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|
/*
* Copyright © 2008, 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <assert.h>
extern "C" {
#include "main/core.h" /* for struct gl_context */
#include "main/context.h"
}
#include "ralloc.h"
#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
#include "ir_optimization.h"
#include "loop_analysis.h"
/**
* Format a short human-readable description of the given GLSL version.
*/
const char *
glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
{
return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
version / 100, version % 100);
}
_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
GLenum target, void *mem_ctx)
: ctx(_ctx)
{
switch (target) {
case GL_VERTEX_SHADER: this->target = vertex_shader; break;
case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
}
this->scanner = NULL;
this->translation_unit.make_empty();
this->symbols = new(mem_ctx) glsl_symbol_table;
this->info_log = ralloc_strdup(mem_ctx, "");
this->error = false;
this->loop_nesting_ast = NULL;
this->switch_state.switch_nesting_ast = NULL;
this->num_builtins_to_link = 0;
/* Set default language version and extensions */
this->language_version = 110;
this->es_shader = false;
this->ARB_texture_rectangle_enable = true;
/* OpenGL ES 2.0 has different defaults from desktop GL. */
if (ctx->API == API_OPENGLES2) {
this->language_version = 100;
this->es_shader = true;
this->ARB_texture_rectangle_enable = false;
}
this->extensions = &ctx->Extensions;
this->Const.MaxLights = ctx->Const.MaxLights;
this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits;
this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
const unsigned lowest_version =
(ctx->API == API_OPENGLES2) || ctx->Extensions.ARB_ES2_compatibility
? 100 : 110;
const unsigned highest_version =
_mesa_is_desktop_gl(ctx) ? ctx->Const.GLSLVersion : 100;
char *supported = ralloc_strdup(this, "");
for (unsigned ver = lowest_version; ver <= highest_version; ver += 10) {
const char *const prefix = (ver == lowest_version)
? ""
: ((ver == highest_version) ? ", and " : ", ");
ralloc_asprintf_append(& supported, "%s%d.%02d%s",
prefix,
ver / 100, ver % 100,
(ver == 100) ? " ES" : "");
}
this->supported_version_string = supported;
if (ctx->Const.ForceGLSLExtensionsWarn)
_mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
this->default_uniform_qualifier = new(this) ast_type_qualifier();
this->default_uniform_qualifier->flags.q.shared = 1;
this->default_uniform_qualifier->flags.q.column_major = 1;
}
/**
* Determine whether the current GLSL version is sufficiently high to support
* a certain feature, and generate an error message if it isn't.
*
* \param required_glsl_version and \c required_glsl_es_version are
* interpreted as they are in _mesa_glsl_parse_state::is_version().
*
* \param locp is the parser location where the error should be reported.
*
* \param fmt (and additional arguments) constitute a printf-style error
* message to report if the version check fails. Information about the
* current and required GLSL versions will be appended. So, for example, if
* the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
* "foo unsupported") is called, the error message will be "foo unsupported in
* GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
*/
bool
_mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
unsigned required_glsl_es_version,
YYLTYPE *locp, const char *fmt, ...)
{
if (this->is_version(required_glsl_version, required_glsl_es_version))
return true;
va_list args;
va_start(args, fmt);
char *problem = ralloc_vasprintf(this, fmt, args);
va_end(args);
const char *glsl_version_string
= glsl_compute_version_string(this, false, required_glsl_version);
const char *glsl_es_version_string
= glsl_compute_version_string(this, true, required_glsl_es_version);
const char *requirement_string = "";
if (required_glsl_version && required_glsl_es_version) {
requirement_string = ralloc_asprintf(this, " (%s or %s required)",
glsl_version_string,
glsl_es_version_string);
} else if (required_glsl_version) {
requirement_string = ralloc_asprintf(this, " (%s required)",
glsl_version_string);
} else if (required_glsl_es_version) {
requirement_string = ralloc_asprintf(this, " (%s required)",
glsl_es_version_string);
}
_mesa_glsl_error(locp, this, "%s in %s%s.",
problem, this->get_version_string(),
requirement_string);
return false;
}
/**
* Process a GLSL #version directive.
*
* \param version is the integer that follows the #version token.
*
* \param ident is a string identifier that follows the integer, if any is
* present. Otherwise NULL.
