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|
/*
* Windows (Win32/Win64) device driver for Mesa
*
*/
#include "wmesadef.h"
#include "colors.h"
#include "GL/wmesa.h"
#include <winuser.h>
#include "main/context.h"
#include "main/api_exec.h"
#include "main/extensions.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/macros.h"
#include "main/version.h"
#include "main/vtxfmt.h"
#include "drivers/common/driverfuncs.h"
#include "drivers/common/meta.h"
#include "vbo/vbo.h"
#include "swrast/swrast.h"
#include "swrast/s_renderbuffer.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
/* linked list of our Framebuffers (windows) */
static WMesaFramebuffer FirstFramebuffer = NULL;
/**
* Create a new WMesaFramebuffer object which will correspond to the
* given HDC (Window handle).
*/
static WMesaFramebuffer
wmesa_new_framebuffer(HDC hdc, struct gl_config *visual)
{
WMesaFramebuffer pwfb
= malloc(sizeof(struct wmesa_framebuffer));
if (pwfb) {
_mesa_initialize_window_framebuffer(&pwfb->Base, visual);
pwfb->hDC = hdc;
/* insert at head of list */
pwfb->next = FirstFramebuffer;
FirstFramebuffer = pwfb;
}
return pwfb;
}
/**
* Given an hdc, free the corresponding WMesaFramebuffer
*/
static void
wmesa_free_framebuffer(HDC hdc)
{
WMesaFramebuffer pwfb, prev;
for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
if (pwfb->hDC == hdc)
break;
prev = pwfb;
}
if (pwfb) {
struct gl_framebuffer *fb;
if (pwfb == FirstFramebuffer)
FirstFramebuffer = pwfb->next;
else
prev->next = pwfb->next;
fb = &pwfb->Base;
_mesa_reference_framebuffer(&fb, NULL);
}
}
/**
* Given an hdc, return the corresponding WMesaFramebuffer
*/
static WMesaFramebuffer
wmesa_lookup_framebuffer(HDC hdc)
{
WMesaFramebuffer pwfb;
for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
if (pwfb->hDC == hdc)
return pwfb;
}
return NULL;
}
/**
* Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer.
*/
static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb)
{
return (WMesaFramebuffer) fb;
}
/**
* Given a struct gl_context, return the corresponding WMesaContext.
*/
static WMesaContext wmesa_context(const struct gl_context *ctx)
{
return (WMesaContext) ctx;
}
/*
* Every driver should implement a GetString function in order to
* return a meaningful GL_RENDERER string.
*/
static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name)
{
return (name == GL_RENDERER) ?
(GLubyte *) "Mesa Windows GDI Driver" : NULL;
}
/*
* Determine the pixel format based on the pixel size.
*/
static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
{
pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
/* Only 16 and 32 bit targets are supported now */
assert(pwfb->cColorBits == 0 ||
pwfb->cColorBits == 16 ||
pwfb->cColorBits == 24 ||
pwfb->cColorBits == 32);
switch(pwfb->cColorBits){
case 8:
pwfb->pixelformat = PF_INDEX8;
break;
case 16:
pwfb->pixelformat = PF_5R6G5B;
break;
case 24:
case 32:
pwfb->pixelformat = PF_8R8G8B;
break;
default:
pwfb->pixelformat = PF_BADFORMAT;
}
}
/**
* Create DIB for back buffer.
* We write into this memory with the span routines and then blit it
* to the window on a buffer swap.
