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|
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
/*
*/
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include "zlassert.h"
#include "sampleCompTop.h"
#include "sampleCompRight.h"
#define max(a,b) ((a>b)? a:b)
//return : index_small, and index_large,
//from [small, large] is strictly U-monotne,
//from [large+1, end] is <u
//and vertex[large][0] is >= u
//if eveybody is <u, the large = start-1.
//otherwise both large and small are meaningful and we have start<=small<=large<=end
void findTopLeftSegment(vertexArray* leftChain,
Int leftStart,
Int leftEnd,
Real u,
Int& ret_index_small,
Int& ret_index_large
)
{
Int i;
assert(leftStart <= leftEnd);
for(i=leftEnd; i>= leftStart; i--)
{
if(leftChain->getVertex(i)[0] >= u)
break;
}
ret_index_large = i;
if(ret_index_large >= leftStart)
{
for(i=ret_index_large; i>leftStart; i--)
{
if(leftChain->getVertex(i-1)[0] <= leftChain->getVertex(i)[0])
break;
}
ret_index_small = i;
}
}
void findTopRightSegment(vertexArray* rightChain,
Int rightStart,
Int rightEnd,
Real u,
Int& ret_index_small,
Int& ret_index_large)
{
Int i;
assert(rightStart<=rightEnd);
for(i=rightEnd; i>=rightStart; i--)
{
if(rightChain->getVertex(i)[0] <= u)
break;
}
ret_index_large = i;
if(ret_index_large >= rightStart)
{
for(i=ret_index_large; i>rightStart;i--)
{
if(rightChain->getVertex(i-1)[0] >= rightChain->getVertex(i)[0])
break;
}
ret_index_small = i;
}
}
void sampleTopRightWithGridLinePost(Real* topVertex,
vertexArray* rightChain,
Int rightStart,
Int segIndexSmall,
Int segIndexLarge,
Int rightEnd,
gridWrap* grid,
Int gridV,
Int leftU,
Int rightU,
primStream* pStream)
{
//the possible section which is to the right of rightU
if(segIndexLarge < rightEnd)
{
Real *tempTop;
if(segIndexLarge >= rightStart)
tempTop = rightChain->getVertex(segIndexLarge);
else
tempTop = topVertex;
Real tempBot[2];
tempBot[0] = grid->get_u_value(rightU);
tempBot[1] = grid->get_v_value(gridV);
monoTriangulationRecGenOpt(tempTop, tempBot,
NULL, 1,0,
rightChain, segIndexLarge+1, rightEnd,
pStream);
/*
monoTriangulation2(tempTop, tempBot,
rightChain,
segIndexLarge+1,
rightEnd,
0, //a decrease chian
pStream);
*/
}
//the possible section which is strictly Umonotone
if(segIndexLarge >= rightStart)
{
stripOfFanRight(rightChain, segIndexLarge, segIndexSmall, grid, gridV, leftU, rightU, pStream, 0);
Real tempBot[2];
tempBot[0] = grid->get_u_value(leftU);
tempBot[1] = grid->get_v_value(gridV);
monoTriangulation2(topVertex, tempBot, rightChain, rightStart, segIndexSmall, 0, pStream);
}
else //the topVertex forms a fan with the grid points
grid->outputFanWithPoint(gridV, leftU, rightU, topVertex, pStream);
}
void sampleTopRightWithGridLine(Real* topVertex,
vertexArray* rightChain,
Int rightStart,
Int rightEnd,
gridWrap* grid,