*/
void
_mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
const char *ident)
{
bool es_token_present = false;
if (ident) {
if (strcmp(ident, "es") == 0) {
es_token_present = true;
} else {
_mesa_glsl_error(locp, this,
"Illegal text following version number\n");
}
}
bool supported = false;
if (es_token_present) {
this->es_shader = true;
switch (version) {
case 100:
_mesa_glsl_error(locp, this,
"GLSL 1.00 ES should be selected using "
"`#version 100'\n");
supported = this->ctx->API == API_OPENGLES2 ||
this->ctx->Extensions.ARB_ES2_compatibility;
break;
case 300:
supported = _mesa_is_gles3(this->ctx) ||
this->ctx->Extensions.ARB_ES3_compatibility;
break;
default:
supported = false;
break;
}
} else {
switch (version) {
case 100:
this->es_shader = true;
supported = this->ctx->API == API_OPENGLES2 ||
this->ctx->Extensions.ARB_ES2_compatibility;
break;
case 110:
case 120:
/* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
* the OpenGL 3.2 Core context is supported, this logic will need
* change. Older versions of GLSL are no longer supported
* outside the compatibility contexts of 3.x.
*/
case 130:
case 140:
case 150:
case 330:
case 400:
case 410:
case 420:
supported = _mesa_is_desktop_gl(this->ctx) &&
((unsigned) version) <= this->ctx->Const.GLSLVersion;
break;
default:
supported = false;
break;
}
}
this->language_version = version;
if (!supported) {
_mesa_glsl_error(locp, this, "%s is not supported. "
"Supported versions are: %s\n",
this->get_version_string(),
this->supported_version_string);
/* On exit, the language_version must be set to a valid value.
* Later calls to _mesa_glsl_initialize_types will misbehave if
* the version is invalid.
*/
switch (this->ctx->API) {
case API_OPENGL_COMPAT:
case API_OPENGL_CORE:
this->language_version = this->ctx->Const.GLSLVersion;
break;
case API_OPENGLES:
assert(!"Should not get here.");
/* FALLTHROUGH */
case API_OPENGLES2:
this->language_version = 100;
break;
}
}
if (this->language_version >= 140) {
this->ARB_uniform_buffer_object_enable = true;
}
if (this->language_version == 300 && this->es_shader) {
this->ARB_explicit_attrib_location_enable = true;
}
}
const char *
_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
{
switch (target) {
case vertex_shader: return "vertex";
case fragment_shader: return "fragment";
case geometry_shader: return "geometry";
}
assert(!"Should not get here.");
return "unknown";
}
/* This helper function will append the given message to the shader's
info log and report it via GL_ARB_debug_output. Per that extension,
'type' is one of the enum values classifying the message, and
'id' is the implementation-defined ID of the given message. */
static void
_mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
GLenum type, GLuint id, const char *fmt, va_list ap)
{
bool error = (type == GL_DEBUG_TYPE_ERROR_ARB);
assert(state->info_log != NULL);
/* Get the offset that the new message will be written to. */
int msg_offset = strlen(state->info_log);
ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
locp->source,
locp->first_line,
locp->first_column,
error ? "error" : "warning");
ralloc_vasprintf_append(&state->info_log, fmt, ap);
const char *const msg = &state->info_log[msg_offset];
struct gl_context *ctx = state->ctx;
/* Report the error via GL_ARB_debug_output. */
if (error)
_mesa_shader_debug(ctx, type, id, msg, strlen(msg));
ralloc_strcat(&state->info_log, "\n");
}
void
_mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
const char *fmt, ...)
{
va_list ap;
GLenum type = GL_DEBUG_TYPE_ERROR_ARB;
state->error = true;
va_start(ap, fmt);
_mesa_glsl_msg(locp, state, type, SHADER_ERROR_UNKNOWN, fmt, ap);
va_end(ap);
}
void
_mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
const char *fmt, ...)
{
va_list ap;
GLenum type = GL_DEBUG_TYPE_OTHER_ARB;
va_start(ap, fmt);
_mesa_glsl_msg(locp, state, type, 0, fmt, ap);
va_end(ap);
}
/**
* Enum representing the possible behaviors that can be specified in
* an #extension directive.
*/
enum ext_behavior {
extension_disable,
extension_enable,
extension_require,
extension_warn
};
/**
* Element type for _mesa_glsl_supported_extensions
*/
struct _mesa_glsl_extension {
/**
* Name of the extension when referred to in a GLSL extension
* statement
*/
const char *name;
/** True if this extension is available to vertex shaders */
bool avail_in_VS;
/** True if this extension is available to geometry shaders */
bool avail_in_GS;
/** True if this extension is available to fragment shaders */
bool avail_in_FS;
/** True if this extension is available to desktop GL shaders */
bool avail_in_GL;
/** True if this extension is available to GLES shaders */
bool avail_in_ES;
/**
* Flag in the gl_extensions struct indicating whether this
* extension is supported by the driver, or
* &gl_extensions::dummy_true if supported by all drivers.
