -= 4; } #endif CALL_TexGend( GET_DISPATCH(), ( *(GLenum *)(pc + 8), *(GLenum *)(pc + 12), *(GLdouble *)(pc + 0) ) ); } void __glXDisp_TexGendv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLdouble * params; #ifdef __GLX_ALIGN64 const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif params = (const GLdouble *) (pc + 8); CALL_TexGendv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_TexGenf(GLbyte * pc) { CALL_TexGenf( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLfloat *)(pc + 8) ) ); } void __glXDisp_TexGenfv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLfloat * params; params = (const GLfloat *) (pc + 8); CALL_TexGenfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_TexGeni(GLbyte * pc) { CALL_TexGeni( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8) ) ); } void __glXDisp_TexGeniv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLint * params; params = (const GLint *) (pc + 8); CALL_TexGeniv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_InitNames(GLbyte * pc) { CALL_InitNames( GET_DISPATCH(), () ); } void __glXDisp_LoadName(GLbyte * pc) { CALL_LoadName( GET_DISPATCH(), ( *(GLuint *)(pc + 0) ) ); } void __glXDisp_PassThrough(GLbyte * pc) { CALL_PassThrough( GET_DISPATCH(), ( *(GLfloat *)(pc + 0) ) ); } void __glXDisp_PopName(GLbyte * pc) { CALL_PopName( GET_DISPATCH(), () ); } void __glXDisp_PushName(GLbyte * pc) { CALL_PushName( GET_DISPATCH(), ( *(GLuint *)(pc + 0) ) ); } void __glXDisp_DrawBuffer(GLbyte * pc) { CALL_DrawBuffer( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_Clear(GLbyte * pc) { CALL_Clear( GET_DISPATCH(), ( *(GLbitfield *)(pc + 0) ) ); } void __glXDisp_ClearAccum(GLbyte * pc) { CALL_ClearAccum( GET_DISPATCH(), ( *(GLfloat *)(pc + 0), *(GLfloat *)(pc + 4), *(GLfloat *)(pc + 8), *(GLfloat *)(pc + 12) ) ); } void __glXDisp_ClearIndex(GLbyte * pc) { CALL_ClearIndex( GET_DISPATCH(), ( *(GLfloat *)(pc + 0) ) ); } void __glXDisp_ClearColor(GLbyte * pc) { CALL_ClearColor( GET_DISPATCH(), ( *(GLclampf *)(pc + 0), *(GLclampf *)(pc + 4), *(GLclampf *)(pc + 8), *(GLclampf *)(pc + 12) ) ); } void __glXDisp_ClearStencil(GLbyte * pc) { CALL_ClearStencil( GET_DISPATCH(), ( *(GLint *)(pc + 0) ) ); } void __glXDisp_ClearDepth(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 8); pc -= 4; } #endif CALL_ClearDepth( GET_DISPATCH(), ( *(GLclampd *)(pc + 0) ) ); } void __glXDisp_StencilMask(GLbyte * pc) { CALL_StencilMask( GET_DISPATCH(), ( *(GLuint *)(pc + 0) ) ); } void __glXDisp_ColorMask(GLbyte * pc) { CALL_ColorMask( GET_DISPATCH(), ( *(GLboolean *)(pc + 0), *(GLboolean *)(pc + 1), *(GLboolean *)(pc + 2), *(GLboolean *)(pc + 3) ) ); } void __glXDisp_DepthMask(GLbyte * pc) { CALL_DepthMask( GET_DISPATCH(), ( *(GLboolean *)(pc + 0) ) ); } void __glXDisp_IndexMask(GLbyte * pc) { CALL_IndexMask( GET_DISPATCH(), ( *(GLuint *)(pc + 0) ) ); } void __glXDisp_Accum(GLbyte * pc) { CALL_Accum( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLfloat *)(pc + 4) ) ); } void __glXDisp_Disable(GLbyte * pc) { CALL_Disable( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_Enable(GLbyte * pc) { CALL_Enable( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_PopAttrib(GLbyte * pc) { CALL_PopAttrib( GET_DISPATCH(), () ); } void __glXDisp_PushAttrib(GLbyte * pc) { CALL_PushAttrib( GET_DISPATCH(), ( *(GLbitfield *)(pc + 0) ) ); } void __glXDisp_MapGrid1d(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 20); pc -= 4; } #endif CALL_MapGrid1d( GET_DISPATCH(), ( *(GLint *)(pc + 16), *(GLdouble *)(pc + 0), *(GLdouble *)(pc + 8) ) ); } void __glXDisp_MapGrid1f(GLbyte * pc) { CALL_MapGrid1f( GET_DISPATCH(), ( *(GLint *)(pc + 0), *(GLfloat *)(pc + 4), *(GLfloat *)(pc + 8) ) ); } void __glXDisp_MapGrid2d(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 40); pc -= 4; } #endif CALL_MapGrid2d( GET_DISPATCH(), ( *(GLint *)(pc + 32), *(GLdouble *)(pc + 0), *(GLdouble *)(pc + 8), *(GLint *)(pc + 36), *(GLdouble *)(pc + 16), *(GLdouble *)(pc + 24) ) ); } void __glXDisp_MapGrid2f(GLbyte * pc) { CALL_MapGrid2f( GET_DISPATCH(), ( *(GLint *)(pc + 0), *(GLfloat *)(pc + 4), *(GLfloat *)(pc + 8), *(GLint *)(pc + 12), *(GLfloat *)(pc + 16), *(GLfloat *)(pc + 20) ) ); } void __glXDisp_EvalCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 8); pc -= 4; } #endif CALL_EvalCoord1dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_EvalCoord1fv(GLbyte * pc) { CALL_EvalCoord1fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_EvalCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 16); pc -= 4; } #endif CALL_EvalCoord2dv( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_EvalCoord2fv(GLbyte * pc) { CALL_EvalCoord2fv( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_EvalMesh1(GLbyte * pc) { CALL_EvalMesh1( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLint *)(pc + 8) ) ); } void __glXDisp_EvalPoint1(GLbyte * pc) { CALL_EvalPoint1( GET_DISPATCH(), ( *(GLint *)(pc + 0) ) ); } void __glXDisp_EvalMesh2(GLbyte * pc) { CALL_EvalMesh2( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLint *)(pc + 16) ) ); } void __glXDisp_EvalPoint2(GLbyte * pc) { CALL_EvalPoint2( GET_DISPATCH(), ( *(GLint *)(pc + 0), *(GLint *)(pc + 4) ) ); } void __glXDisp_AlphaFunc(GLbyte * pc) { CALL_AlphaFunc( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLclampf *)(pc + 4) ) ); } void __glXDisp_BlendFunc(GLbyte * pc) { CALL_BlendFunc( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4) ) ); } void __glXDisp_LogicOp(GLbyte * pc) { CALL_LogicOp( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_StencilFunc(GLbyte * pc) { CALL_StencilFunc( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLuint *)(pc + 8) ) ); } void __glXDisp_StencilOp(GLbyte * pc) { CALL_StencilOp( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLenum *)(pc + 8) ) ); } void __glXDisp_DepthFunc(GLbyte * pc) { CALL_DepthFunc( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_PixelZoom(GLbyte * pc) { CALL_PixelZoom( GET_DISPATCH(), ( *(GLfloat *)(pc + 0), *(GLfloat *)(pc + 4) ) ); } void __glXDisp_PixelTransferf(GLbyte * pc) { CALL_PixelTransferf( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLfloat *)(pc + 4) ) ); } void __glXDisp_PixelTransferi(GLbyte * pc) { CALL_PixelTransferi( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4) ) ); } int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { CALL_PixelStoref( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLfloat *)(pc + 4) ) ); error = Success; } return error; } int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { CALL_PixelStorei( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4) ) ); error = Success; } return error; } void __glXDisp_PixelMapfv(GLbyte * pc) { const GLsizei mapsize = *(GLsizei *)(pc + 4); CALL_PixelMapfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), mapsize, (const GLfloat *)(pc + 8) ) ); } void __glXDisp_PixelMapuiv(GLbyte * pc) { const GLsizei mapsize = *(GLsizei *)(pc + 4); CALL_PixelMapuiv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), mapsize, (const GLuint *)(pc + 8) ) ); } void __glXDisp_PixelMapusv(GLbyte * pc) { const GLsizei mapsize = *(GLsizei *)(pc + 4); CALL_PixelMapusv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), mapsize, (const GLushort *)(pc + 8) ) ); } void __glXDisp_ReadBuffer(GLbyte * pc) { CALL_ReadBuffer( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_CopyPixels(GLbyte * pc) { CALL_CopyPixels( GET_DISPATCH(), ( *(GLint *)(pc + 0), *(GLint *)(pc + 4), *(GLsizei *)(pc + 8), *(GLsizei *)(pc + 12), *(GLenum *)(pc + 16) ) ); } void __glXDisp_DrawPixels(GLbyte * pc) { const GLvoid * const pixels = (const GLvoid *) (pc + 36); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); CALL_DrawPixels( GET_DISPATCH(), ( *(GLsizei *)(pc + 20), *(GLsizei *)(pc + 24), *(GLenum *)(pc + 28), *(GLenum *)(pc + 32), pixels ) ); } int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 0); const GLuint compsize = __glGetBooleanv_size(pname); GLboolean answerBuffer[200]; GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetBooleanv( GET_DISPATCH(), ( pname, params ) ); __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { GLdouble equation[4]; CALL_GetClipPlane( GET_DISPATCH(), ( *(GLenum *)(pc + 0), equation ) ); __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0); error = Success; } return error; } int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 0); const GLuint compsize = __glGetDoublev_size(pname); GLdouble answerBuffer[200]; GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetDoublev( GET_DISPATCH(), ( pname, params ) ); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { GLenum retval; retval = CALL_GetError( GET_DISPATCH(), () ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 0); const GLuint compsize = __glGetFloatv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetFloatv( GET_DISPATCH(), ( pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 0); const GLuint compsize = __glGetIntegerv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetIntegerv( GET_DISPATCH(), ( pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetLightfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetLightfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetLightiv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetLightiv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum target = *(GLenum *)(pc + 0); const GLenum query = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMapdv_size(target,query); GLdouble answerBuffer[200]; GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMapdv( GET_DISPATCH(), ( target, query, v ) ); __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum target = *(GLenum *)(pc + 0); const GLenum query = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMapfv_size(target,query); GLfloat answerBuffer[200]; GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMapfv( GET_DISPATCH(), ( target, query, v ) ); __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum target = *(GLenum *)(pc + 0); const GLenum query = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMapiv_size(target,query); GLint answerBuffer[200]; GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMapiv( GET_DISPATCH(), ( target, query, v ) ); __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMaterialfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMaterialfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMaterialiv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMaterialiv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum map = *(GLenum *)(pc + 0); const GLuint compsize = __glGetPixelMapfv_size(map); GLfloat answerBuffer[200]; GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetPixelMapfv( GET_DISPATCH(), ( map, values ) ); __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum map = *(GLenum *)(pc + 0); const GLuint compsize = __glGetPixelMapuiv_size(map); GLuint answerBuffer[200]; GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetPixelMapuiv( GET_DISPATCH(), ( map, values ) ); __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum map = *(GLenum *)(pc + 0); const GLuint compsize = __glGetPixelMapusv_size(map); GLushort answerBuffer[200]; GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetPixelMapusv( GET_DISPATCH(), ( map, values ) ); __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetTexEnvfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexEnvfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetTexEnviv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexEnviv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetTexGendv_size(pname); GLdouble answerBuffer[200]; GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexGendv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetTexGenfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexGenfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetTexGeniv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexGeniv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetTexParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexParameterfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetTexParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexParameteriv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 8); const GLuint compsize = __glGetTexLevelParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 8); const GLuint compsize = __glGetTexLevelParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsEnabled( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsList( GET_DISPATCH(), ( *(GLuint *)(pc + 0) ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_DepthRange(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 16); pc -= 4; } #endif CALL_DepthRange( GET_DISPATCH(), ( *(GLclampd *)(pc + 0), *(GLclampd *)(pc + 8) ) ); } void __glXDisp_Frustum(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 48); pc -= 4; } #endif CALL_Frustum( GET_DISPATCH(), ( *(GLdouble *)(pc + 0), *(GLdouble *)(pc + 8), *(GLdouble *)(pc + 16), *(GLdouble *)(pc + 24), *(GLdouble *)(pc + 32), *(GLdouble *)(pc + 40) ) ); } void __glXDisp_LoadIdentity(GLbyte * pc) { CALL_LoadIdentity( GET_DISPATCH(), () ); } void __glXDisp_LoadMatrixf(GLbyte * pc) { CALL_LoadMatrixf( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_LoadMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 128); pc -= 4; } #endif CALL_LoadMatrixd( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_MatrixMode(GLbyte * pc) { CALL_MatrixMode( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_MultMatrixf(GLbyte * pc) { CALL_MultMatrixf( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_MultMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 128); pc -= 4; } #endif CALL_MultMatrixd( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_Ortho(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 48); pc -= 4; } #endif CALL_Ortho( GET_DISPATCH(), ( *(GLdouble *)(pc + 0), *(GLdouble *)(pc + 8), *(GLdouble *)(pc + 16), *(GLdouble *)(pc + 24), *(GLdouble *)(pc + 32), *(GLdouble *)(pc + 40) ) ); } void __glXDisp_PopMatrix(GLbyte * pc) { CALL_PopMatrix( GET_DISPATCH(), () ); } void __glXDisp_PushMatrix(GLbyte * pc) { CALL_PushMatrix( GET_DISPATCH(), () ); } void __glXDisp_Rotated(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 32); pc -= 4; } #endif CALL_Rotated( GET_DISPATCH(), ( *(GLdouble *)(pc + 0), *(GLdouble *)(pc + 8), *(GLdouble *)(pc + 16), *(GLdouble *)(pc + 24) ) ); } void __glXDisp_Rotatef(GLbyte * pc) { CALL_Rotatef( GET_DISPATCH(), ( *(GLfloat *)(pc + 0), *(GLfloat *)(pc + 4), *(GLfloat *)(pc + 8), *(GLfloat *)(pc + 12) ) ); } void __glXDisp_Scaled(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_Scaled( GET_DISPATCH(), ( *(GLdouble *)(pc + 0), *(GLdouble *)(pc + 8), *(GLdouble *)(pc + 16) ) ); } void __glXDisp_Scalef(GLbyte * pc) { CALL_Scalef( GET_DISPATCH(), ( *(GLfloat *)(pc + 0), *(GLfloat *)(pc + 4), *(GLfloat *)(pc + 8) ) ); } void __glXDisp_Translated(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_Translated( GET_DISPATCH(), ( *(GLdouble *)(pc + 0), *(GLdouble *)(pc + 8), *(GLdouble *)(pc + 16) ) ); } void __glXDisp_Translatef(GLbyte * pc) { CALL_Translatef( GET_DISPATCH(), ( *(GLfloat *)(pc + 0), *(GLfloat *)(pc + 4), *(GLfloat *)(pc + 8) ) ); } void __glXDisp_Viewport(GLbyte * pc) { CALL_Viewport( GET_DISPATCH(), ( *(GLint *)(pc + 0), *(GLint *)(pc + 4), *(GLsizei *)(pc + 8), *(GLsizei *)(pc + 12) ) ); } void __glXDisp_BindTexture(GLbyte * pc) { CALL_BindTexture( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4) ) ); } void __glXDisp_Indexubv(GLbyte * pc) { CALL_Indexubv( GET_DISPATCH(), ( (const GLubyte *)(pc + 0) ) ); } void __glXDisp_PolygonOffset(GLbyte * pc) { CALL_PolygonOffset( GET_DISPATCH(), ( *(GLfloat *)(pc + 0), *(GLfloat *)(pc + 4) ) ); } int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = *(GLsizei *)(pc + 0); GLboolean retval; GLboolean answerBuffer[200]; GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); retval = CALL_AreTexturesResident( GET_DISPATCH(), ( n, (const GLuint *)(pc + 4), residences ) ); __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } return error; } int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = *(GLsizei *)(pc + 0); GLboolean retval; GLboolean answerBuffer[200]; GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); retval = CALL_AreTexturesResident( GET_DISPATCH(), ( n, (const GLuint *)(pc + 4), residences ) ); __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } return error; } void __glXDisp_CopyTexImage1D(GLbyte * pc) { CALL_CopyTexImage1D( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLenum *)(pc + 8), *(GLint *)(pc + 12), *(GLint *)(pc + 16), *(GLsizei *)(pc + 20), *(GLint *)(pc + 24) ) ); } void __glXDisp_CopyTexImage2D(GLbyte * pc) { CALL_CopyTexImage2D( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLenum *)(pc + 8), *(GLint *)(pc + 12), *(GLint *)(pc + 16), *(GLsizei *)(pc + 20), *(GLsizei *)(pc + 24), *(GLint *)(pc + 28) ) ); } void __glXDisp_CopyTexSubImage1D(GLbyte * pc) { CALL_CopyTexSubImage1D( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLint *)(pc + 16), *(GLsizei *)(pc + 20) ) ); } void __glXDisp_CopyTexSubImage2D(GLbyte * pc) { CALL_CopyTexSubImage2D( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLint *)(pc + 16), *(GLint *)(pc + 20), *(GLsizei *)(pc + 24), *(GLsizei *)(pc + 28) ) ); } int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = *(GLsizei *)(pc + 0); CALL_DeleteTextures( GET_DISPATCH(), ( n, (const GLuint *)(pc + 4) ) ); error = Success; } return error; } int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = *(GLsizei *)(pc + 0); CALL_DeleteTextures( GET_DISPATCH(), ( n, (const GLuint *)(pc + 4) ) ); error = Success; } return error; } int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = *(GLsizei *)(pc + 0); GLuint answerBuffer[200]; GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenTextures( GET_DISPATCH(), ( n, textures ) ); __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = *(GLsizei *)(pc + 0); GLuint answerBuffer[200]; GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenTextures( GET_DISPATCH(), ( n, textures ) ); __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsTexture( GET_DISPATCH(), ( *(GLuint *)(pc + 0) ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsTexture( GET_DISPATCH(), ( *(GLuint *)(pc + 0) ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_PrioritizeTextures(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 0); CALL_PrioritizeTextures( GET_DISPATCH(), ( n, (const GLuint *)(pc + 4), (const GLclampf *)(pc + 4) ) ); } void __glXDisp_TexSubImage1D(GLbyte * pc) { const GLvoid * const pixels = (const GLvoid *) (pc + 56); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); CALL_TexSubImage1D( GET_DISPATCH(), ( *(GLenum *)(pc + 20), *(GLint *)(pc + 24), *(GLint *)(pc + 28), *(GLsizei *)(pc + 36), *(GLenum *)(pc + 44), *(GLenum *)(pc + 48), pixels ) ); } void __glXDisp_TexSubImage2D(GLbyte * pc) { const GLvoid * const pixels = (const GLvoid *) (pc + 56); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); CALL_TexSubImage2D( GET_DISPATCH(), ( *(GLenum *)(pc + 20), *(GLint *)(pc + 24), *(GLint *)(pc + 28), *(GLint *)(pc + 32), *(GLsizei *)(pc + 