/* *Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved. * *Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the *"Software"), to deal in the Software without restriction, including *without limitation the rights to use, copy, modify, merge, publish, *distribute, sublicense, and/or sell copies of the Software, and to *permit persons to whom the Software is furnished to do so, subject to *the following conditions: * *The above copyright notice and this permission notice shall be *included in all copies or substantial portions of the Software. * *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, *EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND *NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR *ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION *WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * *Except as contained in this notice, the name of the XFree86 Project *shall not be used in advertising or otherwise to promote the sale, use *or other dealings in this Software without prior written authorization *from the XFree86 Project. * * Authors: Dakshinamurthy Karra * Suhaib M Siddiqi * Peter Busch * Harold L Hunt II */ #ifdef HAVE_XWIN_CONFIG_H #include <xwin-config.h> #endif #include "win.h" /* * FIXME: Headers are broken, DEFINE_GUID doesn't work correctly, * so we have to redefine it here. */ #ifdef DEFINE_GUID #undef DEFINE_GUID #define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) const GUID n GUID_SECT = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}} #endif /* DEFINE_GUID */ /* * FIXME: Headers are broken, IID_IDirectDraw2 has to be defined * here manually. Should be handled by ddraw.h */ #ifndef IID_IDirectDraw2 DEFINE_GUID( IID_IDirectDraw2,0xB3A6F3E0,0x2B43,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 ); #endif /* IID_IDirectDraw2 */ /* * Local prototypes */ static Bool winAllocateFBShadowDD (ScreenPtr pScreen); static void winShadowUpdateDD (ScreenPtr pScreen, shadowBufPtr pBuf); static Bool winCloseScreenShadowDD (int nIndex, ScreenPtr pScreen); static Bool winInitVisualsShadowDD (ScreenPtr pScreen); static Bool winAdjustVideoModeShadowDD (ScreenPtr pScreen); static Bool winBltExposedRegionsShadowDD (ScreenPtr pScreen); static Bool winActivateAppShadowDD (ScreenPtr pScreen); static Bool winRedrawScreenShadowDD (ScreenPtr pScreen); static Bool winRealizeInstalledPaletteShadowDD (ScreenPtr pScreen); static Bool winInstallColormapShadowDD (ColormapPtr pColormap); static Bool winStoreColorsShadowDD (ColormapPtr pmap, int ndef, xColorItem *pdefs); static Bool winCreateColormapShadowDD (ColormapPtr pColormap); static Bool winDestroyColormapShadowDD (ColormapPtr pColormap); static Bool winCreatePrimarySurfaceShadowDD (ScreenPtr pScreen); static Bool winReleasePrimarySurfaceShadowDD (ScreenPtr pScreen); /* * Create the primary surface and attach the clipper. * Used for both the initial surface creation and during * WM_DISPLAYCHANGE messages. */ static Bool winCreatePrimarySurfaceShadowDD (ScreenPtr pScreen) { winScreenPriv(pScreen); HRESULT ddrval = DD_OK; DDSURFACEDESC ddsd; /* Describe the primary surface */ ZeroMemory (&ddsd, sizeof (ddsd)); ddsd.dwSize = sizeof (ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; /* Create the primary surface */ ddrval = IDirectDraw2_CreateSurface (pScreenPriv->pdd2, &ddsd, &pScreenPriv->pddsPrimary, NULL); if (FAILED (ddrval)) { ErrorF ("winCreatePrimarySurfaceShadowDD - Could not create primary " "surface: %08x\n", (unsigned int) ddrval); return FALSE; } #if CYGDEBUG winDebug ("winCreatePrimarySurfaceShadowDD - Created primary surface\n"); #endif /* * Attach a clipper to the primary surface that will clip our blits to our * display window. */ ddrval = IDirectDrawSurface2_SetClipper (pScreenPriv->pddsPrimary, pScreenPriv->pddcPrimary); if (FAILED (ddrval)) { ErrorF ("winCreatePrimarySurfaceShadowDD - Primary attach clipper " "failed: %08x\n", (unsigned int) ddrval); return FALSE; } #if CYGDEBUG winDebug ("winCreatePrimarySurfaceShadowDD - Attached clipper to " "primary surface\n"); #endif /* Everything was