/* * File: glwindows.h * Purpose: Header for GLX implementation using native Windows OpenGL library * * Authors: Alexander Gottwald * Jon TURNEY * * Copyright (c) Jon TURNEY 2009 * Copyright (c) Alexander Gottwald 2004 * * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include <GL/gl.h> typedef struct { unsigned int enableDebug : 1; unsigned int enableTrace : 1; unsigned int dumpPFD : 1; unsigned int dumpHWND : 1; unsigned int dumpDC : 1; unsigned int enableGLcallTrace : 1; unsigned int enableWGLcallTrace :1; } glxWinDebugSettingsRec; extern glxWinDebugSettingsRec glxWinDebugSettings; void glWinCallDelta(void); void glxWinPushNativeProvider(void); const GLubyte* glGetStringWrapperNonstatic(GLenum name); void glAddSwapHintRectWINWrapperNonstatic(GLint x, GLint y, GLsizei width, GLsizei height); void glWinSetupDispatchTable(void); #if 1 #ifdef _MSC_VER #define GLWIN_TRACE_MSG(msg, ...) if (glxWinDebugSettings.enableTrace) ErrorF(msg " [%s:%d]\n" , __VA_ARGS__ , __FUNCTION__, __LINE__ ) #define GLWIN_DEBUG_MSG(msg, ...) if (glxWinDebugSettings.enableDebug) ErrorF(msg " [%s:%d]\n" , __VA_ARGS__ , __FUNCTION__, __LINE__ ) #else #define GLWIN_TRACE_MSG(msg, args...) if (glxWinDebugSettings.enableTrace) ErrorF(msg " [%s:%d]\n" , ##args , __FUNCTION__, __LINE__ ) #define GLWIN_DEBUG_MSG(msg, args...) if (glxWinDebugSettings.enableDebug) ErrorF(msg " [%s:%d]\n" , ##args , __FUNCTION__, __LINE__ ) #endif #else #define GLWIN_TRACE_MSG(a, ...) #define GLWIN_DEBUG_MSG(a, ...) #endif