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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009 Intel Corporation.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef DRI_METAOPS_H
#define DRI_METAOPS_H
struct dri_metaops {
GLcontext *ctx;
GLboolean internal_viewport_call;
struct gl_fragment_program *bitmap_fp;
struct gl_vertex_program *passthrough_vp;
struct gl_buffer_object *texcoord_vbo;
struct gl_fragment_program *saved_fp;
GLboolean saved_fp_enable;
struct gl_vertex_program *saved_vp;
GLboolean saved_vp_enable;
struct gl_fragment_program *tex2d_fp;
GLboolean saved_texcoord_enable;
struct gl_buffer_object *saved_array_vbo, *saved_texcoord_vbo;
GLenum saved_texcoord_type;
GLsizei saved_texcoord_size, saved_texcoord_stride;
const void *saved_texcoord_ptr;
int saved_active_texture;
GLint saved_vp_x, saved_vp_y;
GLsizei saved_vp_width, saved_vp_height;
GLenum saved_matrix_mode;
};
void meta_set_passthrough_transform(struct dri_metaops *meta);
void meta_restore_transform(struct dri_metaops *meta);
void meta_set_passthrough_vertex_program(struct dri_metaops *meta);
void meta_restore_vertex_program(struct dri_metaops *meta);
void meta_set_fragment_program(struct dri_metaops *meta,
struct gl_fragment_program **prog,
const char *prog_string);
void meta_restore_fragment_program(struct dri_metaops *meta);
void meta_set_default_texrect(struct dri_metaops *meta);
void meta_restore_texcoords(struct dri_metaops *meta);
void meta_init_metaops(GLcontext *ctx, struct dri_metaops *meta);
void meta_destroy_metaops(struct dri_metaops *meta);
#endif
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