correct */ return TRUE; } /* * Detach the clipper and release the primary surface. * Called from WM_DISPLAYCHANGE. */ static Bool winReleasePrimarySurfaceShadowDD (ScreenPtr pScreen) { winScreenPriv(pScreen); ErrorF ("winReleasePrimarySurfaceShadowDD - Hello\n"); /* Release the primary surface and clipper, if they exist */ if (pScreenPriv->pddsPrimary) { /* * Detach the clipper from the primary surface. * NOTE: We do this explicity for clarity. The Clipper is not released. */ IDirectDrawSurface2_SetClipper (pScreenPriv->pddsPrimary, NULL); ErrorF ("winReleasePrimarySurfaceShadowDD - Detached clipper\n"); /* Release the primary surface */ IDirectDrawSurface2_Release (pScreenPriv->pddsPrimary); pScreenPriv->pddsPrimary = NULL; } ErrorF ("winReleasePrimarySurfaceShadowDD - Released primary surface\n"); return TRUE; } /* * Create a DirectDraw surface for the shadow framebuffer; also create * a primary surface object so we can blit to the display. * * Install a DirectDraw clipper on our primary surface object * that clips our blits to the unobscured client area of our display window. */ static Bool winAllocateFBShadowDD (ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; HRESULT ddrval = DD_OK; DDSURFACEDESC ddsd; DDSURFACEDESC *pddsdShadow = NULL; #if CYGDEBUG winDebug ("winAllocateFBShadowDD\n"); #endif /* Create a clipper */ ddrval = (*g_fpDirectDrawCreateClipper) (0, &pScreenPriv->pddcPrimary, NULL); if (FAILED (ddrval)) { ErrorF ("winAllocateFBShadowDD - Could not create clipper: %08x\n", (unsigned int) ddrval); return FALSE; } #if CYGDEBUG winDebug ("winAllocateFBShadowDD - Created a clipper\n"); #endif /* Attach the clipper to our display window */ ddrval = IDirectDrawClipper_SetHWnd (pScreenPriv->pddcPrimary, 0, pScreenPriv->hwndScreen); if (FAILED (ddrval)) { ErrorF ("winAllocateFBShadowDD - Clipper not attached to " "window: %08x\n", (unsigned int) ddrval); return FALSE; } #if CYGDEBUG winDebug ("winAllocateFBShadowDD - Attached clipper to window\n"); #endif /* Create a DirectDraw object, store the address at lpdd */ ddrval = (*g_fpDirectDrawCreate) (NULL, &pScreenPriv->pdd, NULL); if (FAILED (ddrval)) { ErrorF ("winAllocateFBShadowDD - Could not start DirectDraw: %08x\n", (unsigned int) ddrval); return FALSE; } #if CYGDEBUG winDebug ("winAllocateFBShadowDD () - Created and initialized DD\n"); #endif /* Get a DirectDraw2 interface pointer */ ddrval = IDirectDraw_QueryInterface (pScreenPriv->pdd, &IID_IDirectDraw2, (LPVOID*) &pScreenPriv->pdd2); if (FAILED (ddrval)) { ErrorF ("winAllocateFBShadowDD - Failed DD2 query: %08x\n", (unsigned int) ddrval); return FALSE; } /* Are we full screen? */ if (pScreenInfo->fFullScreen) { DDSURFACEDESC ddsdCurrent; DWORD dwRefreshRateCurrent = 0; HDC hdc = NULL; /* Set the cooperative level to full screen */ ddrval = IDirectDraw2_SetCooperativeLevel (pScreenPriv->pdd2, pScreenPriv->hwndScreen, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); if (FAILED (ddrval)) { ErrorF ("winAllocateFBShadowDD - Could not set " "cooperative level: %08x\n", (unsigned int) ddrval); return FALSE; } /* * We only need to get the current refresh rate for comparison * if a refresh rate has been passed on the command line. */ if (pScreenInfo->dwRefreshRate != 0) { ZeroMemory (&ddsdCurrent, sizeof (ddsdCurrent)); ddsdCurrent.dwSize = sizeof (ddsdCurrent); /* Get information about current display settings */ ddrval = IDirectDraw2_GetDisplayMode (pScreenPriv->pdd2, &ddsdCurrent); if (FAILED (ddrval)) { ErrorF ("winAllocateFBShadowDD - Could not get current " "refresh rate: %08x. Continuing.