1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
|
#ifndef __gl2ext_h_
#define __gl2ext_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013-2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 25922 $ on $Date: 2014-03-17 03:54:32 -0700 (Mon, 17 Mar 2014) $
*/
#ifndef GL_APIENTRYP
#define GL_APIENTRYP GL_APIENTRY*
#endif
/* Generated on date 20140317 */
/* Generated C header for:
* API: gles2
* Profile: common
* Versions considered: 2\.[0-9]
* Versions emitted: _nomatch_^
* Default extensions included: gles2
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GL_KHR_blend_equation_advanced
#define GL_KHR_blend_equation_advanced 1
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
#define GL_MULTIPLY_KHR 0x9294
#define GL_SCREEN_KHR 0x9295
#define GL_OVERLAY_KHR 0x9296
#define GL_DARKEN_KHR 0x9297
#define GL_LIGHTEN_KHR 0x9298
#define GL_COLORDODGE_KHR 0x9299
#define GL_COLORBURN_KHR 0x929A
#define GL_HARDLIGHT_KHR 0x929B
#define GL_SOFTLIGHT_KHR 0x929C
#define GL_DIFFERENCE_KHR 0x929E
#define GL_EXCLUSION_KHR 0x92A0
#define GL_HSL_HUE_KHR 0x92AD
#define GL_HSL_SATURATION_KHR 0x92AE
#define GL_HSL_COLOR_KHR 0x92AF
#define GL_HSL_LUMINOSITY_KHR 0x92B0
typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
#endif
#endif /* GL_KHR_blend_equation_advanced */
#ifndef GL_KHR_debug
#define GL_KHR_debug 1
typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
#define GL_SAMPLER 0x82E6
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
#define GL_DEBUG_SOURCE_API_KHR 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
#define GL_BUFFER_KHR 0x82E0
#define GL_SHADER_KHR 0x82E1
#define GL_PROGRAM_KHR 0x82E2
#define GL_VERTEX_ARRAY_KHR 0x8074
#define GL_QUERY_KHR 0x82E3
#define GL_SAMPLER_KHR 0x82E6
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
#define GL_DEBUG_OUTPUT_KHR 0x92E0
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
#define GL_STACK_OVERFLOW_KHR 0x0503
#define GL_STACK_UNDERFLOW_KHR 0x0504
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
#endif
#endif /* GL_KHR_debug */
#ifndef GL_KHR_texture_compression_astc_hdr
#define GL_KHR_texture_compression_astc_hdr 1
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
#endif /* GL_KHR_texture_compression_astc_hdr */
#ifndef GL_KHR_texture_compression_astc_ldr
#define GL_KHR_texture_compression_astc_ldr 1
#endif /* GL_KHR_texture_compression_astc_ldr */
#ifndef GL_OES_EGL_image
#define GL_OES_EGL_image 1
typedef void *GLeglImageOES;
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
#endif
#endif /* GL_OES_EGL_image */
#ifndef GL_OES_EGL_image_external
#define GL_OES_EGL_image_external 1
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
#define GL_SAMPLER_EXTERNAL_OES 0x8D66
#endif /* GL_OES_EGL_image_external */
#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_OES_compressed_ETC1_RGB8_texture 1
#define GL_ETC1_RGB8_OES 0x8D64
#endif /* GL_OES_compressed_ETC1_RGB8_texture */
#ifndef GL_OES_compressed_paletted_texture
#define GL_OES_compressed_paletted_texture 1
#define GL_PALETTE4_RGB8_OES 0x8B90
#define GL_PALETTE4_RGBA8_OES 0x8B91
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
#define GL_PALETTE4_RGBA4_OES 0x8B93
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
#define GL_PALETTE8_RGB8_OES 0x8B95
#define GL_PALETTE8_RGBA8_OES 0x8B96
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
#define GL_PALETTE8_RGBA4_OES 0x8B98
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
#endif /* GL_OES_compressed_paletted_texture */
#ifndef GL_OES_depth24
#define GL_OES_depth24 1
#define GL_DEPTH_COMPONENT24_OES 0x81A6
#endif /* GL_OES_depth24 */
#ifndef GL_OES_depth32
#define GL_OES_depth32 1
#define GL_DEPTH_COMPONENT32_OES 0x81A7
#endif /* GL_OES_depth32 */
#ifndef GL_OES_depth_texture
#define GL_OES_depth_texture 1
#endif /* GL_OES_depth_texture */
#ifndef GL_OES_element_index_uint
#define GL_OES_element_index_uint 1
#endif /* GL_OES_element_index_uint */
#ifndef GL_OES_fbo_render_mipmap
