/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #else #include "glheader.h" #endif #include "glxserver.h" #include "unpack.h" #include "indirect_dispatch.h" #include "glapitable.h" #include "glapi.h" #include "glthread.h" #include "dispatch.h" void __glXDispSwap_SeparableFilter2D(GLbyte *pc) { __GLXdispatchConvolutionFilterHeader *hdr = (__GLXdispatchConvolutionFilterHeader *) pc; GLint hdrlen, image1len; __GLX_DECLARE_SWAP_VARIABLES; hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE); __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); __GLX_SWAP_INT((GLbyte *)&hdr->alignment); __GLX_SWAP_INT((GLbyte *)&hdr->target); __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); __GLX_SWAP_INT((GLbyte *)&hdr->width); __GLX_SWAP_INT((GLbyte *)&hdr->height); __GLX_SWAP_INT((GLbyte *)&hdr->format); __GLX_SWAP_INT((GLbyte *)&hdr->type); /* ** Just invert swapBytes flag; the GL will figure out if it needs to swap ** the pixel data. */ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, !hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, hdr->alignment) ); /* XXX check this usage - internal code called ** a version without the packing parameters */ image1len = __glXImageSize(hdr->format, hdr->type, 0, hdr->width, 1, 1, 0, hdr->rowLength, 0, hdr->skipRows, hdr->alignment); image1len = __GLX_PAD(image1len); CALL_SeparableFilter2D( GET_DISPATCH(), (hdr->target, hdr->internalformat, hdr->width, hdr->height, hdr->format, hdr->type, ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)) ); }