#ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif #ifdef CreateWindow #undef CreateWindow #endif #include <X11/X.h> #include "scrnintstr.h" #include <X11/extensions/shapeproto.h> #include "validate.h" #include "windowstr.h" #include "mi.h" #include "gcstruct.h" #include "regionstr.h" #include "privates.h" #include "mivalidate.h" #include "mioverlay.h" #include "migc.h" #include "globals.h" typedef struct { RegionRec exposed; RegionRec borderExposed; RegionPtr borderVisible; DDXPointRec oldAbsCorner; } miOverlayValDataRec, *miOverlayValDataPtr; typedef struct _TreeRec { WindowPtr pWin; struct _TreeRec *parent; struct _TreeRec *firstChild; struct _TreeRec *lastChild; struct _TreeRec *prevSib; struct _TreeRec *nextSib; RegionRec borderClip; RegionRec clipList; unsigned visibility; miOverlayValDataPtr valdata; } miOverlayTreeRec, *miOverlayTreePtr; typedef struct { miOverlayTreePtr tree; } miOverlayWindowRec, *miOverlayWindowPtr; typedef struct { CloseScreenProcPtr CloseScreen; CreateWindowProcPtr CreateWindow; DestroyWindowProcPtr DestroyWindow; UnrealizeWindowProcPtr UnrealizeWindow; RealizeWindowProcPtr RealizeWindow; miOverlayTransFunc MakeTransparent; miOverlayInOverlayFunc InOverlay; Bool underlayMarked; Bool copyUnderlay; } miOverlayScreenRec, *miOverlayScreenPtr; static DevPrivateKeyRec miOverlayWindowKeyRec; #define miOverlayWindowKey (&miOverlayWindowKeyRec) static DevPrivateKeyRec miOverlayScreenKeyRec; #define miOverlayScreenKey (&miOverlayScreenKeyRec) static void RebuildTree(WindowPtr); static Bool HasUnderlayChildren(WindowPtr); static void MarkUnderlayWindow(WindowPtr); static Bool CollectUnderlayChildrenRegions(WindowPtr, RegionPtr); static Bool miOverlayCloseScreen(int, ScreenPtr); static Bool miOverlayCreateWindow(WindowPtr); static Bool miOverlayDestroyWindow(WindowPtr); static Bool miOverlayUnrealizeWindow(WindowPtr); static Bool miOverlayRealizeWindow(WindowPtr); static void miOverlayMarkWindow(WindowPtr); static void miOverlayReparentWindow(WindowPtr, WindowPtr); static void miOverlayRestackWindow(WindowPtr, WindowPtr); static Bool miOverlayMarkOverlappedWindows(WindowPtr, WindowPtr, WindowPtr*); static void miOverlayMarkUnrealizedWindow(WindowPtr, WindowPtr, Bool); static int miOverlayValidateTree(WindowPtr, WindowPtr, VTKind); static void miOverlayHandleExposures(WindowPtr); static void miOverlayMoveWindow(WindowPtr, int, int, WindowPtr, VTKind); static void miOverlayWindowExposures(WindowPtr, RegionPtr, RegionPtr); static void miOverlayResizeWindow(WindowPtr, int, int, unsigned int, unsigned int, WindowPtr); static void miOverlayClearToBackground(WindowPtr, int, int, int, int, Bool); static void miOverlaySetShape(WindowPtr, int); static void miOverlayChangeBorderWidth(WindowPtr, unsigned int); #define MIOVERLAY_GET_SCREEN_PRIVATE(pScreen) ((miOverlayScreenPtr) \ dixLookupPrivate(&(pScreen)->devPrivates, miOverlayScreenKey)) #define MIOVERLAY_GET_WINDOW_PRIVATE(pWin) ((miOverlayWindowPtr) \ dixLookupPrivate(&(pWin)->devPrivates, miOverlayWindowKey)) #define MIOVERLAY_GET_WINDOW_TREE(pWin) \ (MIOVERLAY_GET_WINDOW_PRIVATE(pWin)->tree) #define IN_UNDERLAY(w) MIOVERLAY_GET_WINDOW_TREE(w) #define IN_OVERLAY(w) !MIOVERLAY_GET_WINDOW_TREE(w) #define MARK_OVERLAY(w) miMarkWindow(w) #define MARK_UNDERLAY(w) MarkUnderlayWindow(w) #define HasParentRelativeBorder(w) (!(w)->borderIsPixel && \ HasBorder(w) && \ (w)->backgroundState == ParentRelative) Bool miInitOverlay( ScreenPtr pScreen, miOverlayInOverlayFunc inOverlayFunc, miOverlayTransFunc transFunc ){ miOverlayScreenPtr pScreenPriv; if(!inOverlayFunc || !transFunc) return FALSE; if(!dixRegisterPrivateKey(&miOverlayWindowKeyRec, PRIVATE_WINDOW, sizeof(miOverlayWindowRec))) return FALSE; if(!dixRegisterPrivateKey(&miOverlayScreenKeyRec, PRIVATE_SCREEN, 0)) return FALSE; if(!(pScreenPriv = malloc(sizeof(miOverlayScreenRec)))) return FALSE; dixSetPrivate(&pScreen->devPrivates, miOverlayScreenKey, pScreenPriv); pScreenPriv->InOverlay = inOverlayFunc; pScreenPriv->MakeTransparent = transFunc; pScreenPriv->underlayMarked = FALSE; pScreenPriv->CloseScreen = pScreen->CloseScreen; pScreenPriv->CreateWindow = pScreen->CreateWindow; pScreenPriv->DestroyWindow = pScreen->DestroyWindow; pScreenPriv->UnrealizeWindow = pScreen->UnrealizeWindow; pScreenPriv->RealizeWindow = pScreen->RealizeWindow; pScreen->CloseScreen = miOverlayCloseScreen; pScreen->CreateWindow = miOverlayCreateWindow; pScreen->DestroyWindow = miOverlayDestroyWindow; pScreen->UnrealizeWindow = miOverlayUnrealizeWindow; pScreen->RealizeWindow = miOverlayRealizeWindow; pScreen->ReparentWindow = miOverlayReparentWindow; pScreen->RestackWindow = miOverlayRestackWindow; pScreen->MarkOverlappedWindows = miOverlayMarkOverlappedWindows; pScreen->MarkUnrealizedWindow = miOverlayMarkUnrealizedWindow; pScreen->ValidateTree = miOverlayValidateTree; pScreen->HandleExposures = miOverlayHandleExposures; pScreen->MoveWindow = miOverlayMoveWindow; pScreen->WindowExposures = miOverlayWindowExposures; pScreen->ResizeWindow = miOverlayResizeWindow; pScreen->MarkWindow = miOverlayMarkWindow; pScreen->ClearToBackground = miOverlayClearToBackground; pScreen->SetShape = miOverlaySetShape; pScreen->ChangeBorderWidth = miOverlayChangeBorderWidth; return TRUE; } static Bool miOverlayCloseScreen(int i, ScreenPtr pScreen) { miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); pScreen->CloseScreen = pScreenPriv->CloseScreen; pScreen->CreateWindow = pScreenPriv->CreateWindow; pScreen->DestroyWindow = pScreenPriv->DestroyWindow; pScreen->UnrealizeWindow = pScreenPriv->UnrealizeWindow; pScreen->RealizeWindow = pScreenPriv->RealizeWindow; free(pScreenPriv); return (*pScreen->CloseScreen)(i, pScreen); } static Bool miOverlayCreateWindow(WindowPtr pWin) { ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); miOverlayWindowPtr pWinPriv = MIOVERLAY_GET_WINDOW_PRIVATE(pWin); miOverlayTreePtr pTree = NULL; Bool result = TRUE; pWinPriv->tree = NULL; if(!pWin->parent || !