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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="4.0">
<enum name="SAMPLE_SHADING" value="0x8C36"/>
<enum name="MIN_SAMPLE_SHADING_VALUE" value="0x8C37"/>
<function name="MinSampleShading" offset="assign">
<param name="value" type="GLfloat"/>
</function>
</category>
<category name="4.3">
<enum name="DEPTH_STENCIL_TEXTURE_MODE" value="0x90EA"/>
</category>
</OpenGLAPI>
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