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|
/*
* Copyright © 2008, 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <assert.h>
extern "C" {
#include "main/core.h" /* for struct gl_context */
#include "main/context.h"
#include "main/shaderobj.h"
}
#include "ralloc.h"
#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
#include "ir_optimization.h"
#include "loop_analysis.h"
/**
* Format a short human-readable description of the given GLSL version.
*/
const char *
glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
{
return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
version / 100, version % 100);
}
static unsigned known_desktop_glsl_versions[] =
{ 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 };
_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
GLenum target, void *mem_ctx)
: ctx(_ctx), switch_state()
{
switch (target) {
case GL_VERTEX_SHADER: this->target = vertex_shader; break;
case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
}
this->scanner = NULL;
this->translation_unit.make_empty();
this->symbols = new(mem_ctx) glsl_symbol_table;
this->num_uniform_blocks = 0;
this->uniform_block_array_size = 0;
this->uniform_blocks = NULL;
this->info_log = ralloc_strdup(mem_ctx, "");
this->error = false;
this->loop_nesting_ast = NULL;
this->struct_specifier_depth = 0;
this->num_builtins_to_link = 0;
/* Set default language version and extensions */
this->language_version = ctx->Const.ForceGLSLVersion ?
ctx->Const.ForceGLSLVersion : 110;
this->es_shader = false;
this->ARB_texture_rectangle_enable = true;
/* OpenGL ES 2.0 has different defaults from desktop GL. */
if (ctx->API == API_OPENGLES2) {
this->language_version = 100;
this->es_shader = true;
this->ARB_texture_rectangle_enable = false;
}
this->extensions = &ctx->Extensions;
this->Const.MaxLights = ctx->Const.MaxLights;
this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
this->current_function = NULL;
this->toplevel_ir = NULL;
this->found_return = false;
this->all_invariant = false;
this->user_structures = NULL;
this->num_user_structures = 0;
/* Populate the list of supported GLSL versions */
/* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
* the OpenGL 3.2 Core context is supported, this logic will need
* change. Older versions of GLSL are no longer supported
* outside the compatibility contexts of 3.x.
*/
this->num_supported_versions = 0;
if (_mesa_is_desktop_gl(ctx)) {
for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
this->supported_versions[this->num_supported_versions].ver
= known_desktop_glsl_versions[i];
this->supported_versions[this->num_supported_versions].es = false;
this->num_supported_versions++;
}
}
}
if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
this->supported_versions[this->num_supported_versions].ver = 100;
this->supported_versions[this->num_supported_versions].es = true;
this->num_supported_versions++;
}
if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
this->supported_versions[this->num_supported_versions].ver = 300;
this->supported_versions[this->num_supported_versions].es = true;
this->num_supported_versions++;
}
assert(this->num_supported_versions
<= ARRAY_SIZE(this->supported_versions));
/* Create a string for use in error messages to tell the user which GLSL
* versions are supported.
*/
char *supported = ralloc_strdup(this, "");
for (unsigned i = 0; i < this->num_supported_versions; i++) {
unsigned ver = this->supported_versions[i].ver;
const char *const prefix = (i == 0)
? ""
: ((i == this->num_supported_versions - 1) ? ", and " : ", ");
const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
ralloc_asprintf_append(& supported, "%s%u.%02u%s",
prefix,
ver / 100, ver % 100,
suffix);
}
this->supported_version_string = supported;
if (ctx->Const.ForceGLSLExtensionsWarn)
_mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
this->default_uniform_qualifier = new(this) ast_type_qualifier();
this->default_uniform_qualifier->flags.q.shared = 1;
this->default_uniform_qualifier->flags.q.column_major = 1;
this->gs_input_prim_type_specified = false;
this->gs_input_prim_type = GL_POINTS;
this->gs_input_size = 0;
this->out_qualifier = new(this) ast_type_qualifier();
}
/**
* Determine whether the current GLSL version is sufficiently high to support
* a certain feature, and generate an error message if it isn't.
*
* \param required_glsl_version and \c required_glsl_es_version are
* interpreted as they are in _mesa_glsl_parse_state::is_version().
*
* \param locp is the parser location where the error should be reported.
*
* \param fmt (and additional arguments) constitute a printf-style error
* message to report if the version check fails. Information about the
* current and required GLSL versions will be appended. So, for example, if
* the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
* "foo unsupported") is called, the error message will be "foo unsupported in
* GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
*/
bool
_mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
unsigned required_glsl_es_version,
YYLTYPE *locp, const char *fmt, ...)
