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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="GL_ARB_texture_multisample" number="67">
<enum name="SAMPLE_POSITION" value="0x8E50"/>
<enum name="SAMPLE_MASK" value="0x8E51"/>
<enum name="SAMPLE_MASK_VALUE" value="0x8E52"/>
<enum name="TEXTURE_2D_MULTISAMPLE" value="0x9100"/>
<enum name="PROXY_TEXTURE_2D_MULTISAMPLE" value="0x9101"/>
<enum name="TEXTURE_2D_MULTISAMPLE_ARRAY" value="0x9102"/>
<enum name="PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" value="0x9103"/>
<enum name="MAX_SAMPLE_MASK_WORDS" value="0x8E59"/>
<enum name="MAX_COLOR_TEXTURE_SAMPLES" value="0x910E"/>
<enum name="MAX_DEPTH_TEXTURE_SAMPLES" value="0x910F"/>
<enum name="MAX_INTEGER_SAMPLES" value="0x9110"/>
<enum name="TEXTURE_BINDING_2D_MULTISAMPLE" value="0x9104"/>
<enum name="TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" value="0x9105"/>
<enum name="TEXTURE_SAMPLES" value="0x9106"/>
<enum name="TEXTURE_FIXED_SAMPLE_LOCATIONS" value="0x9107"/>
<enum name="SAMPLER_2D_MULTISAMPLE" value="0x9108"/>
<enum name="INT_SAMPLER_2D_MULTISAMPLE" value="0x9109"/>
<enum name="UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" value="0x910A"/>
<enum name="SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910B"/>
<enum name="INT_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910C"/>
<enum name="UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910D"/>
<function name="TexImage2DMultisample" offset="assign">
<param name="target" type="GLenum"/>
<param name="samples" type="GLsizei"/>
<param name="internalformat" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="fixedsamplelocations" type="GLboolean"/>
</function>
<function name="TexImage3DMultisample" offset="assign">
<param name="target" type="GLenum"/>
<param name="samples" type="GLsizei"/>
<param name="internalformat" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="fixedsamplelocations" type="GLboolean"/>
</function>
<function name="GetMultisamplefv" offset="assign">
<param name="pname" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="val" type="GLfloat *"/>
</function>
<function name="SampleMaski" offset="assign">
<param name="index" type="GLuint"/>
<param name="mask" type="GLbitfield"/>
</function>
</category>
</OpenGLAPI>
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