((*pScreenPriv->InOverlay)(pWin))) { if(!(pTree = (miOverlayTreePtr)calloc(1, sizeof(miOverlayTreeRec)))) return FALSE; } if(pScreenPriv->CreateWindow) { pScreen->CreateWindow = pScreenPriv->CreateWindow; result = (*pScreen->CreateWindow)(pWin); pScreen->CreateWindow = miOverlayCreateWindow; } if (pTree) { if(result) { pTree->pWin = pWin; pTree->visibility = VisibilityNotViewable; pWinPriv->tree = pTree; if(pWin->parent) { RegionNull(&(pTree->borderClip)); RegionNull(&(pTree->clipList)); RebuildTree(pWin); } else { BoxRec fullBox; fullBox.x1 = 0; fullBox.y1 = 0; fullBox.x2 = pScreen->width; fullBox.y2 = pScreen->height; RegionInit(&(pTree->borderClip), &fullBox, 1); RegionInit(&(pTree->clipList), &fullBox, 1); } } else free(pTree); } return TRUE; } static Bool miOverlayDestroyWindow(WindowPtr pWin) { ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); Bool result = TRUE; if (pTree) { if(pTree->prevSib) pTree->prevSib->nextSib = pTree->nextSib; else if(pTree->parent) pTree->parent->firstChild = pTree->nextSib; if(pTree->nextSib) pTree->nextSib->prevSib = pTree->prevSib; else if(pTree->parent) pTree->parent->lastChild = pTree->prevSib; RegionUninit(&(pTree->borderClip)); RegionUninit(&(pTree->clipList)); free(pTree); } if(pScreenPriv->DestroyWindow) { pScreen->DestroyWindow = pScreenPriv->DestroyWindow; result = (*pScreen->DestroyWindow)(pWin); pScreen->DestroyWindow = miOverlayDestroyWindow; } return result; } static Bool miOverlayUnrealizeWindow(WindowPtr pWin) { ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); Bool result = TRUE; if(pTree) pTree->visibility = VisibilityNotViewable; if(pScreenPriv->UnrealizeWindow) { pScreen->UnrealizeWindow = pScreenPriv->UnrealizeWindow; result = (*pScreen->UnrealizeWindow)(pWin); pScreen->UnrealizeWindow = miOverlayUnrealizeWindow; } return result; } static Bool miOverlayRealizeWindow(WindowPtr pWin) { ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); Bool result = TRUE; if(pScreenPriv->RealizeWindow) { pScreen->RealizeWindow = pScreenPriv->RealizeWindow; result = (*pScreen->RealizeWindow)(pWin); pScreen->RealizeWindow = miOverlayRealizeWindow; } /* we only need to catch the root window realization */ if(result && !pWin->parent && !((*pScreenPriv->InOverlay)(pWin))) { BoxRec box; box.x1 = box.y1 = 0; box.x2 = pWin->drawable.width; box.y2 = pWin->drawable.height; (*pScreenPriv->MakeTransparent)(pScreen, 1, &box); } return result; } static void miOverlayReparentWindow(WindowPtr pWin, WindowPtr pPriorParent) { if(IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin)) { /* This could probably be more optimal */ RebuildTree(pWin->drawable.pScreen->root->firstChild); } } static void miOverlayRestackWindow(WindowPtr pWin, WindowPtr oldNextSib) { if(IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin)) { /* This could probably be more optimal */ RebuildTree(pWin); } } static Bool miOverlayMarkOverlappedWindows( WindowPtr pWin, WindowPtr pFirst, WindowPtr *pLayerWin ){ WindowPtr pChild, pLast; Bool overMarked, underMarked, doUnderlay, markAll; miOverlayTreePtr pTree = NULL, tLast, tChild; BoxPtr box; overMarked = underMarked = markAll = FALSE; if(pLayerWin) *pLayerWin = pWin; /* hah! */ doUnderlay = (IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin)); box = RegionExtents(&pWin->borderSize); if((pChild = pFirst)) { pLast = pChild->parent->lastChild; while (1) { if (pChild == pWin) markAll = TRUE; if(doUnderlay && IN_UNDERLAY(pChild)) pTree = MIOVERLAY_GET_WINDOW_TREE(pChild); if(pChild->viewable) { if (RegionBroken(&pChild->winSize)) SetWinSize (pChild); if (RegionBroken(&pChild->borderSize)) SetBorderSize (pChild); if (markAll || RegionContainsRect(&pChild->borderSize, box)) { MARK_OVERLAY(pChild); overMarked = TRUE; if(doUnderlay && IN_UNDERLAY(pChild)) { MARK_UNDERLAY(pChild); underMarked = TRUE; } if (pChild->firstChild) { pChild = pChild->firstChild; continue; } } } while (!pChild->nextSib && (pChild != pLast)) { pChild = pChild->parent; if(doUnderlay && IN_UNDERLAY(pChild)) pTree = MIOVERLAY_GET_WINDOW_TREE(pChild); } if(pChild == pWin) markAll = FALSE; if (pChild == pLast) break; pChild = pChild->nextSib; } if(overMarked) MARK_OVERLAY(pWin->parent); } if(doUnderlay && !pTree) { if(!(pTree = MIOVERLAY_GET_WINDOW_TREE(pWin))) { pChild = pWin->lastChild; while(1) { if((pTree = MIOVERLAY_GET_WINDOW_TREE(pChild))) break; if(pChild->lastChild) { pChild = pChild->lastChild; continue; } while(!pChild->prevSib) pChild = pChild->parent; pChild = pChild->prevSib; } } } if(pTree && pTree->nextSib) { tChild = pTree->parent->lastChild; tLast = pTree->nextSib; while(1) { if(tChild->pWin->viewable) { if (RegionBroken(&tChild->pWin->winSize)) SetWinSize (tChild->pWin); if (RegionBroken(&tChild->pWin->borderSize)) SetBorderSize (tChild->pWin); if(RegionContainsRect(&(tChild->pWin->borderSize), box)) { MARK_UNDERLAY(tChild->pWin); underMarked = TRUE; } } if(tChild->lastChild) { tChild = tChild->lastChild; continue; } while(!tChild->prevSib && (tChild != tLast)) tChild = tChild->parent; if(tChild == tLast) break; tChild = tChild->prevSib; } } if(underMarked) { ScreenPtr pScreen = pWin->drawable.pScreen; MARK_UNDERLAY(pTree->parent->pWin); MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->underlayMarked = TRUE; } return underMarked || overMarked; } static void miOverlayComputeClips( WindowPtr pParent, RegionPtr universe, VTKind kind, RegionPtr exposed ){ ScreenPtr pScreen = pParent->drawable.pScreen; int oldVis, newVis, dx, dy; BoxRec borderSize; RegionPtr borderVisible; RegionRec childUniverse, childUnion; miOverlayTreePtr tParent = MIOVERLAY_GET_WINDOW_TREE(pParent); miOverlayTreePtr tChild; Bool overlap; borderSize.x1 = pParent->drawable.x - wBorderWidth(pParent); borderSize.y1 = pParent->drawable.y - wBorderWidth(pParent); dx = (int) pParent->drawable.x + (int) pParent->drawable.width + wBorderWidth(pParent); if (dx > 32767) dx = 32767; borderSize.x2 = dx; dy = (int) pParent->drawable.y + (int) pParent->drawable.height + wBorderWidth(pParent); if (dy > 32767) dy = 32767; borderSize.y2 = dy; oldVis = tParent->visibility; switch (RegionContainsRect(universe, &borderSize)) { case rgnIN: newVis = VisibilityUnobscured; break; case rgnPART: newVis = VisibilityPartiallyObscured; { RegionPtr pBounding; if ((pBounding = wBoundingShape (pParent))) { switch (miShapedWindowIn (universe, pBounding, &borderSize, pParent->drawable.x, pParent->drawable.y)) { case rgnIN: newVis = VisibilityUnobscured; break; case rgnOUT: newVis = VisibilityFullyObscured; break; } } } break; default: newVis = VisibilityFullyObscured; break; } tParent->visibility = newVis; dx = pParent->drawable.x - tParent->valdata->oldAbsCorner.x; dy = pParent->drawable.y - tParent->valdata->oldAbsCorner.y; switch (kind) { case VTMap: case VTStack: case VTUnmap: break; case VTMove: if ((oldVis == newVis) && ((oldVis == VisibilityFullyObscured) || (oldVis == VisibilityUnobscured))) { tChild = tParent; while (1) { if (tChild->pWin->viewable) { if (tChild->visibility != VisibilityFullyObscured) { RegionTranslate(&tChild->borderClip, dx, dy); RegionTranslate(&tChild->clipList, dx, dy); tChild->pWin->drawable.serialNumber = NEXT_SERIAL_NUMBER; if (pScreen->ClipNotify) (* pScreen->ClipNotify) (tChild->pWin, dx, dy); } if (tChild->valdata) { RegionNull(&tChild->valdata->borderExposed); if (HasParentRelativeBorder(tChild->pWin)){ RegionSubtract(&tChild->valdata->borderExposed, &tChild->borderClip, &tChild->pWin->winSize); } RegionNull(&tChild->valdata->exposed); } if (tChild->firstChild) { tChild = tChild->firstChild; continue; } } while (!tChild->nextSib && (tChild != tParent)) tChild = tChild->parent; if (tChild == tParent) break; tChild = tChild->nextSib; } return; } /* fall through */ default: if (dx || dy) { RegionTranslate(&tParent->borderClip, dx, dy); RegionTranslate(&tParent->clipList, dx, dy); } break; case VTBroken: RegionEmpty(&tParent->borderClip); RegionEmpty(&tParent->clipList); break; } borderVisible = tParent->valdata->borderVisible; RegionNull(&tParent->valdata->borderExposed); RegionNull(&tParent->valdata->exposed); if (HasBorder (pParent)) { if (borderVisible) { RegionSubtract(exposed, universe, borderVisible); RegionDestroy(borderVisible); } else RegionSubtract(exposed, universe, &tParent->borderClip); if (HasParentRelativeBorder(pParent) && (dx || dy)) RegionSubtract(&tParent->valdata->borderExposed, universe, &pParent->winSize); else RegionSubtract(&tParent->valdata->borderExposed, exposed, &pParent->winSize); RegionCopy(&tParent->borderClip, universe); RegionIntersect(universe, universe, &pParent->winSize); } else RegionCopy(&tParent->borderClip, universe); if ((tChild = tParent->firstChild) && pParent->mapped) { RegionNull(&childUniverse); RegionNull(&childUnion); for (; tChild; tChild = tChild->nextSib) { if (tChild->pWin->viewable) RegionAppend(&childUnion, &tChild->pWin->borderSize); } RegionValidate(&childUnion, &overlap); for (tChild = tParent->firstChild; tChild; tChild = tChild->nextSib) { if (tChild->pWin->viewable) { if (tChild->valdata) { RegionIntersect(&childUniverse, universe, &tChild->pWin->borderSize); miOverlayComputeClips (tChild->pWin, &childUniverse, kind, exposed); } if (overlap) RegionSubtract(universe, universe, &tChild->pWin->borderSize); } } if (!overlap) RegionSubtract(universe, universe, &childUnion); RegionUninit(&childUnion); RegionUninit(&childUniverse); } if (oldVis == VisibilityFullyObscured || oldVis == VisibilityNotViewable) { RegionCopy(&tParent->valdata->exposed, universe); } else if (newVis != VisibilityFullyObscured && newVis != VisibilityNotViewable) { RegionSubtract(&tParent->valdata->exposed, universe, &tParent->clipList); } /* HACK ALERT - copying contents of regions, instead of regions */ { RegionRec tmp; tmp = tParent->clipList; tParent->clipList = *universe; *universe = tmp; } pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER; if (pScreen->ClipNotify) (* pScreen->ClipNotify) (pParent, dx, dy); } static void miOverlayMarkWindow(WindowPtr pWin) { miOverlayTreePtr pTree = NULL; WindowPtr pChild, pGrandChild; miMarkWindow(pWin); /* look for UnmapValdata among immediate children */ if(!(pChild = pWin->firstChild)) return; for( ; pChild; pChild = pChild->nextSib) { if(pChild->valdata == UnmapValData) { if(IN_UNDERLAY(pChild)) { pTree = MIOVERLAY_GET_WINDOW_TREE(pChild); pTree->valdata = (miOverlayValDataPtr)UnmapValData; continue; } else { if(!