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Status of OpenGL 3.x features in Mesa
Note: when an item is marked as "DONE" it means all the core Mesa
infrastructure is complete but it may be the case that few (if any) drivers
implement the features.
Feature Status
----------------------------------------------------- ------------------------
GL 3.0:
GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
Clamping controls (GL_ARB_color_buffer_float) DONE
Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
GL_EXT_packed_float DONE (gallium r600)
GL_EXT_texture_shared_exponent DONE (gallium, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE
Framebuffer objects (GL_EXT_framebuffer_object) DONE
Half-float DONE
Multisample blit DONE
Non-normalized Integer texture/framebuffer formats ~50% done
1D/2D Texture arrays DONE (gallium, swrast)
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
Red and red/green texture formats DONE (swrast, i965, gallium)
Transform feedback (GL_EXT_transform_feedback) DONE
Vertex array objects (GL_APPLE_vertex_array_object) DONE
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE (but converts int
values to floats)
Depth format cube textures not started
GLX_ARB_create_context (GLX 1.4 is required) not started
GL 3.1:
GLSL 1.40 not started
Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE
Primitive restart (GL_NV_primitive_restart) DONE (gallium)
16 vertex texture image units DONE
Texture buffer objs (GL_ARB_texture_buffer_object) not started
Rectangular textures (GL_ARB_texture_rectangle) DONE
Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium)
GL 3.2:
Core/compatibility profiles not started
GLSL 1.50 not started
Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
Provoking vertex (GL_ARB_provoking_vertex) DONE
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE
Multisample textures (GL_ARB_texture_multisample) not started
Frag depth clamp (GL_ARB_depth_clamp) DONE
Fence objects (GL_ARB_sync) DONE
GLX_ARB_create_context_profile not started
GL 3.3:
GLSL 3.30 not started
GL_ARB_blend_func_extended not started
GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
GL_ARB_occlusion_query2 DONE (swrast, gallium)
GL_ARB_sampler_objects DONE (gallium)
GL_ARB_texture_rgb10_a2ui DONE (gallium)
GL_ARB_texture_swizzle DONE (same as EXT version)
GL_ARB_timer_query ~60% done (the EXT variant)
GL_ARB_instanced_arrays DONE (gallium)
GL_ARB_vertex_type_2_10_10_10_rev DONE (gallium)
GL 4.0:
GLSL 4.0 not started
GL_ARB_texture_query_lod not started
GL_ARB_draw_buffers_blend DONE (gallium softpipe)
GL_ARB_draw_indirect not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading not started
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 not started
GL_ARB_texture_cube_map_array not started
GL_ARB_texture_gather not started
GL_ARB_transform_feedback2 DONE
GL_ARB_transform_feedback3 not started
GL 4.1:
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965)
GL_ARB_get_program_binary not started
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array not started
GL 4.2:
GLSL 4.2 not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters not started
GL_ARB_texture_storage DONE (gallium, swrast)
GL_ARB_transform_feedback_instanced not started
GL_ARB_base_instance not started
GL_ARB_shader_image_load_store not started
GL_ARB_conservative_depth DONE (compiler)
GL_ARB_shading_language_420pack not started
GL_ARB_internalformat_query not started
GL_ARB_map_buffer_alignment not started
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality
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