{
if (this->is_version(required_glsl_version, required_glsl_es_version))
return true;
va_list args;
va_start(args, fmt);
char *problem = ralloc_vasprintf(this, fmt, args);
va_end(args);
const char *glsl_version_string
= glsl_compute_version_string(this, false, required_glsl_version);
const char *glsl_es_version_string
= glsl_compute_version_string(this, true, required_glsl_es_version);
const char *requirement_string = "";
if (required_glsl_version && required_glsl_es_version) {
requirement_string = ralloc_asprintf(this, " (%s or %s required)",
glsl_version_string,
glsl_es_version_string);
} else if (required_glsl_version) {
requirement_string = ralloc_asprintf(this, " (%s required)",
glsl_version_string);
} else if (required_glsl_es_version) {
requirement_string = ralloc_asprintf(this, " (%s required)",
glsl_es_version_string);
}
_mesa_glsl_error(locp, this, "%s in %s%s",
problem, this->get_version_string(),
requirement_string);
return false;
}
/**
* Process a GLSL #version directive.
*
* \param version is the integer that follows the #version token.
*
* \param ident is a string identifier that follows the integer, if any is
* present. Otherwise NULL.
*/
void
_mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
const char *ident)
{
bool es_token_present = false;
if (ident) {
if (strcmp(ident, "es") == 0) {
es_token_present = true;
} else if (version >= 150) {
if (strcmp(ident, "core") == 0) {
/* Accept the token. There's no need to record that this is
* a core profile shader since that's the only profile we support.
*/
} else if (strcmp(ident, "compatibility") == 0) {
_mesa_glsl_error(locp, this,
"the compatibility profile is not supported");
} else {
_mesa_glsl_error(locp, this,
"\"%s\" is not a valid shading language profile; "
"if present, it must be \"core\"", ident);
}
} else {
_mesa_glsl_error(locp, this,
"illegal text following version number");
}
}
this->es_shader = es_token_present;
if (version == 100) {
if (es_token_present) {
_mesa_glsl_error(locp, this,
"GLSL 1.00 ES should be selected using "
"`#version 100'");
} else {
this->es_shader = true;
}
}
this->language_version = version;
bool supported = false;
for (unsigned i = 0; i < this->num_supported_versions; i++) {
if (this->supported_versions[i].ver == (unsigned) version
&& this->supported_versions[i].es == this->es_shader) {
supported = true;
break;
}
}
if (!supported) {
_mesa_glsl_error(locp, this, "%s is not supported. "
"Supported versions are: %s",
this->get_version_string(),
this->supported_version_string);
/* On exit, the language_version must be set to a valid value.
* Later calls to _mesa_glsl_initialize_types will misbehave if
* the version is invalid.
*/
switch (this->ctx->API) {
case API_OPENGL_COMPAT:
case API_OPENGL_CORE:
this->language_version = this->ctx->Const.GLSLVersion;
break;
case API_OPENGLES:
assert(!"Should not get here.");
/* FALLTHROUGH */
case API_OPENGLES2:
this->language_version = 100;
break;
}
}
}
extern "C" {
/**
* The most common use of _mesa_glsl_shader_target_name(), which is
* shared with C code in Mesa core to translate a GLenum to a short
* shader stage name in debug printouts.
*
* It recognizes the PROGRAM variants of the names so it can be used
* with a struct gl_program->Target, not just a struct
* gl_shader->Type.
*/
const char *
_mesa_glsl_shader_target_name(GLenum type)
{
switch (type) {
case GL_VERTEX_SHADER:
case GL_VERTEX_PROGRAM_ARB:
return "vertex";
case GL_FRAGMENT_SHADER:
case GL_FRAGMENT_PROGRAM_ARB:
return "fragment";
case GL_GEOMETRY_SHADER:
return "geometry";
default:
assert(!"Should not get here.");
return "unknown";
}
}
} /* extern "C" */
/**
* Overloaded C++ variant usable within the compiler for translating
* our internal enum into short stage names.