Int gridV,
Int leftU,
Int rightU,
primStream* pStream
)
{
//if right chian is empty, then there is only one topVertex with one grid line
if(rightEnd < rightStart){
grid->outputFanWithPoint(gridV, leftU, rightU, topVertex, pStream);
return;
}
Int segIndexSmall, segIndexLarge;
findTopRightSegment(rightChain,
rightStart,
rightEnd,
grid->get_u_value(rightU),
segIndexSmall,
segIndexLarge
);
sampleTopRightWithGridLinePost(topVertex, rightChain,
rightStart,
segIndexSmall,
segIndexLarge,
rightEnd,
grid,
gridV,
leftU,
rightU,
pStream);
}
void sampleTopLeftWithGridLinePost(Real* topVertex,
vertexArray* leftChain,
Int leftStart,
Int segIndexSmall,
Int segIndexLarge,
Int leftEnd,
gridWrap* grid,
Int gridV,
Int leftU,
Int rightU,
primStream* pStream)
{
//the possible section which is to the left of leftU
if(segIndexLarge < leftEnd)
{
Real *tempTop;
if(segIndexLarge >= leftStart)
tempTop = leftChain->getVertex(segIndexLarge);
else
tempTop = topVertex;
Real tempBot[2];
tempBot[0] = grid->get_u_value(leftU);
tempBot[1] = grid->get_v_value(gridV);
monoTriangulation2(tempTop, tempBot,
leftChain,
segIndexLarge+1,
leftEnd,
1, //a increase chian
pStream);
}
//the possible section which is strictly Umonotone
if(segIndexLarge >= leftStart)
{
//if there are grid points which are to the right of topV,
//then we should use topVertex to form a fan with these points to
//optimize the triangualtion
int do_optimize=1;
if(topVertex[0] >= grid->get_u_value(rightU))
do_optimize = 0;
else
{
//we also have to make sure that topVertex are the right most vertex
//on the chain.
int i;
for(i=leftStart; i<=segIndexSmall; i++)
if(leftChain->getVertex(i)[0] >= topVertex[0])
{
do_optimize = 0;
break;
}
}
if(do_optimize)
{
//find midU so that grid->get_u_value(midU) >= topVertex[0]
//and grid->get_u_value(midU-1) < topVertex[0]
int midU=rightU;
while(grid->get_u_value(midU) >= topVertex[0])
{
midU--;
if(midU < leftU)
break;
}
midU++;
grid->outputFanWithPoint(gridV, midU, rightU, topVertex, pStream);
stripOfFanLeft(leftChain, segIndexLarge, segIndexSmall, grid, gridV, leftU, midU, pStream, 0);
Real tempBot[2];
tempBot[0] = grid->get_u_value(midU);
tempBot[1] = grid->get_v_value(gridV);
monoTriangulation2(topVertex, tempBot, leftChain, leftStart, segIndexSmall, 1, pStream);
}
else //not optimize
{
stripOfFanLeft(leftChain, segIndexLarge, segIndexSmall, grid, gridV, leftU, rightU, pStream, 0);
Real tempBot[2];
tempBot[0] = grid->get_u_value(rightU);
tempBot[1] = grid->get_v_value(gridV);
monoTriangulation2(topVertex, tempBot, leftChain, leftStart, segIndexSmall, 1, pStream);
}
}
else //the topVertex forms a fan with the grid points
grid->outputFanWithPoint(gridV, leftU, rightU, topVertex, pStream);
}
void sampleTopLeftWithGridLine(Real* topVertex,
vertexArray* leftChain,
Int leftStart,
Int leftEnd,