(pGrandChild = pChild->firstChild)) continue; while(1) { if(IN_UNDERLAY(pGrandChild)) { pTree = MIOVERLAY_GET_WINDOW_TREE(pGrandChild); pTree->valdata = (miOverlayValDataPtr)UnmapValData; } else if(pGrandChild->firstChild) { pGrandChild = pGrandChild->firstChild; continue; } while(!pGrandChild->nextSib && (pGrandChild != pChild)) pGrandChild = pGrandChild->parent; if(pChild == pGrandChild) break; pGrandChild = pGrandChild->nextSib; } } } } if(pTree) { MARK_UNDERLAY(pTree->parent->pWin); MIOVERLAY_GET_SCREEN_PRIVATE( pWin->drawable.pScreen)->underlayMarked = TRUE; } } static void miOverlayMarkUnrealizedWindow( WindowPtr pChild, WindowPtr pWin, Bool fromConfigure ){ if ((pChild != pWin) || fromConfigure) { miOverlayTreePtr pTree; RegionEmpty(&pChild->clipList); if (pChild->drawable.pScreen->ClipNotify) (* pChild->drawable.pScreen->ClipNotify)(pChild, 0, 0); RegionEmpty(&pChild->borderClip); if((pTree = MIOVERLAY_GET_WINDOW_TREE(pChild))) { if(pTree->valdata != (miOverlayValDataPtr)UnmapValData) { RegionEmpty(&pTree->clipList); RegionEmpty(&pTree->borderClip); } } } } static int miOverlayValidateTree( WindowPtr pParent, WindowPtr pChild, /* first child effected */ VTKind kind ){ ScreenPtr pScreen = pParent->drawable.pScreen; miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); RegionRec totalClip, childClip, exposed; miOverlayTreePtr tParent, tChild, tWin; Bool overlap; WindowPtr newParent; if(!pPriv->underlayMarked) goto SKIP_UNDERLAY; if (!pChild) pChild = pParent->firstChild; RegionNull(&totalClip); RegionNull(&childClip); RegionNull(&exposed); newParent = pParent; while(IN_OVERLAY(newParent)) newParent = newParent->parent; tParent = MIOVERLAY_GET_WINDOW_TREE(newParent); if(IN_UNDERLAY(pChild)) tChild = MIOVERLAY_GET_WINDOW_TREE(pChild); else tChild = tParent->firstChild; if (RegionBroken(&tParent->clipList) && !RegionBroken(&tParent->borderClip)) { kind = VTBroken; RegionCopy(&totalClip, &tParent->borderClip); RegionIntersect(&totalClip, &totalClip, &tParent->pWin->winSize); for (tWin = tParent->firstChild; tWin != tChild; tWin = tWin->nextSib) { if (tWin->pWin->viewable) RegionSubtract(&totalClip, &totalClip, &tWin->pWin->borderSize); } RegionEmpty(&tParent->clipList); } else { for(tWin = tChild; tWin; tWin = tWin->nextSib) { if(tWin->valdata) RegionAppend(&totalClip, &tWin->borderClip); } RegionValidate(&totalClip, &overlap); } if(kind != VTStack) RegionUnion(&totalClip, &totalClip, &tParent->clipList); for(tWin = tChild; tWin; tWin = tWin->nextSib) { if(tWin->valdata) { if(tWin->pWin->viewable) { RegionIntersect(&childClip, &totalClip, &tWin->pWin->borderSize); miOverlayComputeClips(tWin->pWin, &childClip, kind, &exposed); RegionSubtract(&totalClip, &totalClip, &tWin->pWin->borderSize); } else { /* Means we are unmapping */ RegionEmpty(&tWin->clipList); RegionEmpty(&tWin->borderClip); tWin->valdata = NULL; } } } RegionUninit(&childClip); if(!((*pPriv->InOverlay)(newParent))) { RegionNull(&tParent->valdata->exposed); RegionNull(&tParent->valdata->borderExposed); } switch (kind) { case VTStack: break; default: if(!((*pPriv->InOverlay)(newParent))) RegionSubtract(&tParent->valdata->exposed, &totalClip, &tParent->clipList); /* fall through */ case VTMap: RegionCopy(&tParent->clipList, &totalClip); if(!((*pPriv->InOverlay)(newParent))) newParent->drawable.serialNumber = NEXT_SERIAL_NUMBER; break; } RegionUninit(&totalClip); RegionUninit(&exposed); SKIP_UNDERLAY: miValidateTree(pParent, pChild, kind); return 1; } static void miOverlayHandleExposures(WindowPtr pWin) { ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); WindowPtr pChild; ValidatePtr val; void (* WindowExposures)(WindowPtr, RegionPtr, RegionPtr); WindowExposures = pWin->drawable.pScreen->WindowExposures; if(pPriv->underlayMarked) { miOverlayTreePtr pTree; miOverlayValDataPtr mival; pChild = pWin; while(IN_OVERLAY(pChild)) pChild = pChild->parent; pTree = MIOVERLAY_GET_WINDOW_TREE(pChild); while (1) { if((mival = pTree->valdata)) { if(!((*pPriv->InOverlay)(pTree->pWin))) { if (RegionNotEmpty(&mival->borderExposed)) { miPaintWindow(pTree->pWin, &mival->borderExposed, PW_BORDER); } RegionUninit(&mival->borderExposed); (*WindowExposures)(pTree->pWin,&mival->exposed,NullRegion); RegionUninit(&mival->exposed); } free(mival); pTree->valdata = NULL; if (pTree->firstChild) { pTree = pTree->firstChild; continue; } } while (!pTree->nextSib && (pTree->pWin != pChild)) pTree = pTree->parent; if (pTree->pWin == pChild) break; pTree = pTree->nextSib; } pPriv->underlayMarked = FALSE; } pChild = pWin; while (1) { if ( (val = pChild->valdata) ) { if(!((*pPriv->InOverlay)(pChild))) { RegionUnion(&val->after.exposed, &val->after.exposed, &val->after.borderExposed); if (RegionNotEmpty(&val->after.exposed)) { (*(MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->MakeTransparent))( pScreen, RegionNumRects(&val->after.exposed), RegionRects(&val->after.exposed)); } } else { if (RegionNotEmpty(&val->after.borderExposed)) { miPaintWindow(pChild, &val->after.borderExposed, PW_BORDER); } (*WindowExposures)(pChild, &val->after.exposed, NullRegion); } RegionUninit(&val->after.borderExposed); RegionUninit(&val->after.exposed); free(val); pChild->valdata = NULL; if (pChild->firstChild) { pChild = pChild->firstChild; continue; } } while (!pChild->nextSib && (pChild != pWin)) pChild = pChild->parent; if (pChild == pWin) break; pChild = pChild->nextSib; } } static void miOverlayMoveWindow( WindowPtr pWin, int x, int y, WindowPtr pNextSib, VTKind kind ){ ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); WindowPtr pParent, windowToValidate; Bool WasViewable = (Bool)(pWin->viewable); short bw; RegionRec overReg, underReg; DDXPointRec oldpt; if (!