*/
const char *
_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
{
switch (target) {
case vertex_shader: return "vertex";
case fragment_shader: return "fragment";
case geometry_shader: return "geometry";
}
assert(!"Should not get here.");
return "unknown";
}
/* This helper function will append the given message to the shader's
info log and report it via GL_ARB_debug_output. Per that extension,
'type' is one of the enum values classifying the message, and
'id' is the implementation-defined ID of the given message. */
static void
_mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
GLenum type, const char *fmt, va_list ap)
{
bool error = (type == MESA_DEBUG_TYPE_ERROR);
GLuint msg_id = 0;
assert(state->info_log != NULL);
/* Get the offset that the new message will be written to. */
int msg_offset = strlen(state->info_log);
ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
locp->source,
locp->first_line,
locp->first_column,
error ? "error" : "warning");
ralloc_vasprintf_append(&state->info_log, fmt, ap);
const char *const msg = &state->info_log[msg_offset];
struct gl_context *ctx = state->ctx;
/* Report the error via GL_ARB_debug_output. */
_mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
ralloc_strcat(&state->info_log, "\n");
}
void
_mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
const char *fmt, ...)
{
va_list ap;
state->error = true;
va_start(ap, fmt);
_mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
va_end(ap);
}
void
_mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
_mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
va_end(ap);
}
/**
* Enum representing the possible behaviors that can be specified in
* an #extension directive.
*/
enum ext_behavior {
extension_disable,
extension_enable,
extension_require,
extension_warn
};
/**
* Element type for _mesa_glsl_supported_extensions
*/
struct _mesa_glsl_extension {
/**
* Name of the extension when referred to in a GLSL extension
* statement
*/
const char *name;
/** True if this extension is available to desktop GL shaders */
bool avail_in_GL;
/** True if this extension is available to GLES shaders */
bool avail_in_ES;
/**
* Flag in the gl_extensions struct indicating whether this
* extension is supported by the driver, or
* &gl_extensions::dummy_true if supported by all drivers.
*
* Note: the type (GLboolean gl_extensions::*) is a "pointer to
* member" type, the type-safe alternative to the "offsetof" macro.
* In a nutshell:
*
* - foo bar::* p declares p to be an "offset" to a field of type
* foo that exists within struct bar
* - &bar::baz computes the "offset" of field baz within struct bar
* - x.*p accesses the field of x that exists at "offset" p
* - x->*p is equivalent to (*x).*p
*/
const GLboolean gl_extensions::* supported_flag;
/**
* Flag in the _mesa_glsl_parse_state struct that should be set
* when this extension is enabled.
*
* See note in _mesa_glsl_extension::supported_flag about "pointer
* to member" types.
*/
bool _mesa_glsl_parse_state::* enable_flag;
/**
* Flag in the _mesa_glsl_parse_state struct that should be set
* when the shader requests "warn" behavior for this extension.
*
* See note in _mesa_glsl_extension::supported_flag about "pointer
* to member" types.
*/
bool _mesa_glsl_parse_state::* warn_flag;
bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
};
#define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
{ "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
&_mesa_glsl_parse_state::NAME##_enable, \
&_mesa_glsl_parse_state::NAME##_warn }
/**
* Table of extensions that can be enabled/disabled within a shader,
* and the conditions under which they are supported.
*/
static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
/* API availability */
/* name GL ES supported flag */
EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
EXT(ARB_draw_buffers, true, false, dummy_true),
EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
EXT(ARB_texture_rectangle, true, false, dummy_true),
EXT(EXT_texture_array, true, false, EXT_texture_array),
EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(OES_texture_3D, false, true, EXT_texture3D),
EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
EXT(ARB_texture_gather, true, false, ARB_texture_gather),
};
#undef EXT
/**
* Determine whether a given extension is compatible with the target,
* API, and extension information in the current parser state.
*/
bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
state) const
{
/* Check that this extension matches whether we are compiling
* for desktop GL or GLES.
*/
if (state->es_shader) {
if (!this->avail_in_ES) return false;
} else {
if (!this->avail_in_GL) return false;
}
/* Check that this extension is supported by the OpenGL
* implementation.
*
* Note: the ->* operator indexes into state->extensions by the
* offset this->supported_flag. See
* _mesa_glsl_extension::supported_flag for more info.
*/
return state->extensions->*(this->supported_flag);
}
/**
* Set the appropriate flags in the parser state to establish the
* given behavior for this extension.
*/
void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
ext_behavior behavior) const
{
/* Note: the ->* operator indexes into state by the
* offsets this->enable_flag and this->warn_flag. See
* _mesa_glsl_extension::supported_flag for more info.
*/
state->*(this->enable_flag) = (behavior != extension_disable);
state->*(this->warn_flag) = (behavior == extension_warn);
}
/**
* Find an extension by name in _mesa_glsl_supported_extensions. If
* the name is not found, return NULL.