gridWrap* grid,
Int gridV,
Int leftU,
Int rightU,
primStream* pStream
)
{
Int segIndexSmall, segIndexLarge;
//if left chain is empty, then there is only one top vertex with one grid
// line
if(leftEnd < leftStart) {
grid->outputFanWithPoint(gridV, leftU, rightU, topVertex, pStream);
return;
}
findTopLeftSegment(leftChain,
leftStart,
leftEnd,
grid->get_u_value(leftU),
segIndexSmall,
segIndexLarge
);
sampleTopLeftWithGridLinePost(topVertex,
leftChain,
leftStart,
segIndexSmall,
segIndexLarge,
leftEnd,
grid,
gridV,
leftU,
rightU,
pStream);
}
//return 1 if saprator exits, 0 otherwise
Int findTopSeparator(vertexArray* leftChain,
Int leftStartIndex,
Int leftEndIndex,
vertexArray* rightChain,
Int rightStartIndex,
Int rightEndIndex,
Int& ret_sep_left,
Int& ret_sep_right)
{
Int oldLeftI, oldRightI, newLeftI, newRightI;
Int i,j,k;
Real leftMax /*= leftChain->getVertex(leftEndIndex)[0]*/;
Real rightMin /*= rightChain->getVertex(rightEndIndex)[0]*/;
if(leftChain->getVertex(leftEndIndex)[1] > rightChain->getVertex(rightEndIndex)[1]) //left higher
{
oldLeftI = leftEndIndex+1;
oldRightI = rightEndIndex;
leftMax = leftChain->getVertex(leftEndIndex)[0] - Real(1.0); //initilza to left of leftU
rightMin = rightChain->getVertex(rightEndIndex)[0];
}
else
{
oldLeftI = leftEndIndex;
oldRightI = rightEndIndex+1;
leftMax = leftChain->getVertex(leftEndIndex)[0];
rightMin = rightChain->getVertex(rightEndIndex)[0] + Real(1.0);
}
//i: the current working leftChain index,
//j: the current working rightChain index,
//if left(i) is higher than right(j), then the two chains beloew right(j) are separated.
//else the two chains below left(i) are separeated.
i=leftEndIndex;
j=rightEndIndex;
while(1)
{
newLeftI = oldLeftI;
newRightI = oldRightI;
if(i<leftStartIndex) //left chain is done, go through remining right chain.
{
for(k=j-1; k>= rightStartIndex; k--)
{
if(rightChain->getVertex(k)[0] > leftMax) //no conflict
{
//update oldRightI if necessary
if(rightChain->getVertex(k)[0] < rightMin)
{
rightMin = rightChain->getVertex(k)[0];
oldRightI = k;
}
}
else //there is a conflict
break; //the for-loop. below right(k-1) is seperated: oldLeftI, oldRightI.
}
break; //the while loop
}
else if(j<rightStartIndex) //rightChain is done
{
for(k=i-1; k>= leftStartIndex; k--)
{
if(leftChain->getVertex(k)[0] < rightMin) //no conflict
{
//update oldLeftI if necessary
if(leftChain->getVertex(k)[0] > leftMax)
{
leftMax = leftChain->getVertex(k)[0];
oldLeftI = k;
}
}
else //there is a conflict
break; //the for loop
}
break; //the while loop
}
else if(leftChain->getVertex(i)[1] > rightChain->getVertex(j)[1]) //left hgiher
{
if(leftChain->getVertex(i)[0] > leftMax) //update leftMax and newLeftI.
{
leftMax = leftChain->getVertex(i)[0];
newLeftI = i;
}
for(k=j-1; k>= rightStartIndex; k--) //update rightMin and newRightI.