#define GL_OES_fbo_render_mipmap 1
#endif /* GL_OES_fbo_render_mipmap */
#ifndef GL_OES_fragment_precision_high
#define GL_OES_fragment_precision_high 1
#endif /* GL_OES_fragment_precision_high */
#ifndef GL_OES_get_program_binary
#define GL_OES_get_program_binary 1
#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
#endif
#endif /* GL_OES_get_program_binary */
#ifndef GL_OES_mapbuffer
#define GL_OES_mapbuffer 1
#define GL_WRITE_ONLY_OES 0x88B9
#define GL_BUFFER_ACCESS_OES 0x88BB
#define GL_BUFFER_MAPPED_OES 0x88BC
#define GL_BUFFER_MAP_POINTER_OES 0x88BD
typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params);
#endif
#endif /* GL_OES_mapbuffer */
#ifndef GL_OES_packed_depth_stencil
#define GL_OES_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_OES 0x84F9
#define GL_UNSIGNED_INT_24_8_OES 0x84FA
#define GL_DEPTH24_STENCIL8_OES 0x88F0
#endif /* GL_OES_packed_depth_stencil */
#ifndef GL_OES_required_internalformat
#define GL_OES_required_internalformat 1
#define GL_ALPHA8_OES 0x803C
#define GL_DEPTH_COMPONENT16_OES 0x81A5
#define GL_LUMINANCE4_ALPHA4_OES 0x8043
#define GL_LUMINANCE8_ALPHA8_OES 0x8045
#define GL_LUMINANCE8_OES 0x8040
#define GL_RGBA4_OES 0x8056
#define GL_RGB5_A1_OES 0x8057
#define GL_RGB565_OES 0x8D62
#define GL_RGB8_OES 0x8051
#define GL_RGBA8_OES 0x8058
#define GL_RGB10_EXT 0x8052
#define GL_RGB10_A2_EXT 0x8059
#endif /* GL_OES_required_internalformat */
#ifndef GL_OES_rgb8_rgba8
#define GL_OES_rgb8_rgba8 1
#endif /* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_sample_shading
#define GL_OES_sample_shading 1
#define GL_SAMPLE_SHADING_OES 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value);
#endif
#endif /* GL_OES_sample_shading */
#ifndef GL_OES_sample_variables
#define GL_OES_sample_variables 1
#endif /* GL_OES_sample_variables */
#ifndef GL_OES_shader_image_atomic
#define GL_OES_shader_image_atomic 1
#endif /* GL_OES_shader_image_atomic */
#ifndef GL_OES_shader_multisample_interpolation
#define GL_OES_shader_multisample_interpolation 1
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
#endif /* GL_OES_shader_multisample_interpolation */
#ifndef GL_OES_standard_derivatives
#define GL_OES_standard_derivatives 1
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
#endif /* GL_OES_standard_derivatives */
#ifndef GL_OES_stencil1
#define GL_OES_stencil1 1
#define GL_STENCIL_INDEX1_OES 0x8D46
#endif /* GL_OES_stencil1 */
#ifndef GL_OES_stencil4
#define GL_OES_stencil4 1
#define GL_STENCIL_INDEX4_OES 0x8D47
#endif /* GL_OES_stencil4 */
#ifndef GL_OES_surfaceless_context
#define GL_OES_surfaceless_context 1
#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
#endif /* GL_OES_surfaceless_context */
#ifndef GL_OES_texture_3D
#define GL_OES_texture_3D 1
#define GL_TEXTURE_WRAP_R_OES 0x8072
#define GL_TEXTURE_3D_OES 0x806F
#define GL_TEXTURE_BINDING_3D_OES 0x806A
#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
#define GL_SAMPLER_3D_OES 0x8B5F
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
#endif
#endif /* GL_OES_texture_3D */
#ifndef GL_OES_texture_compression_astc
#define GL_OES_texture_compression_astc 1
#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
#endif /* GL_OES_texture_compression_astc */
#ifndef GL_OES_texture_float
#define GL_OES_texture_float 1
#endif /* GL_OES_texture_float */
#ifndef GL_OES_texture_float_linear
#define GL_OES_texture_float_linear 1
#endif /* GL_OES_texture_float_linear */
#ifndef GL_OES_texture_half_float
#define GL_OES_texture_half_float 1
#define GL_HALF_FLOAT_OES 0x8D61
#endif /* GL_OES_texture_half_float */
#ifndef GL_OES_texture_half_float_linear
#define GL_OES_texture_half_float_linear 1
#endif /* GL_OES_texture_half_float_linear */
#ifndef GL_OES_texture_npot
#define GL_OES_texture_npot 1
#endif /* GL_OES_texture_npot */
#ifndef GL_OES_texture_stencil8
#define GL_OES_texture_stencil8 1
#define GL_STENCIL_INDEX_OES 0x1901
#define GL_STENCIL_INDEX8_OES 0x8D48
#endif /* GL_OES_texture_stencil8 */