*/
static const _mesa_glsl_extension *find_extension(const char *name)
{
for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
return &_mesa_glsl_supported_extensions[i];
}
}
return NULL;
}
bool
_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
const char *behavior_string, YYLTYPE *behavior_locp,
_mesa_glsl_parse_state *state)
{
ext_behavior behavior;
if (strcmp(behavior_string, "warn") == 0) {
behavior = extension_warn;
} else if (strcmp(behavior_string, "require") == 0) {
behavior = extension_require;
} else if (strcmp(behavior_string, "enable") == 0) {
behavior = extension_enable;
} else if (strcmp(behavior_string, "disable") == 0) {
behavior = extension_disable;
} else {
_mesa_glsl_error(behavior_locp, state,
"unknown extension behavior `%s'",
behavior_string);
return false;
}
if (strcmp(name, "all") == 0) {
if ((behavior == extension_enable) || (behavior == extension_require)) {
_mesa_glsl_error(name_locp, state, "cannot %s all extensions",
(behavior == extension_enable)
? "enable" : "require");
return false;
} else {
for (unsigned i = 0;
i < Elements(_mesa_glsl_supported_extensions); ++i) {
const _mesa_glsl_extension *extension
= &_mesa_glsl_supported_extensions[i];
if (extension->compatible_with_state(state)) {
_mesa_glsl_supported_extensions[i].set_flags(state, behavior);
}
}
}
} else {
const _mesa_glsl_extension *extension = find_extension(name);
if (extension && extension->compatible_with_state(state)) {
extension->set_flags(state, behavior);
} else {
static const char *const fmt = "extension `%s' unsupported in %s shader";
if (behavior == extension_require) {
_mesa_glsl_error(name_locp, state, fmt,
name, _mesa_glsl_shader_target_name(state->target));
return false;
} else {
_mesa_glsl_warning(name_locp, state, fmt,
name, _mesa_glsl_shader_target_name(state->target));
}
}
}
return true;
}
/**
* Returns the name of the type of a column of a matrix. E.g.,
*
* "mat3" -> "vec3"
* "mat4x2" -> "vec2"
*/
static const char *
_mesa_ast_get_matrix_column_type_name(const char *matrix_type_name)
{
static const char *vec_name[] = { "vec2", "vec3", "vec4" };
/* The number of elements in a row of a matrix is specified by the last
* character of the matrix type name.
*/
long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1,
NULL, 10);
return vec_name[rows - 2];
}
/**
* Recurses through <type> and <expr> if <expr> is an aggregate initializer
* and sets <expr>'s <constructor_type> field to <type>. Gives later functions
* (process_array_constructor, et al) sufficient information to do type
* checking.
*
* Operates on assignments involving an aggregate initializer. E.g.,
*
* vec4 pos = {1.0, -1.0, 0.0, 1.0};
*
* or more ridiculously,
*
* struct S {
* vec4 v[2];
* };
*
* struct {
* S a[2], b;
* int c;
* } aggregate = {
* {
* {
* {
* {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
* {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
* } // a[0].v
* }, // a[0]
* {
* {
* {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
* {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
* } // a[1].v
* } // a[1]
* }, // a
* {
* {
* {1.0, 2.0, 3.0, 4.0}, // b.v[0]
* {5.0, 6.0, 7.0, 8.0} // b.v[1]
* } // b.v
* }, // b
* 4 // c
* };
*
* This pass is necessary because the right-hand side of <type> e = { ... }
* doesn't contain sufficient information to determine if the types match.
*/
void
_mesa_ast_set_aggregate_type(const ast_type_specifier *type,
ast_expression *expr,
_mesa_glsl_parse_state *state)
{
void *ctx = state;
ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
ai->constructor_type = (ast_type_specifier *)type;
bool is_declaration = ai->constructor_type->structure != NULL;
if (!is_declaration) {
/* Look up <type> name in the symbol table to see if it's a struct. */
const ast_type_specifier *struct_type =
state->symbols->get_type_ast(type->type_name);
ai->constructor_type->structure =
struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure)
: NULL;
}
/* If the aggregate is an array, recursively set its elements' types. */
if (type->is_array) {
/* We want to set the element type which is not an array itself, so make
* a copy of the array type and set its is_array field to false.
*
* E.g., if <type> if struct S[2] we want to set each element's type to
* struct S.
*
* FINISHME: Update when ARB_array_of_arrays is supported.
