/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */ /* * (C) Copyright IBM Corporation 2004 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #else #include "glheader.h" #endif #include <GL/gl.h> #include "indirect_size_get.h" #include "glxserver.h" #include "indirect_util.h" #include "indirect_size.h" # if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) # define PURE __attribute__((pure)) # else # define PURE # endif # if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) # define FASTCALL __attribute__((fastcall)) # else # define FASTCALL # endif # if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) && defined(__ELF__) # define INTERNAL __attribute__((visibility("internal"))) # else # define INTERNAL # endif #if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL) # undef HAVE_ALIAS #endif #ifdef HAVE_ALIAS # define ALIAS2(from,to) \ INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ __attribute__ ((alias( # to ))); # define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size ) #else # define ALIAS(from,to) \ INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ { return __gl ## to ## _size( e ); } #endif INTERNAL PURE FASTCALL GLint __glCallLists_size( GLenum e ) { switch( e ) { case GL_BYTE: case GL_UNSIGNED_BYTE: return 1; case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_2_BYTES: case GL_HALF_FLOAT: return 2; case GL_3_BYTES: return 3; case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: case GL_4_BYTES: return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glFogfv_size( GLenum e ) { switch( e ) { case GL_FOG_INDEX: case GL_FOG_DENSITY: case GL_FOG_START: case GL_FOG_END: case GL_FOG_MODE: case GL_FOG_OFFSET_VALUE_SGIX: case GL_FOG_DISTANCE_MODE_NV: return 1; case GL_FOG_COLOR: return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glLightfv_size( GLenum e ) { switch( e ) { case GL_SPOT_EXPONENT: case GL_SPOT_CUTOFF: case GL_CONSTANT_ATTENUATION: case GL_LINEAR_ATTENUATION: case GL_QUADRATIC_ATTENUATION: return 1; case GL_SPOT_DIRECTION: return 3; case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION: return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glLightModelfv_size( GLenum e ) { switch( e ) { case GL_LIGHT_MODEL_LOCAL_VIEWER: case GL_LIGHT_MODEL_TWO_SIDE: case GL_LIGHT_MODEL_COLOR_CONTROL: /* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/ return 1; case GL_LIGHT_MODEL_AMBIENT: return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glMaterialfv_size( GLenum e ) { switch( e ) { case GL_SHININESS: return 1; case GL_COLOR_INDEXES: return 3; case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_EMISSION: case GL_AMBIENT_AND_DIFFUSE: return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glTexParameterfv_size( GLenum e ) { switch( e ) { case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: case GL_TEXTURE_PRIORITY: case GL_TEXTURE_WRAP_R: case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: /* case GL_SHADOW_AMBIENT_SGIX:*/ case GL_TEXTURE_MIN_LOD: case GL_TEXTURE_MAX_LOD: case GL_TEXTURE_BASE_LEVEL: case GL_TEXTURE_MAX_LEVEL: case GL_TEXTURE_CLIPMAP_FRAME_SGIX: case GL_TEXTURE_LOD_BIAS_S_SGIX: case GL_TEXTURE_LOD_BIAS_T_SGIX: case GL_TEXTURE_LOD_BIAS_R_SGIX: case GL_GENERATE_MIPMAP: /* case GL_GENERATE_MIPMAP_SGIS:*/ case GL_TEXTURE_COMPARE_SGIX: case GL_TEXTURE_COMPARE_OPERATOR_SGIX: case GL_TEXTURE_MAX_CLAMP_S_SGIX: case GL_TEXTURE_MAX_CLAMP_T_SGIX: case GL_TEXTURE_MAX_CLAMP_R_SGIX: case GL_TEXTURE_MAX_ANISOTROPY_EXT: case GL_TEXTURE_LOD_BIAS: /* case GL_TEXTURE_LOD_BIAS_EXT:*/ case GL_TEXTURE_STORAGE_HINT_APPLE: case GL_STORAGE_PRIVATE_APPLE: case GL_STORAGE_CACHED_APPLE: case GL_STORAGE_SHARED_APPLE: case GL_DEPTH_TEXTURE_MODE: /* case GL_DEPTH_TEXTURE_MODE_ARB:*/ case GL_TEXTURE_COMPARE_MODE: /* case GL_TEXTURE_COMPARE_MODE_ARB:*/ case GL_TEXTURE_COMPARE_FUNC: /* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: return 1; case GL_TEXTURE_CLIPMAP_CENTER_SGIX: case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: return 2; case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: return 3; case GL_TEXTURE_BORDER_COLOR: case GL_POST_TEXTURE_FILTER_BIAS_SGIX: case GL_POST_TEXTURE_FILTER_SCALE_SGIX: return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glTexEnvfv_size( GLenum e ) { switch( e ) { case GL_ALPHA_SCALE: case GL_TEXTURE_ENV_MODE: case GL_TEXTURE_LOD_BIAS: case GL_COMBINE_RGB: case GL_COMBINE_ALPHA: case GL_RGB_SCALE: case GL_SOURCE0_RGB: case GL_SOURCE1_RGB: case GL_SOURCE2_RGB: case GL_SOURCE3_RGB_NV: case GL_SOURCE0_ALPHA: case GL_SOURCE1_ALPHA: case GL_SOURCE2_ALPHA: case GL_SOURCE3_ALPHA_NV: case GL_OPERAND0_RGB: case GL_OPERAND1_RGB: case GL_OPERAND2_RGB: case GL_OPERAND3_RGB_NV: case GL_OPERAND0_ALPHA: case GL_OPERAND1_ALPHA: case GL_OPERAND2_ALPHA: case GL_OPERAND3_ALPHA_NV: case GL_BUMP_TARGET_ATI: case GL_COORD_REPLACE_ARB: /* case GL_COORD_REPLACE_NV:*/ return 1; case GL_TEXTURE_ENV_COLOR: return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glTexGendv_size( GLenum e ) { switch( e ) { case GL_TEXTURE_GEN_MODE: return 1; case GL_OBJECT_PLANE: case GL_EYE_PLANE: return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glMap1d_size( GLenum e ) { switch( e ) { case GL_MAP1_INDEX: case GL_MAP1_TEXTURE_COORD_1: return 1; case GL_MAP1_TEXTURE_COORD_2: return 2; case GL_MAP1_NORMAL: case GL_MAP1_TEXTURE_COORD_3: case GL_MAP1_VERTEX_3: return 3; case GL_MAP1_COLOR_4: case GL_MAP1_TEXTURE_COORD_4: case GL_MAP1_VERTEX_4: return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glMap2d_size( GLenum e ) { switch( e ) { case GL_MAP2_INDEX: case GL_MAP2_TEXTURE_COORD_1: return 1; case GL_MAP2_TEXTURE_COORD_2: return 2; case GL_MAP2_NORMAL: case GL_MAP2_TEXTURE_COORD_3: case GL_MAP2_VERTEX_3: return 3; case GL_MAP2_COLOR_4: case GL_MAP2_TEXTURE_COORD_4: case GL_MAP2_VERTEX_4: return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glGetBooleanv_size( GLenum e ) { switch( e ) { case GL_CURRENT_INDEX: case GL_CURRENT_RASTER_INDEX: case GL_CURRENT_RASTER_POSITION_VALID: case GL_CURRENT_RASTER_DISTANCE: case GL_POINT_SMOOTH: case GL_POINT_SIZE: case GL_SMOOTH_POINT_SIZE_GRANULARITY: case GL_LINE_SMOOTH: case GL_LINE_WIDTH: case GL_LINE_WIDTH_GRANULARITY: case GL_LINE_STIPPLE: case GL_LINE_STIPPLE_PATTERN: case GL_LINE_STIPPLE_REPEAT: case GL_LIST_MODE: case GL_MAX_LIST_NESTING: case GL_LIST_BASE: case GL_LIST_INDEX: case GL_POLYGON_SMOOTH: case GL_POLYGON_STIPPLE: case GL_EDGE_FLAG: case GL_CULL_FACE: case GL_CULL_FACE_MODE: case GL_FRONT_FACE: case GL_LIGHTING: case GL_LIGHT_MODEL_LOCAL_VIEWER: case GL_LIGHT_MODEL_TWO_SIDE: case GL_SHADE_MODEL: case GL_COLOR_MATERIAL_FACE: case GL_COLOR_MATERIAL_PARAMETER: case GL_COLOR_MATERIAL: case GL_FOG: case GL_FOG_INDEX: case GL_FOG_DENSITY: case GL_FOG_START: case GL_FOG_END: case GL_FOG_MODE: case GL_DEPTH_TEST: case GL_DEPTH_WRITEMASK: case GL_DEPTH_CLEAR_VALUE: case GL_DEPTH_FUNC: case GL_STENCIL_TEST: case GL_STENCIL_CLEAR_VALUE: case GL_STENCIL_FUNC: case GL_STENCIL_VALUE_MASK: case GL_STENCIL_FAIL: case GL_STENCIL_PASS_DEPTH_FAIL: case GL_STENCIL_PASS_DEPTH_PASS: case GL_STENCIL_REF: case GL_STENCIL_WRITEMASK: case GL_MATRIX_MODE: case GL_NORMALIZE: case GL_MODELVIEW_STACK_DEPTH: case GL_PROJECTION_STACK_DEPTH: case GL_TEXTURE_STACK_DEPTH: case GL_ATTRIB_STACK_DEPTH: case GL_CLIENT_ATTRIB_STACK_DEPTH: case GL_ALPHA_TEST: case GL_ALPHA_TEST_FUNC: case GL_ALPHA_TEST_REF: case GL_DITHER: case GL_BLEND_DST: case GL_BLEND_SRC: case GL_BLEND: case GL_LOGIC_OP_MODE: case GL_LOGIC_OP: case GL_AUX_BUFFERS: case GL_DRAW_BUFFER: case GL_READ_BUFFER: case GL_SCISSOR_TEST: case GL_INDEX_CLEAR_VALUE: case GL_INDEX_WRITEMASK: case GL_INDEX_MODE: case GL_RGBA_MODE: case GL_DOUBLEBUFFER: case GL_STEREO: case GL_RENDER_MODE: case GL_PERSPECTIVE_CORRECTION_HINT: case GL_POINT_SMOOTH_HINT: case GL_LINE_SMOOTH_HINT: case GL_POLYGON_SMOOTH_HINT: case GL_FOG_HINT: case GL_TEXTURE_GEN_S: case GL_TEXTURE_GEN_T: case GL_TEXTURE_GEN_R: case GL_TEXTURE_GEN_Q: case GL_PIXEL_MAP_I_TO_I: case GL_PIXEL_MAP_I_TO_I_SIZE: case GL_PIXEL_MAP_S_TO_S_SIZE: case GL_PIXEL_MAP_I_TO_R_SIZE: case GL_PIXEL_MAP_I_TO_G_SIZE: case GL_PIXEL_MAP_I_TO_B_SIZE: case GL_PIXEL_MAP_I_TO_A_SIZE: case GL_PIXEL_MAP_R_TO_R_SIZE: case GL_PIXEL_MAP_G_TO_G_SIZE: case GL_PIXEL_MAP_B_TO_B_SIZE: case GL_PIXEL_MAP_A_TO_A_SIZE: case GL_UNPACK_SWAP_BYTES: case GL_UNPACK_LSB_FIRST: case GL_UNPACK_ROW_LENGTH: case GL_UNPACK_SKIP_ROWS: case GL_UNPACK_SKIP_PIXELS: case GL_UNPACK_ALIGNMENT: case GL_PACK_SWAP_BYTES: case GL_PACK_LSB_FIRST: case GL_PACK_ROW_LENGTH: case GL_PACK_SKIP_ROWS: case GL_PACK_SKIP_PIXELS: case GL_PACK_ALIGNMENT: case GL_MAP_COLOR: case GL_MAP_STENCIL: case GL_INDEX_SHIFT: case GL_INDEX_OFFSET: case GL_RED_SCALE: case GL_RED_BIAS: case GL_ZOOM_X: case GL_ZOOM_Y: case GL_GREEN_SCALE: case GL_GREEN_BIAS: case GL_BLUE_SCALE: case GL_BLUE_BIAS: case GL_ALPHA_SCALE: case GL_ALPHA_BIAS: case GL_DEPTH_SCALE: case GL_DEPTH_BIAS: case GL_MAX_EVAL_ORDER: case GL_MAX_LIGHTS: case GL_MAX_CLIP_PLANES: case GL_MAX_TEXTURE_SIZE: case GL_MAX_PIXEL_MAP_TABLE: case GL_MAX_ATTRIB_STACK_DEPTH: case GL_MAX_MODELVIEW_STACK_DEPTH: case GL_MAX_NAME_STACK_DEPTH: case GL_MAX_PROJECTION_STACK_DEPTH: case GL_MAX_TEXTURE_STACK_DEPTH: case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: case GL_SUBPIXEL_BITS: case GL_INDEX_BITS: case GL_RED_BITS: case GL_GREEN_BITS: case GL_BLUE_BITS: case GL_ALPHA_BITS: case GL_DEPTH_BITS: case GL_STENCIL_BITS: case GL_ACCUM_RED_BITS: case GL_ACCUM_GREEN_BITS: case GL_ACCUM_BLUE_BITS: case GL_ACCUM_ALPHA_BITS: case GL_NAME_STACK_DEPTH: case GL_AUTO_NORMAL: case GL_MAP1_COLOR_4: case GL_MAP1_INDEX: case GL_MAP1_NORMAL: case GL_MAP1_TEXTURE_COORD_1: case GL_MAP1_TEXTURE_COORD_2: case GL_MAP1_TEXTURE_COORD_3: case GL_MAP1_TEXTURE_COORD_4: case GL_MAP1_VERTEX_3: case GL_MAP1_VERTEX_4: case GL_MAP2_COLOR_4: case GL_MAP2_INDEX: case GL_MAP2_NORMAL: case GL_MAP2_TEXTURE_COORD_1: case GL_MAP2_TEXTURE_COORD_2: case GL_MAP2_TEXTURE_COORD_3: case GL_MAP2_TEXTURE_COORD_4: case GL_MAP2_VERTEX_3: case GL_MAP2_VERTEX_4: case GL_MAP1_GRID_SEGMENTS: case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_POLYGON_OFFSET_UNITS: case GL_CLIP_PLANE0: case GL_CLIP_PLANE1: case GL_CLIP_PLANE2: case GL_CLIP_PLANE3: case GL_CLIP_PLANE4: case GL_CLIP_PLANE5: case GL_LIGHT0: case GL_LIGHT1: case GL_LIGHT2: case GL_LIGHT3: case GL_LIGHT4: case GL_LIGHT5: case GL_LIGHT6: case GL_LIGHT7: case GL_BLEND_EQUATION: /* case GL_BLEND_EQUATION_EXT:*/ case GL_CONVOLUTION_1D: case GL_CONVOLUTION_2D: case GL_SEPARABLE_2D: case GL_MAX_CONVOLUTION_WIDTH: /* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/ case GL_MAX_CONVOLUTION_HEIGHT: /* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/ case GL_POST_CONVOLUTION_RED_SCALE: /* case GL_POST_CONVOLUTION_RED_SCALE_EXT:*/ case GL_POST_CONVOLUTION_GREEN_SCALE: /* case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:*/ case GL_POST_CONVOLUTION_BLUE_SCALE: /* case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:*/ case GL_POST_CONVOLUTION_ALPHA_SCALE: /* case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:*/ case GL_POST_CONVOLUTION_RED_BIAS: /* case GL_POST_CONVOLUTION_RED_BIAS_EXT:*/ case GL_POST_CONVOLUTION_GREEN_BIAS: /* case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:*/ case GL_POST_CONVOLUTION_BLUE_BIAS: /* case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:*/ case GL_POST_CONVOLUTION_ALPHA_BIAS: /* case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:*/ case GL_HISTOGRAM: case GL_MINMAX: case