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#include "util/u_inlines.h"
#include "util/u_transfer.h"
static INLINE struct u_resource *
u_resource( struct pipe_resource *res )
{
return (struct u_resource *)res;
}
boolean u_resource_get_handle_vtbl(struct pipe_screen *screen,
struct pipe_resource *resource,
struct winsys_handle *handle)
{
struct u_resource *ur = u_resource(resource);
return ur->vtbl->resource_get_handle(screen, resource, handle);
}
void u_resource_destroy_vtbl(struct pipe_screen *screen,
struct pipe_resource *resource)
{
struct u_resource *ur = u_resource(resource);
ur->vtbl->resource_destroy(screen, resource);
}
struct pipe_transfer *u_get_transfer_vtbl(struct pipe_context *context,
struct pipe_resource *resource,
unsigned level,
unsigned usage,
const struct pipe_box *box)
{
struct u_resource *ur = u_resource(resource);
return ur->vtbl->get_transfer(context, resource, level, usage, box);
}
void u_transfer_destroy_vtbl(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
struct u_resource *ur = u_resource(transfer->resource);
ur->vtbl->transfer_destroy(pipe, transfer);
}
void *u_transfer_map_vtbl( struct pipe_context *pipe,
struct pipe_transfer *transfer )
{
struct u_resource *ur = u_resource(transfer->resource);
return ur->vtbl->transfer_map(pipe, transfer);
}
void u_transfer_flush_region_vtbl( struct pipe_context *pipe,
struct pipe_transfer *transfer,
const struct pipe_box *box)
{
struct u_resource *ur = u_resource(transfer->resource);
ur->vtbl->transfer_flush_region(pipe, transfer, box);
}
void u_transfer_unmap_vtbl( struct pipe_context *pipe,
struct pipe_transfer *transfer )
{
struct u_resource *ur = u_resource(transfer->resource);
ur->vtbl->transfer_unmap(pipe, transfer);
}
void u_transfer_inline_write_vtbl( struct pipe_context *pipe,
struct pipe_resource *resource,
unsigned level,
unsigned usage,
const struct pipe_box *box,
const void *data,
unsigned stride,
unsigned layer_stride)
{
struct u_resource *ur = u_resource(resource);
ur->vtbl->transfer_inline_write(pipe,
resource,
level,
usage,
box,
data,
stride,
layer_stride);
}
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