#ifndef GL_OES_texture_storage_multisample_2d_array
#define GL_OES_texture_storage_multisample_2d_array 1
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
#endif
#endif /* GL_OES_texture_storage_multisample_2d_array */
#ifndef GL_OES_vertex_array_object
#define GL_OES_vertex_array_object 1
#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
#endif
#endif /* GL_OES_vertex_array_object */
#ifndef GL_OES_vertex_half_float
#define GL_OES_vertex_half_float 1
#endif /* GL_OES_vertex_half_float */
#ifndef GL_OES_vertex_type_10_10_10_2
#define GL_OES_vertex_type_10_10_10_2 1
#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
#define GL_INT_10_10_10_2_OES 0x8DF7
#endif /* GL_OES_vertex_type_10_10_10_2 */
#ifndef GL_AMD_compressed_3DC_texture
#define GL_AMD_compressed_3DC_texture 1
#define GL_3DC_X_AMD 0x87F9
#define GL_3DC_XY_AMD 0x87FA
#endif /* GL_AMD_compressed_3DC_texture */
#ifndef GL_AMD_compressed_ATC_texture
#define GL_AMD_compressed_ATC_texture 1
#define GL_ATC_RGB_AMD 0x8C92
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
#endif /* GL_AMD_compressed_ATC_texture */
#ifndef GL_AMD_performance_monitor
#define GL_AMD_performance_monitor 1
#define GL_COUNTER_TYPE_AMD 0x8BC0
#define GL_COUNTER_RANGE_AMD 0x8BC1
#define GL_UNSIGNED_INT64_AMD 0x8BC2
#define GL_PERCENTAGE_AMD 0x8BC3
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
#define GL_PERFMON_RESULT_AMD 0x8BC6
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
#endif
#endif /* GL_AMD_performance_monitor */
#ifndef GL_AMD_program_binary_Z400
#define GL_AMD_program_binary_Z400 1
#define GL_Z400_BINARY_AMD 0x8740
#endif /* GL_AMD_program_binary_Z400 */
#ifndef GL_ANGLE_depth_texture
#define GL_ANGLE_depth_texture 1
#endif /* GL_ANGLE_depth_texture */
#ifndef GL_ANGLE_framebuffer_blit
#define GL_ANGLE_framebuffer_blit 1
#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
#endif /* GL_ANGLE_framebuffer_blit */
#ifndef GL_ANGLE_framebuffer_multisample
#define GL_ANGLE_framebuffer_multisample 1
#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
#define GL_MAX_SAMPLES_ANGLE 0x8D57
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
#endif /* GL_ANGLE_framebuffer_multisample */
#ifndef GL_ANGLE_instanced_arrays
#define GL_ANGLE_instanced_arrays 1
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
#endif
#endif /* GL_ANGLE_instanced_arrays */
#ifndef GL_ANGLE_pack_reverse_row_order
#define GL_ANGLE_pack_reverse_row_order 1
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
#endif /* GL_ANGLE_pack_reverse_row_order */
#ifndef GL_ANGLE_program_binary
#define GL_ANGLE_program_binary 1
#define GL_PROGRAM_BINARY_ANGLE 0x93A6
#endif /* GL_ANGLE_program_binary */
#ifndef GL_ANGLE_texture_compression_dxt3
#define GL_ANGLE_texture_compression_dxt3 1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
#endif /* GL_ANGLE_texture_compression_dxt3 */
#ifndef GL_ANGLE_texture_compression_dxt5
#define GL_ANGLE_texture_compression_dxt5 1
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
#endif /* GL_ANGLE_texture_compression_dxt5 */
#ifndef GL_ANGLE_texture_usage
#define GL_ANGLE_texture_usage 1
#define GL_TEXTURE_USAGE_ANGLE 0x93A2
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
#endif /* GL_ANGLE_texture_usage */
#ifndef GL_ANGLE_translated_shader_source
#define GL_ANGLE_translated_shader_source 1
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
#endif
#endif /* GL_ANGLE_translated_shader_source */
#ifndef GL_APPLE_copy_texture_levels
#define GL_APPLE_copy_texture_levels 1
typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
#endif
#endif /* GL_APPLE_copy_texture_levels */
#ifndef GL_APPLE_framebuffer_multisample
#define GL_APPLE_framebuffer_multisample 1
#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
#define GL_MAX_SAMPLES_APPLE 0x8D57
#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
#endif
#endif /* GL_APPLE_framebuffer_multisample */
#ifndef GL_APPLE_rgb_422
#define GL_APPLE_rgb_422 1
