/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ /* * (C) Copyright IBM Corporation 2005 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #else #include "glheader.h" #endif #include <X11/Xmd.h> #include <GL/gl.h> #include <GL/glxproto.h> #include <inttypes.h> #include "indirect_size.h" #include "indirect_size_get.h" #include "indirect_dispatch.h" #include "glxserver.h" #include "glxbyteorder.h" #include "indirect_util.h" #include "singlesize.h" #include "glapi.h" #include "glapitable.h" #include "glthread.h" #include "dispatch.h" #define __GLX_PAD(x) (((x) + 3) & ~3) typedef struct { __GLX_PIXEL_3D_HDR; } __GLXpixel3DHeader; extern GLboolean __glXErrorOccured( void ); extern void __glXClearErrorOccured( void ); static const unsigned dummy_answer[2] = {0, 0}; static GLsizei bswap_CARD32( const void * src ) { union { uint32_t dst; GLsizei ret; } x; x.dst = bswap_32( *(uint32_t *) src ); return x.ret; } static GLshort bswap_CARD16( const void * src ) { union { uint16_t dst; GLshort ret; } x; x.dst = bswap_16( *(uint16_t *) src ); return x.ret; } static GLenum bswap_ENUM( const void * src ) { union { uint32_t dst; GLenum ret; } x; x.dst = bswap_32( *(uint32_t *) src ); return x.ret; } static GLdouble bswap_FLOAT64( const void * src ) { union { uint64_t dst; GLdouble ret; } x; x.dst = bswap_64( *(uint64_t *) src ); return x.ret; } static GLfloat bswap_FLOAT32( const void * src ) { union { uint32_t dst; GLfloat ret; } x; x.dst = bswap_32( *(uint32_t *) src ); return x.ret; } static void * bswap_16_array( uint16_t * src, unsigned count ) { unsigned i; for ( i = 0 ; i < count ; i++ ) { uint16_t temp = bswap_16( src[i] ); src[i] = temp; } return src; } static void * bswap_32_array( uint32_t * src, unsigned count ) { unsigned i; for ( i = 0 ; i < count ; i++ ) { uint32_t temp = bswap_32( src[i] ); src[i] = temp; } return src; } static void * bswap_64_array( uint64_t * src, unsigned count ) { unsigned i; for ( i = 0 ; i < count ; i++ ) { uint64_t temp = bswap_64( src[i] ); src[i] = temp; } return src; } int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { CALL_NewList( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ) ) ); error = Success; } return error; } int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { CALL_EndList( GET_DISPATCH(), () ); error = Success; } return error; } void __glXDispSwap_CallList(GLbyte * pc) { CALL_CallList( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ) ) ); } void __glXDispSwap_CallLists(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); const GLenum type = (GLenum )bswap_ENUM ( pc + 4 ); const GLvoid * lists; switch(type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_2_BYTES: case GL_3_BYTES: case GL_4_BYTES: lists = (const GLvoid *) (pc + 8); break; case GL_SHORT: case GL_UNSIGNED_SHORT: lists = (const GLvoid *) bswap_16_array( (uint16_t *) (pc + 8), n ); break; case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: lists = (const GLvoid *) bswap_32_array( (uint32_t *) (pc + 8), n ); break; default: return; } CALL_CallLists( GET_DISPATCH(), ( n, type, lists ) ); } int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { CALL_DeleteLists( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (GLsizei )bswap_CARD32 ( pc + 4 ) ) ); error = Success; } return error; } int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { GLuint retval; retval = CALL_GenLists( GET_DISPATCH(), ( (GLsizei )bswap_CARD32 ( pc + 0 ) ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_ListBase(GLbyte * pc) { CALL_ListBase( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ) ) ); } void __glXDispSwap_Begin(GLbyte * pc) { CALL_Begin( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_Bitmap(GLbyte * pc) { const GLubyte * const bitmap = (const GLubyte *) (pc + 44); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); CALL_Bitmap( GET_DISPATCH(), ( (GLsizei )bswap_CARD32 ( pc + 20 ), (GLsizei )bswap_CARD32 ( pc + 24 ), (GLfloat )bswap_FLOAT32( pc + 28 ), (GLfloat )bswap_FLOAT32( pc + 32 ), (GLfloat )bswap_FLOAT32( pc + 36 ), (GLfloat )bswap_FLOAT32( pc + 40 ), bitmap ) ); } void __glXDispSwap_Color3bv(GLbyte * pc) { CALL_Color3bv( GET_DISPATCH(), ( (const GLbyte *)(pc + 0) ) ); } void __glXDispSwap_Color3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_Color3dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_Color3fv(GLbyte * pc) { CALL_Color3fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_Color3iv(GLbyte * pc) { CALL_Color3iv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_Color3sv(GLbyte * pc) { CALL_Color3sv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_Color3ubv(GLbyte * pc) { CALL_Color3ubv( GET_DISPATCH(), ( (const GLubyte *)(pc + 0) ) ); } void __glXDispSwap_Color3uiv(GLbyte * pc) { CALL_Color3uiv( GET_DISPATCH(), ( (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_Color3usv(GLbyte * pc) { CALL_Color3usv( GET_DISPATCH(), ( (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_Color4bv(GLbyte * pc) { CALL_Color4bv( GET_DISPATCH(), ( (const GLbyte *)(pc + 0) ) ); } void __glXDispSwap_Color4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 32); pc -= 4; } #endif CALL_Color4dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_Color4fv(GLbyte * pc) { CALL_Color4fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_Color4iv(GLbyte * pc) { CALL_Color4iv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_Color4sv(GLbyte * pc) { CALL_Color4sv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_Color4ubv(GLbyte * pc) { CALL_Color4ubv( GET_DISPATCH(), ( (const GLubyte *)(pc + 0) ) ); } void __glXDispSwap_Color4uiv(GLbyte * pc) { CALL_Color4uiv( GET_DISPATCH(), ( (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_Color4usv(GLbyte * pc) { CALL_Color4usv( GET_DISPATCH(), ( (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_EdgeFlagv(GLbyte * pc) { CALL_EdgeFlagv( GET_DISPATCH(), ( (const GLboolean *)(pc + 0) ) ); } void __glXDispSwap_End(GLbyte * pc) { CALL_End( GET_DISPATCH(), () ); } void __glXDispSwap_Indexdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 8); pc -= 4; } #endif CALL_Indexdv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) ) ); } void __glXDispSwap_Indexfv(GLbyte * pc) { CALL_Indexfv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) ) ); } void __glXDispSwap_Indexiv(GLbyte * pc) { CALL_Indexiv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) ) ); } void __glXDispSwap_Indexsv(GLbyte * pc) { CALL_Indexsv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 ) ) ); } void __glXDispSwap_Normal3bv(GLbyte * pc) { CALL_Normal3bv( GET_DISPATCH(), ( (const GLbyte *)(pc + 0) ) ); } void __glXDispSwap_Normal3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_Normal3dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_Normal3fv(GLbyte * pc) { CALL_Normal3fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_Normal3iv(GLbyte * pc) { CALL_Normal3iv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_Normal3sv(GLbyte * pc) { CALL_Normal3sv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_RasterPos2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 16); pc -= 4; } #endif CALL_RasterPos2dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_RasterPos2fv(GLbyte * pc) { CALL_RasterPos2fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_RasterPos2iv(GLbyte * pc) { CALL_RasterPos2iv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_RasterPos2sv(GLbyte * pc) { CALL_RasterPos2sv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_RasterPos3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_RasterPos3dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_RasterPos3fv(GLbyte * pc) { CALL_RasterPos3fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_RasterPos3iv(GLbyte * pc) { CALL_RasterPos3iv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_RasterPos3sv(GLbyte * pc) { CALL_RasterPos3sv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_RasterPos4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 32); pc -= 4; } #endif CALL_RasterPos4dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_RasterPos4fv(GLbyte * pc) { CALL_RasterPos4fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_RasterPos4iv(GLbyte * pc) { CALL_RasterPos4iv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_RasterPos4sv(GLbyte * pc) { CALL_RasterPos4sv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_Rectdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 32); pc -= 4; } #endif CALL_Rectdv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 16), 2 ) ) ); } void __glXDispSwap_Rectfv(GLbyte * pc) { CALL_Rectfv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 2 ) ) ); } void __glXDispSwap_Rectiv(GLbyte * pc) { CALL_Rectiv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ), (const GLint *)bswap_32_array( (uint32_t *) (pc + 8), 2 ) ) ); } void __glXDispSwap_Rectsv(GLbyte * pc) { CALL_Rectsv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ), (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) ) ); } void __glXDispSwap_TexCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 8); pc -= 4; } #endif CALL_TexCoord1dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) ) ); } void __glXDispSwap_TexCoord1fv(GLbyte * pc) { CALL_TexCoord1fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) ) ); } void __glXDispSwap_TexCoord1iv(GLbyte * pc) { CALL_TexCoord1iv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) ) ); } void __glXDispSwap_TexCoord1sv(GLbyte * pc) { CALL_TexCoord1sv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 ) ) ); } void __glXDispSwap_TexCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 16); pc -= 4; } #endif CALL_TexCoord2dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_TexCoord2fv(GLbyte * pc) { CALL_TexCoord2fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_TexCoord2iv(GLbyte * pc) { CALL_TexCoord2iv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_TexCoord2sv(GLbyte * pc) { CALL_TexCoord2sv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_TexCoord3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_TexCoord3dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_TexCoord3fv(GLbyte * pc) { CALL_TexCoord3fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_TexCoord3iv(GLbyte * pc) { CALL_TexCoord3iv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_TexCoord3sv(GLbyte * pc) { CALL_TexCoord3sv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_TexCoord4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 32); pc -= 4; } #endif CALL_TexCoord4dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_TexCoord4fv(GLbyte * pc) { CALL_TexCoord4fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_TexCoord4iv(GLbyte * pc) { CALL_TexCoord4iv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_TexCoord4sv(GLbyte * pc) { CALL_TexCoord4sv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_Vertex2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 16); pc -= 4; } #endif CALL_Vertex2dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_Vertex2fv(GLbyte * pc) { CALL_Vertex2fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_Vertex2iv(GLbyte * pc) { CALL_Vertex2iv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_Vertex2sv(GLbyte * pc) { CALL_Vertex2sv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_Vertex3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_Vertex3dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_Vertex3fv(GLbyte * pc) { CALL_Vertex3fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_Vertex3iv(GLbyte * pc) { CALL_Vertex3iv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_Vertex3sv(GLbyte * pc) { CALL_Vertex3sv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_Vertex4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 32); pc -= 4; } #endif CALL_Vertex4dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_Vertex4fv(GLbyte * pc) { CALL_Vertex4fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_Vertex4iv(GLbyte * pc) { CALL_Vertex4iv( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_Vertex4sv(GLbyte * pc) { CALL_Vertex4sv( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_ClipPlane(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 36); pc -= 4; } #endif CALL_ClipPlane( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 32 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_ColorMaterial(GLbyte * pc) { CALL_ColorMaterial( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ) ) ); } void __glXDispSwap_CullFace(GLbyte * pc) { CALL_CullFace( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_Fogf(GLbyte * pc) { CALL_Fogf( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLfloat )bswap_FLOAT32( pc + 4 ) ) ); } void __glXDispSwap_Fogfv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLfloat * params; params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glFogfv_size(pname) ); CALL_Fogfv( GET_DISPATCH(), ( pname, params ) ); } void __glXDispSwap_Fogi(GLbyte * pc) { CALL_Fogi( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ) ) ); } void __glXDispSwap_Fogiv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLint * params; params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glFogiv_size(pname) ); CALL_Fogiv( GET_DISPATCH(), ( pname, params ) ); } void __glXDispSwap_FrontFace(GLbyte * pc) { CALL_FrontFace( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_Hint(GLbyte * pc) { CALL_Hint( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ) ) ); } void __glXDispSwap_Lightf(GLbyte * pc) { CALL_Lightf( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLfloat )bswap_FLOAT32( pc + 8 ) ) ); } void __glXDispSwap_Lightfv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLfloat * params; params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glLightfv_size(pname) ); CALL_Lightfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_Lighti(GLbyte * pc) { CALL_Lighti( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ) ) ); } void __glXDispSwap_Lightiv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLint * params; params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glLightiv_size(pname) ); CALL_Lightiv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_LightModelf(GLbyte * pc) { CALL_LightModelf( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLfloat )bswap_FLOAT32( pc + 4 ) ) ); } void __glXDispSwap_LightModelfv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLfloat * params; params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModelfv_size(pname) ); CALL_LightModelfv( GET_DISPATCH(), ( pname, params ) ); } void __glXDispSwap_LightModeli(GLbyte * pc) { CALL_LightModeli( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ) ) ); } void __glXDispSwap_LightModeliv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLint * params; params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModeliv_size(pname) ); CALL_LightModeliv( GET_DISPATCH(), ( pname, params ) ); } void __glXDispSwap_LineStipple(GLbyte * pc) { CALL_LineStipple( GET_DISPATCH(), ( (GLint )bswap_CARD32 ( pc + 0 ), (GLushort)bswap_CARD16 ( pc + 4 ) ) ); } void __glXDispSwap_LineWidth(GLbyte * pc) { CALL_LineWidth( GET_DISPATCH(), ( (GLfloat )bswap_FLOAT32( pc + 0 ) ) ); } void __glXDispSwap_Materialf(GLbyte * pc) { CALL_Materialf( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLfloat )bswap_FLOAT32( pc + 8 ) ) ); } void __glXDispSwap_Materialfv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLfloat * params; params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialfv_size(pname) ); CALL_Materialfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_Materiali(GLbyte * pc) { CALL_Materiali( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ) ) ); } void __glXDispSwap_Materialiv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLint * params; params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialiv_size(pname) ); CALL_Materialiv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_PointSize(GLbyte * pc) { CALL_PointSize( GET_DISPATCH(), ( (GLfloat )bswap_FLOAT32( pc + 0 ) ) ); } void __glXDispSwap_PolygonMode(GLbyte * pc) { CALL_PolygonMode( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ) ) ); } void __glXDispSwap_PolygonStipple(GLbyte * pc) { const GLubyte * const mask = (const GLubyte *) (pc + 20); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); CALL_PolygonStipple( GET_DISPATCH(), ( mask ) ); } void __glXDispSwap_Scissor(GLbyte * pc) { CALL_Scissor( GET_DISPATCH(), ( (GLint )bswap_CARD32 ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLsizei )bswap_CARD32 ( pc + 8 ), (GLsizei )bswap_CARD32 ( pc + 12 ) ) ); } void __glXDispSwap_ShadeModel(GLbyte * pc) { CALL_ShadeModel( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_TexParameterf(GLbyte * pc) { CALL_TexParameterf( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLfloat )bswap_FLOAT32( pc + 8 ) ) ); } void __glXDispSwap_TexParameterfv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLfloat * params; params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameterfv_size(pname) ); CALL_TexParameterfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_TexParameteri(GLbyte * pc) { CALL_TexParameteri( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ) ) ); } void __glXDispSwap_TexParameteriv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLint * params; params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameteriv_size(pname) ); CALL_TexParameteriv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_TexImage1D(GLbyte * pc) { const GLvoid * const pixels = (const GLvoid *) (pc + 52); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); CALL_TexImage1D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 20 ), (GLint )bswap_CARD32 ( pc + 24 ), (GLint )bswap_CARD32 ( pc + 28 ), (GLsizei )bswap_CARD32 ( pc + 32 ), (GLint )bswap_CARD32 ( pc + 40 ), (GLenum )bswap_ENUM ( pc + 44 ), (GLenum )bswap_ENUM ( pc + 48 ), pixels ) ); } void __glXDispSwap_TexImage2D(GLbyte * pc) { const GLvoid * const pixels = (const GLvoid *) (pc + 52); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); CALL_TexImage2D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 20 ), (GLint )bswap_CARD32 ( pc + 24 ), (GLint )bswap_CARD32 ( pc + 28 ), (GLsizei )bswap_CARD32 ( pc + 32 ), (GLsizei )bswap_CARD32 ( pc + 36 ), (GLint )bswap_CARD32 ( pc + 40 ), (GLenum )bswap_ENUM ( pc + 44 ), (GLenum )bswap_ENUM ( pc + 48 ), pixels ) ); } void __glXDispSwap_TexEnvf(GLbyte * pc) { CALL_TexEnvf( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLfloat )bswap_FLOAT32( pc + 8 ) ) ); } void __glXDispSwap_TexEnvfv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLfloat * params; params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnvfv_size(pname) ); CALL_TexEnvfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_TexEnvi(GLbyte * pc) { CALL_TexEnvi( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ) ) ); } void __glXDispSwap_TexEnviv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLint * params; params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnviv_size(pname) ); CALL_TexEnviv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_TexGend(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 16); pc -= 4; } #endif CALL_TexGend( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 8 ), (GLenum )bswap_ENUM ( pc + 12 ), (GLdouble)bswap_FLOAT64( pc + 0 ) ) ); } void __glXDispSwap_TexGendv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLdouble * params; #ifdef __GLX_ALIGN64 const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif params = (const GLdouble *) bswap_64_array( (uint64_t *) (pc + 8), __glTexGendv_size(pname) ); CALL_TexGendv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_TexGenf(GLbyte * pc) { CALL_TexGenf( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLfloat )bswap_FLOAT32( pc + 8 ) ) ); } void __glXDispSwap_TexGenfv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLfloat * params; params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGenfv_size(pname) ); CALL_TexGenfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_TexGeni(GLbyte * pc) { CALL_TexGeni( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ) ) ); } void __glXDispSwap_TexGeniv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLint * params; params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGeniv_size(pname) ); CALL_TexGeniv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_InitNames(GLbyte * pc) { CALL_InitNames( GET_DISPATCH(), () ); } void __glXDispSwap_LoadName(GLbyte * pc) { CALL_LoadName( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ) ) ); } void __glXDispSwap_PassThrough(GLbyte * pc) { CALL_PassThrough( GET_DISPATCH(), ( (GLfloat )bswap_FLOAT32( pc + 0 ) ) ); } void __glXDispSwap_PopName(GLbyte * pc) { CALL_PopName( GET_DISPATCH(), () ); } void __glXDispSwap_PushName(GLbyte * pc) { CALL_PushName( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ) ) ); } void __glXDispSwap_DrawBuffer(GLbyte * pc) { CALL_DrawBuffer( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_Clear(GLbyte * pc) { CALL_Clear( GET_DISPATCH(), ( (GLbitfield)bswap_CARD32 ( pc + 0 ) ) ); } void __glXDispSwap_ClearAccum(GLbyte * pc) { CALL_ClearAccum( GET_DISPATCH(), ( (GLfloat )bswap_FLOAT32( pc + 0 ), (GLfloat )bswap_FLOAT32( pc + 4 ), (GLfloat )bswap_FLOAT32( pc + 8 ), (GLfloat )bswap_FLOAT32( pc + 12 ) ) ); } void __glXDispSwap_ClearIndex(GLbyte * pc) { CALL_ClearIndex( GET_DISPATCH(), ( (GLfloat )bswap_FLOAT32( pc + 0 ) ) ); } void __glXDispSwap_ClearColor(GLbyte * pc) { CALL_ClearColor( GET_DISPATCH(), ( (GLclampf)bswap_FLOAT32( pc + 0 ), (GLclampf)bswap_FLOAT32( pc + 4 ), (GLclampf)bswap_FLOAT32( pc + 8 ), (GLclampf)bswap_FLOAT32( pc + 12 ) ) ); } void __glXDispSwap_ClearStencil(GLbyte * pc) { CALL_ClearStencil( GET_DISPATCH(), ( (GLint )bswap_CARD32 ( pc + 0 ) ) ); } void __glXDispSwap_ClearDepth(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 8); pc -= 4; } #endif CALL_ClearDepth( GET_DISPATCH(), ( (GLclampd)bswap_FLOAT64( pc + 0 ) ) ); } void __glXDispSwap_StencilMask(GLbyte * pc) { CALL_StencilMask( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ) ) ); } void __glXDispSwap_ColorMask(GLbyte * pc) { CALL_ColorMask( GET_DISPATCH(), ( *(GLboolean *)(pc + 0), *(GLboolean *)(pc + 1), *(GLboolean *)(pc + 2), *(GLboolean *)(pc + 3) ) ); } void __glXDispSwap_DepthMask(GLbyte * pc) { CALL_DepthMask( GET_DISPATCH(), ( *(GLboolean *)(pc + 0) ) ); } void __glXDispSwap_IndexMask(GLbyte * pc) { CALL_IndexMask( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ) ) ); } void __glXDispSwap_Accum(GLbyte * pc) { CALL_Accum( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLfloat )bswap_FLOAT32( pc + 4 ) ) ); } void __glXDispSwap_Disable(GLbyte * pc) { CALL_Disable( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_Enable(GLbyte * pc) { CALL_Enable( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_PopAttrib(GLbyte * pc) { CALL_PopAttrib( GET_DISPATCH(), () ); } void __glXDispSwap_PushAttrib(GLbyte * pc) { CALL_PushAttrib( GET_DISPATCH(), ( (GLbitfield)bswap_CARD32 ( pc + 0 ) ) ); } void __glXDispSwap_MapGrid1d(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 20); pc -= 4; } #endif CALL_MapGrid1d( GET_DISPATCH(), ( (GLint )bswap_CARD32 ( pc + 16 ), (GLdouble)bswap_FLOAT64( pc + 0 ), (GLdouble)bswap_FLOAT64( pc + 8 ) ) ); } void __glXDispSwap_MapGrid1f(GLbyte * pc) { CALL_MapGrid1f( GET_DISPATCH(), ( (GLint )bswap_CARD32 ( pc + 0 ), (GLfloat )bswap_FLOAT32( pc + 4 ), (GLfloat )bswap_FLOAT32( pc + 8 ) ) ); } void __glXDispSwap_MapGrid2d(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 40); pc -= 4; } #endif CALL_MapGrid2d( GET_DISPATCH(), ( (GLint )bswap_CARD32 ( pc + 32 ), (GLdouble)bswap_FLOAT64( pc + 0 ), (GLdouble)bswap_FLOAT64( pc + 8 ), (GLint )bswap_CARD32 ( pc + 36 ), (GLdouble)bswap_FLOAT64( pc + 16 ), (GLdouble)bswap_FLOAT64( pc + 24 ) ) ); } void __glXDispSwap_MapGrid2f(GLbyte * pc) { CALL_MapGrid2f( GET_DISPATCH(), ( (GLint )bswap_CARD32 ( pc + 0 ), (GLfloat )bswap_FLOAT32( pc + 4 ), (GLfloat )bswap_FLOAT32( pc + 8 ), (GLint )bswap_CARD32 ( pc + 12 ), (GLfloat )bswap_FLOAT32( pc + 16 ), (GLfloat )bswap_FLOAT32( pc + 20 ) ) ); } void __glXDispSwap_EvalCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 8); pc -= 4; } #endif CALL_EvalCoord1dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) ) ); } void __glXDispSwap_EvalCoord1fv(GLbyte * pc) { CALL_EvalCoord1fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) ) ); } void __glXDispSwap_EvalCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 16); pc -= 4; } #endif CALL_EvalCoord2dv( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_EvalCoord2fv(GLbyte * pc) { CALL_EvalCoord2fv( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_EvalMesh1(GLbyte * pc) { CALL_EvalMesh1( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ) ) ); } void __glXDispSwap_EvalPoint1(GLbyte * pc) { CALL_EvalPoint1( GET_DISPATCH(), ( (GLint )bswap_CARD32 ( pc + 0 ) ) ); } void __glXDispSwap_EvalMesh2(GLbyte * pc) { CALL_EvalMesh2( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ), (GLint )bswap_CARD32 ( pc + 12 ), (GLint )bswap_CARD32 ( pc + 16 ) ) ); } void __glXDispSwap_EvalPoint2(GLbyte * pc) { CALL_EvalPoint2( GET_DISPATCH(), ( (GLint )bswap_CARD32 ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ) ) ); } void __glXDispSwap_AlphaFunc(GLbyte * pc) { CALL_AlphaFunc( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLclampf)bswap_FLOAT32( pc + 4 ) ) ); } void __glXDispSwap_BlendFunc(GLbyte * pc) { CALL_BlendFunc( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ) ) ); } void __glXDispSwap_LogicOp(GLbyte * pc) { CALL_LogicOp( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_StencilFunc(GLbyte * pc) { CALL_StencilFunc( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLuint )bswap_CARD32 ( pc + 8 ) ) ); } void __glXDispSwap_StencilOp(GLbyte * pc) { CALL_StencilOp( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ) ) ); } void __glXDispSwap_DepthFunc(GLbyte * pc) { CALL_DepthFunc( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_PixelZoom(GLbyte * pc) { CALL_PixelZoom( GET_DISPATCH(), ( (GLfloat )bswap_FLOAT32( pc + 0 ), (GLfloat )bswap_FLOAT32( pc + 4 ) ) ); } void __glXDispSwap_PixelTransferf(GLbyte * pc) { CALL_PixelTransferf( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLfloat )bswap_FLOAT32( pc + 4 ) ) ); } void __glXDispSwap_PixelTransferi(GLbyte * pc) { CALL_PixelTransferi( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ) ) ); } int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { CALL_PixelStoref( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLfloat )bswap_FLOAT32( pc + 4 ) ) ); error = Success; } return error; } int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { CALL_PixelStorei( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ) ) ); error = Success; } return error; } void __glXDispSwap_PixelMapfv(GLbyte * pc) { const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); CALL_PixelMapfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), mapsize, (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_PixelMapuiv(GLbyte * pc) { const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); CALL_PixelMapuiv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), mapsize, (const GLuint *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_PixelMapusv(GLbyte * pc) { const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); CALL_PixelMapusv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), mapsize, (const GLushort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_ReadBuffer(GLbyte * pc) { CALL_ReadBuffer( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_CopyPixels(GLbyte * pc) { CALL_CopyPixels( GET_DISPATCH(), ( (GLint )bswap_CARD32 ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLsizei )bswap_CARD32 ( pc + 8 ), (GLsizei )bswap_CARD32 ( pc + 12 ), (GLenum )bswap_ENUM ( pc + 16 ) ) ); } void __glXDispSwap_DrawPixels(GLbyte * pc) { const GLvoid * const pixels = (const GLvoid *) (pc + 36); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); CALL_DrawPixels( GET_DISPATCH(), ( (GLsizei )bswap_CARD32 ( pc + 20 ), (GLsizei )bswap_CARD32 ( pc + 24 ), (GLenum )bswap_ENUM ( pc + 28 ), (GLenum )bswap_ENUM ( pc + 32 ), pixels ) ); } int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetBooleanv_size(pname); GLboolean answerBuffer[200]; GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetBooleanv( GET_DISPATCH(), ( pname, params ) ); __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { GLdouble equation[4]; CALL_GetClipPlane( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), equation ) ); (void) bswap_64_array( (uint64_t *) equation, 4 ); __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetDoublev_size(pname); GLdouble answerBuffer[200]; GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetDoublev( GET_DISPATCH(), ( pname, params ) ); (void) bswap_64_array( (uint64_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { GLenum retval; retval = CALL_GetError( GET_DISPATCH(), () ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetFloatv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetFloatv( GET_DISPATCH(), ( pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetIntegerv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetIntegerv( GET_DISPATCH(), ( pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetLightfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetLightfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetLightiv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetLightiv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMapdv_size(target,query); GLdouble answerBuffer[200]; GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMapdv( GET_DISPATCH(), ( target, query, v ) ); (void) bswap_64_array( (uint64_t *) v, compsize ); __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMapfv_size(target,query); GLfloat answerBuffer[200]; GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMapfv( GET_DISPATCH(), ( target, query, v ) ); (void) bswap_32_array( (uint32_t *) v, compsize ); __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMapiv_size(target,query); GLint answerBuffer[200]; GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMapiv( GET_DISPATCH(), ( target, query, v ) ); (void) bswap_32_array( (uint32_t *) v, compsize ); __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMaterialfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMaterialfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMaterialiv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMaterialiv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetPixelMapfv_size(map); GLfloat answerBuffer[200]; GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetPixelMapfv( GET_DISPATCH(), ( map, values ) ); (void) bswap_32_array( (uint32_t *) values, compsize ); __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetPixelMapuiv_size(map); GLuint answerBuffer[200]; GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetPixelMapuiv( GET_DISPATCH(), ( map, values ) ); (void) bswap_32_array( (uint32_t *) values, compsize ); __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetPixelMapusv_size(map); GLushort answerBuffer[200]; GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetPixelMapusv( GET_DISPATCH(), ( map, values ) ); (void) bswap_16_array( (uint16_t *) values, compsize ); __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexEnvfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexEnvfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexEnviv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexEnviv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexGendv_size(pname); GLdouble answerBuffer[200]; GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexGendv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_64_array( (uint64_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexGenfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexGenfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexGeniv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexGeniv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexParameterfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexParameteriv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 ); const GLuint compsize = __glGetTexLevelParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 ); const GLuint compsize = __glGetTexLevelParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsEnabled( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsList( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ) ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_DepthRange(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 16); pc -= 4; } #endif CALL_DepthRange( GET_DISPATCH(), ( (GLclampd)bswap_FLOAT64( pc + 0 ), (GLclampd)bswap_FLOAT64( pc + 8 ) ) ); } void __glXDispSwap_Frustum(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 48); pc -= 4; } #endif CALL_Frustum( GET_DISPATCH(), ( (GLdouble)bswap_FLOAT64( pc + 0 ), (GLdouble)bswap_FLOAT64( pc + 8 ), (GLdouble)bswap_FLOAT64( pc + 16 ), (GLdouble)bswap_FLOAT64( pc + 24 ), (GLdouble)bswap_FLOAT64( pc + 32 ), (GLdouble)bswap_FLOAT64( pc + 40 ) ) ); } void __glXDispSwap_LoadIdentity(GLbyte * pc) { CALL_LoadIdentity( GET_DISPATCH(), () ); } void __glXDispSwap_LoadMatrixf(GLbyte * pc) { CALL_LoadMatrixf( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 ) ) ); } void __glXDispSwap_LoadMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 128); pc -= 4; } #endif CALL_LoadMatrixd( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 ) ) ); } void __glXDispSwap_MatrixMode(GLbyte * pc) { CALL_MatrixMode( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_MultMatrixf(GLbyte * pc) { CALL_MultMatrixf( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 ) ) ); } void __glXDispSwap_MultMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 128); pc -= 4; } #endif CALL_MultMatrixd( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 ) ) ); } void __glXDispSwap_Ortho(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 48); pc -= 4; } #endif CALL_Ortho( GET_DISPATCH(), ( (GLdouble)bswap_FLOAT64( pc + 0 ), (GLdouble)bswap_FLOAT64( pc + 8 ), (GLdouble)bswap_FLOAT64( pc + 16 ), (GLdouble)bswap_FLOAT64( pc + 24 ), (GLdouble)bswap_FLOAT64( pc + 32 ), (GLdouble)bswap_FLOAT64( pc + 40 ) ) ); } void __glXDispSwap_PopMatrix(GLbyte * pc) { CALL_PopMatrix( GET_DISPATCH(), () ); } void __glXDispSwap_PushMatrix(GLbyte * pc) { CALL_PushMatrix( GET_DISPATCH(), () ); } void __glXDispSwap_Rotated(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 32); pc -= 4; } #endif CALL_Rotated( GET_DISPATCH(), ( (GLdouble)bswap_FLOAT64( pc + 0 ), (GLdouble)bswap_FLOAT64( pc + 8 ), (GLdouble)bswap_FLOAT64( pc + 16 ), (GLdouble)bswap_FLOAT64( pc + 24 ) ) ); } void __glXDispSwap_Rotatef(GLbyte * pc) { CALL_Rotatef( GET_DISPATCH(), ( (GLfloat )bswap_FLOAT32( pc + 0 ), (GLfloat )bswap_FLOAT32( pc + 4 ), (GLfloat )bswap_FLOAT32( pc + 8 ), (GLfloat )bswap_FLOAT32( pc + 12 ) ) ); } void __glXDispSwap_Scaled(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_Scaled( GET_DISPATCH(), ( (GLdouble)bswap_FLOAT64( pc + 0 ), (GLdouble)bswap_FLOAT64( pc + 8 ), (GLdouble)bswap_FLOAT64( pc + 16 ) ) ); } void __glXDispSwap_Scalef(GLbyte * pc) { CALL_Scalef( GET_DISPATCH(), ( (GLfloat )bswap_FLOAT32( pc + 0 ), (GLfloat )bswap_FLOAT32( pc + 4 ), (GLfloat )bswap_FLOAT32( pc + 8 ) ) ); } void __glXDispSwap_Translated(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_Translated( GET_DISPATCH(), ( (GLdouble)bswap_FLOAT64( pc + 0 ), (GLdouble)bswap_FLOAT64( pc + 8 ), (GLdouble)bswap_FLOAT64( pc + 16 ) ) ); } void __glXDispSwap_Translatef(GLbyte * pc) { CALL_Translatef( GET_DISPATCH(), ( (GLfloat )bswap_FLOAT32( pc + 0 ), (GLfloat )bswap_FLOAT32( pc + 4 ), (GLfloat )bswap_FLOAT32( pc + 8 ) ) ); } void __glXDispSwap_Viewport(GLbyte * pc) { CALL_Viewport( GET_DISPATCH(), ( (GLint )bswap_CARD32 ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLsizei )bswap_CARD32 ( pc + 8 ), (GLsizei )bswap_CARD32 ( pc + 12 ) ) ); } void __glXDispSwap_BindTexture(GLbyte * pc) { CALL_BindTexture( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ) ) ); } void __glXDispSwap_Indexubv(GLbyte * pc) { CALL_Indexubv( GET_DISPATCH(), ( (const GLubyte *)(pc + 0) ) ); } void __glXDispSwap_PolygonOffset(GLbyte * pc) { CALL_PolygonOffset( GET_DISPATCH(), ( (GLfloat )bswap_FLOAT32( pc + 0 ), (GLfloat )bswap_FLOAT32( pc + 4 ) ) ); } int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLboolean retval; GLboolean answerBuffer[200]; GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); retval = CALL_AreTexturesResident( GET_DISPATCH(), ( n, (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), residences ) ); __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } return error; } int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLboolean retval; GLboolean answerBuffer[200]; GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); retval = CALL_AreTexturesResident( GET_DISPATCH(), ( n, (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), residences ) ); __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } return error; } void __glXDispSwap_CopyTexImage1D(GLbyte * pc) { CALL_CopyTexImage1D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), (GLint )bswap_CARD32 ( pc + 12 ), (GLint )bswap_CARD32 ( pc + 16 ), (GLsizei )bswap_CARD32 ( pc + 20 ), (GLint )bswap_CARD32 ( pc + 24 ) ) ); } void __glXDispSwap_CopyTexImage2D(GLbyte * pc) { CALL_CopyTexImage2D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), (GLint )bswap_CARD32 ( pc + 12 ), (GLint )bswap_CARD32 ( pc + 16 ), (GLsizei )bswap_CARD32 ( pc + 20 ), (GLsizei )bswap_CARD32 ( pc + 24 ), (GLint )bswap_CARD32 ( pc + 28 ) ) ); } void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc) { CALL_CopyTexSubImage1D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ), (GLint )bswap_CARD32 ( pc + 12 ), (GLint )bswap_CARD32 ( pc + 16 ), (GLsizei )bswap_CARD32 ( pc + 20 ) ) ); } void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc) { CALL_CopyTexSubImage2D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ), (GLint )bswap_CARD32 ( pc + 12 ), (GLint )bswap_CARD32 ( pc + 16 ), (GLint )bswap_CARD32 ( pc + 20 ), (GLsizei )bswap_CARD32 ( pc + 24 ), (GLsizei )bswap_CARD32 ( pc + 28 ) ) ); } int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); CALL_DeleteTextures( GET_DISPATCH(), ( n, (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) ) ); error = Success; } return error; } int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); CALL_DeleteTextures( GET_DISPATCH(), ( n, (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) ) ); error = Success; } return error; } int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenTextures( GET_DISPATCH(), ( n, textures ) ); (void) bswap_32_array( (uint32_t *) textures, n ); __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenTextures( GET_DISPATCH(), ( n, textures ) ); (void) bswap_32_array( (uint32_t *) textures, n ); __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsTexture( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ) ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsTexture( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ) ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_PrioritizeTextures(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); CALL_PrioritizeTextures( GET_DISPATCH(), ( n, (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), (const GLclampf *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) ) ); } void __glXDispSwap_TexSubImage1D(GLbyte * pc) { const GLvoid * const pixels = (const GLvoid *) (pc + 56); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); CALL_TexSubImage1D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 20 ), (GLint )bswap_CARD32 ( pc + 24 ), (GLint )bswap_CARD32 ( pc + 28 ), (GLsizei )bswap_CARD32 ( pc + 36 ), (GLenum )bswap_ENUM ( pc + 44 ), (GLenum )bswap_ENUM ( pc + 48 ), pixels ) ); } void __glXDispSwap_TexSubImage2D(GLbyte * pc) { const GLvoid * const pixels = (const GLvoid *) (pc + 56); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); CALL_TexSubImage2D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 20 ), (GLint )bswap_CARD32 ( pc + 24 ), (GLint )bswap_CARD32 ( pc + 28 ), (GLint )bswap_CARD32 ( pc + 32 ), (GLsizei )bswap_CARD32 ( pc + 36 ), (GLsizei )bswap_CARD32 ( pc + 40 ), (GLenum )bswap_ENUM ( pc + 44 ), (GLenum )bswap_ENUM ( pc + 48 ), pixels ) ); } void __glXDispSwap_BlendColor(GLbyte * pc) { CALL_BlendColor( GET_DISPATCH(), ( (GLclampf)bswap_FLOAT32( pc + 0 ), (GLclampf)bswap_FLOAT32( pc + 4 ), (GLclampf)bswap_FLOAT32( pc + 8 ), (GLclampf)bswap_FLOAT32( pc + 12 ) ) ); } void __glXDispSwap_BlendEquation(GLbyte * pc) { CALL_BlendEquation( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_ColorTable(GLbyte * pc) { const GLvoid * const table = (const GLvoid *) (pc + 40); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); CALL_ColorTable( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 20 ), (GLenum )bswap_ENUM ( pc + 24 ), (GLsizei )bswap_CARD32 ( pc + 28 ), (GLenum )bswap_ENUM ( pc + 32 ), (GLenum )bswap_ENUM ( pc + 36 ), table ) ); } void __glXDispSwap_ColorTableParameterfv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLfloat * params; params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname) ); CALL_ColorTableParameterfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_ColorTableParameteriv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLint * params; params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname) ); CALL_ColorTableParameteriv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_CopyColorTable(GLbyte * pc) { CALL_CopyColorTable( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ), (GLint )bswap_CARD32 ( pc + 12 ), (GLsizei )bswap_CARD32 ( pc + 16 ) ) ); } int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameterfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameterfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameteriv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameteriv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } void __glXDispSwap_ColorSubTable(GLbyte * pc) { const GLvoid * const data = (const GLvoid *) (pc + 40); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); CALL_ColorSubTable( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 20 ), (GLsizei )bswap_CARD32 ( pc + 24 ), (GLsizei )bswap_CARD32 ( pc + 28 ), (GLenum )bswap_ENUM ( pc + 32 ), (GLenum )bswap_ENUM ( pc + 36 ), data ) ); } void __glXDispSwap_CopyColorSubTable(GLbyte * pc) { CALL_CopyColorSubTable( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLsizei )bswap_CARD32 ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ), (GLint )bswap_CARD32 ( pc + 12 ), (GLsizei )bswap_CARD32 ( pc + 16 ) ) ); } void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) { const GLvoid * const image = (const GLvoid *) (pc + 44); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); CALL_ConvolutionFilter1D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 20 ), (GLenum )bswap_ENUM ( pc + 24 ), (GLsizei )bswap_CARD32 ( pc + 28 ), (GLenum )bswap_ENUM ( pc + 36 ), (GLenum )bswap_ENUM ( pc + 40 ), image ) ); } void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) { const GLvoid * const image = (const GLvoid *) (pc + 44); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); CALL_ConvolutionFilter2D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 20 ), (GLenum )bswap_ENUM ( pc + 24 ), (GLsizei )bswap_CARD32 ( pc + 28 ), (GLsizei )bswap_CARD32 ( pc + 32 ), (GLenum )bswap_ENUM ( pc + 36 ), (GLenum )bswap_ENUM ( pc + 40 ), image ) ); } void __glXDispSwap_ConvolutionParameterf(GLbyte * pc) { CALL_ConvolutionParameterf( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLfloat )bswap_FLOAT32( pc + 8 ) ) ); } void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLfloat * params; params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameterfv_size(pname) ); CALL_ConvolutionParameterfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_ConvolutionParameteri(GLbyte * pc) { CALL_ConvolutionParameteri( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ) ) ); } void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLint * params; params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname) ); CALL_ConvolutionParameteriv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); } void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) { CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ), (GLint )bswap_CARD32 ( pc + 12 ), (GLsizei )bswap_CARD32 ( pc + 16 ) ) ); } void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) { CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ), (GLint )bswap_CARD32 ( pc + 12 ), (GLsizei )bswap_CARD32 ( pc + 16 ), (GLsizei )bswap_CARD32 ( pc + 20 ) ) ); } int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameterfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameterfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameteriv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameteriv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } void __glXDispSwap_Histogram(GLbyte * pc) { CALL_Histogram( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLsizei )bswap_CARD32 ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), *(GLboolean *)(pc + 12) ) ); } void __glXDispSwap_Minmax(GLbyte * pc) { CALL_Minmax( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), *(GLboolean *)(pc + 8) ) ); } void __glXDispSwap_ResetHistogram(GLbyte * pc) { CALL_ResetHistogram( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_ResetMinmax(GLbyte * pc) { CALL_ResetMinmax( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_TexImage3D(GLbyte * pc) { const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); CALL_TexImage3D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 36 ), (GLint )bswap_CARD32 ( pc + 40 ), (GLint )bswap_CARD32 ( pc + 44 ), (GLsizei )bswap_CARD32 ( pc + 48 ), (GLsizei )bswap_CARD32 ( pc + 52 ), (GLsizei )bswap_CARD32 ( pc + 56 ), (GLint )bswap_CARD32 ( pc + 64 ), (GLenum )bswap_ENUM ( pc + 68 ), (GLenum )bswap_ENUM ( pc + 72 ), pixels ) ); } void __glXDispSwap_TexSubImage3D(GLbyte * pc) { const GLvoid * const pixels = (const GLvoid *) (pc + 88); __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); CALL_TexSubImage3D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 36 ), (GLint )bswap_CARD32 ( pc + 40 ), (GLint )bswap_CARD32 ( pc + 44 ), (GLint )bswap_CARD32 ( pc + 48 ), (GLint )bswap_CARD32 ( pc + 52 ), (GLsizei )bswap_CARD32 ( pc + 60 ), (GLsizei )bswap_CARD32 ( pc + 64 ), (GLsizei )bswap_CARD32 ( pc + 68 ), (GLenum )bswap_ENUM ( pc + 76 ), (GLenum )bswap_ENUM ( pc + 80 ), pixels ) ); } void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc) { CALL_CopyTexSubImage3D( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ), (GLint )bswap_CARD32 ( pc + 12 ), (GLint )bswap_CARD32 ( pc + 16 ), (GLint )bswap_CARD32 ( pc + 20 ), (GLint )bswap_CARD32 ( pc + 24 ), (GLsizei )bswap_CARD32 ( pc + 28 ), (GLsizei )bswap_CARD32 ( pc + 32 ) ) ); } void __glXDispSwap_ActiveTextureARB(GLbyte * pc) { CALL_ActiveTextureARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 12); pc -= 4; } #endif CALL_MultiTexCoord1dvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 8 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) ) ); } void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) { CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) ) ); } void __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc) { CALL_MultiTexCoord1ivARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) ) ); } void __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc) { CALL_MultiTexCoord1svARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) ) ); } void __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 20); pc -= 4; } #endif CALL_MultiTexCoord2dvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 16 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) ) ); } void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) { CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) ) ); } void __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc) { CALL_MultiTexCoord2ivARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) ) ); } void __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc) { CALL_MultiTexCoord2svARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) ) ); } void __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 28); pc -= 4; } #endif CALL_MultiTexCoord3dvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 24 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) { CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) ) ); } void __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc) { CALL_MultiTexCoord3ivARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) ) ); } void __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc) { CALL_MultiTexCoord3svARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) ) ); } void __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 36); pc -= 4; } #endif CALL_MultiTexCoord4dvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 32 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) { CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc) { CALL_MultiTexCoord4ivARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc) { CALL_MultiTexCoord4svARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_SampleCoverageARB(GLbyte * pc) { CALL_SampleCoverageARB( GET_DISPATCH(), ( (GLclampf)bswap_FLOAT32( pc + 0 ), *(GLboolean *)(pc + 4) ) ); } void __glXDispSwap_CompressedTexImage1DARB(GLbyte * pc) { const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 ); CALL_CompressedTexImage1DARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), (GLsizei )bswap_CARD32 ( pc + 12 ), (GLint )bswap_CARD32 ( pc + 16 ), imageSize, (const GLvoid *)(pc + 24) ) ); } void __glXDispSwap_CompressedTexImage2DARB(GLbyte * pc) { const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 24 ); CALL_CompressedTexImage2DARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), (GLsizei )bswap_CARD32 ( pc + 12 ), (GLsizei )bswap_CARD32 ( pc + 16 ), (GLint )bswap_CARD32 ( pc + 20 ), imageSize, (const GLvoid *)(pc + 28) ) ); } void __glXDispSwap_CompressedTexImage3DARB(GLbyte * pc) { const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 ); CALL_CompressedTexImage3DARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), (GLsizei )bswap_CARD32 ( pc + 12 ), (GLsizei )bswap_CARD32 ( pc + 16 ), (GLsizei )bswap_CARD32 ( pc + 20 ), (GLint )bswap_CARD32 ( pc + 24 ), imageSize, (const GLvoid *)(pc + 32) ) ); } void __glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc) { const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 ); CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ), (GLsizei )bswap_CARD32 ( pc + 12 ), (GLenum )bswap_ENUM ( pc + 16 ), imageSize, (const GLvoid *)(pc + 24) ) ); } void __glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc) { const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 ); CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ), (GLint )bswap_CARD32 ( pc + 12 ), (GLsizei )bswap_CARD32 ( pc + 16 ), (GLsizei )bswap_CARD32 ( pc + 20 ), (GLenum )bswap_ENUM ( pc + 24 ), imageSize, (const GLvoid *)(pc + 32) ) ); } void __glXDispSwap_CompressedTexSubImage3DARB(GLbyte * pc) { const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 36 ); CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ), (GLint )bswap_CARD32 ( pc + 8 ), (GLint )bswap_CARD32 ( pc + 12 ), (GLint )bswap_CARD32 ( pc + 16 ), (GLsizei )bswap_CARD32 ( pc + 20 ), (GLsizei )bswap_CARD32 ( pc + 24 ), (GLsizei )bswap_CARD32 ( pc + 28 ), (GLenum )bswap_ENUM ( pc + 32 ), imageSize, (const GLvoid *)(pc + 40) ) ); } int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLdouble params[4]; CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), params ) ); (void) bswap_64_array( (uint64_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLfloat params[4]; CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), params ) ); (void) bswap_32_array( (uint32_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLdouble params[4]; CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), params ) ); (void) bswap_64_array( (uint64_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLfloat params[4]; CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), params ) ); (void) bswap_32_array( (uint32_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetProgramivARB_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetProgramivARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetVertexAttribdvARB_size(pname); GLdouble answerBuffer[200]; GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribdvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), pname, params ) ); (void) bswap_64_array( (uint64_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetVertexAttribfvARB_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribfvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetVertexAttribivARB_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribivARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 40); pc -= 4; } #endif CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) ) ); } void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc) { CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) ) ); } void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 40); pc -= 4; } #endif CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) ) ); } void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc) { CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) ) ); } void __glXDispSwap_ProgramStringARB(GLbyte * pc) { const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 ); CALL_ProgramStringARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), len, (const GLvoid *)(pc + 12) ) ); } void __glXDispSwap_VertexAttrib1dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 12); pc -= 