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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 10.3.7 Release Notes / January 12, 2015</h1>

<p>
Mesa 10.3.7 is a bug fix release which fixes bugs found since the 10.3.6 release.
</p>
<p>
Mesa 10.3.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>

<h2>SHA256 checksums</h2>
<pre>
bc13f33c19bc9f44a0565fdd51a8f9d1c0153a3365c429ceaf4ef43b7022b052  MesaLib-10.3.7.tar.gz
43c6ced15e237cbb21b3082d7c0b42777c50c1f731d0d4b5efb5231063fb6a5b  MesaLib-10.3.7.tar.bz2
d821fd46baf804fecfcf403e901800a4b996c7dd1c83f20a354b46566a49026f  MesaLib-10.3.7.zip
</pre>

<h2>New features</h2>
<p>None</p>

<h2>Bug fixes</h2>

<p>This list is likely incomplete.</p>

<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>

</ul>

<h2>Changes</h2>

<p>Chad Versace (2):</p>
<ul>
  <li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li>
  <li>i965: Use safer pointer arithmetic in gather_oa_results()</li>
</ul>

<p>Emil Velikov (2):</p>
<ul>
  <li>docs: Add sha256 sums for the 10.3.6 release</li>
  <li>Update version to 10.3.7</li>
</ul>

<p>Ilia Mirkin (2):</p>
<ul>
  <li>nv50,nvc0: set vertex id base to index_bias</li>
  <li>nv50/ir: fix texture offsets in release builds</li>
</ul>

<p>Kenneth Graunke (2):</p>
<ul>
  <li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li>
  <li>i965: Fix start/base_vertex_location for &gt;1 prims but !BRW_NEW_VERTICES.</li>
</ul>

<p>Marek Olšák (3):</p>
<ul>
  <li>glsl_to_tgsi: fix a bug in copy propagation</li>
  <li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li>
  <li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li>
</ul>

<p>Michel Dänzer (1):</p>
<ul>
  <li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li>
</ul>

</div>
</body>
</html>