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/****************************************************************************
*
* Mesa 3-D graphics library
* Direct3D Driver Interface
*
* ========================================================================
*
* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ======================================================================
*
* Language: ANSI C
* Environment: Windows 9x/2000/XP/XBox (Win32)
*
* Description: Driver functions and interfaces
*
****************************************************************************/
#ifndef _GLD_DRIVER_H
#define _GLD_DRIVER_H
// This file is only useful is we're using the new GLD3 WGL code.
#ifdef _USE_GLD3_WGL
#include "dglcontext.h"
// Same as DX8 D3DDISPLAYMODE
typedef struct {
DWORD Width;
DWORD Height;
DWORD Refresh;
DWORD BPP;
} GLD_displayMode;
typedef struct {
// Returns a string for a given HRESULT error code.
BOOL (*GetDXErrorString)(HRESULT hr, char *buf, int nBufSize);
// Driver functions for managing drawables.
// Functions must respect persistant buffers / persistant interface.
// NOTE: Persistant interface is: DirectDraw, pre-DX8; Direct3D, DX8 and above.
BOOL (*CreateDrawable)(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers);
BOOL (*ResizeDrawable)(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers);
BOOL (*DestroyDrawable)(DGL_ctx *ctx);
// Create/Destroy private globals belonging to driver
BOOL (*CreatePrivateGlobals)(void);
BOOL (*DestroyPrivateGlobals)(void);
// Build pixelformat list
BOOL (*BuildPixelformatList)(void);
// Initialise Mesa's driver pointers
BOOL (*InitialiseMesa)(DGL_ctx *ctx);
// Swap buffers
BOOL (*SwapBuffers)(DGL_ctx *ctx, HDC hDC, HWND hWnd);
// wglGetProcAddress()
PROC (*wglGetProcAddress)(LPCSTR a);
BOOL (*GetDisplayMode)(DGL_ctx *ctx, GLD_displayMode *glddm);
} GLD_driver;
extern GLD_driver _gldDriver;
BOOL gldInitDriverPointers(DWORD dwDriver);
const GLubyte* _gldGetStringGeneric(struct gl_context *ctx, GLenum name);
#endif // _USE_GLD3_WGL
#endif // _GLD_DRIVER_H
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