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#ifndef WMESADEF_H
#define WMESADEF_H
#include <windows.h>
#include "main/context.h"
/**
* The Windows Mesa rendering context, derived from struct gl_context.
*/
struct wmesa_context {
struct gl_context gl_ctx; /* The core GL/Mesa context */
HDC hDC;
COLORREF clearColorRef;
HPEN clearPen;
HBRUSH clearBrush;
};
/**
* Windows framebuffer, derived from gl_framebuffer
*/
struct wmesa_framebuffer
{
struct gl_framebuffer Base;
HDC hDC;
int pixelformat;
GLuint ScanWidth;
int cColorBits;
/* back buffer DIB fields */
HDC dib_hDC;
BITMAPINFO bmi;
HBITMAP hbmDIB;
HBITMAP hOldBitmap;
PBYTE pbPixels;
struct wmesa_framebuffer *next;
};
typedef struct wmesa_framebuffer *WMesaFramebuffer;
#endif /* WMESADEF_H */
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