*
* Note: the type (GLboolean gl_extensions::*) is a "pointer to
* member" type, the type-safe alternative to the "offsetof" macro.
* In a nutshell:
*
* - foo bar::* p declares p to be an "offset" to a field of type
* foo that exists within struct bar
* - &bar::baz computes the "offset" of field baz within struct bar
* - x.*p accesses the field of x that exists at "offset" p
* - x->*p is equivalent to (*x).*p
*/
const GLboolean gl_extensions::* supported_flag;
/**
* Flag in the _mesa_glsl_parse_state struct that should be set
* when this extension is enabled.
*
* See note in _mesa_glsl_extension::supported_flag about "pointer
* to member" types.
*/
bool _mesa_glsl_parse_state::* enable_flag;
/**
* Flag in the _mesa_glsl_parse_state struct that should be set
* when the shader requests "warn" behavior for this extension.
*
* See note in _mesa_glsl_extension::supported_flag about "pointer
* to member" types.
*/
bool _mesa_glsl_parse_state::* warn_flag;
bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
};
#define EXT(NAME, VS, GS, FS, GL, ES, SUPPORTED_FLAG) \
{ "GL_" #NAME, VS, GS, FS, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
&_mesa_glsl_parse_state::NAME##_enable, \
&_mesa_glsl_parse_state::NAME##_warn }
/**
* Table of extensions that can be enabled/disabled within a shader,
* and the conditions under which they are supported.
*/
static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
/* target availability API availability */
/* name VS GS FS GL ES supported flag */
EXT(ARB_conservative_depth, false, false, true, true, false, ARB_conservative_depth),
EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true),
EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced),
EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location),
EXT(ARB_fragment_coord_conventions, true, false, true, true, false, ARB_fragment_coord_conventions),
EXT(ARB_texture_rectangle, true, false, true, true, false, dummy_true),
EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array),
EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod),
EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
EXT(AMD_conservative_depth, false, false, true, true, false, ARB_conservative_depth),
EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D),
EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external),
EXT(ARB_shader_bit_encoding, true, true, true, true, false, ARB_shader_bit_encoding),
EXT(ARB_uniform_buffer_object, true, false, true, true, false, ARB_uniform_buffer_object),
EXT(OES_standard_derivatives, false, false, true, false, true, OES_standard_derivatives),
EXT(ARB_texture_cube_map_array, true, false, true, true, false, ARB_texture_cube_map_array),
EXT(ARB_shading_language_packing, true, false, true, true, false, ARB_shading_language_packing),
};
#undef EXT
/**
* Determine whether a given extension is compatible with the target,
* API, and extension information in the current parser state.
*/
bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
state) const
{
/* Check that this extension matches the type of shader we are
* compiling to.
*/
switch (state->target) {
case vertex_shader:
if (!this->avail_in_VS) {
return false;
}
break;
case geometry_shader:
if (!this->avail_in_GS) {
return false;
}
break;
case fragment_shader:
if (!this->avail_in_FS) {
return false;
}
break;
default:
assert (!"Unrecognized shader target");
return false;
}
/* Check that this extension matches whether we are compiling
* for desktop GL or GLES.
*/
if (state->es_shader) {
if (!this->avail_in_ES) return false;
} else {
if (!this->avail_in_GL) return false;
}
/* Check that this extension is supported by the OpenGL
* implementation.
*
* Note: the ->* operator indexes into state->extensions by the
* offset this->supported_flag. See
* _mesa_glsl_extension::supported_flag for more info.
*/
return state->extensions->*(this->supported_flag);
}
/**
* Set the appropriate flags in the parser state to establish the
* given behavior for this extension.
*/
void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
ext_behavior behavior) const
{
/* Note: the ->* operator indexes into state by the
* offsets this->enable_flag and this->warn_flag. See
* _mesa_glsl_extension::supported_flag for more info.
*/
state->*(this->enable_flag) = (behavior != extension_disable);
state->*(this->warn_flag) = (behavior == extension_warn);
}
/**
* Find an extension by name in _mesa_glsl_supported_extensions. If
* the name is not found, return NULL.