*/
const ast_type_specifier *non_array_type =
new(ctx) ast_type_specifier(type, false, NULL);
for (exec_node *expr_node = ai->expressions.head;
!expr_node->is_tail_sentinel();
expr_node = expr_node->next) {
ast_expression *expr = exec_node_data(ast_expression, expr_node,
link);
if (expr->oper == ast_aggregate)
_mesa_ast_set_aggregate_type(non_array_type, expr, state);
}
/* If the aggregate is a struct, recursively set its fields' types. */
} else if (ai->constructor_type->structure) {
ai->constructor_type->structure->is_declaration = is_declaration;
exec_node *expr_node = ai->expressions.head;
/* Iterate through the struct's fields' declarations. E.g., iterate from
* "float a, b" to "int c" in the struct below.
*
* struct {
* float a, b;
* int c;
* } s;
*/
for (exec_node *decl_list_node =
ai->constructor_type->structure->declarations.head;
!decl_list_node->is_tail_sentinel();
decl_list_node = decl_list_node->next) {
ast_declarator_list *decl_list = exec_node_data(ast_declarator_list,
decl_list_node, link);
for (exec_node *decl_node = decl_list->declarations.head;
!decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel();
decl_node = decl_node->next, expr_node = expr_node->next) {
ast_declaration *decl = exec_node_data(ast_declaration, decl_node,
link);
ast_expression *expr = exec_node_data(ast_expression, expr_node,
link);
bool is_array = decl_list->type->specifier->is_array;
ast_expression *array_size = decl_list->type->specifier->array_size;
/* Recognize variable declarations with the bracketed size attached
* to the type rather than the variable name as arrays. E.g.,
*
* float a[2];
* float[2] b;
*
* are both arrays, but <a>'s array_size is decl->array_size, while
* <b>'s array_size is decl_list->type->specifier->array_size.
*/
if (!is_array) {
/* FINISHME: Update when ARB_array_of_arrays is supported. */
is_array = decl->is_array;
array_size = decl->array_size;
}
/* Declaration shadows the <type> parameter. */
ast_type_specifier *type =
new(ctx) ast_type_specifier(decl_list->type->specifier,
is_array, array_size);
if (expr->oper == ast_aggregate)
_mesa_ast_set_aggregate_type(type, expr, state);
}
}
} else {
/* If the aggregate is a matrix, set its columns' types. */
const char *name;
const glsl_type *const constructor_type =
ai->constructor_type->glsl_type(&name, state);
if (constructor_type->is_matrix()) {
for (exec_node *expr_node = ai->expressions.head;
!expr_node->is_tail_sentinel();
expr_node = expr_node->next) {
ast_expression *expr = exec_node_data(ast_expression, expr_node,
link);
/* Declaration shadows the <type> parameter. */
ast_type_specifier *type = new(ctx)
ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name));
if (expr->oper == ast_aggregate)
_mesa_ast_set_aggregate_type(type, expr, state);
}
}
}
}
void
_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
{
if (q->flags.q.constant)
printf("const ");
if (q->flags.q.invariant)
printf("invariant ");
if (q->flags.q.attribute)
printf("attribute ");
if (q->flags.q.varying)
printf("varying ");
if (q->flags.q.in && q->flags.q.out)
printf("inout ");
else {
if (q->flags.q.in)
printf("in ");
if (q->flags.q.out)
printf("out ");
}
if (q->flags.q.centroid)
printf("centroid ");
if (q->flags.q.uniform)
printf("uniform ");
if (q->flags.q.smooth)
printf("smooth ");
if (q->flags.q.flat)
printf("flat ");
if (q->flags.q.noperspective)
printf("noperspective ");
}
void
ast_node::print(void) const
{
printf("unhandled node ");
}
ast_node::ast_node(void)
{
this->location.source = 0;
this->location.line = 0;
this->location.column = 0;
}
static void
ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
{
if (is_array) {
printf("[ ");
if (array_size)
array_size->print();
printf("] ");
}
}
void
ast_compound_statement::print(void) const
{
printf("{\n");
foreach_list_const(n, &this->statements) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf("}\n");
}
ast_compound_statement::ast_compound_statement(int new_scope,
ast_node *statements)
{
this->new_scope = new_scope;
if (statements != NULL) {
this->statements.push_degenerate_list_at_head(&statements->link);
}
}
void
ast_expression::print(void) const
{
switch (oper) {
case ast_assign:
case ast_mul_assign:
case ast_div_assign:
case ast_mod_assign:
case ast_add_assign:
case ast_sub_assign:
case ast_ls_assign:
case ast_rs_assign:
case ast_and_assign:
case ast_xor_assign:
case ast_or_assign:
subexpressions[0]->print();
printf("%s ", operator_string(oper));