(pParent = pWin->parent)) return ; bw = wBorderWidth (pWin); oldpt.x = pWin->drawable.x; oldpt.y = pWin->drawable.y; if (WasViewable) { RegionNull(&overReg); RegionNull(&underReg); if(pTree) { RegionCopy(&overReg, &pWin->borderClip); RegionCopy(&underReg, &pTree->borderClip); } else { RegionCopy(&overReg, &pWin->borderClip); CollectUnderlayChildrenRegions(pWin, &underReg); } (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL); } pWin->origin.x = x + (int)bw; pWin->origin.y = y + (int)bw; x = pWin->drawable.x = pParent->drawable.x + x + (int)bw; y = pWin->drawable.y = pParent->drawable.y + y + (int)bw; SetWinSize (pWin); SetBorderSize (pWin); (*pScreen->PositionWindow)(pWin, x, y); windowToValidate = MoveWindowInStack(pWin, pNextSib); ResizeChildrenWinSize(pWin, x - oldpt.x, y - oldpt.y, 0, 0); if (WasViewable) { miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); (*pScreen->MarkOverlappedWindows) (pWin, windowToValidate, NULL); (*pScreen->ValidateTree)(pWin->parent, NullWindow, kind); if(RegionNotEmpty(&underReg)) { pPriv->copyUnderlay = TRUE; (* pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, &underReg); } RegionUninit(&underReg); if(RegionNotEmpty(&overReg)) { pPriv->copyUnderlay = FALSE; (* pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, &overReg); } RegionUninit(&overReg); (*pScreen->HandleExposures)(pWin->parent); if (pScreen->PostValidateTree) (*pScreen->PostValidateTree)(pWin->parent, NullWindow, kind); } if (pWin->realized) WindowsRestructured (); } #ifndef RECTLIMIT #define RECTLIMIT 25 #endif static void miOverlayWindowExposures( WindowPtr pWin, RegionPtr prgn, RegionPtr other_exposed ){ RegionPtr exposures = prgn; if ((prgn && !RegionNil(prgn)) || (exposures && !RegionNil(exposures)) || other_exposed) { RegionRec expRec; int clientInterested; clientInterested = (pWin->eventMask|wOtherEventMasks(pWin)) & ExposureMask; if (other_exposed) { if (exposures) { RegionUnion(other_exposed, exposures, other_exposed); if (exposures != prgn) RegionDestroy(exposures); } exposures = other_exposed; } if (clientInterested && exposures && (RegionNumRects(exposures) > RECTLIMIT)) { ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); BoxRec box; box = *RegionExtents(exposures); if (exposures == prgn) { exposures = &expRec; RegionInit(exposures, &box, 1); RegionReset(prgn, &box); } else { RegionReset(exposures, &box); RegionUnion(prgn, prgn, exposures); } /* This is the only reason why we are replacing mi's version of this file */ if(!((*pPriv->InOverlay)(pWin))) { miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); RegionIntersect(prgn, prgn, &pTree->clipList); } else RegionIntersect(prgn, prgn, &pWin->clipList); } if (prgn && !RegionNil(prgn)) miPaintWindow(pWin, prgn, PW_BACKGROUND); if (clientInterested && exposures && !RegionNil(exposures)) miSendExposures(pWin, exposures, pWin->drawable.x, pWin->drawable.y); if (exposures == &expRec) { RegionUninit(exposures); } else if (exposures && exposures != prgn && exposures != other_exposed) RegionDestroy(exposures); if (prgn) RegionEmpty(prgn); } else if (exposures && exposures != prgn) RegionDestroy(exposures); } typedef struct { RegionPtr over; RegionPtr under; } miOverlayTwoRegions; static int miOverlayRecomputeExposures ( WindowPtr pWin, pointer value ){ miOverlayTwoRegions *pValid = (miOverlayTwoRegions*)value; miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); if (pWin->valdata) { /* * compute exposed regions of this window */ RegionSubtract(&pWin->valdata->after.exposed, &pWin->clipList, pValid->over); /* * compute exposed regions of the border */ RegionSubtract(&pWin->valdata->after.borderExposed, &pWin->borderClip, &pWin->winSize); RegionSubtract(&pWin->valdata->after.borderExposed, &pWin->valdata->after.borderExposed, pValid->over); } if(pTree && pTree->valdata) { RegionSubtract(&pTree->valdata->exposed, &pTree->clipList, pValid->under); RegionSubtract(&pTree->valdata->borderExposed, &pTree->borderClip, &pWin->winSize); RegionSubtract(&pTree->valdata->borderExposed, &pTree->valdata->borderExposed, pValid->under); } else if (!pWin->valdata) return WT_NOMATCH; return WT_WALKCHILDREN; } static void miOverlayResizeWindow( WindowPtr pWin, int x, int y, unsigned int w, unsigned int h, WindowPtr pSib ){ ScreenPtr pScreen = pWin->drawable.pScreen; WindowPtr pParent; miOverlayTreePtr tChild, pTree; Bool WasViewable = (Bool)(pWin->viewable); unsigned short width = pWin->drawable.width; unsigned short height = pWin->drawable.height; short oldx = pWin->drawable.x; short oldy = pWin->drawable.y; int bw = wBorderWidth (pWin); short dw, dh; DDXPointRec oldpt; RegionPtr oldRegion = NULL, oldRegion2 = NULL; WindowPtr pFirstChange; WindowPtr pChild; RegionPtr gravitate[StaticGravity + 1]; RegionPtr gravitate2[StaticGravity + 1]; unsigned g; int nx, ny; /* destination x,y */ int newx, newy; /* new inner window position */ RegionPtr pRegion = NULL; RegionPtr destClip, destClip2; RegionPtr oldWinClip = NULL, oldWinClip2 = NULL; RegionPtr borderVisible = NullRegion; RegionPtr borderVisible2 = NullRegion; Bool shrunk = FALSE; /* shrunk in an inner dimension */ Bool moved = FALSE; /* window position changed */ Bool doUnderlay; /* if this is a root window, can't be resized */ if (!