*/
static const _mesa_glsl_extension *find_extension(const char *name)
{
for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
return &_mesa_glsl_supported_extensions[i];
}
}
return NULL;
}
bool
_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
const char *behavior_string, YYLTYPE *behavior_locp,
_mesa_glsl_parse_state *state)
{
ext_behavior behavior;
if (strcmp(behavior_string, "warn") == 0) {
behavior = extension_warn;
} else if (strcmp(behavior_string, "require") == 0) {
behavior = extension_require;
} else if (strcmp(behavior_string, "enable") == 0) {
behavior = extension_enable;
} else if (strcmp(behavior_string, "disable") == 0) {
behavior = extension_disable;
} else {
_mesa_glsl_error(behavior_locp, state,
"Unknown extension behavior `%s'",
behavior_string);
return false;
}
if (strcmp(name, "all") == 0) {
if ((behavior == extension_enable) || (behavior == extension_require)) {
_mesa_glsl_error(name_locp, state, "Cannot %s all extensions",
(behavior == extension_enable)
? "enable" : "require");
return false;
} else {
for (unsigned i = 0;
i < Elements(_mesa_glsl_supported_extensions); ++i) {
const _mesa_glsl_extension *extension
= &_mesa_glsl_supported_extensions[i];
if (extension->compatible_with_state(state)) {
_mesa_glsl_supported_extensions[i].set_flags(state, behavior);
}
}
}
} else {
const _mesa_glsl_extension *extension = find_extension(name);
if (extension && extension->compatible_with_state(state)) {
extension->set_flags(state, behavior);
} else {
static const char *const fmt = "extension `%s' unsupported in %s shader";
if (behavior == extension_require) {
_mesa_glsl_error(name_locp, state, fmt,
name, _mesa_glsl_shader_target_name(state->target));
return false;
} else {
_mesa_glsl_warning(name_locp, state, fmt,
name, _mesa_glsl_shader_target_name(state->target));
}
}
}
return true;
}
void
_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
{
if (q->flags.q.constant)
printf("const ");
if (q->flags.q.invariant)
printf("invariant ");
if (q->flags.q.attribute)
printf("attribute ");
if (q->flags.q.varying)
printf("varying ");
if (q->flags.q.in && q->flags.q.out)
printf("inout ");
else {
if (q->flags.q.in)
printf("in ");
if (q->flags.q.out)
printf("out ");
}
if (q->flags.q.centroid)
printf("centroid ");
if (q->flags.q.uniform)
printf("uniform ");
if (q->flags.q.smooth)
printf("smooth ");
if (q->flags.q.flat)
printf("flat ");
if (q->flags.q.noperspective)
printf("noperspective ");
}
void
ast_node::print(void) const
{
printf("unhandled node ");
}
ast_node::ast_node(void)
{
this->location.source = 0;
this->location.line = 0;
this->location.column = 0;
}
static void
ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
{
if (is_array) {
printf("[ ");
if (array_size)
array_size->print();
printf("] ");
}
}
void
ast_compound_statement::print(void) const
{
printf("{\n");
foreach_list_const(n, &this->statements) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf("}\n");
}
ast_compound_statement::ast_compound_statement(int new_scope,
ast_node *statements)
{
this->new_scope = new_scope;
if (statements != NULL) {
this->statements.push_degenerate_list_at_head(&statements->link);
}
}
void
ast_expression::print(void) const
{
switch (oper) {
case ast_assign:
case ast_mul_assign:
case ast_div_assign:
case ast_mod_assign:
case ast_add_assign:
case ast_sub_assign:
case ast_ls_assign:
case ast_rs_assign:
case ast_and_assign:
case ast_xor_assign:
case ast_or_assign:
subexpressions[0]->print();
printf("%s ", operator_string(oper));
subexpressions[1]->print();
break;
case ast_field_selection:
subexpressions[0]->print();
printf(". %s ", primary_expression.identifier);
break;
case ast_plus:
case ast_neg:
case ast_bit_not:
case ast_logic_not:
case ast_pre_inc:
case ast_pre_dec:
printf("%s ", operator_string(oper));
subexpressions[0]->print();
break;
case ast_post_inc:
case ast_post_dec:
subexpressions[0]->print();
printf("%s ", operator_string(oper));
break;
case ast_conditional:
subexpressions[0]->print();
printf("? ");
subexpressions[1]->print();
printf(": ");
subexpressions[2]->print();
break;
case ast_array_index:
subexpressions[0]->print();
printf("[ ");
subexpressions[1]->print();
printf("] ");
break;
case ast_function_call: {
subexpressions[0]->print();
printf("( ");
foreach_list_const (n, &this->expressions) {
if (n != this->expressions.get_head())
printf(", ");
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf(") ");
break;
}
case ast_identifier:
printf("%s ", primary_expression.identifier);