{
if(rightChain->getVertex(k)[1] > leftChain->getVertex(i)[1])
break;
if(rightChain->getVertex(k)[0] < rightMin)
{
rightMin = rightChain->getVertex(k)[0];
newRightI = k;
}
}
j = k; //next working j, since j will be higher than i in next loop
if(leftMax >= rightMin) //there is a conflict
break;
else //still no conflict
{
oldLeftI = newLeftI;
oldRightI = newRightI;
}
}
else //right higher
{
if(rightChain->getVertex(j)[0] < rightMin)
{
rightMin = rightChain->getVertex(j)[0];
newRightI = j;
}
for(k=i-1; k>= leftStartIndex; k--)
{
if(leftChain->getVertex(k)[1] > rightChain->getVertex(j)[1])
break;
if(leftChain->getVertex(k)[0] > leftMax)
{
leftMax = leftChain->getVertex(k)[0];
newLeftI = k;
}
}
i = k; //next working i, since i will be higher than j next loop
if(leftMax >= rightMin) //there is a conflict
break;
else //still no conflict
{
oldLeftI = newLeftI;
oldRightI = newRightI;
}
}
}//end of while loop
//now oldLeftI and oldRightI are the desired separeator index, notice that there are not necessarily valid
if(oldLeftI > leftEndIndex || oldRightI > rightEndIndex)
return 0;
else
{
ret_sep_left = oldLeftI;
ret_sep_right = oldRightI;
return 1;
}
}
void sampleCompTop(Real* topVertex,
vertexArray* leftChain,
Int leftStartIndex,
vertexArray* rightChain,
Int rightStartIndex,
gridBoundaryChain* leftGridChain,
gridBoundaryChain* rightGridChain,
Int gridIndex1,
Int up_leftCornerWhere,
Int up_leftCornerIndex,
Int up_rightCornerWhere,
Int up_rightCornerIndex,
primStream* pStream)
{
if(up_leftCornerWhere == 1 && up_rightCornerWhere == 1) //the top is topVertex with possible grid points
{
leftGridChain->getGrid()->outputFanWithPoint(leftGridChain->getVlineIndex(gridIndex1),
leftGridChain->getUlineIndex(gridIndex1),
rightGridChain->getUlineIndex(gridIndex1),
topVertex,
pStream);
return;
}
else if(up_leftCornerWhere != 0)
{
Real* tempTop;
Int tempRightStart;
if(up_leftCornerWhere == 1){
tempRightStart = rightStartIndex;
tempTop = topVertex;
}
else
{
tempRightStart = up_leftCornerIndex+1;
tempTop = rightChain->getVertex(up_leftCornerIndex);
}
sampleTopRightWithGridLine(tempTop, rightChain, tempRightStart, up_rightCornerIndex,
rightGridChain->getGrid(),
leftGridChain->getVlineIndex(gridIndex1),
leftGridChain->getUlineIndex(gridIndex1),
rightGridChain->getUlineIndex(gridIndex1),
pStream);
}
else if(up_rightCornerWhere != 2)
{
Real* tempTop;
Int tempLeftStart;
if(up_rightCornerWhere == 1)
{
tempLeftStart = leftStartIndex;
tempTop = topVertex;
}
else //0
{
tempLeftStart = up_rightCornerIndex+1;
tempTop = leftChain->getVertex(up_rightCornerIndex);
}
/*
sampleTopLeftWithGridLine(tempTop, leftChain, tempLeftStart, up_leftCornerIndex,
leftGridChain->getGrid(),
leftGridChain->getVlineIndex(gridIndex1),
leftGridChain->getUlineIndex(gridIndex1),
rightGridChain->getUlineIndex(gridIndex1),
pStream);
*/
sampleCompTopSimple(topVertex,
leftChain,
leftStartIndex,
rightChain,
rightStartIndex,
leftGridChain,
rightGridChain,
gridIndex1,
up_leftCornerWhere,
up_leftCornerIndex,
up_rightCornerWhere,
up_rightCornerIndex,
pStream);
}
else //up_leftCornerWhere == 0, up_rightCornerWhere == 2.
{
sampleCompTopSimple(topVertex,
leftChain,
leftStartIndex,
rightChain,
rightStartIndex,
leftGridChain,
rightGridChain,
gridIndex1,
up_leftCornerWhere,
up_leftCornerIndex,
up_rightCornerWhere,
up_rightCornerIndex,
pStream);
return;
#ifdef NOT_REACHABLE //code is not reachable, for test purpose only
//the following code is trying to do some optimization, but not quite working, also see sampleCompBot.C:
Int sep_left, sep_right;
if(findTopSeparator(leftChain,
leftStartIndex,
up_leftCornerIndex,
rightChain,
rightStartIndex,
up_rightCornerIndex,
sep_left,
sep_right)
) //separator exists
{
if( leftChain->getVertex(sep_left)[0] >= leftGridChain->get_u_value(gridIndex1) &&
rightChain->getVertex(sep_right)[0] <= rightGridChain->get_u_value(gridIndex1))
{
Int gridSep;
Int segLeftSmall, segLeftLarge, segRightSmall, segRightLarge;
Int valid=1; //whether the gridStep is valid or not.