#define GL_RGB_422_APPLE 0x8A1F
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#define GL_RGB_RAW_422_APPLE 0x8A51
#endif /* GL_APPLE_rgb_422 */
#ifndef GL_APPLE_sync
#define GL_APPLE_sync 1
#define GL_SYNC_OBJECT_APPLE 0x8A53
#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
#define GL_OBJECT_TYPE_APPLE 0x9112
#define GL_SYNC_CONDITION_APPLE 0x9113
#define GL_SYNC_STATUS_APPLE 0x9114
#define GL_SYNC_FLAGS_APPLE 0x9115
#define GL_SYNC_FENCE_APPLE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
#define GL_UNSIGNALED_APPLE 0x9118
#define GL_SIGNALED_APPLE 0x9119
#define GL_ALREADY_SIGNALED_APPLE 0x911A
#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
#define GL_CONDITION_SATISFIED_APPLE 0x911C
#define GL_WAIT_FAILED_APPLE 0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
#endif
#endif /* GL_APPLE_sync */
#ifndef GL_APPLE_texture_format_BGRA8888
#define GL_APPLE_texture_format_BGRA8888 1
#define GL_BGRA_EXT 0x80E1
#define GL_BGRA8_EXT 0x93A1
#endif /* GL_APPLE_texture_format_BGRA8888 */
#ifndef GL_APPLE_texture_max_level
#define GL_APPLE_texture_max_level 1
#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
#endif /* GL_APPLE_texture_max_level */
#ifndef GL_ARM_mali_program_binary
#define GL_ARM_mali_program_binary 1
#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
#endif /* GL_ARM_mali_program_binary */
#ifndef GL_ARM_mali_shader_binary
#define GL_ARM_mali_shader_binary 1
#define GL_MALI_SHADER_BINARY_ARM 0x8F60
#endif /* GL_ARM_mali_shader_binary */
#ifndef GL_ARM_rgba8
#define GL_ARM_rgba8 1
#endif /* GL_ARM_rgba8 */
#ifndef GL_ARM_shader_framebuffer_fetch
#define GL_ARM_shader_framebuffer_fetch 1
#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
#endif /* GL_ARM_shader_framebuffer_fetch */
#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil
#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
#ifndef GL_DMP_shader_binary
#define GL_DMP_shader_binary 1
#define GL_SHADER_BINARY_DMP 0x9250
#endif /* GL_DMP_shader_binary */
#ifndef GL_EXT_blend_minmax
#define GL_EXT_blend_minmax 1
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#endif /* GL_EXT_blend_minmax */
#ifndef GL_EXT_color_buffer_half_float
#define GL_EXT_color_buffer_half_float 1
#define GL_RGBA16F_EXT 0x881A
#define GL_RGB16F_EXT 0x881B
#define GL_RG16F_EXT 0x822F
#define GL_R16F_EXT 0x822D
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
#endif /* GL_EXT_color_buffer_half_float */
#ifndef GL_EXT_debug_label
#define GL_EXT_debug_label 1
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
#define GL_TRANSFORM_FEEDBACK 0x8E22
typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
#endif
#endif /* GL_EXT_debug_label */
#ifndef GL_EXT_debug_marker
#define GL_EXT_debug_marker 1
typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
#endif
#endif /* GL_EXT_debug_marker */
#ifndef GL_EXT_discard_framebuffer
#define GL_EXT_discard_framebuffer 1
#define GL_COLOR_EXT 0x1800
#define GL_DEPTH_EXT 0x1801
#define GL_STENCIL_EXT 0x1802
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
#endif
#endif /* GL_EXT_discard_framebuffer */
#ifndef GL_EXT_disjoint_timer_query
#define GL_EXT_disjoint_timer_query 1
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
#define GL_CURRENT_QUERY_EXT 0x8865
#define GL_QUERY_RESULT_EXT 0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TIMESTAMP_EXT 0x8E28
#define GL_GPU_DISJOINT_EXT 0x8FBB
typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target);
GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
#endif
#endif /* GL_EXT_disjoint_timer_query */
#ifndef GL_EXT_draw_buffers
#define GL_EXT_draw_buffers 1
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
#define GL_DRAW_BUFFER0_EXT 0x8825
#define GL_DRAW_BUFFER1_EXT 0x8826
#define GL_DRAW_BUFFER2_EXT 0x8827
#define GL_DRAW_BUFFER3_EXT 0x8828
#define GL_DRAW_BUFFER4_EXT 0x8829
#define GL_DRAW_BUFFER5_EXT 0x882A
#define GL_DRAW_BUFFER6_EXT 0x882B
#define GL_DRAW_BUFFER7_EXT 0x882C