(pParent = pWin->parent)) return ; pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); doUnderlay = ((pTree) || HasUnderlayChildren(pWin)); newx = pParent->drawable.x + x + bw; newy = pParent->drawable.y + y + bw; if (WasViewable) { /* * save the visible region of the window */ oldRegion = RegionCreate(NullBox, 1); RegionCopy(oldRegion, &pWin->winSize); if(doUnderlay) { oldRegion2 = RegionCreate(NullBox, 1); RegionCopy(oldRegion2, &pWin->winSize); } /* * categorize child windows into regions to be moved */ for (g = 0; g <= StaticGravity; g++) gravitate[g] = gravitate2[g] = NULL; for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) { g = pChild->winGravity; if (g != UnmapGravity) { if (!gravitate[g]) gravitate[g] = RegionCreate(NullBox, 1); RegionUnion(gravitate[g], gravitate[g], &pChild->borderClip); if(doUnderlay) { if (!gravitate2[g]) gravitate2[g] = RegionCreate(NullBox, 0); if((tChild = MIOVERLAY_GET_WINDOW_TREE(pChild))) { RegionUnion(gravitate2[g], gravitate2[g], &tChild->borderClip); } else CollectUnderlayChildrenRegions(pChild, gravitate2[g]); } } else { UnmapWindow(pChild, TRUE); } } (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL); oldWinClip = oldWinClip2 = NULL; if (pWin->bitGravity != ForgetGravity) { oldWinClip = RegionCreate(NullBox, 1); RegionCopy(oldWinClip, &pWin->clipList); if(pTree) { oldWinClip2 = RegionCreate(NullBox, 1); RegionCopy(oldWinClip2, &pTree->clipList); } } /* * if the window is changing size, borderExposed * can't be computed correctly without some help. */ if (pWin->drawable.height > h || pWin->drawable.width > w) shrunk = TRUE; if (newx != oldx || newy != oldy) moved = TRUE; if ((pWin->drawable.height != h || pWin->drawable.width != w) && HasBorder (pWin)) { borderVisible = RegionCreate(NullBox, 1); if(pTree) borderVisible2 = RegionCreate(NullBox, 1); /* for tiled borders, we punt and draw the whole thing */ if (pWin->borderIsPixel || !moved) { if (shrunk || moved) RegionSubtract(borderVisible, &pWin->borderClip, &pWin->winSize); else RegionCopy(borderVisible, &pWin->borderClip); if(pTree) { if (shrunk || moved) RegionSubtract(borderVisible, &pTree->borderClip, &pWin->winSize); else RegionCopy(borderVisible, &pTree->borderClip); } } } } pWin->origin.x = x + bw; pWin->origin.y = y + bw; pWin->drawable.height = h; pWin->drawable.width = w; x = pWin->drawable.x = newx; y = pWin->drawable.y = newy; SetWinSize (pWin); SetBorderSize (pWin); dw = (int)w - (int)width; dh = (int)h - (int)height; ResizeChildrenWinSize(pWin, x - oldx, y - oldy, dw, dh); /* let the hardware adjust background and border pixmaps, if any */ (*pScreen->PositionWindow)(pWin, x, y); pFirstChange = MoveWindowInStack(pWin, pSib); if (WasViewable) { pRegion = RegionCreate(NullBox, 1); (*pScreen->MarkOverlappedWindows)(pWin, pFirstChange, NULL); pWin->valdata->before.resized = TRUE; pWin->valdata->before.borderVisible = borderVisible; if(pTree) pTree->valdata->borderVisible = borderVisible2; (*pScreen->ValidateTree)(pWin->parent, pFirstChange, VTOther); /* * the entire window is trashed unless bitGravity * recovers portions of it */ RegionCopy(&pWin->valdata->after.exposed, &pWin->clipList); if(pTree) RegionCopy(&pTree->valdata->exposed, &pTree->clipList); } GravityTranslate (x, y, oldx, oldy, dw, dh, pWin->bitGravity, &nx, &ny); if (WasViewable) { miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); miOverlayTwoRegions TwoRegions; /* avoid the border */ if (HasBorder (pWin)) { int offx, offy, dx, dy; /* kruft to avoid double translates for each gravity */ offx = 0; offy = 0; for (g = 0; g <= StaticGravity; g++) { if (!gravitate[g] && !gravitate2[g]) continue; /* align winSize to gravitate[g]. * winSize is in new coordinates, * gravitate[g] is still in old coordinates */ GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny); dx = (oldx - nx) - offx; dy = (oldy - ny) - offy; if (dx || dy) { RegionTranslate(&pWin->winSize, dx, dy); offx += dx; offy += dy; } if(gravitate[g]) RegionIntersect(gravitate[g], gravitate[g], &pWin->winSize); if(gravitate2[g]) RegionIntersect(gravitate2[g], gravitate2[g], &pWin->winSize); } /* get winSize back where it belongs */ if (offx || offy) RegionTranslate(&pWin->winSize, -offx, -offy); } /* * add screen bits to the appropriate bucket */ if (oldWinClip2) { RegionCopy(pRegion, oldWinClip2); RegionTranslate(pRegion, nx - oldx, ny - oldy); RegionIntersect(oldWinClip2, pRegion, &pTree->clipList); for (g = pWin->bitGravity + 1; g <= StaticGravity; g++) { if (gravitate2[g]) RegionSubtract(oldWinClip2, oldWinClip2, gravitate2[g]); } RegionTranslate(oldWinClip2, oldx - nx, oldy - ny); g = pWin->bitGravity; if (!gravitate2[g]) gravitate2[g] = oldWinClip2; else { RegionUnion(gravitate2[g],gravitate2[g],oldWinClip2); RegionDestroy(oldWinClip2); } } if (oldWinClip) { /* * clip to new clipList */ RegionCopy(pRegion, oldWinClip); RegionTranslate(pRegion, nx - oldx, ny - oldy); RegionIntersect(oldWinClip, pRegion, &pWin->clipList); /* * don't step on any gravity bits which will be copied after this * region. Note -- this assumes that the regions will be copied * in gravity order. */ for (g = pWin->bitGravity + 1; g <= StaticGravity; g++) { if (gravitate[g]) RegionSubtract(oldWinClip, oldWinClip, gravitate[g]); } RegionTranslate(oldWinClip, oldx - nx, oldy - ny); g = pWin->bitGravity; if (!gravitate[g]) gravitate[g] = oldWinClip; else { RegionUnion(gravitate[g], gravitate[g], oldWinClip); RegionDestroy(oldWinClip); } } /* * move the bits on the screen */ destClip = destClip2 = NULL; for (g = 0; g <= StaticGravity; g++) { if (!gravitate[g] && !gravitate2[g]) continue; GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny); oldpt.x = oldx + (x - nx); oldpt.y = oldy + (y - ny); /* Note that gravitate[g] is *translated* by CopyWindow */ /* only copy the remaining useful bits */ if(gravitate[g]) RegionIntersect(gravitate[g], gravitate[g], oldRegion); if(gravitate2[g]) RegionIntersect(gravitate2[g], gravitate2[g], oldRegion2); /* clip to not overwrite already copied areas */ if (destClip && gravitate[g]) { RegionTranslate(destClip, oldpt.x - x, oldpt.y - y); RegionSubtract(gravitate[g], gravitate[g], destClip); RegionTranslate(destClip, x - oldpt.x, y - oldpt.y); } if (destClip2 && gravitate2[g]) { RegionTranslate(destClip2, oldpt.x - x, oldpt.y - y); RegionSubtract(gravitate2[g],gravitate2[g],destClip2); RegionTranslate(destClip2, x - oldpt.x, y - oldpt.y); } /* and move those bits */ if (oldpt.x != x || oldpt.y != y) { if(gravitate2[g]) { pPriv->copyUnderlay = TRUE; (*pScreen->CopyWindow)(pWin, oldpt, gravitate2[g]); } if(gravitate[g]) { pPriv->copyUnderlay = FALSE; (*pScreen->CopyWindow)(pWin, oldpt, gravitate[g]); } } /* remove any overwritten bits from the remaining useful bits */ if(gravitate[g]) RegionSubtract(oldRegion, oldRegion, gravitate[g]); if(gravitate2[g]) RegionSubtract(oldRegion2, oldRegion2, gravitate2[g]); /* * recompute exposed regions of child windows */ for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) { if (pChild->winGravity != g) continue; TwoRegions.over = gravitate[g]; TwoRegions.under = gravitate2[g]; TraverseTree (pChild, miOverlayRecomputeExposures, (pointer)(&TwoRegions)); } /* * remove the successfully copied regions of the * window from its exposed region */ if (g == pWin->bitGravity) { if(gravitate[g]) RegionSubtract(&pWin->valdata->after.exposed, &pWin->valdata->after.exposed, gravitate[g]); if(gravitate2[g] && pTree) RegionSubtract(&pTree->valdata->exposed, &pTree->valdata->exposed, gravitate2[g]); } if(gravitate[g]) { if (!destClip) destClip = gravitate[g]; else { RegionUnion(destClip, destClip, gravitate[g]); RegionDestroy(gravitate[g]); } } if(gravitate2[g]) { if (!destClip2) destClip2 = gravitate2[g]; else { RegionUnion(destClip2, destClip2, gravitate2[g]); RegionDestroy(gravitate2[g]); } } } RegionDestroy(pRegion); RegionDestroy(oldRegion); if(doUnderlay) RegionDestroy(oldRegion2); if (destClip) RegionDestroy(destClip); if (destClip2) RegionDestroy(destClip2); (*pScreen->HandleExposures)(pWin->parent); if (pScreen->PostValidateTree) (*pScreen->PostValidateTree)(pWin->parent, pFirstChange, VTOther); } if (pWin->realized) WindowsRestructured (); } static void miOverlaySetShape(WindowPtr pWin, int kind) { Bool WasViewable = (Bool)(pWin->viewable); ScreenPtr pScreen = pWin->drawable.pScreen; if (kind != ShapeInput) { if (WasViewable) { (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL); if (HasBorder (pWin)) { RegionPtr borderVisible; borderVisible = RegionCreate(NullBox, 1); RegionSubtract(borderVisible, &pWin->borderClip, &pWin->winSize); pWin->valdata->before.borderVisible = borderVisible; pWin->valdata->before.resized = TRUE; if(IN_UNDERLAY(pWin)) { miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); RegionPtr borderVisible2; borderVisible2 = RegionCreate(NULL, 1); RegionSubtract(borderVisible2, &pTree->borderClip, &pWin->winSize); pTree->valdata->borderVisible = borderVisible2; } } } SetWinSize (pWin); SetBorderSize (pWin); ResizeChildrenWinSize(pWin, 0, 0, 0, 0); if (WasViewable) { (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL); (*pScreen->ValidateTree)(pWin->parent, NullWindow, VTOther); } if (WasViewable) { (*pScreen->HandleExposures)(pWin->parent); if (pScreen->PostValidateTree) (*pScreen->PostValidateTree)(pWin->parent, NullWindow, VTOther); } } if (pWin->realized) WindowsRestructured (); CheckCursorConfinement(pWin); } static void miOverlayChangeBorderWidth( WindowPtr pWin, unsigned int width ){ int oldwidth; ScreenPtr pScreen; Bool WasViewable = (Bool)(pWin->viewable); Bool HadBorder; oldwidth = wBorderWidth (pWin); if (oldwidth == width) return; HadBorder = HasBorder(pWin); pScreen = pWin->drawable.pScreen; if (WasViewable && (width < oldwidth)) (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL); pWin->borderWidth = width; SetBorderSize (pWin); if (WasViewable) { if (width > oldwidth) { (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL); if (HadBorder) { RegionPtr borderVisible; borderVisible = RegionCreate(NULL, 1); RegionSubtract(borderVisible, &pWin->borderClip, &pWin->winSize); pWin->valdata->before.borderVisible = borderVisible; if(IN_UNDERLAY(pWin)) { miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); RegionPtr borderVisible2; borderVisible2 = RegionCreate(NULL, 1); RegionSubtract(borderVisible2, &pTree->borderClip, &pWin->winSize); pTree->valdata->borderVisible = borderVisible2; } } } (*pScreen->ValidateTree)(pWin->parent, pWin, VTOther); (*pScreen->HandleExposures)(pWin->parent); if (pScreen->PostValidateTree) (*pScreen->PostValidateTree)(pWin->parent, pWin, VTOther); } if (pWin->realized) WindowsRestructured (); } /* We need this as an addition since the xf86 common code doesn't know about the second tree which is static to this file. */ void miOverlaySetRootClip(ScreenPtr pScreen, Bool enable) { WindowPtr pRoot = pScreen->root; miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pRoot); MARK_UNDERLAY(pRoot); if(enable) { BoxRec box; box.x1 = 0; box.y1 = 0; box.x2 = pScreen->width; box.y2 = pScreen->height; RegionReset(&pTree->borderClip, &box); } else RegionEmpty(&pTree->borderClip); RegionBreak(&pTree->clipList); } static void miOverlayClearToBackground( WindowPtr pWin, int x, int y, int w, int h, Bool generateExposures ) { miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); BoxRec box; RegionRec reg; RegionPtr pBSReg = NullRegion; ScreenPtr pScreen = pWin->drawable.pScreen; miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); RegionPtr clipList; BoxPtr extents; int x1, y1, x2, y2; x1 = pWin->drawable.x + x; y1 = pWin->drawable.y + y; if (w) x2 = x1 + (int) w; else x2 = x1 + (int) pWin->drawable.width - (int) x; if (h) y2 = y1 + h; else y2 = y1 + (int) pWin->drawable.height - (int) y; clipList = ((*pScreenPriv->InOverlay)(pWin)) ? &pWin->clipList : &pTree->clipList; extents = RegionExtents(clipList); if (x1 < extents->x1) x1 = extents->x1; if (x2 > extents->x2) x2 = extents->x2; if (y1 < extents->y1) y1 = extents->y1; if (y2 > extents->y2) y2 = extents->y2; if (x2 <= x1 || y2 <= y1) x2 = x1 = y2 = y1 = 0; box.x1 = x1; box.x2 = x2; box.y1 = y1; box.y2 = y2; RegionInit(®, &box, 1); RegionIntersect(®, ®, clipList); if (generateExposures) (*pScreen->WindowExposures)(pWin, ®, pBSReg); else if (pWin->backgroundState != None) miPaintWindow(pWin, ®, PW_BACKGROUND); RegionUninit(®); if (pBSReg) RegionDestroy(pBSReg); } /****************************************************************/ /* not used */ Bool miOverlayGetPrivateClips( WindowPtr pWin, RegionPtr *borderClip, RegionPtr *clipList ){ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); if(pTree) { *borderClip = &(pTree->borderClip); *clipList = &(pTree->clipList); return TRUE; } *borderClip = *clipList = NULL; return FALSE; } void miOverlaySetTransFunction ( ScreenPtr pScreen, miOverlayTransFunc transFunc ){ MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->MakeTransparent = transFunc; } Bool miOverlayCopyUnderlay(ScreenPtr pScreen) { return MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->copyUnderlay; } void miOverlayComputeCompositeClip(GCPtr pGC, WindowPtr pWin) { miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); RegionPtr pregWin; Bool freeTmpClip, freeCompClip; if(!pTree) { miComputeCompositeClip(pGC, &pWin->drawable); return; } if (pGC->subWindowMode == IncludeInferiors) { pregWin = RegionCreate(NullBox, 1); freeTmpClip = TRUE; if (pWin->parent || (screenIsSaved != SCREEN_SAVER_ON) || !HasSaverWindow (pGC->pScreen)) { RegionIntersect(pregWin,&pTree->borderClip,&pWin->winSize); } } else { pregWin = &pTree->clipList; freeTmpClip = FALSE; } freeCompClip = pGC->freeCompClip; if (pGC->clientClipType == CT_NONE) { if (freeCompClip) RegionDestroy(pGC->pCompositeClip); pGC->pCompositeClip = pregWin; pGC->freeCompClip = freeTmpClip; } else { RegionTranslate(pGC->clientClip, pWin->drawable.x + pGC->clipOrg.x, pWin->drawable.y + pGC->clipOrg.y); if (freeCompClip) { RegionIntersect(pGC->pCompositeClip, pregWin, pGC->clientClip); if (freeTmpClip) RegionDestroy(pregWin); } else if (freeTmpClip) { RegionIntersect(pregWin, pregWin, pGC->clientClip); pGC->pCompositeClip = pregWin; } else { pGC->pCompositeClip = RegionCreate(NullBox, 0); RegionIntersect(pGC->pCompositeClip, pregWin, pGC->clientClip); } pGC->freeCompClip = TRUE; RegionTranslate(pGC->clientClip, -(pWin->drawable.x + pGC->clipOrg.x), -(pWin->drawable.y + pGC->clipOrg.y)); } } Bool miOverlayCollectUnderlayRegions( WindowPtr pWin, RegionPtr *region ){ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); if(pTree) { *region = &pTree->borderClip; return FALSE; } *region = RegionCreate(NullBox, 0); CollectUnderlayChildrenRegions(pWin, *region); return TRUE; } static miOverlayTreePtr DoLeaf( WindowPtr pWin, miOverlayTreePtr parent, miOverlayTreePtr prevSib ){ miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); pTree->parent = parent; pTree->firstChild = NULL; pTree->lastChild = NULL; pTree->prevSib = prevSib; pTree->nextSib = NULL; if(prevSib) prevSib->nextSib = pTree; if(!parent->firstChild) parent->firstChild = parent->lastChild = pTree; else if(parent->lastChild == prevSib) parent->lastChild = pTree; return pTree; } static void RebuildTree(WindowPtr pWin) { miOverlayTreePtr parent, prevSib, tChild; WindowPtr pChild; prevSib = tChild = NULL; pWin = pWin->parent; while(IN_OVERLAY(pWin)) pWin = pWin->parent; parent = MIOVERLAY_GET_WINDOW_TREE(pWin); pChild = pWin->firstChild; parent->firstChild = parent->lastChild = NULL; while(1) { if(IN_UNDERLAY(pChild)) prevSib = tChild = DoLeaf(pChild, parent, prevSib); if(pChild->firstChild) { if(IN_UNDERLAY(pChild)) { parent = tChild; prevSib = NULL; } pChild = pChild->firstChild; continue; } while(!pChild->nextSib) { pChild = pChild->parent; if(pChild == pWin) return; if(IN_UNDERLAY(pChild)) { prevSib = tChild = MIOVERLAY_GET_WINDOW_TREE(pChild); parent = tChild->parent; } } pChild = pChild->nextSib; } } static Bool HasUnderlayChildren(WindowPtr pWin) { WindowPtr pChild; if(!(pChild = pWin->firstChild)) return FALSE; while(1) { if(IN_UNDERLAY(pChild)) return TRUE; if(pChild->firstChild) { pChild = pChild->firstChild; continue; } while(!pChild->nextSib && (pWin != pChild)) pChild = pChild->parent; if(pChild == pWin) break; pChild = pChild->nextSib; } return FALSE; } static Bool CollectUnderlayChildrenRegions(WindowPtr pWin, RegionPtr pReg) { WindowPtr pChild; miOverlayTreePtr pTree; Bool hasUnderlay; if(!(pChild = pWin->firstChild)) return FALSE; hasUnderlay = FALSE; while(1) { if((pTree = MIOVERLAY_GET_WINDOW_TREE(pChild))) { RegionAppend(pReg, &pTree->borderClip); hasUnderlay = TRUE; } else if(pChild->firstChild) { pChild = pChild->firstChild; continue; } while(!pChild->nextSib && (pWin != pChild)) pChild = pChild->parent; if(pChild == pWin) break; pChild = pChild->nextSib; } if(hasUnderlay) { Bool overlap; RegionValidate(pReg, &overlap); } return hasUnderlay; } static void MarkUnderlayWindow(WindowPtr pWin) { miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); if(pTree->valdata) return; pTree->valdata = (miOverlayValDataPtr)xnfalloc(sizeof(miOverlayValDataRec)); pTree->valdata->oldAbsCorner.x = pWin->drawable.x; pTree->valdata->oldAbsCorner.y = pWin->drawable.y; pTree->valdata->borderVisible = NullRegion; }