\n", (unsigned int) ddrval); dwRefreshRateCurrent = 0; } else { /* Grab the current refresh rate */ dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate; } } /* Clean up the refresh rate */ if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate) { /* * Refresh rate is non-specified or equal to current. */ pScreenInfo->dwRefreshRate = 0; } /* Grab a device context for the screen */ hdc = GetDC (NULL); if (hdc == NULL) { ErrorF ("winAllocateFBShadowDD - GetDC () failed\n"); return FALSE; } /* Only change the video mode when different than current mode */ if (!pScreenInfo->fMultipleMonitors && (pScreenInfo->dwWidth != GetSystemMetrics (SM_CXSCREEN) || pScreenInfo->dwHeight != GetSystemMetrics (SM_CYSCREEN) || pScreenInfo->dwBPP != GetDeviceCaps (hdc, BITSPIXEL) || pScreenInfo->dwRefreshRate != 0)) { ErrorF ("winAllocateFBShadowDD - Changing video mode\n"); /* Change the video mode to the mode requested, and use the driver default refresh rate on failure */ ddrval = IDirectDraw2_SetDisplayMode (pScreenPriv->pdd2, pScreenInfo->dwWidth, pScreenInfo->dwHeight, pScreenInfo->dwBPP, pScreenInfo->dwRefreshRate, 0); if (FAILED (ddrval)) { ErrorF ("winAllocateFBShadowDD - Could not set "\ "full screen display mode: %08x\n", (unsigned int) ddrval); ErrorF ("winAllocateFBShadowDD - Using default driver refresh rate\n"); ddrval = IDirectDraw2_SetDisplayMode (pScreenPriv->pdd2, pScreenInfo->dwWidth, pScreenInfo->dwHeight, pScreenInfo->dwBPP, 0, 0); if (FAILED(ddrval)) { ErrorF ("winAllocateFBShadowDD - Could not set default refresh rate " "full screen display mode: %08x\n", (unsigned int) ddrval); return FALSE; } } } else { ErrorF ("winAllocateFBShadowDD - Not changing video mode\n"); } /* Release our DC */ ReleaseDC (NULL, hdc); hdc = NULL; } else { /* Set the cooperative level for windowed mode */ ddrval = IDirectDraw2_SetCooperativeLevel (pScreenPriv->pdd2, pScreenPriv->hwndScreen, DDSCL_NORMAL); if (FAILED (ddrval)) { ErrorF ("winAllocateFBShadowDD - Could not set "\ "cooperative level: %08x\n", (unsigned int) ddrval); return FALSE; } } /* Create the primary surface */ if (!winCreatePrimarySurfaceShadowDD (pScreen)) { ErrorF ("winAllocateFBShadowDD - winCreatePrimarySurfaceShadowDD " "failed\n"); return FALSE; } /* Describe the shadow surface to be created */ /* NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface, * as drawing, locking, and unlocking take forever * with video memory surfaces. In addition, * video memory is a somewhat scarce resource, * so you shouldn't be allocating video memory when * you have the option of using system memory instead. */ ZeroMemory (&ddsd, sizeof (ddsd)); ddsd.dwSize = sizeof (ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; ddsd.dwHeight = pScreenInfo->dwHeight; ddsd.dwWidth = pScreenInfo->dwWidth; /* Create the shadow surface */ ddrval = IDirectDraw2_CreateSurface (pScreenPriv->pdd2, &ddsd, &pScreenPriv->pddsShadow, NULL); if (FAILED (ddrval)) { ErrorF ("winAllocateFBShadowDD - Could not create shadow "\ "surface: %08x\n", (unsigned int) ddrval); return FALSE; } #if CYGDEBUG winDebug ("winAllocateFBShadowDD - Created shadow\n"); #endif /* Allocate a DD surface description for our screen privates */ pddsdShadow = pScreenPriv->pddsdShadow = malloc (sizeof (DDSURFACEDESC)); if (pddsdShadow == NULL) { ErrorF ("winAllocateFBShadowDD - Could not allocate surface "\ "description memory\n"); return FALSE; } ZeroMemory (pddsdShadow, sizeof (*pddsdShadow)); pddsdShadow->dwSize = sizeof (*pddsdShadow); #if CYGDEBUG winDebug ("winAllocateFBShadowDD - Locking shadow\n"); #endif /* Lock the shadow surface */ ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow, NULL, pddsdShadow, DDLOCK_WAIT, NULL); if (FAILED (ddrval) || pddsdShadow->lpSurface == NULL) { ErrorF ("winAllocateFBShadowDD - Could not lock shadow "\ "surface: %08x\n", (unsigned int) ddrval); return FALSE; } #if CYGDEBUG winDebug ("winAllocateFBShadowDD - Locked shadow\n"); #endif /* We don't know how to deal with anything other than RGB */ if (!