*/
static BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
{
LPBITMAPINFO pbmi = &(pwfb->bmi);
HDC hic;
pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pbmi->bmiHeader.biWidth = lxSize;
pbmi->bmiHeader.biHeight= -lySize;
pbmi->bmiHeader.biPlanes = 1;
pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL);
pbmi->bmiHeader.biCompression = BI_RGB;
pbmi->bmiHeader.biSizeImage = 0;
pbmi->bmiHeader.biXPelsPerMeter = 0;
pbmi->bmiHeader.biYPelsPerMeter = 0;
pbmi->bmiHeader.biClrUsed = 0;
pbmi->bmiHeader.biClrImportant = 0;
pwfb->cColorBits = pbmi->bmiHeader.biBitCount;
pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3;
hic = CreateIC("display", NULL, NULL, NULL);
pwfb->dib_hDC = CreateCompatibleDC(hic);
pwfb->hbmDIB = CreateDIBSection(hic,
&pwfb->bmi,
DIB_RGB_COLORS,
(void **)&(pwfb->pbPixels),
0,
0);
pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB);
DeleteDC(hic);
wmSetPixelFormat(pwfb, pwfb->hDC);
return TRUE;
}
static void wmDeleteBackingStore(WMesaFramebuffer pwfb)
{
if (pwfb->hbmDIB) {
SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap);
DeleteDC(pwfb->dib_hDC);
DeleteObject(pwfb->hbmDIB);
}
}
/**
* Find the width and height of the window named by hdc.
*/
static void
get_window_size(HDC hdc, GLuint *width, GLuint *height)
{
if (WindowFromDC(hdc)) {
RECT rect;
GetClientRect(WindowFromDC(hdc), &rect);
*width = rect.right - rect.left;
*height = rect.bottom - rect.top;
}
else { /* Memory context */
/* From contributed code - use the size of the desktop
* for the size of a memory context (?) */
*width = GetDeviceCaps(hdc, HORZRES);
*height = GetDeviceCaps(hdc, VERTRES);
}
}
static void
wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height)
{
WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
get_window_size(pwfb->hDC, width, height);
}
static void wmesa_flush(struct gl_context *ctx)
{
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
if (ctx->Visual.doubleBufferMode == 1) {
BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
pwfb->dib_hDC, 0, 0, SRCCOPY);
}
else {
/* Do nothing for single buffer */
}
}
/**********************************************************************/
/***** CLEAR Functions *****/
/**********************************************************************/
/*
* Clear the color/depth/stencil buffers.
*/
static void clear(struct gl_context *ctx, GLbitfield mask)
{
#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;
const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
int done = 0;
/* Let swrast do all the work if the masks are not set to
* clear all channels. */
if (!ctx->Color.ColorMask[0][0] ||
!ctx->Color.ColorMask[0][1] ||
!ctx->Color.ColorMask[0][2] ||
!ctx->Color.ColorMask[0][3]) {
_swrast_Clear(ctx, mask);
return;
}
if (mask & BUFFER_BITS_COLOR) {
/* setup the clearing color */
const union gl_color_union color = ctx->Color.ClearColor;
GLubyte col[3];
UNCLAMPED_FLOAT_TO_UBYTE(col[0], color.f[0]);
UNCLAMPED_FLOAT_TO_UBYTE(col[1], color.f[1]);
UNCLAMPED_FLOAT_TO_UBYTE(col[2], color.f[2]);
pwc->clearColorRef = RGB(col[0], col[1], col[2]);
DeleteObject(pwc->clearPen);
DeleteObject(pwc->clearBrush);
pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef);
pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef);
}
/* Back buffer */
if (mask & BUFFER_BIT_BACK_LEFT) {
int i, rowSize;
UINT bytesPerPixel = pwfb->cColorBits / 8;
LPBYTE lpb, clearRow;
LPWORD lpw;
BYTE bColor;
WORD wColor;
BYTE r, g, b;
DWORD dwColor;
LPDWORD lpdw;
/* Try for a fast clear - clearing entire buffer with a single
* byte value. */
if (width == ctx->DrawBuffer->Width &&
height == ctx->DrawBuffer->Height) { /* entire buffer */
/* Now check for an easy clear value */