GL_POLYGON_OFFSET_FACTOR: case GL_RESCALE_NORMAL: /* case GL_RESCALE_NORMAL_EXT:*/ case GL_TEXTURE_BINDING_1D: case GL_TEXTURE_BINDING_2D: case GL_TEXTURE_BINDING_3D: case GL_PACK_SKIP_IMAGES: case GL_PACK_IMAGE_HEIGHT: case GL_UNPACK_SKIP_IMAGES: case GL_UNPACK_IMAGE_HEIGHT: case GL_TEXTURE_3D: case GL_MAX_3D_TEXTURE_SIZE: case GL_VERTEX_ARRAY: case GL_NORMAL_ARRAY: case GL_COLOR_ARRAY: case GL_INDEX_ARRAY: case GL_TEXTURE_COORD_ARRAY: case GL_EDGE_FLAG_ARRAY: case GL_VERTEX_ARRAY_SIZE: case GL_VERTEX_ARRAY_TYPE: case GL_VERTEX_ARRAY_STRIDE: case GL_NORMAL_ARRAY_TYPE: case GL_NORMAL_ARRAY_STRIDE: case GL_COLOR_ARRAY_SIZE: case GL_COLOR_ARRAY_TYPE: case GL_COLOR_ARRAY_STRIDE: case GL_INDEX_ARRAY_TYPE: case GL_INDEX_ARRAY_STRIDE: case GL_TEXTURE_COORD_ARRAY_SIZE: case GL_TEXTURE_COORD_ARRAY_TYPE: case GL_TEXTURE_COORD_ARRAY_STRIDE: case GL_EDGE_FLAG_ARRAY_STRIDE: case GL_MULTISAMPLE: /* case GL_MULTISAMPLE_ARB:*/ case GL_SAMPLE_ALPHA_TO_COVERAGE: /* case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:*/ case GL_SAMPLE_ALPHA_TO_ONE: /* case GL_SAMPLE_ALPHA_TO_ONE_ARB:*/ case GL_SAMPLE_COVERAGE: /* case GL_SAMPLE_COVERAGE_ARB:*/ case GL_SAMPLE_BUFFERS: /* case GL_SAMPLE_BUFFERS_ARB:*/ case GL_SAMPLES: /* case GL_SAMPLES_ARB:*/ case GL_SAMPLE_COVERAGE_VALUE: /* case GL_SAMPLE_COVERAGE_VALUE_ARB:*/ case GL_SAMPLE_COVERAGE_INVERT: /* case GL_SAMPLE_COVERAGE_INVERT_ARB:*/ case GL_COLOR_MATRIX_STACK_DEPTH: case GL_MAX_COLOR_MATRIX_STACK_DEPTH: case GL_POST_COLOR_MATRIX_RED_SCALE: case GL_POST_COLOR_MATRIX_GREEN_SCALE: case GL_POST_COLOR_MATRIX_BLUE_SCALE: case GL_POST_COLOR_MATRIX_ALPHA_SCALE: case GL_POST_COLOR_MATRIX_RED_BIAS: case GL_POST_COLOR_MATRIX_GREEN_BIAS: case GL_POST_COLOR_MATRIX_BLUE_BIAS: case GL_POST_COLOR_MATRIX_ALPHA_BIAS: case GL_BLEND_DST_RGB: case GL_BLEND_SRC_RGB: case GL_BLEND_DST_ALPHA: case GL_BLEND_SRC_ALPHA: case GL_COLOR_TABLE: case GL_POST_CONVOLUTION_COLOR_TABLE: case GL_POST_COLOR_MATRIX_COLOR_TABLE: case GL_MAX_ELEMENTS_VERTICES: case GL_MAX_ELEMENTS_INDICES: case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: case GL_POINT_SIZE_MIN: case GL_POINT_SIZE_MAX: case GL_POINT_FADE_THRESHOLD_SIZE: case GL_OCCLUSION_TEST_HP: case GL_OCCLUSION_TEST_RESULT_HP: case GL_LIGHT_MODEL_COLOR_CONTROL: case GL_CURRENT_FOG_COORD: case GL_FOG_COORDINATE_ARRAY_TYPE: case GL_FOG_COORDINATE_ARRAY_STRIDE: case GL_FOG_COORD_ARRAY: case GL_COLOR_SUM_ARB: case GL_SECONDARY_COLOR_ARRAY_SIZE: case GL_SECONDARY_COLOR_ARRAY_TYPE: case GL_SECONDARY_COLOR_ARRAY_STRIDE: case GL_SECONDARY_COLOR_ARRAY: case GL_ACTIVE_TEXTURE: /* case GL_ACTIVE_TEXTURE_ARB:*/ case GL_CLIENT_ACTIVE_TEXTURE: /* case GL_CLIENT_ACTIVE_TEXTURE_ARB:*/ case GL_MAX_TEXTURE_UNITS: /* case GL_MAX_TEXTURE_UNITS_ARB:*/ case GL_MAX_RENDERBUFFER_SIZE: /* case GL_MAX_RENDERBUFFER_SIZE_EXT:*/ case GL_TEXTURE_COMPRESSION_HINT: /* case GL_TEXTURE_COMPRESSION_HINT_ARB:*/ case GL_TEXTURE_RECTANGLE_ARB: /* case GL_TEXTURE_RECTANGLE_NV:*/ case GL_TEXTURE_BINDING_RECTANGLE_ARB: /* case GL_TEXTURE_BINDING_RECTANGLE_NV:*/ case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: /* case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:*/ case GL_MAX_TEXTURE_LOD_BIAS: case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: case GL_MAX_SHININESS_NV: case GL_MAX_SPOT_EXPONENT_NV: case GL_TEXTURE_CUBE_MAP: /* case GL_TEXTURE_CUBE_MAP_ARB:*/ case GL_TEXTURE_BINDING_CUBE_MAP: /* case GL_TEXTURE_BINDING_CUBE_MAP_ARB:*/ case GL_MAX_CUBE_MAP_TEXTURE_SIZE: /* case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:*/ case GL_MULTISAMPLE_FILTER_HINT_NV: case GL_FOG_DISTANCE_MODE_NV: case GL_VERTEX_PROGRAM_ARB: case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: case GL_MAX_PROGRAM_MATRICES_ARB: case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: case GL_PROGRAM_ERROR_POSITION_ARB: case GL_DEPTH_CLAMP: /* case