(pddsdShadow->ddpfPixelFormat.dwFlags & DDPF_RGB)) { ErrorF ("winAllocateFBShadowDD - Color format other than RGB\n"); return FALSE; } /* Grab the pitch from the surface desc */ pScreenInfo->dwStride = (pddsdShadow->u1.lPitch * 8) / pScreenInfo->dwBPP; /* Save the pointer to our surface memory */ pScreenInfo->pfb = pddsdShadow->lpSurface; /* Grab the color depth and masks from the surface description */ pScreenPriv->dwRedMask = pddsdShadow->ddpfPixelFormat.u2.dwRBitMask; pScreenPriv->dwGreenMask = pddsdShadow->ddpfPixelFormat.u3.dwGBitMask; pScreenPriv->dwBlueMask = pddsdShadow->ddpfPixelFormat.u4.dwBBitMask; #if CYGDEBUG winDebug ("winAllocateFBShadowDD - Returning\n"); #endif return TRUE; } static void winFreeFBShadowDD (ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; /* Free the shadow surface, if there is one */ if (pScreenPriv->pddsShadow) { IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL); IDirectDrawSurface2_Release (pScreenPriv->pddsShadow); pScreenPriv->pddsShadow = NULL; } /* Detach the clipper from the primary surface and release the primary surface, if there is one */ winReleasePrimarySurfaceShadowDD(pScreen); /* Release the clipper object */ if (pScreenPriv->pddcPrimary) { IDirectDrawClipper_Release (pScreenPriv->pddcPrimary); pScreenPriv->pddcPrimary = NULL; } /* Free the DirectDraw2 object, if there is one */ if (pScreenPriv->pdd2) { IDirectDraw2_RestoreDisplayMode (pScreenPriv->pdd2); IDirectDraw2_Release (pScreenPriv->pdd2); pScreenPriv->pdd2 = NULL; } /* Free the DirectDraw object, if there is one */ if (pScreenPriv->pdd) { IDirectDraw_Release (pScreenPriv->pdd); pScreenPriv->pdd = NULL; } /* Invalidate the ScreenInfo's fb pointer */ pScreenInfo->pfb = NULL; } /* * Transfer the damaged regions of the shadow framebuffer to the display. */ static void winShadowUpdateDD (ScreenPtr pScreen, shadowBufPtr pBuf) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; RegionPtr damage = shadowDamage(pBuf); HRESULT ddrval = DD_OK; RECT rcDest, rcSrc; POINT ptOrigin; DWORD dwBox = RegionNumRects (damage); BoxPtr pBox = RegionRects (damage); HRGN hrgnTemp = NULL, hrgnCombined = NULL; /* * Return immediately if the app is not active * and we are fullscreen, or if we have a bad display depth */ if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen) || pScreenPriv->fBadDepth) return; /* Return immediately if we didn't get needed surfaces */ if (!pScreenPriv->pddsPrimary || !pScreenPriv->pddsShadow) return; /* Get the origin of the window in the screen coords */ ptOrigin.x = pScreenInfo->dwXOffset; ptOrigin.y = pScreenInfo->dwYOffset; MapWindowPoints (pScreenPriv->hwndScreen, HWND_DESKTOP, (LPPOINT)&ptOrigin, 1); /* Unlock the shadow surface, so we can blit */ ddrval = IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL); if (FAILED (ddrval)) { ErrorF ("winShadowUpdateDD - Unlock failed\n"); return; } /* * Handle small regions with multiple blits, * handle large regions by creating a clipping region and * doing a single blit constrained to that clipping region. */ if (pScreenInfo->dwClipUpdatesNBoxes == 0 || dwBox < pScreenInfo->dwClipUpdatesNBoxes) { /* Loop through all boxes in the damaged region */ while (dwBox--) { /* Assign damage box to source rectangle */ rcSrc.left = pBox->x1; rcSrc.top = pBox->y1; rcSrc.right = pBox->x2; rcSrc.bottom = pBox->y2; /* Calculate destination rectange */ rcDest.left = ptOrigin.x + rcSrc.left; rcDest.top = ptOrigin.y + rcSrc.top; rcDest.right = ptOrigin.x + rcSrc.right; rcDest.bottom = ptOrigin.y + rcSrc.bottom; /* Blit the damaged areas */ ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary, &rcDest, pScreenPriv->pddsShadow, &rcSrc, DDBLT_WAIT, NULL); /* Get a pointer to the next box */ ++pBox; } } else { BoxPtr pBoxExtents = RegionExtents(damage); /* Compute a GDI region from the damaged region */ hrgnCombined = CreateRectRgn (pBox->x1, pBox->y1, pBox->x2, pBox->y2); dwBox--; pBox++; while (dwBox--) { hrgnTemp = CreateRectRgn (pBox->x1, pBox->y1, pBox->x2, pBox->y2); CombineRgn (hrgnCombined, hrgnCombined, hrgnTemp, RGN_OR); DeleteObject (hrgnTemp); pBox++; } /* Install the GDI region as a clipping region */ SelectClipRgn (pScreenPriv->hdcScreen, hrgnCombined); DeleteObject (hrgnCombined); hrgnCombined = NULL; /* Calculating a bounding box for the source is easy */ rcSrc.left = pBoxExtents->x1; rcSrc.top = pBoxExtents->y1; rcSrc.right = pBoxExtents->x2; rcSrc.bottom = pBoxExtents->y2; /* Calculating a bounding box for the destination is trickier */ rcDest.left = ptOrigin.x + rcSrc.left; rcDest.top = ptOrigin.y + rcSrc.top; rcDest.right = ptOrigin.x + rcSrc.right; rcDest.bottom = ptOrigin.y + rcSrc.bottom; /* Our