switch (bytesPerPixel) {
case 1:
bColor = BGR8(GetRValue(pwc->clearColorRef),
GetGValue(pwc->clearColorRef),
GetBValue(pwc->clearColorRef));
memset(pwfb->pbPixels, bColor,
pwfb->ScanWidth * height);
done = 1;
break;
case 2:
wColor = BGR16(GetRValue(pwc->clearColorRef),
GetGValue(pwc->clearColorRef),
GetBValue(pwc->clearColorRef));
if (((wColor >> 8) & 0xff) == (wColor & 0xff)) {
memset(pwfb->pbPixels, wColor & 0xff,
pwfb->ScanWidth * height);
done = 1;
}
break;
case 3:
/* fall through */
case 4:
if (GetRValue(pwc->clearColorRef) ==
GetGValue(pwc->clearColorRef) &&
GetRValue(pwc->clearColorRef) ==
GetBValue(pwc->clearColorRef)) {
memset(pwfb->pbPixels,
GetRValue(pwc->clearColorRef),
pwfb->ScanWidth * height);
done = 1;
}
break;
default:
break;
}
} /* all */
if (!done) {
/* Need to clear a row at a time. Begin by setting the first
* row in the area to be cleared to the clear color. */
clearRow = pwfb->pbPixels +
pwfb->ScanWidth * FLIP(y) +
bytesPerPixel * x;
switch (bytesPerPixel) {
case 1:
lpb = clearRow;
bColor = BGR8(GetRValue(pwc->clearColorRef),
GetGValue(pwc->clearColorRef),
GetBValue(pwc->clearColorRef));
memset(lpb, bColor, width);
break;
case 2:
lpw = (LPWORD)clearRow;
wColor = BGR16(GetRValue(pwc->clearColorRef),
GetGValue(pwc->clearColorRef),
GetBValue(pwc->clearColorRef));
for (i=0; i<width; i++)
*lpw++ = wColor;
break;
case 3:
lpb = clearRow;
r = GetRValue(pwc->clearColorRef);
g = GetGValue(pwc->clearColorRef);
b = GetBValue(pwc->clearColorRef);
for (i=0; i<width; i++) {
*lpb++ = b;
*lpb++ = g;
*lpb++ = r;
}
break;
case 4:
lpdw = (LPDWORD)clearRow;
dwColor = BGR32(GetRValue(pwc->clearColorRef),
GetGValue(pwc->clearColorRef),
GetBValue(pwc->clearColorRef));
for (i=0; i<width; i++)
*lpdw++ = dwColor;
break;
default:
break;
} /* switch */
/* copy cleared row to other rows in buffer */
lpb = clearRow - pwfb->ScanWidth;
rowSize = width * bytesPerPixel;
for (i=1; i<height; i++) {
memcpy(lpb, clearRow, rowSize);
lpb -= pwfb->ScanWidth;
}
} /* not done */
mask &= ~BUFFER_BIT_BACK_LEFT;
} /* back buffer */
/* front buffer */
if (mask & BUFFER_BIT_FRONT_LEFT) {
HDC DC = pwc->hDC;
HPEN Old_Pen = SelectObject(DC, pwc->clearPen);
HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush);
Rectangle(DC,
x,
FLIP(y) + 1,
x + width + 1,
FLIP(y) - height + 1);
SelectObject(DC, Old_Pen);
SelectObject(DC, Old_Brush);
mask &= ~BUFFER_BIT_FRONT_LEFT;
} /* front buffer */
/* Call swrast if there is anything left to clear (like DEPTH) */
if (mask)
_swrast_Clear(ctx, mask);
#undef FLIP
}
/**********************************************************************/
/***** BUFFER Functions *****/
/**********************************************************************/
static void
wmesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
_mesa_delete_renderbuffer(ctx, rb);
}
/**
* This is called by Mesa whenever it determines that the window size
* has changed. Do whatever's needed to cope with that.
*/
static GLboolean
wmesa_renderbuffer_storage(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width,
GLuint height)
{
rb->Width = width;
rb->Height = height;
return GL_TRUE;
}
/**
* Called by ctx->Driver.ResizeBuffers()
* Resize the front/back colorbuffers to match the latest window size.
*/
static void
wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer,
GLuint width, GLuint height)
{
WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
if (pwfb->Base.Width != width || pwfb->Base.Height != height) {
/* Realloc back buffer */
if (ctx->Visual.doubleBufferMode == 1) {
wmDeleteBackingStore(pwfb);
wmCreateBackingStore(pwfb, width, height);
}
}
_mesa_resize_framebuffer(ctx, buffer, width, height);
}
/**
* Called by glViewport.