#define GL_DRAW_BUFFER8_EXT 0x882D
#define GL_DRAW_BUFFER9_EXT 0x882E
#define GL_DRAW_BUFFER10_EXT 0x882F
#define GL_DRAW_BUFFER11_EXT 0x8830
#define GL_DRAW_BUFFER12_EXT 0x8831
#define GL_DRAW_BUFFER13_EXT 0x8832
#define GL_DRAW_BUFFER14_EXT 0x8833
#define GL_DRAW_BUFFER15_EXT 0x8834
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
#endif
#endif /* GL_EXT_draw_buffers */
#ifndef GL_EXT_draw_instanced
#define GL_EXT_draw_instanced 1
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
#endif
#endif /* GL_EXT_draw_instanced */
#ifndef GL_EXT_instanced_arrays
#define GL_EXT_instanced_arrays 1
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor);
#endif
#endif /* GL_EXT_instanced_arrays */
#ifndef GL_EXT_map_buffer_range
#define GL_EXT_map_buffer_range 1
#define GL_MAP_READ_BIT_EXT 0x0001
#define GL_MAP_WRITE_BIT_EXT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
#endif
#endif /* GL_EXT_map_buffer_range */
#ifndef GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_arrays 1
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
#endif
#endif /* GL_EXT_multi_draw_arrays */
#ifndef GL_EXT_multisampled_render_to_texture
#define GL_EXT_multisampled_render_to_texture 1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
#endif /* GL_EXT_multisampled_render_to_texture */
#ifndef GL_EXT_multiview_draw_buffers
#define GL_EXT_multiview_draw_buffers 1
#define GL_COLOR_ATTACHMENT_EXT 0x90F0
#define GL_MULTIVIEW_EXT 0x90F1
#define GL_DRAW_BUFFER_EXT 0x0C01
#define GL_READ_BUFFER_EXT 0x0C02
#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
#endif
#endif /* GL_EXT_multiview_draw_buffers */
#ifndef GL_EXT_occlusion_query_boolean
#define GL_EXT_occlusion_query_boolean 1
#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
#endif /* GL_EXT_occlusion_query_boolean */
#ifndef GL_EXT_pvrtc_sRGB
#define GL_EXT_pvrtc_sRGB 1
#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
#endif /* GL_EXT_pvrtc_sRGB */
#ifndef GL_EXT_read_format_bgra
#define GL_EXT_read_format_bgra 1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
#endif /* GL_EXT_read_format_bgra */
#ifndef GL_EXT_robustness
#define GL_EXT_robustness 1
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
#endif
#endif /* GL_EXT_robustness */
#ifndef GL_EXT_sRGB
#define GL_EXT_sRGB 1
#define GL_SRGB_EXT 0x8C40
#define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
#endif /* GL_EXT_sRGB */
#ifndef GL_EXT_sRGB_write_control
#define GL_EXT_sRGB_write_control 1
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#endif /* GL_EXT_sRGB_write_control */
#ifndef GL_EXT_separate_shader_objects
#define GL_EXT_separate_shader_objects 1
#define GL_ACTIVE_PROGRAM_EXT 0x8259
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
#endif
#endif /* GL_EXT_separate_shader_objects */
#ifndef GL_EXT_shader_framebuffer_fetch
#define GL_EXT_shader_framebuffer_fetch 1
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
#endif /* GL_EXT_shader_framebuffer_fetch */
#ifndef GL_EXT_shader_integer_mix
#define GL_EXT_shader_integer_mix 1
#endif /* GL_EXT_shader_integer_mix */
#ifndef GL_EXT_shader_pixel_local_storage
#define GL_EXT_shader_pixel_local_storage 1
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
#endif /* GL_EXT_shader_pixel_local_storage */
#ifndef GL_EXT_shader_texture_lod
#define GL_EXT_shader_texture_lod 1
#endif /* GL_EXT_shader_texture_lod */
#ifndef GL_EXT_shadow_samplers
#define GL_EXT_shadow_samplers 1
#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
#endif /* GL_EXT_shadow_samplers */
#ifndef GL_EXT_texture_compression_dxt1
#define GL_EXT_texture_compression_dxt1 1
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#endif /* GL_EXT_texture_compression_dxt1 */
#ifndef GL_EXT_texture_compression_s3tc
#define GL_EXT_texture_compression_s3tc 1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif /* GL_EXT_texture_compression_s3tc */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif /* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_format_BGRA8888