GL_DEPTH_CLAMP_NV:*/ case GL_NUM_COMPRESSED_TEXTURE_FORMATS: /* case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:*/ case GL_MAX_VERTEX_UNITS_ARB: case GL_ACTIVE_VERTEX_UNITS_ARB: case GL_WEIGHT_SUM_UNITY_ARB: case GL_VERTEX_BLEND_ARB: case GL_CURRENT_WEIGHT_ARB: case GL_WEIGHT_ARRAY_TYPE_ARB: case GL_WEIGHT_ARRAY_STRIDE_ARB: case GL_WEIGHT_ARRAY_SIZE_ARB: case GL_WEIGHT_ARRAY_ARB: case GL_PACK_INVERT_MESA: case GL_STENCIL_BACK_FUNC_ATI: case GL_STENCIL_BACK_FAIL_ATI: case GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI: case GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI: case GL_FRAGMENT_PROGRAM_ARB: case GL_MAX_DRAW_BUFFERS_ARB: /* case GL_MAX_DRAW_BUFFERS_ATI:*/ case GL_DRAW_BUFFER0_ARB: /* case GL_DRAW_BUFFER0_ATI:*/ case GL_DRAW_BUFFER1_ARB: /* case GL_DRAW_BUFFER1_ATI:*/ case GL_DRAW_BUFFER2_ARB: /* case GL_DRAW_BUFFER2_ATI:*/ case GL_DRAW_BUFFER3_ARB: /* case GL_DRAW_BUFFER3_ATI:*/ case GL_DRAW_BUFFER4_ARB: /* case GL_DRAW_BUFFER4_ATI:*/ case GL_DRAW_BUFFER5_ARB: /* case GL_DRAW_BUFFER5_ATI:*/ case GL_DRAW_BUFFER6_ARB: /* case GL_DRAW_BUFFER6_ATI:*/ case GL_DRAW_BUFFER7_ARB: /* case GL_DRAW_BUFFER7_ATI:*/ case GL_DRAW_BUFFER8_ARB: /* case GL_DRAW_BUFFER8_ATI:*/ case GL_DRAW_BUFFER9_ARB: /* case GL_DRAW_BUFFER9_ATI:*/ case GL_DRAW_BUFFER10_ARB: /* case GL_DRAW_BUFFER10_ATI:*/ case GL_DRAW_BUFFER11_ARB: /* case GL_DRAW_BUFFER11_ATI:*/ case GL_DRAW_BUFFER12_ARB: /* case GL_DRAW_BUFFER12_ATI:*/ case GL_DRAW_BUFFER13_ARB: /* case GL_DRAW_BUFFER13_ATI:*/ case GL_DRAW_BUFFER14_ARB: /* case GL_DRAW_BUFFER14_ATI:*/ case GL_DRAW_BUFFER15_ARB: /* case GL_DRAW_BUFFER15_ATI:*/ case GL_BLEND_EQUATION_ALPHA_EXT: case GL_MATRIX_PALETTE_ARB: case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB: case GL_MAX_PALETTE_MATRICES_ARB: case GL_CURRENT_PALETTE_MATRIX_ARB: case GL_MATRIX_INDEX_ARRAY_ARB: case GL_CURRENT_MATRIX_INDEX_ARB: case GL_MATRIX_INDEX_ARRAY_SIZE_ARB: case GL_MATRIX_INDEX_ARRAY_TYPE_ARB: case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB: case GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT: case GL_POINT_SPRITE_ARB: /* case GL_POINT_SPRITE_NV:*/ case GL_POINT_SPRITE_R_MODE_NV: case GL_MAX_VERTEX_ATTRIBS_ARB: case GL_MAX_TEXTURE_COORDS_ARB: case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: case GL_DEPTH_BOUNDS_TEST_EXT: case GL_ARRAY_BUFFER_BINDING_ARB: case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: case GL_TEXTURE_CUBE_MAP_SEAMLESS: case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: case GL_STENCIL_TEST_TWO_SIDE_EXT: case GL_ACTIVE_STENCIL_FACE_EXT: case GL_TEXTURE_BINDING_1D_ARRAY_EXT: case GL_TEXTURE_BINDING_2D_ARRAY_EXT: case GL_FRAMEBUFFER_BINDING: /* case GL_DRAW_FRAMEBUFFER_BINDING_EXT:*/ case GL_RENDERBUFFER_BINDING: /* case GL_RENDERBUFFER_BINDING_EXT:*/ case GL_READ_FRAMEBUFFER_BINDING: /* case GL_READ_FRAMEBUFFER_BINDING_EXT:*/ case GL_MAX_COLOR_ATTACHMENTS: /* case GL_MAX_COLOR_ATTACHMENTS_EXT:*/ case GL_MAX_SAMPLES: /* case GL_MAX_SAMPLES_EXT:*/ case GL_MAX_SERVER_WAIT_TIMEOUT: case GL_RASTER_POSITION_UNCLIPPED_IBM: return 1; case GL_SMOOTH_POINT_SIZE_RANGE: case GL_LINE_WIDTH_RANGE: case GL_POLYGON_MODE: case GL_DEPTH_RANGE: case GL_MAX_VIEWPORT_DIMS: case GL_MAP1_GRID_DOMAIN: case GL_MAP2_GRID_SEGMENTS: case GL_ALIASED_POINT_SIZE_RANGE: case GL_ALIASED_LINE_WIDTH_RANGE: case GL_DEPTH_BOUNDS_EXT: return 2; case GL_CURRENT_NORMAL: case GL_POINT_DISTANCE_ATTENUATION: return 3; case GL_CURRENT_COLOR: case GL_CURRENT_TEXTURE_COORDS: case GL_CURRENT_RASTER_COLOR: case GL_CURRENT_RASTER_TEXTURE_COORDS: case GL_CURRENT_RASTER_POSITION: case GL_LIGHT_MODEL_AMBIENT: case GL_FOG_COLOR: case GL_ACCUM_CLEAR_VALUE: case GL_VIEWPORT: case GL_SCISSOR_BOX: case GL_COLOR_CLEAR_VALUE: case GL_COLOR_WRITEMASK: case GL_MAP2_GRID_DOMAIN: case GL_BLEND_COLOR: /* case GL_BLEND_COLOR_EXT:*/ case