36), *(GLsizei *)(pc + 40), *(GLenum *)(pc + 44), *(GLenum *)(pc + 48), pixels ) ); } void __glXDisp_BlendColor(GLbyte * pc) { CALL_BlendColor( GET_DISPATCH(), ( *(GLclampf *)(pc + 0), *(GLclampf *)(pc + 4), *(GLclampf *)(pc + 8), *(GLclampf *)(pc + 12) ) ); } void __glXDisp_BlendEquation(GLbyte * pc) { CALL_BlendEquation( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_ColorTable(GLbyte * pc) { const GLvoid * const table = (const GLvoid *) (pc + 40); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); CALL_ColorTable( GET_DISPATCH(), ( *(GLenum *)(pc + 20), *(GLenum *)(pc + 24), *(GLsizei *)(pc + 28), *(GLenum *)(pc + 32), *(GLenum *)(pc + 36), table ) ); } void __glXDisp_ColorTableParameterfv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLfloat * params; params = (const GLfloat *) (pc + 8); CALL_ColorTableParameterfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_ColorTableParameteriv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLint * params; params = (const GLint *) (pc + 8); CALL_ColorTableParameteriv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_CopyColorTable(GLbyte * pc) { CALL_CopyColorTable( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLsizei *)(pc + 16) ) ); } int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameterfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameterfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameteriv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameteriv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } void __glXDisp_ColorSubTable(GLbyte * pc) { const GLvoid * const data = (const GLvoid *) (pc + 40); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); CALL_ColorSubTable( GET_DISPATCH(), ( *(GLenum *)(pc + 20), *(GLsizei *)(pc + 24), *(GLsizei *)(pc + 28), *(GLenum *)(pc + 32), *(GLenum *)(pc + 36), data ) ); } void __glXDisp_CopyColorSubTable(GLbyte * pc) { CALL_CopyColorSubTable( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLsizei *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLsizei *)(pc + 16) ) ); } void __glXDisp_ConvolutionFilter1D(GLbyte * pc) { const GLvoid * const image = (const GLvoid *) (pc + 44); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); CALL_ConvolutionFilter1D( GET_DISPATCH(), ( *(GLenum *)(pc + 20), *(GLenum *)(pc + 24), *(GLsizei *)(pc + 28), *(GLenum *)(pc + 36), *(GLenum *)(pc + 40), image ) ); } void __glXDisp_ConvolutionFilter2D(GLbyte * pc) { const GLvoid * const image = (const GLvoid *) (pc + 44); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); CALL_ConvolutionFilter2D( GET_DISPATCH(), ( *(GLenum *)(pc + 20), *(GLenum *)(pc + 24), *(GLsizei *)(pc + 28), *(GLsizei *)(pc + 32), *(GLenum *)(pc + 36), *(GLenum *)(pc + 40), image ) ); } void __glXDisp_ConvolutionParameterf(GLbyte * pc) { CALL_ConvolutionParameterf( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLfloat *)(pc + 8) ) ); } void __glXDisp_ConvolutionParameterfv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLfloat * params; params = (const GLfloat *) (pc + 8); CALL_ConvolutionParameterfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_ConvolutionParameteri(GLbyte * pc) { CALL_ConvolutionParameteri( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8) ) ); } void __glXDisp_ConvolutionParameteriv(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 4); const GLint * params; params = (const GLint *) (pc + 8); CALL_ConvolutionParameteriv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); } void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc) { CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLsizei *)(pc + 16) ) ); } void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc) { CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLsizei *)(pc + 16), *(GLsizei *)(pc + 20) ) ); } int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameterfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameterfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameteriv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameteriv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } void __glXDisp_Histogram(GLbyte * pc) { CALL_Histogram( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLsizei *)(pc + 4), *(GLenum *)(pc + 8), *(GLboolean *)(pc + 12) ) ); } void __glXDisp_Minmax(GLbyte * pc) { CALL_Minmax( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLboolean *)(pc + 8) ) ); } void __glXDisp_ResetHistogram(GLbyte * pc) { CALL_ResetHistogram( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_ResetMinmax(GLbyte * pc) { CALL_ResetMinmax( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_TexImage3D(GLbyte * pc) { const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); CALL_TexImage3D( GET_DISPATCH(), ( *(GLenum *)(pc + 36), *(GLint *)(pc + 40), *(GLint *)(pc + 44), *(GLsizei *)(pc + 48), *(GLsizei *)(pc + 52), *(GLsizei *)(pc + 56), *(GLint *)(pc + 64), *(GLenum *)(pc + 68), *(GLenum *)(pc + 72), pixels ) ); } void __glXDisp_TexSubImage3D(GLbyte * pc) { const GLvoid * const pixels = (const GLvoid *) (pc + 88); __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); CALL_TexSubImage3D( GET_DISPATCH(), ( *(GLenum *)(pc + 36), *(GLint *)(pc + 40), *(GLint *)(pc + 44), *(GLint *)(pc + 48), *(GLint *)(pc + 52), *(GLsizei *)(pc + 60), *(GLsizei *)(pc + 64), *(GLsizei *)(pc + 68), *(GLenum *)(pc + 76), *(GLenum *)(pc + 80), pixels ) ); } void __glXDisp_CopyTexSubImage3D(GLbyte * pc) { CALL_CopyTexSubImage3D( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLint *)(pc + 16), *(GLint *)(pc + 20), *(GLint *)(pc + 24), *(GLsizei *)(pc + 28), *(GLsizei *)(pc + 32) ) ); } void __glXDisp_ActiveTextureARB(GLbyte * pc) { CALL_ActiveTextureARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_MultiTexCoord1dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 12); pc -= 4; } #endif CALL_MultiTexCoord1dvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 8), (const GLdouble *)(pc + 0) ) ); } void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc) { CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), (const GLfloat *)(pc + 4) ) ); } void __glXDisp_MultiTexCoord1ivARB(GLbyte * pc) { CALL_MultiTexCoord1ivARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), (const GLint *)(pc + 4) ) ); } void __glXDisp_MultiTexCoord1svARB(GLbyte * pc) { CALL_MultiTexCoord1svARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), (const GLshort *)(pc + 4) ) ); } void __glXDisp_MultiTexCoord2dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 20); pc -= 4; } #endif CALL_MultiTexCoord2dvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 16), (const GLdouble *)(pc + 0) ) ); } void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc) { CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), (const GLfloat *)(pc + 4) ) ); } void __glXDisp_MultiTexCoord2ivARB(GLbyte * pc) { CALL_MultiTexCoord2ivARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), (const GLint *)(pc + 4) ) ); } void __glXDisp_MultiTexCoord2svARB(GLbyte * pc) { CALL_MultiTexCoord2svARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), (const GLshort *)(pc + 4) ) ); } void __glXDisp_MultiTexCoord3dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 28); pc -= 4; } #endif CALL_MultiTexCoord3dvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 24), (const GLdouble *)(pc + 0) ) ); } void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc) { CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), (const GLfloat *)(pc + 4) ) ); } void __glXDisp_MultiTexCoord3ivARB(GLbyte * pc) { CALL_MultiTexCoord3ivARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), (const GLint *)(pc + 4) ) ); } void __glXDisp_MultiTexCoord3svARB(GLbyte * pc) { CALL_MultiTexCoord3svARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), (const GLshort *)(pc + 4) ) ); } void __glXDisp_MultiTexCoord4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 36); pc -= 4; } #endif CALL_MultiTexCoord4dvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 32), (const GLdouble *)(pc + 0) ) ); } void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc) { CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), (const GLfloat *)(pc + 4) ) ); } void __glXDisp_MultiTexCoord4ivARB(GLbyte * pc) { CALL_MultiTexCoord4ivARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), (const GLint *)(pc + 4) ) ); } void __glXDisp_MultiTexCoord4svARB(GLbyte * pc) { CALL_MultiTexCoord4svARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), (const GLshort *)(pc + 4) ) ); } void __glXDisp_SampleCoverageARB(GLbyte * pc) { CALL_SampleCoverageARB( GET_DISPATCH(), ( *(GLclampf *)(pc + 0), *(GLboolean *)(pc + 4) ) ); } void __glXDisp_CompressedTexImage1DARB(GLbyte * pc) { const GLsizei imageSize = *(GLsizei *)(pc + 20); CALL_CompressedTexImage1DARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLenum *)(pc + 8), *(GLsizei *)(pc + 12), *(GLint *)(pc + 16), imageSize, (const GLvoid *)(pc + 24) ) ); } void __glXDisp_CompressedTexImage2DARB(GLbyte * pc) { const GLsizei imageSize = *(GLsizei *)(pc + 24); CALL_CompressedTexImage2DARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLenum *)(pc + 8), *(GLsizei *)(pc + 12), *(GLsizei *)(pc + 16), *(GLint *)(pc + 20), imageSize, (const GLvoid *)(pc + 28) ) ); } void __glXDisp_CompressedTexImage3DARB(GLbyte * pc) { const GLsizei imageSize = *(GLsizei *)(pc + 28); CALL_CompressedTexImage3DARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLenum *)(pc + 8), *(GLsizei *)(pc + 12), *(GLsizei *)(pc + 16), *(GLsizei *)(pc + 20), *(GLint *)(pc + 24), imageSize, (const GLvoid *)(pc + 32) ) ); } void __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc) { const GLsizei imageSize = *(GLsizei *)(pc + 20); CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLint *)(pc + 8), *(GLsizei *)(pc + 12), *(GLenum *)(pc + 16), imageSize, (const GLvoid *)(pc + 24) ) ); } void __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc) { const GLsizei imageSize = *(GLsizei *)(pc + 28); CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLsizei *)(pc + 16), *(GLsizei *)(pc + 20), *(GLenum *)(pc + 24), imageSize, (const GLvoid *)(pc + 32) ) ); } void __glXDisp_CompressedTexSubImage3DARB(GLbyte * pc) { const GLsizei imageSize = *(GLsizei *)(pc + 36); CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLint *)(pc + 8), *(GLint *)(pc + 12), *(GLint *)(pc + 16), *(GLsizei *)(pc + 20), *(GLsizei *)(pc + 24), *(GLsizei *)(pc + 28), *(GLenum *)(pc + 32), imageSize, (const GLvoid *)(pc + 40) ) ); } int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLdouble params[4]; CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), params ) ); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLfloat params[4]; CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), params ) ); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLdouble params[4]; CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), params ) ); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLfloat params[4]; CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), params ) ); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetProgramivARB_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetProgramivARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetVertexAttribdvARB_size(pname); GLdouble answerBuffer[200]; GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribdvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetVertexAttribfvARB_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribfvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetVertexAttribivARB_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribivARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 40); pc -= 4; } #endif CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), (const GLdouble *)(pc + 8) ) ); } void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) { CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), (const GLfloat *)(pc + 8) ) ); } void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 40); pc -= 4; } #endif CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), (const GLdouble *)(pc + 8) ) ); } void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) { CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), (const GLfloat *)(pc + 8) ) ); } void __glXDisp_ProgramStringARB(GLbyte * pc) { const GLsizei len = *(GLsizei *)(pc + 8); CALL_ProgramStringARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), len, (const GLvoid *)(pc + 12) ) ); } void __glXDisp_VertexAttrib1dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 12); pc -= 4; } #endif CALL_VertexAttrib1dvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLdouble *)(pc + 4) ) ); } void __glXDisp_VertexAttrib1fvARB(GLbyte * pc) { CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLfloat *)(pc + 