findTopLeftSegment(leftChain,
sep_left,
up_leftCornerIndex,
leftGridChain->get_u_value(gridIndex1),
segLeftSmall,
segLeftLarge);
findTopRightSegment(rightChain,
sep_right,
up_rightCornerIndex,
rightGridChain->get_u_value(gridIndex1),
segRightSmall,
segRightLarge);
if(leftChain->getVertex(segLeftSmall)[1] >= rightChain->getVertex(segRightSmall)[1])
{
gridSep = rightGridChain->getUlineIndex(gridIndex1);
while(leftGridChain->getGrid()->get_u_value(gridSep) > leftChain->getVertex(segLeftSmall)[0])
gridSep--;
if(segLeftSmall<segLeftLarge)
if(leftGridChain->getGrid()->get_u_value(gridSep) < leftChain->getVertex(segLeftSmall+1)[0])
{
valid = 0;
}
}
else
{
gridSep = leftGridChain->getUlineIndex(gridIndex1);
while(leftGridChain->getGrid()->get_u_value(gridSep) < rightChain->getVertex(segRightSmall)[0])
gridSep++;
if(segRightSmall<segRightLarge)
if(leftGridChain->getGrid()->get_u_value(gridSep) > rightChain->getVertex(segRightSmall+1)[0])
{
valid = 0;
}
}
if(! valid)
{
sampleCompTopSimple(topVertex,
leftChain,
leftStartIndex,
rightChain,
rightStartIndex,
leftGridChain,
rightGridChain,
gridIndex1,
up_leftCornerWhere,
up_leftCornerIndex,
up_rightCornerWhere,
up_rightCornerIndex,
pStream);
}
else
{
sampleTopLeftWithGridLinePost(leftChain->getVertex(segLeftSmall),
leftChain,
segLeftSmall+1,
segLeftSmall+1,
segLeftLarge,
up_leftCornerIndex,
leftGridChain->getGrid(),
leftGridChain->getVlineIndex(gridIndex1),
leftGridChain->getUlineIndex(gridIndex1),
gridSep,
pStream);
sampleTopRightWithGridLinePost(rightChain->getVertex(segRightSmall),
rightChain,
segRightSmall+1,
segRightSmall+1,
segRightLarge,
up_rightCornerIndex,
leftGridChain->getGrid(),
leftGridChain->getVlineIndex(gridIndex1),
gridSep,
rightGridChain->getUlineIndex(gridIndex1),
pStream);
Real tempBot[2];
tempBot[0] = leftGridChain->getGrid()->get_u_value(gridSep);
tempBot[1] = leftGridChain->get_v_value(gridIndex1);
monoTriangulationRecGen(topVertex, tempBot,
leftChain, leftStartIndex, segLeftSmall,
rightChain, rightStartIndex, segRightSmall,
pStream);
}
}//end if both sides have vetices inside the gridboundary points
else if(leftChain->getVertex(sep_left)[0] >= leftGridChain->get_u_value(gridIndex1)) //left is in, right is nout
{
Int segLeftSmall, segLeftLarge;
findTopLeftSegment(leftChain,
sep_left,
up_leftCornerIndex,
leftGridChain->get_u_value(gridIndex1),
segLeftSmall,
segLeftLarge);
assert(segLeftLarge >= sep_left);
monoTriangulation2(leftChain->getVertex(segLeftLarge),
leftGridChain->get_vertex(gridIndex1),
leftChain,
segLeftLarge+1,
up_leftCornerIndex,
1, //a increase chain,
pStream);
stripOfFanLeft(leftChain, segLeftLarge, segLeftSmall,
leftGridChain->getGrid(),
leftGridChain->getVlineIndex(gridIndex1),
leftGridChain->getUlineIndex(gridIndex1),
rightGridChain->getUlineIndex(gridIndex1),