* This is a good time for us to poll the current window size and adjust
* our renderbuffers to match the current window size.
* Remember, we have no opportunity to respond to conventional
* resize events since the driver has no event loop.
* Thus, we poll.
* MakeCurrent also ends up making a call here, so that ensures
* we get the viewport set correctly, even if the app does not call
* glViewport and relies on the defaults.
*/
static void wmesa_viewport(struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height)
{
GLuint new_width, new_height;
wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height);
/**
* Resize buffers if the window size changed.
*/
wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height);
ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
}
/**
* Called when the driver should update it's state, based on the new_state
* flags.
*/
static void wmesa_update_state(struct gl_context *ctx, GLuint new_state)
{
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
_vbo_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
/* TODO - This code is not complete yet because I
* don't know what to do for all state updates.
*/
if (new_state & _NEW_BUFFERS) {
}
}
/**********************************************************************/
/***** WMESA Functions *****/
/**********************************************************************/
WMesaContext WMesaCreateContext(HDC hDC,
HPALETTE* Pal,
GLboolean rgb_flag,
GLboolean db_flag,
GLboolean alpha_flag)
{
WMesaContext c;
struct dd_function_table functions;
GLint red_bits, green_bits, blue_bits, alpha_bits;
struct gl_context *ctx;
struct gl_config *visual;
(void) Pal;
/* Indexed mode not supported */
if (!rgb_flag)
return NULL;
/* Allocate wmesa context */
c = CALLOC_STRUCT(wmesa_context);
if (!c)
return NULL;
#if 0
/* I do not understand this contributed code */
/* Support memory and device contexts */
if(WindowFromDC(hDC) != NULL) {
c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
}
else {
c->hDC = hDC;
}
#else
c->hDC = hDC;
#endif
/* Get data for visual */
/* Dealing with this is actually a bit of overkill because Mesa will end
* up treating all color component size requests less than 8 by using
* a single byte per channel. In addition, the interface to the span
* routines passes colors as an entire byte per channel anyway, so there
* is nothing to be saved by telling the visual to be 16 bits if the device
* is 16 bits. That is, Mesa is going to compute colors down to 8 bits per
* channel anyway.
* But we go through the motions here anyway.
*/
switch (GetDeviceCaps(c->hDC, BITSPIXEL)) {
case 16:
red_bits = green_bits = blue_bits = 5;
alpha_bits = 0;
break;
default:
red_bits = green_bits = blue_bits = 8;
alpha_bits = 8;
break;
}
/* Create visual based on flags */
visual = _mesa_create_visual(db_flag, /* db_flag */
GL_FALSE, /* stereo */
red_bits, green_bits, blue_bits, /* color RGB */
alpha_flag ? alpha_bits : 0, /* color A */
DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */
8, /* stencil_bits */
16,16,16, /* accum RGB */
alpha_flag ? 16 : 0, /* accum A */
1); /* num samples */
if (!visual) {
free(c);
return NULL;
}
/* Set up driver functions */
_mesa_init_driver_functions(&functions);
functions.GetString = wmesa_get_string;
functions.UpdateState = wmesa_update_state;
functions.Flush = wmesa_flush;
functions.Clear = clear;
functions.ResizeBuffers = wmesa_resize_buffers;
functions.Viewport = wmesa_viewport;
/* initialize the Mesa context data */
ctx = &c->gl_ctx;
_mesa_initialize_context(ctx, API_OPENGL_COMPAT, visual,
NULL, &functions);
/* visual no longer needed - it was copied by _mesa_initialize_context() */
_mesa_destroy_visual(visual);
_mesa_enable_sw_extensions(ctx);
_mesa_meta_init(ctx);