subexpressions[1]->print();
break;
case ast_field_selection:
subexpressions[0]->print();
printf(". %s ", primary_expression.identifier);
break;
case ast_plus:
case ast_neg:
case ast_bit_not:
case ast_logic_not:
case ast_pre_inc:
case ast_pre_dec:
printf("%s ", operator_string(oper));
subexpressions[0]->print();
break;
case ast_post_inc:
case ast_post_dec:
subexpressions[0]->print();
printf("%s ", operator_string(oper));
break;
case ast_conditional:
subexpressions[0]->print();
printf("? ");
subexpressions[1]->print();
printf(": ");
subexpressions[2]->print();
break;
case ast_array_index:
subexpressions[0]->print();
printf("[ ");
subexpressions[1]->print();
printf("] ");
break;
case ast_function_call: {
subexpressions[0]->print();
printf("( ");
foreach_list_const (n, &this->expressions) {
if (n != this->expressions.get_head())
printf(", ");
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf(") ");
break;
}
case ast_identifier:
printf("%s ", primary_expression.identifier);
break;
case ast_int_constant:
printf("%d ", primary_expression.int_constant);
break;
case ast_uint_constant:
printf("%u ", primary_expression.uint_constant);
break;
case ast_float_constant:
printf("%f ", primary_expression.float_constant);
break;
case ast_bool_constant:
printf("%s ",
primary_expression.bool_constant
? "true" : "false");
break;
case ast_sequence: {
printf("( ");
foreach_list_const(n, & this->expressions) {
if (n != this->expressions.get_head())
printf(", ");
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf(") ");
break;
}
case ast_aggregate: {
printf("{ ");
foreach_list_const(n, & this->expressions) {
if (n != this->expressions.get_head())
printf(", ");
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf("} ");
break;
}
default:
assert(0);
break;
}
}
ast_expression::ast_expression(int oper,
ast_expression *ex0,
ast_expression *ex1,
ast_expression *ex2) :
primary_expression()
{
this->oper = ast_operators(oper);
this->subexpressions[0] = ex0;
this->subexpressions[1] = ex1;
this->subexpressions[2] = ex2;
this->non_lvalue_description = NULL;
}
void
ast_expression_statement::print(void) const
{
if (expression)
expression->print();
printf("; ");
}
ast_expression_statement::ast_expression_statement(ast_expression *ex) :
expression(ex)
{
/* empty */
}
void
ast_function::print(void) const
{
return_type->print();
printf(" %s (", identifier);
foreach_list_const(n, & this->parameters) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf(")");
}
ast_function::ast_function(void)
: return_type(NULL), identifier(NULL), is_definition(false),
signature(NULL)
{
/* empty */
}
void
ast_fully_specified_type::print(void) const
{
_mesa_ast_type_qualifier_print(& qualifier);
specifier->print();
}
void
ast_parameter_declarator::print(void) const
{
type->print();
if (identifier)
printf("%s ", identifier);
ast_opt_array_size_print(is_array, array_size);
}
void
ast_function_definition::print(void) const
{
prototype->print();
body->print();
}
void
ast_declaration::print(void) const
{
printf("%s ", identifier);
ast_opt_array_size_print(is_array, array_size);
if (initializer) {
printf("= ");
initializer->print();
}
}
ast_declaration::ast_declaration(const char *identifier, bool is_array,
ast_expression *array_size,
ast_expression *initializer)
{
this->identifier = identifier;
this->is_array = is_array;
this->array_size = array_size;
this->initializer = initializer;
}
void
ast_declarator_list::print(void) const
{
assert(type || invariant);
if (type)
type->print();
else
printf("invariant ");
foreach_list_const (ptr, & this->declarations) {
if (ptr != this->declarations.get_head())
printf(", ");
ast_node *ast = exec_node_data(ast_node, ptr, link);
ast->print();
}
printf("; ");
}
ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
{
this->type = type;
this->invariant = false;
}
void
ast_jump_statement::print(void) const
{
switch (mode) {
case ast_continue:
printf("continue; ");
break;
case ast_break:
printf("break; ");
break;
case ast_return:
printf("return ");
if (opt_return_value)
opt_return_value->print();
printf("; ");
break;
case ast_discard:
printf("discard; ");
break;
}
}
ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
: opt_return_value(NULL)
{
this->mode = ast_jump_modes(mode);
if (mode == ast_return)
opt_return_value = return_value;
}
void
ast_selection_statement::print(void) const
{
printf("if ( ");
condition->print();
printf(") ");
then_statement->print();
if (else_statement) {
