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<chapter id='Data_Structures'>
<title>Data Structures</title>

<para>
An Xkb keyboard description consists of a variety of data structures, each of
which describes some aspect of the keyboard. Although each data structure has
its own peculiarities, there are a number of features common to nearly all Xkb
structures. This chapter describes these common features and techniques for
manipulating them.
</para>


<para>
Many Xkb data structures are interdependent; changing a field in one might
require changes to others. As an additional complication, some Xkb library
functions allocate related components as a group to reduce fragmentation and
allocator overhead. In these cases, simply allocating and freeing fields of Xkb
structures might corrupt program memory. Creating and destroying such
structures or keeping them properly synchronized during editing is complicated
and error prone.
</para>


<para>
Xkb provides functions and macros to allocate and free all major data
structures. You should use them instead of allocating and freeing the
structures yourself.
</para>

<sect1 id='Allocating_Xkb_Data_Structures'>
<title>Allocating Xkb Data Structures</title>

<para>
Xkb provides functions, known as allocators, to create and initialize Xkb data
structures. In most situations, the Xkb functions that read a keyboard
description from the server call these allocators automatically. As a result,
you will seldom have to directly allocate or initialize Xkb data structures.
</para>


<para>
However, if you need to enlarge an existing structure or construct a keyboard
definition from scratch, you may need to allocate and initialize Xkb data
structures directly. Each major Xkb data structure has its own unique
allocator. The allocator functions share common features: allocator functions
for structures with optional components take as an input argument a mask of
subcomponents to be allocated. Allocators for data structures containing
variable-length data take an argument specifying the initial length of the data.
</para>


<para>
You may call an allocator to change the size of the space allocated for
variable-length data. When you call an allocator with an existing data
structure as a parameter, the allocator does not change the data in any of the
fields, with one exception: variable-length data might be moved. The allocator
resizes the allocated memory if the current size is too small. This normally
involves allocating new memory, copying existing data to the newly allocated
memory, and freeing the original memory. This possible reallocation is
important to note because local variables pointing into Xkb data structures
might be invalidated by calls to allocator functions.
</para>

</sect1>
<sect1 id='Adding_Data_and_Editing_Data_Structures'>
<title>Adding Data and Editing Data Structures</title>

<para>
You should edit most data structures via the Xkb-supplied helper functions and
macros, although a few data structures can be edited directly. The helper
functions and macros make sure everything is initialized and interdependent
values are properly updated for those Xkb structures that have
interdependencies. As a general rule, if there is a helper function or macro to
edit the data structure, use it. For example, increasing the width of a type
requires you to resize every key that uses that type. This is complicated and
ugly, which is why there’s an <emphasis>
XkbResizeKeyType</emphasis>
 function.
</para>


<para>
Many Xkb data structures have arrays whose size is reported by two fields. The
first field, whose name is usually prefixed by <emphasis>
sz_</emphasis>
, represents the total number of elements that can be stored in the array. The
second field, whose name is usually prefixed by <emphasis>
num_</emphasis>
, specifies the number of elements currently stored there. These arrays
typically represent data whose total size cannot always be determined when the
array is created. In these instances, the usual way to allocate space and add
data is as follows:
</para>

<itemizedlist>
  <listitem>
    <para>
Call the allocator function with some arbitrary size, as a hint.
    </para>
  </listitem>
  <listitem>
    <para>
For those arrays that have an <emphasis>
Xkb...Add...</emphasis>
 function, call it each time you want to add new data to the array. The
function expands the array if necessary.
    </para>
  </listitem>
</itemizedlist>

<para>
For example, call:
</para>

<para>
XkbAllocGeomShapes(geom,4)
</para>

<para>
to say "I’ll need space for four new shapes in this geometry." This makes
sure that <emphasis>
sz_shapes</emphasis>
 - <emphasis>
num_shapes</emphasis>
 &gt;= 4, and resizes the shapes array if it isn’t. If this function
succeeds, you are guaranteed to have space for the number of shapes you need.
</para>


<para>
When you call an editing function for a structure, you do not need to check for
space, because the function automatically checks the <emphasis>
sz_</emphasis>
 and <emphasis>
num_</emphasis>
 fields of the array, resizes the array if necessary, adds the entry to the
array, and then updates the <emphasis>
num_</emphasis>
 field.
</para>


</sect1>
<sect1 id='Making_Changes_to_the_Servers_Keyboard_Description'>
<title>Making Changes to the Server’s Keyboard Description</title>

<para>
In Xkb, as in the core protocol, the client and server have independent copies
of the data structures that describe the keyboard. The recommended way to
change some aspect of the keyboard mapping in the X server is to edit a local
copy of the Xkb keyboard description and then send only the changes to the X
server. This method helps eliminate the need to transfer the entire keyboard
description or even an entire data structure for only minor changes.
</para>


<para>
To help you keep track of the changes you make to a local copy of the keyboard
description, Xkb provides separate special <emphasis>
changes</emphasis>
 data structures for each major Xkb data structure. These data structures do
not contain the actual changed values: they only indicate the changes that have
been made to the structures that actually describe the keyboard.
</para>


<para>
When you wish to change the keyboard description in the server, you first
modify a local copy of the keyboard description and then flag the modifications
in an appropriate changes data structure. When you finish editing the local
copy of the keyboard description, you pass your modified version of the
keyboard description and the modified changes data structure to an Xkb
function. This function uses the modified keyboard description and changes
structure to pass only the changed information to the server. Note that
modifying the keyboard description but not setting the appropriate flags in the
changes data structure causes indeterminate behavior.
</para>


</sect1>
<sect1 id='Tracking_Keyboard_Changes_in_the_Server'>
<title>Tracking Keyboard Changes in the Server</title>

<para>
The server reports all changes in its keyboard description to any interested
clients via special Xkb events. Just as clients use special changes data
structures to change the keyboard description in the server, the server uses
special changes data structures to tell a client what changed in the server’s
keyboard description.
</para>


<para>
Unlike clients, however, the server does not always pass the new values when it
reports changes to its copy of the keyboard description. Instead, the server
only passes a changes data structure when it reports changes to its keyboard
description. This is done for efficiency reasons — some clients do not always
need to update their copy of the keyboard description with every report from
the server.
</para>


<para>
When your client application receives a report from the server indicating the
keyboard description has changed, you can determine the set of changes by
passing the event to an Xkb function that "notes" event information in the
corresponding changes data structure. These "note changes" functions are
defined for all major Xkb components, and their names have the form <emphasis>
XkbNote{Component}Changes</emphasis>
, where <emphasis>
Component</emphasis>
 is the name of a major Xkb component such as <emphasis>
Map</emphasis>
 or <emphasis>
Names</emphasis>
. When you want to copy these changes from the server into a local copy of the
keyboard description, use the corresponding <emphasis>
XkbGet{Component}Changes</emphasis>
 function<emphasis>
, </emphasis>
passing it the changes structure. The function then retrieves only the changed
structures from the server and copies the modified pieces into the local
keyboard description.
</para>

</sect1>
<sect1 id='Freeing_Data_Structures'>
<title>Freeing Data Structures</title>

<para>
For the same reasons you should not directly use <emphasis>
malloc</emphasis>
 to allocate Xkb data structures, you should not free Xkb data structures or
components directly using <emphasis>
free</emphasis>
 or <emphasis>
Xfree</emphasis>
. Xkb provides functions to free the various data structures and their
components. Always use the free functions supplied by Xkb. There is no
guarantee that any particular field can be safely freed by <emphasis>
free</emphasis>
 or <emphasis>
Xfree</emphasis>
.
</para>
</sect1>
</chapter>