blob: 06a45930eed99b298ab9517d6cf23676eb654d95 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Gallium Post-processing</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<h1>Gallium Post-processing</h1>
<p>
The Gallium drivers support user-defined image post-processing.
At the end of drawing a frame a post-processing filter can be applied to
the rendered image.
Example filters include morphological antialiasing and cell shading.
</p>
<p>
The filters can be toggled per-app via driconf, or per-session via the
corresponding environment variables.
</p>
<p>
Multiple filters can be used together.
</p>
<h2>PP environment variables</h2>
<ul>
<li>PP_DEBUG - If defined debug information will be printed to stderr.
</ul>
<h2>Current filters</h2>
<ul>
<li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel.
These are basic filters for easy testing of the PP queue.
<li>pp_jimenezmlaa, pp_jimenezmlaa_color -
<a href="http://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
is a morphological antialiasing filter.
The two versions use depth and color data, respectively.
Which works better depends on the app - depth will not blur text, but it will
miss transparent textures for example.
Set to a number from 2 to 32, roughly corresponding to quality.
Numbers higher than 8 see minimizing gains.
<li>pp_celshade - set to 1 to enable cell shading (a more complex color filter).
</ul>
<br>
<br>
</body>
</html>
|