#define GL_EXT_texture_format_BGRA8888 1
#endif /* GL_EXT_texture_format_BGRA8888 */
#ifndef GL_EXT_texture_rg
#define GL_EXT_texture_rg 1
#define GL_RED_EXT 0x1903
#define GL_RG_EXT 0x8227
#define GL_R8_EXT 0x8229
#define GL_RG8_EXT 0x822B
#endif /* GL_EXT_texture_rg */
#ifndef GL_EXT_texture_sRGB_decode
#define GL_EXT_texture_sRGB_decode 1
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define GL_DECODE_EXT 0x8A49
#define GL_SKIP_DECODE_EXT 0x8A4A
#endif /* GL_EXT_texture_sRGB_decode */
#ifndef GL_EXT_texture_storage
#define GL_EXT_texture_storage 1
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
#define GL_ALPHA8_EXT 0x803C
#define GL_LUMINANCE8_EXT 0x8040
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_RGBA32F_EXT 0x8814
#define GL_RGB32F_EXT 0x8815
#define GL_ALPHA32F_EXT 0x8816
#define GL_LUMINANCE32F_EXT 0x8818
#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
#define GL_ALPHA16F_EXT 0x881C
#define GL_LUMINANCE16F_EXT 0x881E
#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
#define GL_R32F_EXT 0x822E
#define GL_RG32F_EXT 0x8230
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#endif
#endif /* GL_EXT_texture_storage */
#ifndef GL_EXT_texture_type_2_10_10_10_REV
#define GL_EXT_texture_type_2_10_10_10_REV 1
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
#endif /* GL_EXT_texture_type_2_10_10_10_REV */
#ifndef GL_EXT_unpack_subimage
#define GL_EXT_unpack_subimage 1
#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
#endif /* GL_EXT_unpack_subimage */
#ifndef GL_FJ_shader_binary_GCCSO
#define GL_FJ_shader_binary_GCCSO 1
#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
#endif /* GL_FJ_shader_binary_GCCSO */
#ifndef GL_IMG_multisampled_render_to_texture
#define GL_IMG_multisampled_render_to_texture 1
#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
#define GL_MAX_SAMPLES_IMG 0x9135
#define GL_TEXTURE_SAMPLES_IMG 0x9136
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
#endif /* GL_IMG_multisampled_render_to_texture */
#ifndef GL_IMG_program_binary
#define GL_IMG_program_binary 1
#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
#endif /* GL_IMG_program_binary */
#ifndef GL_IMG_read_format
#define GL_IMG_read_format 1
#define GL_BGRA_IMG 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
#endif /* GL_IMG_read_format */
#ifndef GL_IMG_shader_binary
#define GL_IMG_shader_binary 1
#define GL_SGX_BINARY_IMG 0x8C0A
#endif /* GL_IMG_shader_binary */
#ifndef GL_IMG_texture_compression_pvrtc
#define GL_IMG_texture_compression_pvrtc 1
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
#endif /* GL_IMG_texture_compression_pvrtc */
#ifndef GL_IMG_texture_compression_pvrtc2
#define GL_IMG_texture_compression_pvrtc2 1
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
#endif /* GL_IMG_texture_compression_pvrtc2 */
#ifndef GL_INTEL_performance_query
#define GL_INTEL_performance_query 1
#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
#define GL_PERFQUERY_WAIT_INTEL 0x83FB
#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);
typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
#endif
#endif /* GL_INTEL_performance_query */
#ifndef GL_NV_blend_equation_advanced
#define GL_NV_blend_equation_advanced 1
#define GL_BLEND_OVERLAP_NV 0x9281
#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
#define GL_BLUE_NV 0x1905
#define GL_COLORBURN_NV 0x929A
#define GL_COLORDODGE_NV 0x9299
#define GL_CONJOINT_NV 0x9284
#define GL_CONTRAST_NV 0x92A1
#define GL_DARKEN_NV 0x9297
#define GL_DIFFERENCE_NV 0x929E
#define GL_DISJOINT_NV 0x9283
#define GL_DST_ATOP_NV 0x928F
#define GL_DST_IN_NV 0x928B
#define GL_DST_NV 0x9287
#define GL_DST_OUT_NV 0x928D
#define GL_DST_OVER_NV 0x9289
#define GL_EXCLUSION_NV 0x92A0
#define GL_GREEN_NV 0x1904
#define GL_HARDLIGHT_NV 0x929B
#define GL_HARDMIX_NV 0x92A9
#define GL_HSL_COLOR_NV 0x92AF
#define GL_HSL_HUE_NV 0x92AD
#define GL_HSL_LUMINOSITY_NV 0x92B0