printf("else ");
else_statement->print();
}
}
ast_selection_statement::ast_selection_statement(ast_expression *condition,
ast_node *then_statement,
ast_node *else_statement)
{
this->condition = condition;
this->then_statement = then_statement;
this->else_statement = else_statement;
}
void
ast_switch_statement::print(void) const
{
printf("switch ( ");
test_expression->print();
printf(") ");
body->print();
}
ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
ast_node *body)
{
this->test_expression = test_expression;
this->body = body;
}
void
ast_switch_body::print(void) const
{
printf("{\n");
if (stmts != NULL) {
stmts->print();
}
printf("}\n");
}
ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
{
this->stmts = stmts;
}
void ast_case_label::print(void) const
{
if (test_value != NULL) {
printf("case ");
test_value->print();
printf(": ");
} else {
printf("default: ");
}
}
ast_case_label::ast_case_label(ast_expression *test_value)
{
this->test_value = test_value;
}
void ast_case_label_list::print(void) const
{
foreach_list_const(n, & this->labels) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf("\n");
}
ast_case_label_list::ast_case_label_list(void)
{
}
void ast_case_statement::print(void) const
{
labels->print();
foreach_list_const(n, & this->stmts) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
printf("\n");
}
}
ast_case_statement::ast_case_statement(ast_case_label_list *labels)
{
this->labels = labels;
}
void ast_case_statement_list::print(void) const
{
foreach_list_const(n, & this->cases) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
}
ast_case_statement_list::ast_case_statement_list(void)
{
}
void
ast_iteration_statement::print(void) const
{
switch (mode) {
case ast_for:
printf("for( ");
if (init_statement)
init_statement->print();
printf("; ");
if (condition)
condition->print();
printf("; ");
if (rest_expression)
rest_expression->print();
printf(") ");
body->print();
break;
case ast_while:
printf("while ( ");
if (condition)
condition->print();
printf(") ");
body->print();
break;
case ast_do_while:
printf("do ");
body->print();
printf("while ( ");
if (condition)
condition->print();
printf("); ");
break;
}
}
ast_iteration_statement::ast_iteration_statement(int mode,
ast_node *init,
ast_node *condition,
ast_expression *rest_expression,
ast_node *body)
{
this->mode = ast_iteration_modes(mode);
this->init_statement = init;
this->condition = condition;
this->rest_expression = rest_expression;
this->body = body;
}
void
ast_struct_specifier::print(void) const
{
printf("struct %s { ", name);
foreach_list_const(n, &this->declarations) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf("} ");
}
ast_struct_specifier::ast_struct_specifier(const char *identifier,
ast_declarator_list *declarator_list)
{
if (identifier == NULL) {
static unsigned anon_count = 1;
identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
anon_count++;
}
name = identifier;
this->declarations.push_degenerate_list_at_head(&declarator_list->link);
is_declaration = true;
}
static void
set_shader_inout_layout(struct gl_shader *shader,
struct _mesa_glsl_parse_state *state)
{
if (shader->Type != GL_GEOMETRY_SHADER) {
/* Should have been prevented by the parser. */
assert(!state->gs_input_prim_type_specified);
assert(!state->out_qualifier->flags.i);
return;
}
shader->Geom.VerticesOut = 0;
if (state->out_qualifier->flags.q.max_vertices)
shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
if (state->gs_input_prim_type_specified) {
shader->Geom.InputType = state->gs_input_prim_type;
} else {
shader->Geom.InputType = PRIM_UNKNOWN;
}
if (state->out_qualifier->flags.q.prim_type) {
shader->Geom.OutputType = state->out_qualifier->prim_type;
} else {
shader->Geom.OutputType = PRIM_UNKNOWN;
}
}
extern "C" {
void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
bool dump_ast, bool dump_hir)
{
struct _mesa_glsl_parse_state *state =
new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
const char *source = shader->Source;
state->error = glcpp_preprocess(state, &source, &state->info_log,
&ctx->Extensions, ctx);
if (!state->error) {
_mesa_glsl_lexer_ctor(state, source);
_mesa_glsl_parse(state);
_mesa_glsl_lexer_dtor(state);
}
if (dump_ast) {
foreach_list_const(n, &state->translation_unit) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf("\n\n");
}
ralloc_free(shader->ir);
shader->ir = new(shader) exec_list;
if (!state->error && !state->translation_unit.is_empty())