4; } #endif CALL_VertexAttrib1dvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 ) ) ); } void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc) { CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) ) ); } void __glXDispSwap_VertexAttrib1svARB(GLbyte * pc) { CALL_VertexAttrib1svARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) ) ); } void __glXDispSwap_VertexAttrib2dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 20); pc -= 4; } #endif CALL_VertexAttrib2dvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 ) ) ); } void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc) { CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) ) ); } void __glXDispSwap_VertexAttrib2svARB(GLbyte * pc) { CALL_VertexAttrib2svARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) ) ); } void __glXDispSwap_VertexAttrib3dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 28); pc -= 4; } #endif CALL_VertexAttrib3dvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 ) ) ); } void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc) { CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) ) ); } void __glXDispSwap_VertexAttrib3svARB(GLbyte * pc) { CALL_VertexAttrib3svARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) ) ); } void __glXDispSwap_VertexAttrib4NbvARB(GLbyte * pc) { CALL_VertexAttrib4NbvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLbyte *)(pc + 4) ) ); } void __glXDispSwap_VertexAttrib4NivARB(GLbyte * pc) { CALL_VertexAttrib4NivARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_VertexAttrib4NsvARB(GLbyte * pc) { CALL_VertexAttrib4NsvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc) { CALL_VertexAttrib4NubvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLubyte *)(pc + 4) ) ); } void __glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc) { CALL_VertexAttrib4NuivARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc) { CALL_VertexAttrib4NusvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_VertexAttrib4bvARB(GLbyte * pc) { CALL_VertexAttrib4bvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLbyte *)(pc + 4) ) ); } void __glXDispSwap_VertexAttrib4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 36); pc -= 4; } #endif CALL_VertexAttrib4dvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc) { CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_VertexAttrib4ivARB(GLbyte * pc) { CALL_VertexAttrib4ivARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_VertexAttrib4svARB(GLbyte * pc) { CALL_VertexAttrib4svARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc) { CALL_VertexAttrib4ubvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLubyte *)(pc + 4) ) ); } void __glXDispSwap_VertexAttrib4uivARB(GLbyte * pc) { CALL_VertexAttrib4uivARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc) { CALL_VertexAttrib4usvARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_BeginQueryARB(GLbyte * pc) { CALL_BeginQueryARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ) ) ); } int __glXDispSwap_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); CALL_DeleteQueriesARB( GET_DISPATCH(), ( n, (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) ) ); error = Success; } return error; } void __glXDispSwap_EndQueryARB(GLbyte * pc) { CALL_EndQueryARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } int __glXDispSwap_GenQueriesARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenQueriesARB( GET_DISPATCH(), ( n, ids ) ); (void) bswap_32_array( (uint32_t *) ids, n ); __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetQueryObjectivARB_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetQueryObjectivARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetQueryObjectuivARB_size(pname); GLuint answerBuffer[200]; GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetQueryObjectuivARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetQueryivARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetQueryivARB_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetQueryivARB( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_IsQueryARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsQueryARB( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ) ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_DrawBuffersARB(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); CALL_DrawBuffersARB( GET_DISPATCH(), ( n, (const GLenum *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) ) ); } void __glXDispSwap_SampleMaskSGIS(GLbyte * pc) { CALL_SampleMaskSGIS( GET_DISPATCH(), ( (GLclampf)bswap_FLOAT32( pc + 0 ), *(GLboolean *)(pc + 4) ) ); } void __glXDispSwap_SamplePatternSGIS(GLbyte * pc) { CALL_SamplePatternSGIS( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } void __glXDispSwap_PointParameterfEXT(GLbyte * pc) { CALL_PointParameterfEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLfloat )bswap_FLOAT32( pc + 4 ) ) ); } void __glXDispSwap_PointParameterfvEXT(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLfloat * params; params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterfvEXT_size(pname) ); CALL_PointParameterfvEXT( GET_DISPATCH(), ( pname, params ) ); } void __glXDispSwap_SecondaryColor3bvEXT(GLbyte * pc) { CALL_SecondaryColor3bvEXT( GET_DISPATCH(), ( (const GLbyte *)(pc + 0) ) ); } void __glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 24); pc -= 4; } #endif CALL_SecondaryColor3dvEXT( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc) { CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc) { CALL_SecondaryColor3ivEXT( GET_DISPATCH(), ( (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_SecondaryColor3svEXT(GLbyte * pc) { CALL_SecondaryColor3svEXT( GET_DISPATCH(), ( (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc) { CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), ( (const GLubyte *)(pc + 0) ) ); } void __glXDispSwap_SecondaryColor3uivEXT(GLbyte * pc) { CALL_SecondaryColor3uivEXT( GET_DISPATCH(), ( (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_SecondaryColor3usvEXT(GLbyte * pc) { CALL_SecondaryColor3usvEXT( GET_DISPATCH(), ( (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) ) ); } void __glXDispSwap_FogCoorddvEXT(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 8); pc -= 4; } #endif CALL_FogCoorddvEXT( GET_DISPATCH(), ( (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) ) ); } void __glXDispSwap_FogCoordfvEXT(GLbyte * pc) { CALL_FogCoordfvEXT( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) ) ); } void __glXDispSwap_BlendFuncSeparateEXT(GLbyte * pc) { CALL_BlendFuncSeparateEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), (GLenum )bswap_ENUM ( pc + 12 ) ) ); } void __glXDispSwap_WindowPos3fvMESA(GLbyte * pc) { CALL_WindowPos3fvMESA( GET_DISPATCH(), ( (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) ) ); } int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLboolean retval; GLboolean answerBuffer[200]; GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( n, (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), residences ) ); __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_BindProgramNV(GLbyte * pc) { CALL_BindProgramNV( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ) ) ); } int __glXDispSwap_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); CALL_DeleteProgramsNV( GET_DISPATCH(), ( n, (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) ) ); error = Success; } return error; } void __glXDispSwap_ExecuteProgramNV(GLbyte * pc) { CALL_ExecuteProgramNV( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) ) ); } int __glXDispSwap_GenProgramsNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenProgramsNV( GET_DISPATCH(), ( n, programs ) ); (void) bswap_32_array( (uint32_t *) programs, n ); __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLdouble params[4]; CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), params ) ); (void) bswap_64_array( (uint64_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLfloat params[4]; CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), params ) ); (void) bswap_32_array( (uint32_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetProgramivNV_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetProgramivNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLint params[1]; CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), params ) ); (void) bswap_32_array( (uint32_t *) params, 1 ); __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetVertexAttribdvNV_size(pname); GLdouble answerBuffer[200]; GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), pname, params ) ); (void) bswap_64_array( (uint64_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetVertexAttribfvNV_size(pname); GLfloat answerBuffer[200]; GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetVertexAttribivNV_size(pname); GLint answerBuffer[200]; GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribivNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), pname, params ) ); (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_IsProgramNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsProgramNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ) ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_LoadProgramNV(GLbyte * pc) { const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 ); CALL_LoadProgramNV( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), len, (const GLubyte *)(pc + 12) ) ); } void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc) { const GLuint num = (GLuint )bswap_CARD32 ( pc + 8 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), num, (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 12), 0 ) ) ); } void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc) { const GLuint num = (GLuint )bswap_CARD32 ( pc + 8 ); CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), num, (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 12), 0 ) ) ); } void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( n, (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) ) ); } void __glXDispSwap_TrackMatrixNV(GLbyte * pc) { CALL_TrackMatrixNV( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), (GLenum )bswap_ENUM ( pc + 12 ) ) ); } void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 12); pc -= 4; } #endif CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 ) ) ); } void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc) { CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) ) ); } void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc) { CALL_VertexAttrib1svNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) ) ); } void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 20); pc -= 4; } #endif CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 ) ) ); } void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc) { CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) ) ); } void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc) { CALL_VertexAttrib2svNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) ) ); } void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 28); pc -= 4; } #endif CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 ) ) ); } void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc) { CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) ) ); } void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc) { CALL_VertexAttrib3svNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) ) ); } void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, 36); pc -= 4; } #endif CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc) { CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc) { CALL_VertexAttrib4svNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) ) ); } void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc) { CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), (const GLubyte *)(pc + 4) ) ); } void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), n, (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), n, (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); CALL_VertexAttribs1svNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), n, (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), n, (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), n, (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); CALL_VertexAttribs2svNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), n, (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), n, (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), n, (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); CALL_VertexAttribs3svNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), n, (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), n, (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), n, (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); CALL_VertexAttribs4svNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), n, (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) ) ); } void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), n, (const GLubyte *)(pc + 8) ) ); } void __glXDispSwap_PointParameteriNV(GLbyte * pc) { CALL_PointParameteriNV( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLint )bswap_CARD32 ( pc + 4 ) ) ); } void __glXDispSwap_PointParameterivNV(GLbyte * pc) { const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLint * params; params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterivNV_size(pname) ); CALL_PointParameterivNV( GET_DISPATCH(), ( pname, params ) ); } void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) { CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); GLdouble params[4]; CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), len, (const GLubyte *)(pc + 8), params ) ); (void) bswap_64_array( (uint64_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); GLfloat params[4]; CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), len, (const GLubyte *)(pc + 8), params ) ); (void) bswap_32_array( (uint32_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0); error = Success; } return error; } void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc) { const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 36 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; if ((unsigned long)(pc) & 7) { (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 32 ), len, (const GLubyte *)(pc + 40), (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) ) ); } void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc) { const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ), len, (const GLubyte *)(pc + 24), (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) ) ); } void __glXDispSwap_BlendEquationSeparateEXT(GLbyte * pc) { CALL_BlendEquationSeparateEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ) ) ); } void __glXDispSwap_BindFramebufferEXT(GLbyte * pc) { CALL_BindFramebufferEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ) ) ); } void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc) { CALL_BindRenderbufferEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLuint )bswap_CARD32 ( pc + 4 ) ) ); } int __glXDispSwap_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLenum retval; retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); CALL_DeleteFramebuffersEXT( GET_DISPATCH(), ( n, (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) ) ); } void __glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), ( n, (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) ) ); } void __glXDispSwap_FramebufferRenderbufferEXT(GLbyte * pc) { CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), (GLuint )bswap_CARD32 ( pc + 12 ) ) ); } void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc) { CALL_FramebufferTexture1DEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), (GLuint )bswap_CARD32 ( pc + 12 ), (GLint )bswap_CARD32 ( pc + 16 ) ) ); } void __glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc) { CALL_FramebufferTexture2DEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), (GLuint )bswap_CARD32 ( pc + 12 ), (GLint )bswap_CARD32 ( pc + 16 ) ) ); } void __glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc) { CALL_FramebufferTexture3DEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), (GLuint )bswap_CARD32 ( pc + 12 ), (GLint )bswap_CARD32 ( pc + 16 ), (GLint )bswap_CARD32 ( pc + 20 ) ) ); } int __glXDispSwap_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenFramebuffersEXT( GET_DISPATCH(), ( n, framebuffers ) ); (void) bswap_32_array( (uint32_t *) framebuffers, n ); __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenRenderbuffersEXT( GET_DISPATCH(), ( n, renderbuffers ) ); (void) bswap_32_array( (uint32_t *) renderbuffers, n ); __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0); error = Success; } return error; } void __glXDispSwap_GenerateMipmapEXT(GLbyte * pc) { CALL_GenerateMipmapEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ) ) ); } int __glXDispSwap_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLint params[1]; CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLenum )bswap_ENUM ( pc + 8 ), params ) ); (void) bswap_32_array( (uint32_t *) params, 1 ); __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLint params[1]; CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), params ) ); (void) bswap_32_array( (uint32_t *) params, 1 ); __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsFramebufferEXT( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ) ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDispSwap_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { GLboolean retval; retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), ( (GLuint )bswap_CARD32 ( pc + 0 ) ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_RenderbufferStorageEXT(GLbyte * pc) { CALL_RenderbufferStorageEXT( GET_DISPATCH(), ( (GLenum )bswap_ENUM ( pc + 0 ), (GLenum )bswap_ENUM ( pc + 4 ), (GLsizei )bswap_CARD32 ( pc + 8 ), (GLsizei )bswap_CARD32 ( pc + 12 ) ) ); }