4) ) ); } void __glXDisp_VertexAttrib1svARB(GLbyte * pc) { CALL_VertexAttrib1svARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLshort *)(pc + 4) ) ); } void __glXDisp_VertexAttrib2dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 20); pc -= 4; } #endif CALL_VertexAttrib2dvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLdouble *)(pc + 4) ) ); } void __glXDisp_VertexAttrib2fvARB(GLbyte * pc) { CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLfloat *)(pc + 4) ) ); } void __glXDisp_VertexAttrib2svARB(GLbyte * pc) { CALL_VertexAttrib2svARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLshort *)(pc + 4) ) ); } void __glXDisp_VertexAttrib3dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 28); pc -= 4; } #endif CALL_VertexAttrib3dvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLdouble *)(pc + 4) ) ); } void __glXDisp_VertexAttrib3fvARB(GLbyte * pc) { CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLfloat *)(pc + 4) ) ); } void __glXDisp_VertexAttrib3svARB(GLbyte * pc) { CALL_VertexAttrib3svARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLshort *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4NbvARB(GLbyte * pc) { CALL_VertexAttrib4NbvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLbyte *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4NivARB(GLbyte * pc) { CALL_VertexAttrib4NivARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLint *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4NsvARB(GLbyte * pc) { CALL_VertexAttrib4NsvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLshort *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4NubvARB(GLbyte * pc) { CALL_VertexAttrib4NubvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLubyte *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4NuivARB(GLbyte * pc) { CALL_VertexAttrib4NuivARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLuint *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc) { CALL_VertexAttrib4NusvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLushort *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4bvARB(GLbyte * pc) { CALL_VertexAttrib4bvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLbyte *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 36); pc -= 4; } #endif CALL_VertexAttrib4dvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLdouble *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4fvARB(GLbyte * pc) { CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLfloat *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4ivARB(GLbyte * pc) { CALL_VertexAttrib4ivARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLint *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4svARB(GLbyte * pc) { CALL_VertexAttrib4svARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLshort *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4ubvARB(GLbyte * pc) { CALL_VertexAttrib4ubvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLubyte *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4uivARB(GLbyte * pc) { CALL_VertexAttrib4uivARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLuint *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4usvARB(GLbyte * pc) { CALL_VertexAttrib4usvARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLushort *)(pc + 4) ) ); } void __glXDisp_BeginQueryARB(GLbyte * pc) { CALL_BeginQueryARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4) ) ); } int __glXDisp_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = *(GLsizei *)(pc + 0); CALL_DeleteQueriesARB( GET_DISPATCH(), ( n, (const GLuint *)(pc + 4) ) ); error = Success; } return error; } void __glXDisp_EndQueryARB(GLbyte * pc) { CALL_EndQueryARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } int __glXDisp_GenQueriesARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = *(GLsizei *)(pc + 0); GLuint answerBuffer[200]; GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenQueriesARB( GET_DISPATCH(), ( n, ids ) ); __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDisp_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetQueryObjectivARB_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetQueryObjectivARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetQueryObjectuivARB_size(pname); GLuint answerBuffer[200]; GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetQueryObjectuivARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetQueryivARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetQueryivARB_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetQueryivARB( GET_DISPATCH(), ( *(GLenum *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_IsQueryARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsQueryARB( GET_DISPATCH(), ( *(GLuint *)(pc + 0) ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_DrawBuffersARB(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 0); CALL_DrawBuffersARB( GET_DISPATCH(), ( n, (const GLenum *)(pc + 4) ) ); } void __glXDisp_SampleMaskSGIS(GLbyte * pc) { CALL_SampleMaskSGIS( GET_DISPATCH(), ( *(GLclampf *)(pc + 0), *(GLboolean *)(pc + 4) ) ); } void __glXDisp_SamplePatternSGIS(GLbyte * pc) { CALL_SamplePatternSGIS( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } void __glXDisp_PointParameterfEXT(GLbyte * pc) { CALL_PointParameterfEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLfloat *)(pc + 4) ) ); } void __glXDisp_PointParameterfvEXT(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 0); const GLfloat * params; params = (const GLfloat *) (pc + 4); CALL_PointParameterfvEXT( GET_DISPATCH(), ( pname, params ) ); } void __glXDisp_SecondaryColor3bvEXT(GLbyte * pc) { CALL_SecondaryColor3bvEXT( GET_DISPATCH(), ( (const GLbyte *)(pc + 0) ) ); } void __glXDisp_SecondaryColor3dvEXT(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_SecondaryColor3dvEXT( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc) { CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_SecondaryColor3ivEXT(GLbyte * pc) { CALL_SecondaryColor3ivEXT( GET_DISPATCH(), ( (const GLint *)(pc + 0) ) ); } void __glXDisp_SecondaryColor3svEXT(GLbyte * pc) { CALL_SecondaryColor3svEXT( GET_DISPATCH(), ( (const GLshort *)(pc + 0) ) ); } void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc) { CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), ( (const GLubyte *)(pc + 0) ) ); } void __glXDisp_SecondaryColor3uivEXT(GLbyte * pc) { CALL_SecondaryColor3uivEXT( GET_DISPATCH(), ( (const