GL_CURRENT_SECONDARY_COLOR: return 4; case GL_MODELVIEW_MATRIX: case GL_PROJECTION_MATRIX: case GL_TEXTURE_MATRIX: case GL_MODELVIEW0_ARB: case GL_COLOR_MATRIX: case GL_MODELVIEW1_ARB: case GL_CURRENT_MATRIX_ARB: case GL_MODELVIEW2_ARB: case GL_MODELVIEW3_ARB: case GL_MODELVIEW4_ARB: case GL_MODELVIEW5_ARB: case GL_MODELVIEW6_ARB: case GL_MODELVIEW7_ARB: case GL_MODELVIEW8_ARB: case GL_MODELVIEW9_ARB: case GL_MODELVIEW10_ARB: case GL_MODELVIEW11_ARB: case GL_MODELVIEW12_ARB: case GL_MODELVIEW13_ARB: case GL_MODELVIEW14_ARB: case GL_MODELVIEW15_ARB: case GL_MODELVIEW16_ARB: case GL_MODELVIEW17_ARB: case GL_MODELVIEW18_ARB: case GL_MODELVIEW19_ARB: case GL_MODELVIEW20_ARB: case GL_MODELVIEW21_ARB: case GL_MODELVIEW22_ARB: case GL_MODELVIEW23_ARB: case GL_MODELVIEW24_ARB: case GL_MODELVIEW25_ARB: case GL_MODELVIEW26_ARB: case GL_MODELVIEW27_ARB: case GL_MODELVIEW28_ARB: case GL_MODELVIEW29_ARB: case GL_MODELVIEW30_ARB: case GL_MODELVIEW31_ARB: case GL_TRANSPOSE_CURRENT_MATRIX_ARB: return 16; case GL_FOG_COORDINATE_SOURCE: case GL_COMPRESSED_TEXTURE_FORMATS: case GL_MIN_PROGRAM_TEXEL_OFFSET: case GL_MAX_PROGRAM_TEXEL_OFFSET: case GL_RGBA_INTEGER_MODE_EXT: return __glGetBooleanv_variable_size( e ); default: return 0; } } INTERNAL PURE FASTCALL GLint __glGetTexParameterfv_size( GLenum e ) { switch( e ) { case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: case GL_TEXTURE_PRIORITY: case GL_TEXTURE_RESIDENT: case GL_TEXTURE_WRAP_R: case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: /* case GL_SHADOW_AMBIENT_SGIX:*/ case GL_TEXTURE_MIN_LOD: case GL_TEXTURE_MAX_LOD: case GL_TEXTURE_BASE_LEVEL: case GL_TEXTURE_MAX_LEVEL: case GL_TEXTURE_CLIPMAP_FRAME_SGIX: case GL_TEXTURE_LOD_BIAS_S_SGIX: case GL_TEXTURE_LOD_BIAS_T_SGIX: case GL_TEXTURE_LOD_BIAS_R_SGIX: case GL_GENERATE_MIPMAP: /* case GL_GENERATE_MIPMAP_SGIS:*/ case GL_TEXTURE_COMPARE_SGIX: case GL_TEXTURE_COMPARE_OPERATOR_SGIX: case GL_TEXTURE_MAX_CLAMP_S_SGIX: case GL_TEXTURE_MAX_CLAMP_T_SGIX: case GL_TEXTURE_MAX_CLAMP_R_SGIX: case GL_TEXTURE_MAX_ANISOTROPY_EXT: case GL_TEXTURE_LOD_BIAS: /* case GL_TEXTURE_LOD_BIAS_EXT:*/ case GL_TEXTURE_RANGE_LENGTH_APPLE: case GL_TEXTURE_STORAGE_HINT_APPLE: case GL_DEPTH_TEXTURE_MODE: /* case GL_DEPTH_TEXTURE_MODE_ARB:*/ case GL_TEXTURE_COMPARE_MODE: /* case GL_TEXTURE_COMPARE_MODE_ARB:*/ case GL_TEXTURE_COMPARE_FUNC: /* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: return 1; case GL_TEXTURE_CLIPMAP_CENTER_SGIX: case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: return 2; case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: return 3; case GL_TEXTURE_BORDER_COLOR: case GL_POST_TEXTURE_FILTER_BIAS_SGIX: case GL_POST_TEXTURE_FILTER_SCALE_SGIX: return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glGetTexLevelParameterfv_size( GLenum e ) { switch( e ) { case GL_TEXTURE_WIDTH: case GL_TEXTURE_HEIGHT: case GL_TEXTURE_COMPONENTS: case GL_TEXTURE_BORDER: case GL_TEXTURE_RED_SIZE: /* case GL_TEXTURE_RED_SIZE_EXT:*/ case GL_TEXTURE_GREEN_SIZE: /* case GL_TEXTURE_GREEN_SIZE_EXT:*/ case GL_TEXTURE_BLUE_SIZE: /* case GL_TEXTURE_BLUE_SIZE_EXT:*/ case GL_TEXTURE_ALPHA_SIZE: /* case GL_TEXTURE_ALPHA_SIZE_EXT:*/ case GL_TEXTURE_LUMINANCE_SIZE: /* case GL_TEXTURE_LUMINANCE_SIZE_EXT:*/ case GL_TEXTURE_INTENSITY_SIZE: /* case GL_TEXTURE_INTENSITY_SIZE_EXT:*/ case GL_TEXTURE_DEPTH: case GL_TEXTURE_INDEX_SIZE_EXT: case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: /* case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:*/ case GL_TEXTURE_COMPRESSED: /* case GL_TEXTURE_COMPRESSED_ARB:*/ case GL_TEXTURE_DEPTH_SIZE: /* case GL_TEXTURE_DEPTH_SIZE_ARB:*/ case GL_TEXTURE_STENCIL_SIZE: /* case GL_TEXTURE_STENCIL_SIZE_EXT:*/ return 1; default: return 0; } } INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size( GLenum e ) { switch( e ) { case GL_COLOR_TABLE_SCALE: case GL_COLOR_TABLE_BIAS: return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glGetColorTableParameterfv_size( GLenum e ) { switch( e ) { case GL_COLOR_TABLE_FORMAT: /* case GL_COLOR_TABLE_FORMAT_EXT:*/ case GL_COLOR_TABLE_WIDTH: /* case GL_COLOR_TABLE_WIDTH_EXT:*/ case GL_COLOR_TABLE_RED_SIZE: /* case GL_COLOR_TABLE_RED_SIZE_EXT:*/ case GL_COLOR_TABLE_GREEN_SIZE: /* case GL_COLOR_TABLE_GREEN_SIZE_EXT:*/ case GL_COLOR_TABLE_BLUE_SIZE: /* case GL_COLOR_TABLE_BLUE_SIZE_EXT:*/ case GL_COLOR_TABLE_ALPHA_SIZE: /* case GL_COLOR_TABLE_ALPHA_SIZE_EXT:*/ case GL_COLOR_TABLE_LUMINANCE_SIZE: /* case GL_COLOR_TABLE_LUMINANCE_SIZE_EXT:*/ case GL_COLOR_TABLE_INTENSITY_SIZE: /* case GL_COLOR_TABLE_INTENSITY_SIZE_EXT:*/ return 1; case GL_COLOR_TABLE_SCALE: case GL_COLOR_TABLE_BIAS: return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glConvolutionParameterfv_size( GLenum e ) { switch( e ) { case GL_CONVOLUTION_BORDER_MODE: /* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ return 1; case GL_CONVOLUTION_FILTER_SCALE: /* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ case GL_CONVOLUTION_FILTER_BIAS: /* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ case GL_CONVOLUTION_BORDER_COLOR: /* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glGetConvolutionParameterfv_size( GLenum e ) { switch( e ) { case GL_CONVOLUTION_BORDER_MODE: /* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ case GL_CONVOLUTION_FORMAT: /* case GL_CONVOLUTION_FORMAT_EXT:*/ case GL_CONVOLUTION_WIDTH: /* case GL_CONVOLUTION_WIDTH_EXT:*/ case GL_CONVOLUTION_HEIGHT: /* case GL_CONVOLUTION_HEIGHT_EXT:*/ case GL_MAX_CONVOLUTION_WIDTH: /* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/ case GL_MAX_CONVOLUTION_HEIGHT: /* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/ return 1; case GL_CONVOLUTION_FILTER_SCALE: /* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ case GL_CONVOLUTION_FILTER_BIAS: /* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ case GL_CONVOLUTION_BORDER_COLOR: /* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ return 4; default: return 0; } } INTERNAL PURE FASTCALL GLint __glGetHistogramParameterfv_size( GLenum e ) { switch( e ) { case GL_HISTOGRAM_WIDTH: case GL_HISTOGRAM_FORMAT: case GL_HISTOGRAM_RED_SIZE: case GL_HISTOGRAM_GREEN_SIZE: case GL_HISTOGRAM_BLUE_SIZE: case GL_HISTOGRAM_ALPHA_SIZE: case GL_HISTOGRAM_LUMINANCE_SIZE: case GL_HISTOGRAM_SINK: return 1; default: return 0; } } INTERNAL PURE FASTCALL GLint __glGetMinmaxParameterfv_size( GLenum e ) { switch( e ) { case GL_MINMAX_FORMAT: case GL_MINMAX_SINK: return 1; default: return 0; } } INTERNAL PURE FASTCALL GLint __glGetProgramivARB_size( GLenum e ) { switch( e ) { case GL_PROGRAM_LENGTH_ARB: case GL_PROGRAM_BINDING_ARB: case GL_PROGRAM_ALU_INSTRUCTIONS_ARB: case GL_PROGRAM_TEX_INSTRUCTIONS_ARB: case GL_PROGRAM_TEX_INDIRECTIONS_ARB: case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB: case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB: case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB: case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: case GL_PROGRAM_FORMAT_ARB: case GL_PROGRAM_INSTRUCTIONS_ARB: case GL_MAX_PROGRAM_INSTRUCTIONS_ARB: case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: case GL_PROGRAM_TEMPORARIES_ARB: case GL_MAX_PROGRAM_TEMPORARIES_ARB: case GL_PROGRAM_NATIVE_TEMPORARIES_ARB: case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: case GL_PROGRAM_PARAMETERS_ARB: case GL_MAX_PROGRAM_PARAMETERS_ARB: case GL_PROGRAM_NATIVE_PARAMETERS_ARB: case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: case GL_PROGRAM_ATTRIBS_ARB: case GL_MAX_PROGRAM_ATTRIBS_ARB: case GL_PROGRAM_NATIVE_ATTRIBS_ARB: case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: case GL_PROGRAM_ADDRESS_REGISTERS_ARB: case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB: case GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: case GL_MAX_PROGRAM_CALL_DEPTH_NV: case GL_MAX_PROGRAM_IF_DEPTH_NV: case GL_MAX_PROGRAM_LOOP_DEPTH_NV: case GL_MAX_PROGRAM_LOOP_COUNT_NV: return 1; default: return 0; } } INTERNAL PURE FASTCALL GLint __glGetVertexAttribdvARB_size( GLenum e ) { switch( e ) { case GL_VERTEX_PROGRAM_ARB: case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB: case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB: case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB: case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB: case GL_CURRENT_VERTEX_ATTRIB_ARB: case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: return 1; default: return 0; } } INTERNAL PURE FASTCALL GLint __glGetQueryObjectivARB_size( GLenum e ) { switch( e ) { case GL_QUERY_RESULT_ARB: case GL_QUERY_RESULT_AVAILABLE_ARB: return 1; default: return 0; } } INTERNAL PURE FASTCALL GLint __glGetQueryivARB_size( GLenum e ) { switch( e ) { case GL_QUERY_COUNTER_BITS_ARB: case GL_CURRENT_QUERY_ARB: return 1; default: return 0; } } INTERNAL PURE FASTCALL GLint __glPointParameterfvEXT_size( GLenum e ) { switch( e ) { case GL_POINT_SIZE_MIN: /* case GL_POINT_SIZE_MIN_ARB:*/ /* case GL_POINT_SIZE_MIN_SGIS:*/ case GL_POINT_SIZE_MAX: /* case GL_POINT_SIZE_MAX_ARB:*/ /* case GL_POINT_SIZE_MAX_SGIS:*/ case GL_POINT_FADE_THRESHOLD_SIZE: /* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/ /* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/ case GL_POINT_SPRITE_R_MODE_NV: case GL_POINT_SPRITE_COORD_ORIGIN: return 1; case GL_POINT_DISTANCE_ATTENUATION: /* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/ /* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/ return 3; default: return 0; } } INTERNAL PURE FASTCALL GLint __glGetProgramivNV_size( GLenum e ) { switch( e ) { case GL_PROGRAM_LENGTH_NV: case GL_PROGRAM_TARGET_NV: case GL_PROGRAM_RESIDENT_NV: return 1; default: return 0; } } INTERNAL PURE FASTCALL GLint __glGetVertexAttribdvNV_size( GLenum e ) { switch( e ) { case GL_ATTRIB_ARRAY_SIZE_NV: case GL_ATTRIB_ARRAY_STRIDE_NV: case GL_ATTRIB_ARRAY_TYPE_NV: case GL_CURRENT_ATTRIB_NV: return 1; default: return 0; } } INTERNAL PURE FASTCALL GLint __glGetFramebufferAttachmentParameterivEXT_size( GLenum e ) { switch( e ) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: return 1; default: return 0; } } ALIAS( Fogiv, Fogfv ) ALIAS( Lightiv, Lightfv ) ALIAS( LightModeliv, LightModelfv ) ALIAS( Materialiv, Materialfv ) ALIAS( TexParameteriv, TexParameterfv ) ALIAS( TexEnviv, TexEnvfv ) ALIAS( TexGenfv, TexGendv ) ALIAS( TexGeniv, TexGendv ) ALIAS( Map1f, Map1d ) ALIAS( Map2f, Map2d ) ALIAS( GetDoublev, GetBooleanv ) ALIAS( GetFloatv, GetBooleanv ) ALIAS( GetIntegerv, GetBooleanv ) ALIAS( GetLightfv, Lightfv ) ALIAS( GetLightiv, Lightfv ) ALIAS( GetMaterialfv, Materialfv ) ALIAS( GetMaterialiv, Materialfv ) ALIAS( GetTexEnvfv, TexEnvfv ) ALIAS( GetTexEnviv, TexEnvfv ) ALIAS( GetTexGendv, TexGendv ) ALIAS( GetTexGenfv, TexGendv ) ALIAS( GetTexGeniv, TexGendv ) ALIAS( GetTexParameteriv, GetTexParameterfv ) ALIAS( GetTexLevelParameteriv, GetTexLevelParameterfv ) ALIAS( ColorTableParameteriv, ColorTableParameterfv ) ALIAS( GetColorTableParameteriv, GetColorTableParameterfv ) ALIAS( ConvolutionParameteriv, ConvolutionParameterfv ) ALIAS( GetConvolutionParameteriv, GetConvolutionParameterfv ) ALIAS( GetHistogramParameteriv, GetHistogramParameterfv ) ALIAS( GetMinmaxParameteriv, GetMinmaxParameterfv ) ALIAS( GetVertexAttribfvARB, GetVertexAttribdvARB ) ALIAS( GetVertexAttribivARB, GetVertexAttribdvARB ) ALIAS( GetQueryObjectuivARB, GetQueryObjectivARB ) ALIAS( GetVertexAttribfvNV, GetVertexAttribdvNV ) ALIAS( GetVertexAttribivNV, GetVertexAttribdvNV ) ALIAS( PointParameterivNV, PointParameterfvEXT ) # undef PURE # undef FASTCALL # undef INTERNAL