pStream, 0);
monoTriangulationRecGen(topVertex, rightGridChain->get_vertex(gridIndex1),
leftChain, leftStartIndex, segLeftSmall,
rightChain, rightStartIndex, up_rightCornerIndex,
pStream);
}//end left in right out
else if(rightChain->getVertex(sep_right)[0] <= rightGridChain->get_u_value(gridIndex1))
{
Int segRightSmall, segRightLarge;
findTopRightSegment(rightChain,
sep_right,
up_rightCornerIndex,
rightGridChain->get_u_value(gridIndex1),
segRightSmall,
segRightLarge);
assert(segRightLarge>=sep_right);
monoTriangulation2(rightChain->getVertex(segRightLarge),
rightGridChain->get_vertex(gridIndex1),
rightChain,
segRightLarge+1,
up_rightCornerIndex,
0, //a decrease chain
pStream);
stripOfFanRight(rightChain, segRightLarge, segRightSmall,
rightGridChain->getGrid(),
rightGridChain->getVlineIndex(gridIndex1),
leftGridChain->getUlineIndex(gridIndex1),
rightGridChain->getUlineIndex(gridIndex1),
pStream, 0);
monoTriangulationRecGen(topVertex, leftGridChain->get_vertex(gridIndex1),
leftChain, leftStartIndex, up_leftCornerIndex,
rightChain, rightStartIndex,segRightSmall,
pStream);
}//end left out rigth in
else //left out , right out
{
sampleCompTopSimple(topVertex,
leftChain,
leftStartIndex,
rightChain,
rightStartIndex,
leftGridChain,
rightGridChain,
gridIndex1,
up_leftCornerWhere,
up_leftCornerIndex,
up_rightCornerWhere,
up_rightCornerIndex,
pStream);
}//end leftout, right out
}//end if separator exixts.
else //no separator
{
sampleCompTopSimple(topVertex,
leftChain,
leftStartIndex,
rightChain,
rightStartIndex,
leftGridChain,
rightGridChain,
gridIndex1,
up_leftCornerWhere,
up_leftCornerIndex,
up_rightCornerWhere,
up_rightCornerIndex,
pStream);
}
#endif
}//end if 0,2
}//end if the function
static void sampleCompTopSimpleOpt(gridWrap* grid,
Int gridV,
Real* topVertex, Real* botVertex,
vertexArray* inc_chain, Int inc_current, Int inc_end,
vertexArray* dec_chain, Int dec_current, Int dec_end,
primStream* pStream)
{
if(gridV <= 0 || dec_end<dec_current || inc_end <inc_current)
{
monoTriangulationRecGenOpt(topVertex, botVertex,
inc_chain, inc_current, inc_end,
dec_chain, dec_current, dec_end,
pStream);
return;
}
if(grid->get_v_value(gridV+1) >= topVertex[1])
{
monoTriangulationRecGenOpt(topVertex, botVertex,
inc_chain, inc_current, inc_end,
dec_chain, dec_current, dec_end,
pStream);
return;
}
Int i,j,k;
Real currentV = grid->get_v_value(gridV+1);
if(inc_chain->getVertex(inc_end)[1] <= currentV &&
dec_chain->getVertex(dec_end)[1] < currentV)
{
//find i bottom up so that inc_chain[i]<= curentV and inc_chain[i-1] > currentV,
//find j botom up so that dec_chain[j] < currentV and dec_chain[j-1] >= currentV
for(i=inc_end; i >= inc_current; i--)
{
if(inc_chain->getVertex(i)[1] > currentV)
break;
}
i++;
for(j=dec_end; j >= dec_current; j--)
{