GLuint *)(pc + 0) ) ); } void __glXDisp_SecondaryColor3usvEXT(GLbyte * pc) { CALL_SecondaryColor3usvEXT( GET_DISPATCH(), ( (const GLushort *)(pc + 0) ) ); } void __glXDisp_FogCoorddvEXT(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 8); pc -= 4; } #endif CALL_FogCoorddvEXT( GET_DISPATCH(), ( (const GLdouble *)(pc + 0) ) ); } void __glXDisp_FogCoordfvEXT(GLbyte * pc) { CALL_FogCoordfvEXT( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } void __glXDisp_BlendFuncSeparateEXT(GLbyte * pc) { CALL_BlendFuncSeparateEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLenum *)(pc + 8), *(GLenum *)(pc + 12) ) ); } void __glXDisp_WindowPos3fvMESA(GLbyte * pc) { CALL_WindowPos3fvMESA( GET_DISPATCH(), ( (const GLfloat *)(pc + 0) ) ); } int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = *(GLsizei *)(pc + 0); GLboolean retval; GLboolean answerBuffer[200]; GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( n, (const GLuint *)(pc + 4), residences ) ); __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_BindProgramNV(GLbyte * pc) { CALL_BindProgramNV( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4) ) ); } int __glXDisp_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = *(GLsizei *)(pc + 0); CALL_DeleteProgramsNV( GET_DISPATCH(), ( n, (const GLuint *)(pc + 4) ) ); error = Success; } return error; } void __glXDisp_ExecuteProgramNV(GLbyte * pc) { CALL_ExecuteProgramNV( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), (const GLfloat *)(pc + 8) ) ); } int __glXDisp_GenProgramsNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = *(GLsizei *)(pc + 0); GLuint answerBuffer[200]; GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenProgramsNV( GET_DISPATCH(), ( n, programs ) ); __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLdouble params[4]; CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), *(GLenum *)(pc + 8), params ) ); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLfloat params[4]; CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), *(GLenum *)(pc + 8), params ) ); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetProgramivNV_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetProgramivNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLint params[1]; CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), *(GLenum *)(pc + 8), params ) ); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetVertexAttribdvNV_size(pname); GLdouble answerBuffer[200]; GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetVertexAttribfvNV_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetVertexAttribivNV_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribivNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), pname, params ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_IsProgramNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsProgramNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0) ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_LoadProgramNV(GLbyte * pc) { const GLsizei len = *(GLsizei *)(pc + 8); CALL_LoadProgramNV( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), len, (const GLubyte *)(pc + 12) ) ); } void __glXDisp_ProgramParameters4dvNV(GLbyte * pc) { const GLuint num = *(GLuint *)(pc + 8); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), num, (const GLdouble *)(pc + 12) ) ); } void __glXDisp_ProgramParameters4fvNV(GLbyte * pc) { const GLuint num = *(GLuint *)(pc + 8); CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), num, (const GLfloat *)(pc + 12) ) ); } void __glXDisp_RequestResidentProgramsNV(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 0); CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( n, (const GLuint *)(pc + 4) ) ); } void __glXDisp_TrackMatrixNV(GLbyte * pc) { CALL_TrackMatrixNV( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4), *(GLenum *)(pc + 8), *(GLenum *)(pc + 12) ) ); } void __glXDisp_VertexAttrib1dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 12); pc -= 4; } #endif CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLdouble *)(pc + 4) ) ); } void __glXDisp_VertexAttrib1fvNV(GLbyte * pc) { CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLfloat *)(pc + 4) ) ); } void __glXDisp_VertexAttrib1svNV(GLbyte * pc) { CALL_VertexAttrib1svNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLshort *)(pc + 4) ) ); } void __glXDisp_VertexAttrib2dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 20); pc -= 4; } #endif CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLdouble *)(pc + 4) ) ); } void __glXDisp_VertexAttrib2fvNV(GLbyte * pc) { CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLfloat *)(pc + 4) ) ); } void __glXDisp_VertexAttrib2svNV(GLbyte * pc) { CALL_VertexAttrib2svNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLshort *)(pc + 4) ) ); } void __glXDisp_VertexAttrib3dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 28); pc -= 4; } #endif CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLdouble *)(pc + 4) ) ); } void __glXDisp_VertexAttrib3fvNV(GLbyte * pc) { CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLfloat *)(pc + 4) ) ); } void __glXDisp_VertexAttrib3svNV(GLbyte * pc) { CALL_VertexAttrib3svNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLshort *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 36); pc -= 4; } #endif CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLdouble *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4fvNV(GLbyte * pc) { CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLfloat *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4svNV(GLbyte * pc) { CALL_VertexAttrib4svNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLshort *)(pc + 4) ) ); } void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc) { CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), (const GLubyte *)(pc + 4) ) ); } void __glXDisp_VertexAttribs1dvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), n, (const GLdouble *)(pc + 8) ) ); } void __glXDisp_VertexAttribs1fvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 4); CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), n, (const GLfloat *)(pc + 8) ) ); } void __glXDisp_VertexAttribs1svNV(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 4); CALL_VertexAttribs1svNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), n, (const GLshort *)(pc + 8) ) ); } void __glXDisp_VertexAttribs2dvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), n, (const GLdouble *)(pc + 8) ) ); } void __glXDisp_VertexAttribs2fvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 4); CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), n, (const GLfloat *)(pc + 8) ) ); } void __glXDisp_VertexAttribs2svNV(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 4); CALL_VertexAttribs2svNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), n, (const GLshort *)(pc + 8) ) ); } void __glXDisp_VertexAttribs3dvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), n, (const GLdouble *)(pc + 8) ) ); } void __glXDisp_VertexAttribs3fvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 4); CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), n, (const GLfloat *)(pc + 8) ) ); } void __glXDisp_VertexAttribs3svNV(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 4); CALL_VertexAttribs3svNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), n, (const GLshort *)(pc + 8) ) ); } void __glXDisp_VertexAttribs4dvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), n, (const GLdouble *)(pc + 8) ) ); } void __glXDisp_VertexAttribs4fvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 4); CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), n, (const GLfloat *)(pc + 8) ) ); } void __glXDisp_VertexAttribs4svNV(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 4); CALL_VertexAttribs4svNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), n, (const GLshort *)(pc + 8) ) ); } void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 4); CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), n, (const GLubyte *)(pc + 8) ) ); } void __glXDisp_PointParameteriNV(GLbyte * pc) { CALL_PointParameteriNV( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4) ) ); } void __glXDisp_PointParameterivNV(GLbyte * pc) { const GLenum pname = *(GLenum *)(pc + 0); const GLint * params; params = (const GLint *) (pc + 4); CALL_PointParameterivNV( GET_DISPATCH(), ( pname, params ) ); } void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc) { CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei len = *(GLsizei *)(pc + 4); GLdouble params[4]; CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), len, (const GLubyte *)(pc + 8), params ) ); __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0); error = Success; } return error; } int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei len = *(GLsizei *)(pc + 4); GLfloat params[4]; CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), len, (const GLubyte *)(pc + 8), params ) ); __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0); error = Success; } return error; } void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc) { const GLsizei len = *(GLsizei *)(pc + 36); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 32), len, (const GLubyte *)(pc + 40), (const GLdouble *)(pc + 0) ) ); } void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc) { const GLsizei len = *(GLsizei *)(pc + 4); CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( *(GLuint *)(pc + 0), len, (const GLubyte *)(pc + 24), (const GLfloat *)(pc + 8) ) ); } void __glXDisp_BlendEquationSeparateEXT(GLbyte * pc) { CALL_BlendEquationSeparateEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4) ) ); } void __glXDisp_BindFramebufferEXT(GLbyte * pc) { CALL_BindFramebufferEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4) ) ); } void __glXDisp_BindRenderbufferEXT(GLbyte * pc) { CALL_BindRenderbufferEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLuint *)(pc + 4) ) ); } int __glXDisp_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLenum retval; retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_DeleteFramebuffersEXT(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 0); CALL_DeleteFramebuffersEXT( GET_DISPATCH(), ( n, (const GLuint *)(pc + 4) ) ); } void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc) { const GLsizei n = *(GLsizei *)(pc + 0); CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), ( n, (const GLuint *)(pc + 4) ) ); } void __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc) { CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLenum *)(pc + 8), *(GLuint *)(pc + 12) ) ); } void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc) { CALL_FramebufferTexture1DEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLenum *)(pc + 8), *(GLuint *)(pc + 12), *(GLint *)(pc + 16) ) ); } void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc) { CALL_FramebufferTexture2DEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLenum *)(pc + 8), *(GLuint *)(pc + 12), *(GLint *)(pc + 16) ) ); } void __glXDisp_FramebufferTexture3DEXT(GLbyte * pc) { CALL_FramebufferTexture3DEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLenum *)(pc + 8), *(GLuint *)(pc + 12), *(GLint *)(pc + 16), *(GLint *)(pc + 20) ) ); } int __glXDisp_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = *(GLsizei *)(pc + 0); GLuint answerBuffer[200]; GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenFramebuffersEXT( GET_DISPATCH(), ( n, framebuffers ) ); __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDisp_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = *(GLsizei *)(pc + 0); GLuint answerBuffer[200]; GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenRenderbuffersEXT( GET_DISPATCH(), ( n, renderbuffers ) ); __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0); error = Success; } return error; } void __glXDisp_GenerateMipmapEXT(GLbyte * pc) { CALL_GenerateMipmapEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0) ) ); } int __glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLint params[1]; CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLenum *)(pc + 8), params ) ); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLint params[1]; CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), params ) ); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsFramebufferEXT( GET_DISPATCH(), ( *(GLuint *)(pc + 0) ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDisp_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), ( *(GLuint *)(pc + 0) ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_RenderbufferStorageEXT(GLbyte * pc) { CALL_RenderbufferStorageEXT( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLsizei *)(pc + 8), *(GLsizei *)(pc + 12) ) ); }