Blt should be clipped to the invalidated region */ ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary, &rcDest, pScreenPriv->pddsShadow, &rcSrc, DDBLT_WAIT, NULL); /* Reset the clip region */ SelectClipRgn (pScreenPriv->hdcScreen, NULL); } /* Relock the shadow surface */ ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow, NULL, pScreenPriv->pddsdShadow, DDLOCK_WAIT, NULL); if (FAILED (ddrval)) { ErrorF ("winShadowUpdateDD - Lock failed\n"); return; } /* Has our memory pointer changed? */ if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) { ErrorF ("winShadowUpdateDD - Memory location of the shadow " "surface has changed, trying to update the root window " "pixmap header to point to the new address. If you get " "this message and "PROJECT_NAME" freezes or crashes " "after this message then send a problem report and your " "%s file to " BUILDERADDR "\n", g_pszLogFile); /* Location of shadow framebuffer has changed */ winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface); } } static Bool winInitScreenShadowDD (ScreenPtr pScreen) { winScreenPriv(pScreen); /* Get a device context for the screen */ pScreenPriv->hdcScreen = GetDC (pScreenPriv->hwndScreen); return winAllocateFBShadowDD(pScreen); } /* * Call the wrapped CloseScreen function. * * Free our resources and private structures. */ static Bool winCloseScreenShadowDD (int nIndex, ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; Bool fReturn; #if CYGDEBUG winDebug ("winCloseScreenShadowDD - Freeing screen resources\n"); #endif /* Flag that the screen is closed */ pScreenPriv->fClosed = TRUE; pScreenPriv->fActive = FALSE; /* Call the wrapped CloseScreen procedure */ WIN_UNWRAP(CloseScreen); if (pScreen->CloseScreen) fReturn = (*pScreen->CloseScreen) (nIndex, pScreen); winFreeFBShadowDD(pScreen); /* Free the screen DC */ ReleaseDC (pScreenPriv->hwndScreen, pScreenPriv->hdcScreen); /* Delete the window property */ RemoveProp (pScreenPriv->hwndScreen, WIN_SCR_PROP); /* Delete tray icon, if we have one */ if (!pScreenInfo->fNoTrayIcon) winDeleteNotifyIcon (pScreenPriv); /* Free the exit confirmation dialog box, if it exists */ if (g_hDlgExit != NULL) { DestroyWindow (g_hDlgExit); g_hDlgExit = NULL; } /* Kill our window */ if (pScreenPriv->hwndScreen) { DestroyWindow (pScreenPriv->hwndScreen); pScreenPriv->hwndScreen = NULL; } #if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW) /* Destroy the thread startup mutex */ pthread_mutex_destroy (&pScreenPriv->pmServerStarted); #endif /* Kill our screeninfo's pointer to the screen */ pScreenInfo->pScreen = NULL; /* Free the screen privates for this screen */ free ((pointer) pScreenPriv); return fReturn; } /* * Tell mi what sort of visuals we need. * * Generally we only need one visual, as our screen can only * handle one format at a time, I believe. You may want * to verify that last sentence. */ static Bool winInitVisualsShadowDD (ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; DWORD dwRedBits, dwGreenBits, dwBlueBits; /* Count the number of ones in each color mask */ dwRedBits = winCountBits (pScreenPriv->dwRedMask); dwGreenBits = winCountBits (pScreenPriv->dwGreenMask); dwBlueBits = winCountBits (pScreenPriv->dwBlueMask); /* Store the maximum number of ones in a color mask as the bitsPerRGB */ if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0) pScreenPriv->dwBitsPerRGB = 8; else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits) pScreenPriv->dwBitsPerRGB = dwRedBits; else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits) pScreenPriv->dwBitsPerRGB = dwGreenBits; else pScreenPriv->dwBitsPerRGB = dwBlueBits; ErrorF ("winInitVisualsShadowDD - Masks %08x %08x %08x BPRGB %d d %d " "bpp %d\n", (unsigned int) pScreenPriv->dwRedMask, (unsigned int) pScreenPriv->dwGreenMask, (unsigned int) pScreenPriv->dwBlueMask, (int) pScreenPriv->dwBitsPerRGB, (int) pScreenInfo->dwDepth, (int) pScreenInfo->dwBPP); /* Create a single visual according to the Windows screen depth */ switch (pScreenInfo->dwDepth) { case 24: case 16: case 15: /* Create the real visual */ if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth, TrueColorMask, pScreenPriv->dwBitsPerRGB, TrueColor, pScreenPriv->dwRedMask, pScreenPriv->dwGreenMask, pScreenPriv->dwBlueMask)) { ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks " "failed for TrueColor\n"); return FALSE; } #ifdef XWIN_EMULATEPSEUDO if (!pScreenInfo->fEmulatePseudo) break; /* Setup a pseudocolor visual */ if (!miSetVisualTypesAndMasks (8, PseudoColorMask, 8, -1, 0, 0, 0)) { ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks " "failed for PseudoColor\n"); return FALSE; } #endif break; case 8: if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth, pScreenInfo->fFullScreen ? PseudoColorMask : StaticColorMask, pScreenPriv->dwBitsPerRGB, pScreenInfo->fFullScreen ? PseudoColor : StaticColor, pScreenPriv->dwRedMask, pScreenPriv->dwGreenMask, pScreenPriv->dwBlueMask)) { ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks " "failed\n"); return FALSE; } break; default: ErrorF ("winInitVisualsShadowDD - Unknown screen depth\n"); return FALSE; } #if CYGDEBUG winDebug ("winInitVisualsShadowDD - Returning\n"); #endif return TRUE; } /* * Adjust the user proposed video mode */ static Bool winAdjustVideoModeShadowDD (ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; HDC hdc = NULL; DWORD dwBPP; /* We're in serious trouble if we can't get a DC */ hdc = GetDC (NULL); if (hdc == NULL) { ErrorF ("winAdjustVideoModeShadowDD - GetDC () failed\n"); return FALSE; } /* Query GDI for current display depth */ dwBPP = GetDeviceCaps (hdc, BITSPIXEL); /* DirectDraw can only change the depth in fullscreen mode */ if (!(pScreenInfo->fFullScreen && (pScreenInfo->dwBPP != WIN_DEFAULT_BPP))) { /* Otherwise, We'll use GDI's depth */ pScreenInfo->dwBPP = dwBPP; } /* Release our DC */ ReleaseDC (NULL, hdc); return TRUE; } /* * Blt exposed regions to the screen */ static Bool winBltExposedRegionsShadowDD (ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; RECT rcSrc, rcDest; POINT ptOrigin; HDC hdcUpdate = NULL; PAINTSTRUCT ps; HRESULT ddrval = DD_OK; Bool fReturn = TRUE; Bool fLocked = TRUE; int i; /* BeginPaint gives us an hdc that clips to the invalidated region */ hdcUpdate = BeginPaint (pScreenPriv->hwndScreen, &ps); if (hdcUpdate == NULL) { ErrorF ("winBltExposedRegionsShadowDD - BeginPaint () returned " "a NULL device context handle. Aborting blit attempt.\n"); return FALSE; } /* Unlock the shadow surface, so we can blit */ ddrval = IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL); if (FAILED (ddrval)) { fReturn = FALSE; goto winBltExposedRegionsShadowDD_Exit; } else { /* Flag that we have unlocked the shadow surface */ fLocked = FALSE; } /* Get the origin of the window in the screen coords */ ptOrigin.x = pScreenInfo->dwXOffset; ptOrigin.y = pScreenInfo->dwYOffset; MapWindowPoints (pScreenPriv->hwndScreen, HWND_DESKTOP, (LPPOINT)&ptOrigin, 1); rcDest.left = ptOrigin.x; rcDest.right = ptOrigin.x + pScreenInfo->dwWidth; rcDest.top = ptOrigin.y; rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight; /* Source can be enter shadow surface, as Blt should clip */ rcSrc.left = 0; rcSrc.top = 0; rcSrc.right = pScreenInfo->dwWidth; rcSrc.bottom = pScreenInfo->dwHeight; /* Try to regain the primary surface and blit again if we've lost it */ for (i = 0; i <= WIN_REGAIN_SURFACE_RETRIES; ++i) { /* Our Blt should be clipped to the invalidated region */ ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary, &rcDest, pScreenPriv->pddsShadow, &rcSrc, DDBLT_WAIT, NULL); if (ddrval == DDERR_SURFACELOST) { /* Surface was lost */ ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt " "reported that the primary surface was lost, " "trying to restore, retry: %d\n", i + 1); /* Try to restore the surface, once */ ddrval = IDirectDrawSurface2_Restore (pScreenPriv->pddsPrimary); ErrorF ("winBltExposedRegionsShadowDD - " "IDirectDrawSurface2_Restore returned: "); if (ddrval == DD_OK) ErrorF ("DD_OK\n"); else if (ddrval == DDERR_WRONGMODE) ErrorF ("DDERR_WRONGMODE\n"); else if (ddrval == DDERR_INCOMPATIBLEPRIMARY) ErrorF ("DDERR_INCOMPATIBLEPRIMARY\n"); else if (ddrval == DDERR_UNSUPPORTED) ErrorF ("DDERR_UNSUPPORTED\n"); else if (ddrval == DDERR_INVALIDPARAMS) ErrorF ("DDERR_INVALIDPARAMS\n"); else if (ddrval == DDERR_INVALIDOBJECT) ErrorF ("DDERR_INVALIDOBJECT\n"); else ErrorF ("unknown error: %08x\n", (unsigned int) ddrval); /* Loop around to try the blit one more time */ continue; } else if (FAILED (ddrval)) { fReturn = FALSE; ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt " "failed, but surface not lost: %08x %d\n", (unsigned int) ddrval, (int) ddrval); goto winBltExposedRegionsShadowDD_Exit; } else { /* Success, stop looping */ break; } } /* Relock the shadow surface */ ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow, NULL, pScreenPriv->pddsdShadow, DDLOCK_WAIT, NULL); if (FAILED (ddrval)) { fReturn = FALSE; ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Lock " "failed\n"); goto winBltExposedRegionsShadowDD_Exit; } else { /* Indicate that we have relocked the shadow surface */ fLocked = TRUE; } /* Has our memory pointer changed? */ if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) winUpdateFBPointer (pScreen, pScreenPriv->pddsdShadow->lpSurface); winBltExposedRegionsShadowDD_Exit: /* EndPaint frees the DC */ if (hdcUpdate != NULL) EndPaint (pScreenPriv->hwndScreen, &ps); /* * Relock the surface if it is not locked. We don't care if locking fails, * as it will cause the server to shutdown within a few more operations. */ if (!fLocked) { IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow, NULL, pScreenPriv->pddsdShadow, DDLOCK_WAIT, NULL); /* Has our memory pointer changed? */ if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) winUpdateFBPointer (pScreen, pScreenPriv->pddsdShadow->lpSurface); fLocked = TRUE; } return fReturn; } /* * Do any engine-specific appliation-activation processing */ static Bool winActivateAppShadowDD (ScreenPtr pScreen) { winScreenPriv(pScreen); /* * Do we have a surface? * Are we active? * Are we fullscreen? */ if (pScreenPriv != NULL && pScreenPriv->pddsPrimary != NULL && pScreenPriv->fActive) { /* Primary surface was lost, restore it */ IDirectDrawSurface2_Restore (pScreenPriv->pddsPrimary); } return TRUE; } /* * Reblit the shadow framebuffer to the screen. */ static Bool winRedrawScreenShadowDD (ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; HRESULT ddrval = DD_OK; RECT rcSrc, rcDest; POINT ptOrigin; /* Get the origin of the window in the screen coords */ ptOrigin.x = pScreenInfo->dwXOffset; ptOrigin.y = pScreenInfo->dwYOffset; MapWindowPoints (pScreenPriv->hwndScreen, HWND_DESKTOP, (LPPOINT)&ptOrigin, 1); rcDest.left = ptOrigin.x; rcDest.right = ptOrigin.x + pScreenInfo->dwWidth; rcDest.top = ptOrigin.y; rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight; /* Source can be entire shadow surface, as Blt should clip for us */ rcSrc.left = 0; rcSrc.top = 0; rcSrc.right = pScreenInfo->dwWidth; rcSrc.bottom = pScreenInfo->dwHeight; /* Redraw the whole window, to take account for the new colors */ ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary, &rcDest, pScreenPriv->pddsShadow, &rcSrc, DDBLT_WAIT, NULL); if (FAILED (ddrval)) { ErrorF ("winRedrawScreenShadowDD - IDirectDrawSurface_Blt () " "failed: %08x\n", (unsigned int) ddrval); } return TRUE; } /* * Realize the currently installed colormap */ static Bool winRealizeInstalledPaletteShadowDD (ScreenPtr pScreen) { return TRUE; } /* * Install the specified colormap */ static Bool winInstallColormapShadowDD (ColormapPtr pColormap) { ScreenPtr pScreen = pColormap->pScreen; winScreenPriv(pScreen); winCmapPriv(pColormap); HRESULT ddrval = DD_OK; /* Install the DirectDraw palette on the primary surface */ ddrval = IDirectDrawSurface2_SetPalette (pScreenPriv->pddsPrimary, pCmapPriv->lpDDPalette); if (FAILED (ddrval)) { ErrorF ("winInstallColormapShadowDD - Failed installing the " "DirectDraw palette.