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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Helper utility for uploading user buffers & other data, and
* coalescing small buffers into larger ones.
*/
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "pipe/p_context.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "u_upload_mgr.h"
struct u_upload_mgr {
struct pipe_context *pipe;
unsigned default_size; /* Minimum size of the upload buffer, in bytes. */
unsigned alignment; /* Alignment of each sub-allocation. */
unsigned bind; /* Bitmask of PIPE_BIND_* flags. */
struct pipe_resource *buffer; /* Upload buffer. */
struct pipe_transfer *transfer; /* Transfer object for the upload buffer. */
uint8_t *map; /* Pointer to the mapped upload buffer. */
unsigned size; /* Actual size of the upload buffer. */
unsigned offset; /* Aligned offset to the upload buffer, pointing
* at the first unused byte. */
};
struct u_upload_mgr *u_upload_create( struct pipe_context *pipe,
unsigned default_size,
unsigned alignment,
unsigned bind )
{
struct u_upload_mgr *upload = CALLOC_STRUCT( u_upload_mgr );
if (!upload)
return NULL;
upload->pipe = pipe;
upload->default_size = default_size;
upload->alignment = alignment;
upload->bind = bind;
upload->buffer = NULL;
return upload;
}
void u_upload_unmap( struct u_upload_mgr *upload )
{
if (upload->transfer) {
struct pipe_box *box = &upload->transfer->box;
if ((int) upload->offset > box->x) {
pipe_buffer_flush_mapped_range(upload->pipe, upload->transfer,
box->x, upload->offset - box->x);
}
pipe_transfer_unmap(upload->pipe, upload->transfer);
upload->transfer = NULL;
upload->map = NULL;
}
}
/* Release old buffer.
*
* This must usually be called prior to firing the command stream
* which references the upload buffer, as many memory managers will
* cause subsequent maps of a fired buffer to wait.
*
* Can improve this with a change to pipe_buffer_write to use the
* DONT_WAIT bit, but for now, it's easiest just to grab a new buffer.
*/
void u_upload_flush( struct u_upload_mgr *upload )
{
/* Unmap and unreference the upload buffer. */
u_upload_unmap(upload);
pipe_resource_reference( &upload->buffer, NULL );
upload->size = 0;
}
void u_upload_destroy( struct u_upload_mgr *upload )
{
u_upload_flush( upload );
FREE( upload );
}
static enum pipe_error
u_upload_alloc_buffer( struct u_upload_mgr *upload,
unsigned min_size )
{
unsigned size;
/* Release the old buffer, if present:
*/
u_upload_flush( upload );
/* Allocate a new one:
*/
size = align(MAX2(upload->default_size, min_size), 4096);
upload->buffer = pipe_buffer_create( upload->pipe->screen,
upload->bind,
PIPE_USAGE_STREAM,
size );
if (upload->buffer == NULL) {
return PIPE_ERROR_OUT_OF_MEMORY;
}
/* Map the new buffer. */
upload->map = pipe_buffer_map_range(upload->pipe, upload->buffer,
0, size,
PIPE_TRANSFER_WRITE |
PIPE_TRANSFER_FLUSH_EXPLICIT,
&upload->transfer);
if (upload->map == NULL) {
upload->transfer = NULL;
upload->size = 0;
pipe_resource_reference(&upload->buffer, NULL);
return PIPE_ERROR_OUT_OF_MEMORY;
}
upload->size = size;
upload->offset = 0;
return PIPE_OK;
}
enum pipe_error u_upload_alloc( struct u_upload_mgr *upload,
unsigned min_out_offset,
unsigned size,
unsigned *out_offset,
struct pipe_resource **outbuf,
void **ptr )
{
unsigned alloc_size = align( size, upload->alignment );
unsigned alloc_offset = align(min_out_offset, upload->alignment);
unsigned offset;
/* Make sure we have enough space in the upload buffer
* for the sub-allocation. */
if (MAX2(upload->offset, alloc_offset) + alloc_size > upload->size) {
enum pipe_error ret = u_upload_alloc_buffer(upload,
alloc_offset + alloc_size);
if (ret != PIPE_OK)
return ret;
}
offset = MAX2(upload->offset, alloc_offset);
if (!upload->map) {
upload->map = pipe_buffer_map_range(upload->pipe, upload->buffer,
offset, upload->size - offset,
PIPE_TRANSFER_WRITE |
PIPE_TRANSFER_FLUSH_EXPLICIT |
PIPE_TRANSFER_UNSYNCHRONIZED,
&upload->transfer);
if (!upload->map) {
pipe_resource_reference(outbuf, NULL);
*ptr = NULL;
upload->transfer = NULL;
return PIPE_ERROR_OUT_OF_MEMORY;
}
upload->map -= offset;
}
assert(offset < upload->buffer->width0);
assert(offset + size <= upload->buffer->width0);
assert(size);
/* Emit the return values: */
*ptr = upload->map + offset;
pipe_resource_reference( outbuf, upload->buffer );
*out_offset = offset;
upload->offset = offset + alloc_size;
return PIPE_OK;
}
enum pipe_error u_upload_data( struct u_upload_mgr *upload,
unsigned min_out_offset,
unsigned size,
const void *data,
unsigned *out_offset,
struct pipe_resource **outbuf)
{
uint8_t *ptr;
enum pipe_error ret = u_upload_alloc(upload, min_out_offset, size,
out_offset, outbuf,
(void**)&ptr);
if (ret != PIPE_OK)
return ret;
memcpy(ptr, data, size);
return PIPE_OK;
}
/* As above, but upload the full contents of a buffer. Useful for
* uploading user buffers, avoids generating an explosion of GPU
* buffers if you have an app that does lots of small vertex buffer
* renders or DrawElements calls.
*/
enum pipe_error u_upload_buffer( struct u_upload_mgr *upload,
unsigned min_out_offset,
unsigned offset,
unsigned size,
struct pipe_resource *inbuf,
unsigned *out_offset,
struct pipe_resource **outbuf)
{
enum pipe_error ret = PIPE_OK;
struct pipe_transfer *transfer = NULL;
const char *map = NULL;
map = (const char *)pipe_buffer_map_range(upload->pipe,
inbuf,
offset, size,
PIPE_TRANSFER_READ,
&transfer);
if (map == NULL) {
return PIPE_ERROR_OUT_OF_MEMORY;
}
if (0)
debug_printf("upload ptr %p ofs %d sz %d\n", map, offset, size);
ret = u_upload_data( upload,
min_out_offset,
size,
map,
out_offset,
outbuf);
pipe_buffer_unmap( upload->pipe, transfer );
return ret;
}
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