1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
*/
#ifndef _BEZIERPATCHMESH_H
#define _BEZIERPATCHMESH_H
#include <GL/gl.h>
#include "bezierPatch.h"
typedef struct bezierPatchMesh{
bezierPatch *bpatch; /*vertex*/
bezierPatch *bpatch_normal;
bezierPatch *bpatch_texcoord; /*s,t,r,q*/
bezierPatch *bpatch_color; /*RGBA*/
float *UVarray; /*all UV components of all vertices of all strips*/
int *length_array; /*[i] is the number of vertices in the ith strip*/
GLenum *type_array; /*[i] is the type of the ith primitive*/
/*to support dynamic insertion*/
int size_UVarray;
int index_UVarray;
int size_length_array;
int index_length_array;
int counter; /*track the current strip size*/
GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/
/*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/
float *vertex_array; /*each vertex contains three components*/
float *normal_array; /*each normal contains three components*/
float *color_array;
float *texcoord_array;
/*in case we need a linked list*/
struct bezierPatchMesh *next;
} bezierPatchMesh;
#ifdef __cplusplus
extern "C" {
#endif
bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array);
/*initilize patches to be null*/
bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array);
void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints);
void bezierPatchMeshDelete(bezierPatchMesh *bpm);
void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type);
void bezierPatchMeshEndStrip(bezierPatchMesh *bpm);
void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v);
void bezierPatchMeshPrint(bezierPatchMesh *bpm);
bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm);
void bezierPatchMeshListPrint(bezierPatchMesh* list);
int bezierPatchMeshListTotalStrips(bezierPatchMesh* list);
int bezierPatchMeshListTotalVert(bezierPatchMesh* list);
int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm);
int bezierPatchMeshListNumTriangles(bezierPatchMesh* list);
void bezierPatchMeshDelDeg(bezierPatchMesh* bpm);
void bezierPatchMeshEval(bezierPatchMesh* bpm);
void bezierPatchMeshDraw(bezierPatchMesh* bpm);
void bezierPatchMeshListDraw(bezierPatchMesh* list);
void bezierPatchMeshListEval(bezierPatchMesh* list);
void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips);
void bezierPatchMeshListDelDeg(bezierPatchMesh* list);
void bezierPatchMeshListDelete(bezierPatchMesh *list);
bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list);
void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips);
#ifdef __cplusplus
}
#endif
#endif
|