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/**************************************************************************
 *
 * Copyright 2011 Marek Olšák <maraeo@gmail.com>
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

#ifndef U_VBUF_MGR_H
#define U_VBUF_MGR_H

/* This module builds upon u_upload_mgr and translate_cache and takes care of
 * user buffer uploads and vertex format fallbacks. It's designed
 * for the drivers which don't always use the Draw module. (e.g. for HWTCL)
 */

#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_transfer.h"

/* The manager.
 * This structure should also be used to access vertex buffers
 * from a driver. */
struct u_vbuf_mgr {
   /* This is what was set in set_vertex_buffers.
    * May contain user buffers. */
   struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
   unsigned nr_vertex_buffers;

   /* Contains only real vertex buffers.
    * Hardware drivers should use real_vertex_buffers[i]
    * instead of vertex_buffers[i].buffer. */
   struct pipe_resource *real_vertex_buffer[PIPE_MAX_ATTRIBS];
   int nr_real_vertex_buffers;

   /* Precomputed max_index for hardware vertex buffers. */
   unsigned max_index;

   /* This uploader can optionally be used by the driver.
    *
    * Allowed functions:
    * - u_upload_alloc
    * - u_upload_data
    * - u_upload_buffer
    * - u_upload_flush */
   struct u_upload_mgr *uploader;
};

struct u_vbuf_resource {
   struct u_resource b;
   uint8_t *user_ptr;
};

/* Opaque type containing information about vertex elements for the manager. */
struct u_vbuf_mgr_elements;

enum u_fetch_alignment {
   U_VERTEX_FETCH_BYTE_ALIGNED,
   U_VERTEX_FETCH_DWORD_ALIGNED
};

enum u_vbuf_return_flags {
   U_VBUF_BUFFERS_UPDATED = 1,
   U_VBUF_UPLOAD_FLUSHED = 2
};


struct u_vbuf_mgr *
u_vbuf_mgr_create(struct pipe_context *pipe,
                  unsigned upload_buffer_size,
                  unsigned upload_buffer_alignment,
                  unsigned upload_buffer_bind,
                  enum u_fetch_alignment fetch_alignment);

void u_vbuf_mgr_destroy(struct u_vbuf_mgr *mgr);

struct u_vbuf_mgr_elements *
u_vbuf_mgr_create_vertex_elements(struct u_vbuf_mgr *mgr,
                                  unsigned count,
                                  const struct pipe_vertex_element *attrs,
                                  struct pipe_vertex_element *native_attrs);

void u_vbuf_mgr_bind_vertex_elements(struct u_vbuf_mgr *mgr,
                                     void *cso,
                                     struct u_vbuf_mgr_elements *ve);

void u_vbuf_mgr_destroy_vertex_elements(struct u_vbuf_mgr *mgr,
                                        struct u_vbuf_mgr_elements *ve);

void u_vbuf_mgr_set_vertex_buffers(struct u_vbuf_mgr *mgr,
                                   unsigned count,
                                   const struct pipe_vertex_buffer *bufs);

enum u_vbuf_return_flags
u_vbuf_mgr_draw_begin(struct u_vbuf_mgr *mgr,
                      const struct pipe_draw_info *info);

void u_vbuf_mgr_draw_end(struct u_vbuf_mgr *mgr);


static INLINE struct u_vbuf_resource *u_vbuf_resource(struct pipe_resource *r)
{
   return (struct u_vbuf_resource*)r;
}

#endif