break;
case ast_int_constant:
printf("%d ", primary_expression.int_constant);
break;
case ast_uint_constant:
printf("%u ", primary_expression.uint_constant);
break;
case ast_float_constant:
printf("%f ", primary_expression.float_constant);
break;
case ast_bool_constant:
printf("%s ",
primary_expression.bool_constant
? "true" : "false");
break;
case ast_sequence: {
printf("( ");
foreach_list_const(n, & this->expressions) {
if (n != this->expressions.get_head())
printf(", ");
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf(") ");
break;
}
default:
assert(0);
break;
}
}
ast_expression::ast_expression(int oper,
ast_expression *ex0,
ast_expression *ex1,
ast_expression *ex2)
{
this->oper = ast_operators(oper);
this->subexpressions[0] = ex0;
this->subexpressions[1] = ex1;
this->subexpressions[2] = ex2;
this->non_lvalue_description = NULL;
}
void
ast_expression_statement::print(void) const
{
if (expression)
expression->print();
printf("; ");
}
ast_expression_statement::ast_expression_statement(ast_expression *ex) :
expression(ex)
{
/* empty */
}
void
ast_function::print(void) const
{
return_type->print();
printf(" %s (", identifier);
foreach_list_const(n, & this->parameters) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf(")");
}
ast_function::ast_function(void)
: is_definition(false), signature(NULL)
{
/* empty */
}
void
ast_fully_specified_type::print(void) const
{
_mesa_ast_type_qualifier_print(& qualifier);
specifier->print();
}
void
ast_parameter_declarator::print(void) const
{
type->print();
if (identifier)
printf("%s ", identifier);
ast_opt_array_size_print(is_array, array_size);
}
void
ast_function_definition::print(void) const
{
prototype->print();
body->print();
}
void
ast_declaration::print(void) const
{
printf("%s ", identifier);
ast_opt_array_size_print(is_array, array_size);
if (initializer) {
printf("= ");
initializer->print();
}
}
ast_declaration::ast_declaration(const char *identifier, int is_array,
ast_expression *array_size,
ast_expression *initializer)
{
this->identifier = identifier;
this->is_array = is_array;
this->array_size = array_size;
this->initializer = initializer;
}
void
ast_declarator_list::print(void) const
{
assert(type || invariant);
if (type)
type->print();
else
printf("invariant ");
foreach_list_const (ptr, & this->declarations) {
if (ptr != this->declarations.get_head())
printf(", ");
ast_node *ast = exec_node_data(ast_node, ptr, link);
ast->print();
}
printf("; ");
}
ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
{
this->type = type;
this->invariant = false;
this->ubo_qualifiers_valid = false;
}
void
ast_jump_statement::print(void) const
{
switch (mode) {
case ast_continue:
printf("continue; ");
break;
case ast_break:
printf("break; ");
break;
case ast_return:
printf("return ");
if (opt_return_value)
opt_return_value->print();
printf("; ");
break;
case ast_discard:
printf("discard; ");
break;
}
}
ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
{
this->mode = ast_jump_modes(mode);
if (mode == ast_return)
opt_return_value = return_value;
}
void
ast_selection_statement::print(void) const
{
printf("if ( ");
condition->print();
printf(") ");
then_statement->print();
if (else_statement) {
printf("else ");
else_statement->print();
}
}
ast_selection_statement::ast_selection_statement(ast_expression *condition,
ast_node *then_statement,
ast_node *else_statement)
{
this->condition = condition;
this->then_statement = then_statement;
this->else_statement = else_statement;
}
void
ast_switch_statement::print(void) const
{
printf("switch ( ");
test_expression->print();
printf(") ");
body->print();
}
ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
ast_node *body)
{
this->test_expression = test_expression;
this->body = body;
}
void
ast_switch_body::print(void) const
{
printf("{\n");
if (stmts != NULL) {
stmts->print();
}
printf("}\n");
}
ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
{
this->stmts = stmts;
}
void ast_case_label::print(void) const
{
if (test_value != NULL) {
printf("case ");
test_value->print();
printf(": ");
} else {
printf("default: ");
}
}
ast_case_label::ast_case_label(ast_expression *test_value)
{
this->test_value = test_value;
}
void ast_case_label_list::print(void) const
{
foreach_list_const(n, & this->labels) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf("\n");
}
ast_case_label_list::ast_case_label_list(void)
{
}
void ast_case_statement::print(void) const
{
labels->print();