_mesa_ast_to_hir(shader->ir, state);
if (!state->error) {
validate_ir_tree(shader->ir);
/* Print out the unoptimized IR. */
if (dump_hir) {
_mesa_print_ir(shader->ir, state);
}
}
if (!state->error && !shader->ir->is_empty()) {
struct gl_shader_compiler_options *options =
&ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
/* Do some optimization at compile time to reduce shader IR size
* and reduce later work if the same shader is linked multiple times
*/
while (do_common_optimization(shader->ir, false, false, 32, options))
;
validate_ir_tree(shader->ir);
}
if (shader->InfoLog)
ralloc_free(shader->InfoLog);
shader->symbols = state->symbols;
shader->CompileStatus = !state->error;
shader->InfoLog = state->info_log;
shader->Version = state->language_version;
shader->InfoLog = state->info_log;
shader->IsES = state->es_shader;
memcpy(shader->builtins_to_link, state->builtins_to_link,
sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
shader->num_builtins_to_link = state->num_builtins_to_link;
if (shader->UniformBlocks)
ralloc_free(shader->UniformBlocks);
shader->NumUniformBlocks = state->num_uniform_blocks;
shader->UniformBlocks = state->uniform_blocks;
ralloc_steal(shader, shader->UniformBlocks);
if (!state->error)
set_shader_inout_layout(shader, state);
/* Retain any live IR, but trash the rest. */
reparent_ir(shader->ir, shader->ir);
ralloc_free(state);
}
} /* extern "C" */
/**
* Do the set of common optimizations passes
*
* \param ir List of instructions to be optimized
* \param linked Is the shader linked? This enables
* optimizations passes that remove code at
* global scope and could cause linking to
* fail.
* \param uniform_locations_assigned Have locations already been assigned for
* uniforms? This prevents the declarations
* of unused uniforms from being removed.
* The setting of this flag only matters if
* \c linked is \c true.
* \param max_unroll_iterations Maximum number of loop iterations to be
* unrolled. Setting to 0 disables loop
* unrolling.
* \param options The driver's preferred shader options.
*/
bool
do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
unsigned max_unroll_iterations,
const struct gl_shader_compiler_options *options)
{
GLboolean progress = GL_FALSE;
progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
if (linked) {
progress = do_function_inlining(ir) || progress;
progress = do_dead_functions(ir) || progress;
progress = do_structure_splitting(ir) || progress;
}
progress = do_if_simplification(ir) || progress;
progress = opt_flatten_nested_if_blocks(ir) || progress;
progress = do_copy_propagation(ir) || progress;
progress = do_copy_propagation_elements(ir) || progress;
if (options->PreferDP4 && !linked)
progress = opt_flip_matrices(ir) || progress;
if (linked)
progress = do_dead_code(ir, uniform_locations_assigned) || progress;
else
progress = do_dead_code_unlinked(ir) || progress;
progress = do_dead_code_local(ir) || progress;
progress = do_tree_grafting(ir) || progress;
progress = do_constant_propagation(ir) || progress;
if (linked)
progress = do_constant_variable(ir) || progress;
else
progress = do_constant_variable_unlinked(ir) || progress;
progress = do_constant_folding(ir) || progress;
progress = do_algebraic(ir) || progress;
progress = do_lower_jumps(ir) || progress;
progress = do_vec_index_to_swizzle(ir) || progress;
progress = lower_vector_insert(ir, false) || progress;
progress = do_swizzle_swizzle(ir) || progress;
progress = do_noop_swizzle(ir) || progress;
progress = optimize_split_arrays(ir, linked) || progress;
progress = optimize_redundant_jumps(ir) || progress;
loop_state *ls = analyze_loop_variables(ir);
if (ls->loop_found) {
progress = set_loop_controls(ir, ls) || progress;
progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
}
delete ls;
return progress;
}
extern "C" {
/**
* To be called at GL teardown time, this frees compiler datastructures.
*
* After calling this, any previously compiled shaders and shader
* programs would be invalid. So this should happen at approximately
* program exit.
*/
void
_mesa_destroy_shader_compiler(void)
{
_mesa_destroy_shader_compiler_caches();
_mesa_glsl_release_types();
}
/**
* Releases compiler caches to trade off performance for memory.
*
* Intended to be used with glReleaseShaderCompiler().
*/
void
_mesa_destroy_shader_compiler_caches(void)
{
_mesa_glsl_release_builtin_functions();
}
}
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