#define GL_HSL_SATURATION_NV 0x92AE
#define GL_INVERT_OVG_NV 0x92B4
#define GL_INVERT_RGB_NV 0x92A3
#define GL_LIGHTEN_NV 0x9298
#define GL_LINEARBURN_NV 0x92A5
#define GL_LINEARDODGE_NV 0x92A4
#define GL_LINEARLIGHT_NV 0x92A7
#define GL_MINUS_CLAMPED_NV 0x92B3
#define GL_MINUS_NV 0x929F
#define GL_MULTIPLY_NV 0x9294
#define GL_OVERLAY_NV 0x9296
#define GL_PINLIGHT_NV 0x92A8
#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
#define GL_PLUS_CLAMPED_NV 0x92B1
#define GL_PLUS_DARKER_NV 0x9292
#define GL_PLUS_NV 0x9291
#define GL_RED_NV 0x1903
#define GL_SCREEN_NV 0x9295
#define GL_SOFTLIGHT_NV 0x929C
#define GL_SRC_ATOP_NV 0x928E
#define GL_SRC_IN_NV 0x928A
#define GL_SRC_NV 0x9286
#define GL_SRC_OUT_NV 0x928C
#define GL_SRC_OVER_NV 0x9288
#define GL_UNCORRELATED_NV 0x9282
#define GL_VIVIDLIGHT_NV 0x92A6
#define GL_XOR_NV 0x1506
typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glBlendBarrierNV (void);
#endif
#endif /* GL_NV_blend_equation_advanced */
#ifndef GL_NV_blend_equation_advanced_coherent
#define GL_NV_blend_equation_advanced_coherent 1
#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
#endif /* GL_NV_blend_equation_advanced_coherent */
#ifndef GL_NV_copy_buffer
#define GL_NV_copy_buffer 1
#define GL_COPY_READ_BUFFER_NV 0x8F36
#define GL_COPY_WRITE_BUFFER_NV 0x8F37
typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
#endif
#endif /* GL_NV_copy_buffer */
#ifndef GL_NV_coverage_sample
#define GL_NV_coverage_sample 1
#define GL_COVERAGE_COMPONENT_NV 0x8ED0
#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
#define GL_COVERAGE_BUFFERS_NV 0x8ED3
#define GL_COVERAGE_SAMPLES_NV 0x8ED4
#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
#endif
#endif /* GL_NV_coverage_sample */
#ifndef GL_NV_depth_nonlinear
#define GL_NV_depth_nonlinear 1
#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
#endif /* GL_NV_depth_nonlinear */
#ifndef GL_NV_draw_buffers
#define GL_NV_draw_buffers 1
#define GL_MAX_DRAW_BUFFERS_NV 0x8824
#define GL_DRAW_BUFFER0_NV 0x8825
#define GL_DRAW_BUFFER1_NV 0x8826
#define GL_DRAW_BUFFER2_NV 0x8827
#define GL_DRAW_BUFFER3_NV 0x8828
#define GL_DRAW_BUFFER4_NV 0x8829
#define GL_DRAW_BUFFER5_NV 0x882A
#define GL_DRAW_BUFFER6_NV 0x882B
#define GL_DRAW_BUFFER7_NV 0x882C
#define GL_DRAW_BUFFER8_NV 0x882D
#define GL_DRAW_BUFFER9_NV 0x882E
#define GL_DRAW_BUFFER10_NV 0x882F
#define GL_DRAW_BUFFER11_NV 0x8830
#define GL_DRAW_BUFFER12_NV 0x8831
#define GL_DRAW_BUFFER13_NV 0x8832
#define GL_DRAW_BUFFER14_NV 0x8833
#define GL_DRAW_BUFFER15_NV 0x8834
#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
#define GL_COLOR_ATTACHMENT13_NV 0x8CED
#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
#endif
#endif /* GL_NV_draw_buffers */
#ifndef GL_NV_draw_instanced
#define GL_NV_draw_instanced 1
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
#endif
#endif /* GL_NV_draw_instanced */
#ifndef GL_NV_explicit_attrib_location
#define GL_NV_explicit_attrib_location 1
#endif /* GL_NV_explicit_attrib_location */
#ifndef GL_NV_fbo_color_attachments
#define GL_NV_fbo_color_attachments 1
#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
#endif /* GL_NV_fbo_color_attachments */
#ifndef GL_NV_fence
#define GL_NV_fence 1
#define GL_ALL_COMPLETED_NV 0x84F2
#define GL_FENCE_STATUS_NV 0x84F3
#define GL_FENCE_CONDITION_NV 0x84F4
typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
#endif
#endif /* GL_NV_fence */
#ifndef GL_NV_framebuffer_blit
#define GL_NV_framebuffer_blit 1
#define GL_READ_FRAMEBUFFER_NV 0x8CA8
#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
#endif /* GL_NV_framebuffer_blit */
#ifndef GL_NV_framebuffer_multisample
#define GL_NV_framebuffer_multisample 1
#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
#define GL_MAX_SAMPLES_NV 0x8D57
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
#endif /* GL_NV_framebuffer_multisample */
#ifndef GL_NV_generate_mipmap_sRGB
#define GL_NV_generate_mipmap_sRGB 1
#endif /* GL_NV_generate_mipmap_sRGB */