foreach_list_const(n, & this->stmts) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
printf("\n");
}
}
ast_case_statement::ast_case_statement(ast_case_label_list *labels)
{
this->labels = labels;
}
void ast_case_statement_list::print(void) const
{
foreach_list_const(n, & this->cases) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
}
ast_case_statement_list::ast_case_statement_list(void)
{
}
void
ast_iteration_statement::print(void) const
{
switch (mode) {
case ast_for:
printf("for( ");
if (init_statement)
init_statement->print();
printf("; ");
if (condition)
condition->print();
printf("; ");
if (rest_expression)
rest_expression->print();
printf(") ");
body->print();
break;
case ast_while:
printf("while ( ");
if (condition)
condition->print();
printf(") ");
body->print();
break;
case ast_do_while:
printf("do ");
body->print();
printf("while ( ");
if (condition)
condition->print();
printf("); ");
break;
}
}
ast_iteration_statement::ast_iteration_statement(int mode,
ast_node *init,
ast_node *condition,
ast_expression *rest_expression,
ast_node *body)
{
this->mode = ast_iteration_modes(mode);
this->init_statement = init;
this->condition = condition;
this->rest_expression = rest_expression;
this->body = body;
}
void
ast_struct_specifier::print(void) const
{
printf("struct %s { ", name);
foreach_list_const(n, &this->declarations) {
ast_node *ast = exec_node_data(ast_node, n, link);
ast->print();
}
printf("} ");
}
ast_struct_specifier::ast_struct_specifier(const char *identifier,
ast_declarator_list *declarator_list)
{
if (identifier == NULL) {
static unsigned anon_count = 1;
identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
anon_count++;
}
name = identifier;
this->declarations.push_degenerate_list_at_head(&declarator_list->link);
}
/**
* Do the set of common optimizations passes
*
* \param ir List of instructions to be optimized
* \param linked Is the shader linked? This enables
* optimizations passes that remove code at
* global scope and could cause linking to
* fail.
* \param uniform_locations_assigned Have locations already been assigned for
* uniforms? This prevents the declarations
* of unused uniforms from being removed.
* The setting of this flag only matters if
* \c linked is \c true.
* \param max_unroll_iterations Maximum number of loop iterations to be
* unrolled. Setting to 0 forces all loops
* to be unrolled.
*/
bool
do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
unsigned max_unroll_iterations)
{
GLboolean progress = GL_FALSE;
progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
if (linked) {
progress = do_function_inlining(ir) || progress;
progress = do_dead_functions(ir) || progress;
progress = do_structure_splitting(ir) || progress;
}
progress = do_if_simplification(ir) || progress;
progress = do_copy_propagation(ir) || progress;
progress = do_copy_propagation_elements(ir) || progress;
if (linked)
progress = do_dead_code(ir, uniform_locations_assigned) || progress;
else
progress = do_dead_code_unlinked(ir) || progress;
progress = do_dead_code_local(ir) || progress;
progress = do_tree_grafting(ir) || progress;
progress = do_constant_propagation(ir) || progress;
if (linked)
progress = do_constant_variable(ir) || progress;
else
progress = do_constant_variable_unlinked(ir) || progress;
progress = do_constant_folding(ir) || progress;
progress = do_algebraic(ir) || progress;
progress = do_lower_jumps(ir) || progress;
progress = do_vec_index_to_swizzle(ir) || progress;
progress = do_swizzle_swizzle(ir) || progress;
progress = do_noop_swizzle(ir) || progress;
progress = optimize_split_arrays(ir, linked) || progress;
progress = optimize_redundant_jumps(ir) || progress;
loop_state *ls = analyze_loop_variables(ir);
if (ls->loop_found) {
progress = set_loop_controls(ir, ls) || progress;
progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
}
delete ls;
return progress;
}
extern "C" {
/**
* To be called at GL teardown time, this frees compiler datastructures.
*
* After calling this, any previously compiled shaders and shader
* programs would be invalid. So this should happen at approximately
* program exit.
*/
void
_mesa_destroy_shader_compiler(void)
{
_mesa_destroy_shader_compiler_caches();
_mesa_glsl_release_types();
}
/**
* Releases compiler caches to trade off performance for memory.
*
* Intended to be used with glReleaseShaderCompiler().
*/
void
_mesa_destroy_shader_compiler_caches(void)
{
_mesa_glsl_release_functions();
}
}
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