\n"); return FALSE; } /* Save a pointer to the newly installed colormap */ pScreenPriv->pcmapInstalled = pColormap; return TRUE; } /* * Store the specified colors in the specified colormap */ static Bool winStoreColorsShadowDD (ColormapPtr pColormap, int ndef, xColorItem *pdefs) { ScreenPtr pScreen = pColormap->pScreen; winScreenPriv(pScreen); winCmapPriv(pColormap); ColormapPtr curpmap = pScreenPriv->pcmapInstalled; HRESULT ddrval = DD_OK; /* Put the X colormap entries into the Windows logical palette */ ddrval = IDirectDrawPalette_SetEntries (pCmapPriv->lpDDPalette, 0, pdefs[0].pixel, ndef, pCmapPriv->peColors + pdefs[0].pixel); if (FAILED (ddrval)) { ErrorF ("winStoreColorsShadowDD - SetEntries () failed\n"); return FALSE; } /* Don't install the DirectDraw palette if the colormap is not installed */ if (pColormap != curpmap) { return TRUE; } if (!winInstallColormapShadowDD (pColormap)) { ErrorF ("winStoreColorsShadowDD - Failed installing colormap\n"); return FALSE; } return TRUE; } /* * Colormap initialization procedure */ static Bool winCreateColormapShadowDD (ColormapPtr pColormap) { HRESULT ddrval = DD_OK; ScreenPtr pScreen = pColormap->pScreen; winScreenPriv(pScreen); winCmapPriv(pColormap); /* Create a DirectDraw palette */ ddrval = IDirectDraw2_CreatePalette (pScreenPriv->pdd, DDPCAPS_8BIT | DDPCAPS_ALLOW256, pCmapPriv->peColors, &pCmapPriv->lpDDPalette, NULL); if (FAILED (ddrval)) { ErrorF ("winCreateColormapShadowDD - CreatePalette failed\n"); return FALSE; } return TRUE; } /* * Colormap destruction procedure */ static Bool winDestroyColormapShadowDD (ColormapPtr pColormap) { winScreenPriv(pColormap->pScreen); winCmapPriv(pColormap); HRESULT ddrval = DD_OK; /* * Is colormap to be destroyed the default? * * Non-default colormaps should have had winUninstallColormap * called on them before we get here. The default colormap * will not have had winUninstallColormap called on it. Thus, * we need to handle the default colormap in a special way. */ if (pColormap->flags & IsDefault) { #if CYGDEBUG winDebug ("winDestroyColormapShadowDD - Destroying default " "colormap\n"); #endif /* * FIXME: Walk the list of all screens, popping the default * palette out of each screen device context. */ /* Pop the palette out of the primary surface */ ddrval = IDirectDrawSurface2_SetPalette (pScreenPriv->pddsPrimary, NULL); if (FAILED (ddrval)) { ErrorF ("winDestroyColormapShadowDD - Failed freeing the " "default colormap DirectDraw palette.\n"); return FALSE; } /* Clear our private installed colormap pointer */ pScreenPriv->pcmapInstalled = NULL; } /* Release the palette */ IDirectDrawPalette_Release (pCmapPriv->lpDDPalette); /* Invalidate the colormap privates */ pCmapPriv->lpDDPalette = NULL; return TRUE; } /* * Set engine specific functions */ Bool winSetEngineFunctionsShadowDD (ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; /* Set our pointers */ pScreenPriv->pwinAllocateFB = winAllocateFBShadowDD; pScreenPriv->pwinFreeFB = winFreeFBShadowDD; pScreenPriv->pwinShadowUpdate = winShadowUpdateDD; pScreenPriv->pwinInitScreen = winInitScreenShadowDD; pScreenPriv->pwinCloseScreen = winCloseScreenShadowDD; pScreenPriv->pwinInitVisuals = winInitVisualsShadowDD; pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDD; if (pScreenInfo->fFullScreen) pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowFullScreen; else pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed; pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB; pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDD; pScreenPriv->pwinActivateApp = winActivateAppShadowDD; pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDD; pScreenPriv->pwinRealizeInstalledPalette = winRealizeInstalledPaletteShadowDD; pScreenPriv->pwinInstallColormap = winInstallColormapShadowDD; pScreenPriv->pwinStoreColors = winStoreColorsShadowDD; pScreenPriv->pwinCreateColormap = winCreateColormapShadowDD; pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDD; pScreenPriv->pwinHotKeyAltTab = (winHotKeyAltTabProcPtr) (void (*)(void))NoopDDA; pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDD; pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDD; #ifdef XWIN_MULTIWINDOW pScreenPriv->pwinFinishCreateWindowsWindow = (winFinishCreateWindowsWindowProcPtr) (void (*)(void))NoopDDA; #endif return TRUE; }