#ifndef GL_NV_instanced_arrays
#define GL_NV_instanced_arrays 1
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
#endif
#endif /* GL_NV_instanced_arrays */
#ifndef GL_NV_non_square_matrices
#define GL_NV_non_square_matrices 1
#define GL_FLOAT_MAT2x3_NV 0x8B65
#define GL_FLOAT_MAT2x4_NV 0x8B66
#define GL_FLOAT_MAT3x2_NV 0x8B67
#define GL_FLOAT_MAT3x4_NV 0x8B68
#define GL_FLOAT_MAT4x2_NV 0x8B69
#define GL_FLOAT_MAT4x3_NV 0x8B6A
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
#endif
#endif /* GL_NV_non_square_matrices */
#ifndef GL_NV_read_buffer
#define GL_NV_read_buffer 1
#define GL_READ_BUFFER_NV 0x0C02
typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
#endif
#endif /* GL_NV_read_buffer */
#ifndef GL_NV_read_buffer_front
#define GL_NV_read_buffer_front 1
#endif /* GL_NV_read_buffer_front */
#ifndef GL_NV_read_depth
#define GL_NV_read_depth 1
#endif /* GL_NV_read_depth */
#ifndef GL_NV_read_depth_stencil
#define GL_NV_read_depth_stencil 1
#endif /* GL_NV_read_depth_stencil */
#ifndef GL_NV_read_stencil
#define GL_NV_read_stencil 1
#endif /* GL_NV_read_stencil */
#ifndef GL_NV_sRGB_formats
#define GL_NV_sRGB_formats 1
#define GL_SLUMINANCE_NV 0x8C46
#define GL_SLUMINANCE_ALPHA_NV 0x8C44
#define GL_SRGB8_NV 0x8C41
#define GL_SLUMINANCE8_NV 0x8C47
#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
#define GL_ETC1_SRGB8_NV 0x88EE
#endif /* GL_NV_sRGB_formats */
#ifndef GL_NV_shadow_samplers_array
#define GL_NV_shadow_samplers_array 1
#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
#endif /* GL_NV_shadow_samplers_array */
#ifndef GL_NV_shadow_samplers_cube
#define GL_NV_shadow_samplers_cube 1
#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
#endif /* GL_NV_shadow_samplers_cube */
#ifndef GL_NV_texture_border_clamp
#define GL_NV_texture_border_clamp 1
#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
#define GL_CLAMP_TO_BORDER_NV 0x812D
#endif /* GL_NV_texture_border_clamp */
#ifndef GL_NV_texture_compression_s3tc_update
#define GL_NV_texture_compression_s3tc_update 1
#endif /* GL_NV_texture_compression_s3tc_update */
#ifndef GL_NV_texture_npot_2D_mipmap
#define GL_NV_texture_npot_2D_mipmap 1
#endif /* GL_NV_texture_npot_2D_mipmap */
#ifndef GL_QCOM_alpha_test
#define GL_QCOM_alpha_test 1
#define GL_ALPHA_TEST_QCOM 0x0BC0
#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
#endif
#endif /* GL_QCOM_alpha_test */
#ifndef GL_QCOM_binning_control
#define GL_QCOM_binning_control 1
#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
#endif /* GL_QCOM_binning_control */
#ifndef GL_QCOM_driver_control
#define GL_QCOM_driver_control 1
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
#endif
#endif /* GL_QCOM_driver_control */
#ifndef GL_QCOM_extended_get
#define GL_QCOM_extended_get 1
#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
#define GL_TEXTURE_TYPE_QCOM 0x8BD7
#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
#define GL_TEXTURE_TARGET_QCOM 0x8BDA
#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
#define GL_STATE_RESTORE 0x8BDC
typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params);
#endif
#endif /* GL_QCOM_extended_get */
#ifndef GL_QCOM_extended_get2
#define GL_QCOM_extended_get2 1
typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
#endif
#endif /* GL_QCOM_extended_get2 */
#ifndef GL_QCOM_perfmon_global_mode
#define GL_QCOM_perfmon_global_mode 1
#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
#endif /* GL_QCOM_perfmon_global_mode */
#ifndef GL_QCOM_tiled_rendering
#define GL_QCOM_tiled_rendering 1
#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
#endif
#endif /* GL_QCOM_tiled_rendering */
#ifndef GL_QCOM_writeonly_rendering
#define GL_QCOM_writeonly_rendering 1
#define GL_WRITEONLY_RENDERING_QCOM 0x8823
#endif /* GL_QCOM_writeonly_rendering */
#ifndef GL_VIV_shader_binary
#define GL_VIV_shader_binary 1
#define GL_SHADER_BINARY_VIV 0x8FC4
#endif /* GL_VIV_shader_binary */
#ifdef __cplusplus
}
#endif
#endif
|