/* Initialize the software rasterizer and helper modules. */
if (!_swrast_CreateContext(ctx) ||
!_vbo_CreateContext(ctx) ||
!_tnl_CreateContext(ctx) ||
!_swsetup_CreateContext(ctx)) {
_mesa_free_context_data(ctx);
free(c);
return NULL;
}
_swsetup_Wakeup(ctx);
TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
_mesa_compute_version(ctx);
/* Exec table initialization requires the version to be computed */
_mesa_initialize_dispatch_tables(ctx);
_mesa_initialize_vbo_vtxfmt(ctx);
return c;
}
void WMesaDestroyContext( WMesaContext pwc )
{
struct gl_context *ctx = &pwc->gl_ctx;
WMesaFramebuffer pwfb;
GET_CURRENT_CONTEXT(cur_ctx);
if (cur_ctx == ctx) {
/* unbind current if deleting current context */
WMesaMakeCurrent(NULL, NULL);
}
/* clean up frame buffer resources */
pwfb = wmesa_lookup_framebuffer(pwc->hDC);
if (pwfb) {
if (ctx->Visual.doubleBufferMode == 1)
wmDeleteBackingStore(pwfb);
wmesa_free_framebuffer(pwc->hDC);
}
/* Release for device, not memory contexts */
if (WindowFromDC(pwc->hDC) != NULL)
{
ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC);
}
DeleteObject(pwc->clearPen);
DeleteObject(pwc->clearBrush);
_mesa_meta_free(ctx);
_swsetup_DestroyContext(ctx);
_tnl_DestroyContext(ctx);
_vbo_DestroyContext(ctx);
_swrast_DestroyContext(ctx);
_mesa_free_context_data(ctx);
free(pwc);
}
/**
* Create a new color renderbuffer.
*/
static struct gl_renderbuffer *
wmesa_new_renderbuffer(void)
{
struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
if (!rb)
return NULL;
_mesa_init_renderbuffer(rb, (GLuint)0);
rb->_BaseFormat = GL_RGBA;
rb->InternalFormat = GL_RGBA;
rb->Delete = wmesa_delete_renderbuffer;
rb->AllocStorage = wmesa_renderbuffer_storage;
return rb;
}
void WMesaMakeCurrent(WMesaContext c, HDC hdc)
{
WMesaFramebuffer pwfb;
{
/* return if already current */
GET_CURRENT_CONTEXT(ctx);
WMesaContext pwc = wmesa_context(ctx);
if (pwc && c == pwc && pwc->hDC == hdc)
return;
}
pwfb = wmesa_lookup_framebuffer(hdc);
/* Lazy creation of framebuffers */
if (c && !pwfb && hdc) {
struct gl_renderbuffer *rb;
struct gl_config *visual = &c->gl_ctx.Visual;
GLuint width, height;
get_window_size(hdc, &width, &height);
c->clearPen = CreatePen(PS_SOLID, 1, 0);
c->clearBrush = CreateSolidBrush(0);
pwfb = wmesa_new_framebuffer(hdc, visual);
/* Create back buffer if double buffered */
if (visual->doubleBufferMode == 1) {
wmCreateBackingStore(pwfb, width, height);
}
/* make render buffers */
if (visual->doubleBufferMode == 1) {
rb = wmesa_new_renderbuffer();
_mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
}
rb = wmesa_new_renderbuffer();
_mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
/* Let Mesa own the Depth, Stencil, and Accum buffers */
_swrast_add_soft_renderbuffers(&pwfb->Base,
GL_FALSE, /* color */
visual->depthBits > 0,
visual->stencilBits > 0,
visual->accumRedBits > 0,
visual->alphaBits >0,
GL_FALSE);
}
if (c && pwfb)
_mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base);
else
_mesa_make_current(NULL, NULL, NULL);
}
void WMesaSwapBuffers( HDC hdc )
{
GET_CURRENT_CONTEXT(ctx);
WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc);
if (!pwfb) {
_mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc");
return;
}
/* If we're swapping the buffer associated with the current context
* we have to flush any pending rendering commands first.
*/
if (pwc->hDC == hdc) {
_mesa_notifySwapBuffers(ctx);
BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
pwfb->dib_hDC, 0, 0, SRCCOPY);
}
else {
/* XXX for now only allow swapping current window */
_mesa_problem(NULL, "wmesa: can't swap non-current window");
}
}
void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
{
_mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
}
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