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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<OpenGLAPI>
<category name="GL_ARB_invalidate_subdata" number="666">
<function name="InvalidateTexSubImage" offset="assign">
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="yoffset" type="GLint"/>
<param name="zoffset" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
</function>
<function name="InvalidateTexImage" offset="assign">
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
</function>
<function name="InvalidateBufferSubData" offset="assign">
<param name="buffer" type="GLuint"/>
<param name="offset" type="GLintptr"/>
<param name="length" type="GLsizeiptr"/>
</function>
<function name="InvalidateBufferData" offset="assign">
<param name="buffer" type="GLuint"/>
</function>
<function name="InvalidateSubFramebuffer" offset="assign" es2="3.0">
<param name="target" type="GLenum"/>
<param name="numAttachments" type="GLsizei" counter="true"/>
<param name="attachments" type="const GLenum *" count="numAttachments"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
</function>
<function name="InvalidateFramebuffer" offset="assign" es2="3.0">
<param name="target" type="GLenum"/>
<param name="numAttachments" type="GLsizei" counter="true"/>
<param name="attachments" type="const GLenum *" count="numAttachments"/>
</function>
</category>
</OpenGLAPI>
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