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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="GL_ARB_geometry_shader4" number="47">
<enum name="GEOMETRY_SHADER_ARB" value="0x8DD9"/>
<enum name="GEOMETRY_VERTICES_OUT_ARB" value="0x8DDA"/>
<enum name="GEOMETRY_INPUT_TYPE_ARB" value="0x8DDB"/>
<enum name="GEOMETRY_OUTPUT_TYPE_ARB" value="0x8DDC"/>
<enum name="MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB" value="0x8C29"/>
<enum name="MAX_GEOMETRY_VARYING_COMPONENTS_ARB" value="0x8DDD"/>
<enum name="MAX_VERTEX_VARYING_COMPONENTS_ARB" value="0x8DDE"/>
<enum name="MAX_VARYING_COMPONENTS" value="0x8B4B"/>
<enum name="MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB" value="0x8DDF"/>
<enum name="MAX_GEOMETRY_OUTPUT_VERTICES_ARB" value="0x8DE0"/>
<enum name="MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" value="0x8DE1"/>
<enum name="LINES_ADJACENCY_ARB" value="0xA"/>
<enum name="LINE_STRIP_ADJACENCY_ARB" value="0xB"/>
<enum name="TRIANGLES_ADJACENCY_ARB" value="0xC"/>
<enum name="TRIANGLE_STRIP_ADJACENCY_ARB" value="0xD"/>
<enum name="FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" value="0x8DA8"/>
<enum name="FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" value="0x8DA9"/>
<enum name="FRAMEBUFFER_ATTACHMENT_LAYERED_ARB" value="0x8DA7"/>
<enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" value="0x8CD4"/>
<enum name="PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
<function name="ProgramParameteriARB" offset="assign">
<param name="program" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="value" type="GLint"/>
</function>
<function name="FramebufferTextureARB" offset="assign">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
</function>
<function name="FramebufferTextureLayerARB" alias="FramebufferTextureLayer">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
<param name="layer" type="GLint"/>
</function>
<function name="FramebufferTextureFaceARB" offset="assign">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
<param name="face" type="GLenum"/>
</function>
</category>
</OpenGLAPI>
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