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 | /**
 * \file accum.h
 * Accumulation buffer operations.
 * 
 * \if subset
 * (No-op)
 *
 * \endif
 */
/*
 * Mesa 3-D graphics library
 * Version:  3.5
 *
 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#ifndef ACCUM_H
#define ACCUM_H
#include "main/glheader.h"
#include "main/mfeatures.h"
struct _glapi_table;
struct gl_context;
#if FEATURE_accum
extern void GLAPIENTRY
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
extern void
_mesa_init_accum_dispatch(struct _glapi_table *disp);
#else /* FEATURE_accum */
#include "main/compiler.h"
static inline void
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
   /* this is used in _mesa_PopAttrib */
   ASSERT_NO_FEATURE();
}
static inline void
_mesa_init_accum_dispatch(struct _glapi_table *disp)
{
}
#endif /* FEATURE_accum */
extern void
_mesa_init_accum( struct gl_context *ctx );
#endif /* ACCUM_H */
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