if(dec_chain->getVertex(j)[1] >= currentV)
break;
}
j++;
if(inc_chain->getVertex(i)[1] <= dec_chain->getVertex(j)[1])
{
//find the k so that dec_chain[k][1] < inc_chain[i][1]
for(k=j; k<=dec_end; k++)
{
if(dec_chain->getVertex(k)[1] < inc_chain->getVertex(i)[1])
break;
}
//we know that dec_chain[j][1] >= inc_chian[i][1]
//we know that dec_chain[k-1][1]>=inc_chain[i][1]
//we know that dec_chian[k][1] < inc_chain[i][1]
//find l in [j, k-1] so that dec_chain[l][0] 0 is closest to
// inc_chain[i]
int l;
Real tempI = Real(j);
Real tempMin = (Real)fabs(inc_chain->getVertex(i)[0] - dec_chain->getVertex(j)[0]);
for(l=j+1; l<= k-1; l++)
{
if(fabs(inc_chain->getVertex(i)[0] - dec_chain->getVertex(l)[0])
<= tempMin)
{
tempMin = (Real)fabs(inc_chain->getVertex(i)[0] - dec_chain->getVertex(l)[0]);
tempI = (Real)l;
}
}
//inc_chain[i] and dec_chain[tempI] are connected.
monoTriangulationRecGenOpt(dec_chain->getVertex((int)tempI),
botVertex,
inc_chain, i, inc_end,
dec_chain, (int)(tempI+1), dec_end,
pStream);
//recursively do the rest
sampleCompTopSimpleOpt(grid,
gridV+1,
topVertex, inc_chain->getVertex(i),
inc_chain, inc_current, i-1,
dec_chain, dec_current, (int)tempI,
pStream);
}
else
{
//find the k so that inc_chain[k][1] <= dec_chain[j][1]
for(k=i; k<=inc_end; k++)
{
if(inc_chain->getVertex(k)[1] <= dec_chain->getVertex(j)[1])
break;
}
//we know that inc_chain[i] > dec_chain[j]
//we know that inc_chain[k-1][1] > dec_chain[j][1]
//we know that inc_chain[k][1] <= dec_chain[j][1]
//so we find l between [i,k-1] so that
//inc_chain[l][0] is the closet to dec_chain[j][0]
int tempI = i;
int l;
Real tempMin = (Real)fabs(inc_chain->getVertex(i)[0] - dec_chain->getVertex(j)[0]);
for(l=i+1; l<=k-1; l++)
{
if(fabs(inc_chain->getVertex(l)[0] - dec_chain->getVertex(j)[0]) <= tempMin)
{
tempMin = (Real)fabs(inc_chain->getVertex(l)[0] - dec_chain->getVertex(j)[0]);
tempI = l;
}
}
//inc_chain[tempI] and dec_chain[j] are connected
monoTriangulationRecGenOpt(inc_chain->getVertex(tempI),
botVertex,
inc_chain, tempI+1, inc_end,
dec_chain, j, dec_end,
pStream);
//recurvesily do the rest
sampleCompTopSimpleOpt(grid, gridV+1,
topVertex, dec_chain->getVertex(j),
inc_chain, inc_current, tempI,
dec_chain, dec_current, j-1,
pStream);
}
}
else //go to the next higher gridV
{
sampleCompTopSimpleOpt(grid,
gridV+1,
topVertex, botVertex,
inc_chain, inc_current, inc_end,
dec_chain, dec_current, dec_end,
pStream);
}
}
void sampleCompTopSimple(Real* topVertex,
vertexArray* leftChain,
Int leftStartIndex,
vertexArray* rightChain,
Int rightStartIndex,
gridBoundaryChain* leftGridChain,
gridBoundaryChain* rightGridChain,
Int gridIndex1,
Int up_leftCornerWhere,
Int up_leftCornerIndex,
Int up_rightCornerWhere,
Int up_rightCornerIndex,
primStream* pStream)
{
//the plan is to use monotriangulation algortihm.
