/* * File: glthunk.c * Purpose: cdecl thunk wrapper library for Win32 stdcall OpenGL library * * Copyright (c) Jon TURNEY 2009,2013 * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // define USE_OPENGL32 makes gl.h declare gl*() function prototypes with stdcall linkage, // so our generated wrappers will correctly link with the functions in opengl32.dll #define USE_OPENGL32 #ifdef HAVE_XWIN_CONFIG_H #include #endif #include #define GL_GLEXT_LEGACY #include #undef GL_ARB_imaging #undef GL_VERSION_1_3 #include static PROC glWinResolveHelper(PROC * cache, const char *symbol) { PROC proc = NULL; /* If not yet cached, call wglGetProcAddress */ if ((*cache) == NULL) { proc = wglGetProcAddress(symbol); if (proc == NULL) { (*cache) = (PROC) - 1; } else { (*cache) = proc; } } /* Cached wglGetProcAddress failure */ else if ((*cache) == (PROC) - 1) { proc = 0; } /* Cached wglGetProcAddress result */ else { proc = (*cache); } return proc; } #define RESOLVE_RET(proctype, symbol, retval) \ static PROC cache = NULL; \ __stdcall proctype proc = (proctype)glWinResolveHelper(&cache, symbol); \ if (proc == NULL) { \ return retval; \ } #define RESOLVE(proctype, symbol) RESOLVE_RET(proctype, symbol,) #define RESOLVED_PROC(proctype) proc /* Include generated cdecl wrappers for stdcall gl*() functions in opengl32.dll OpenGL 1.2 and upward is treated as extensions, function address must found using wglGetProcAddress(), but also stdcall so still need wrappers... */ #include "generated_gl_thunks.c"