Int i,k;
Real* ActualTop;
Real* ActualBot;
Int ActualLeftStart, ActualLeftEnd;
Int ActualRightStart, ActualRightEnd;
//creat an array to store the points on the grid line
gridWrap* grid = leftGridChain->getGrid();
Int gridV = leftGridChain->getVlineIndex(gridIndex1);
Int gridLeftU = leftGridChain->getUlineIndex(gridIndex1);
Int gridRightU = rightGridChain->getUlineIndex(gridIndex1);
Real2* gridPoints = (Real2*) malloc(sizeof(Real2) * (gridRightU - gridLeftU +1));
assert(gridPoints);
for(k=0, i=gridRightU; i>= gridLeftU; i--, k++)
{
gridPoints[k][0] = grid->get_u_value(i);
gridPoints[k][1] = grid->get_v_value(gridV);
}
if(up_leftCornerWhere != 2)
ActualRightStart = rightStartIndex;
else
ActualRightStart = up_leftCornerIndex+1; //up_leftCornerIndex will be the ActualTop
if(up_rightCornerWhere != 2) //right corner is not on right chain
ActualRightEnd = rightStartIndex-1; //meaning that there is no actual rigth section
else
ActualRightEnd = up_rightCornerIndex;
vertexArray ActualRightChain(max(0, ActualRightEnd-ActualRightStart+1) + gridRightU-gridLeftU+1);
for(i=ActualRightStart; i<= ActualRightEnd; i++)
ActualRightChain.appendVertex(rightChain->getVertex(i));
for(i=0; i<gridRightU-gridLeftU+1; i++)
ActualRightChain.appendVertex(gridPoints[i]);
//determine ActualLeftEnd
if(up_leftCornerWhere != 0)
ActualLeftEnd = leftStartIndex-1;
else
ActualLeftEnd = up_leftCornerIndex;
if(up_rightCornerWhere != 0)
ActualLeftStart = leftStartIndex;
else
ActualLeftStart = up_rightCornerIndex+1; //up_rightCornerIndex will be the actual top
if(up_leftCornerWhere == 0)
{
if(up_rightCornerWhere == 0)
ActualTop = leftChain->getVertex(up_rightCornerIndex);
else
ActualTop = topVertex;
}
else if(up_leftCornerWhere == 1)
ActualTop = topVertex;
else //up_leftCornerWhere == 2
ActualTop = rightChain->getVertex(up_leftCornerIndex);
ActualBot = gridPoints[gridRightU - gridLeftU];
if(leftChain->getVertex(ActualLeftEnd)[1] == ActualBot[1])
{
/*
monoTriangulationRecGenOpt(ActualTop, leftChain->getVertex(ActualLeftEnd),
leftChain,
ActualLeftStart, ActualLeftEnd-1,
&ActualRightChain,
0,
ActualRightChain.getNumElements()-1,
pStream);
*/
sampleCompTopSimpleOpt(grid, gridV,
ActualTop, leftChain->getVertex(ActualLeftEnd),
leftChain,
ActualLeftStart, ActualLeftEnd-1,
&ActualRightChain,
0,
ActualRightChain.getNumElements()-1,
pStream);
}
else
{
/*
monoTriangulationRecGenOpt(ActualTop, ActualBot, leftChain,
ActualLeftStart, ActualLeftEnd,
&ActualRightChain,
0, ActualRightChain.getNumElements()-2, //the last is the bot.
pStream);
*/
sampleCompTopSimpleOpt(grid, gridV,
ActualTop, ActualBot, leftChain,
ActualLeftStart, ActualLeftEnd,
&ActualRightChain,
0, ActualRightChain.getNumElements()-2, //the last is the bot.
pStream);
}
free(gridPoints);
}
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